Posted by Lichtbringer
in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 amBoard: Projects
I think many others here would realy like to see it too.^^
Posted by Lichtbringer
in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 am
Posted by Lichtbringer
in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 amThanks for trying I guess. Maybe give it another crack. A Rugal monkey should have white fur, maybe be a larger gorilla type as well.
Posted by Lichtbringer
in SSJ Goku Z2 (Started by Balthazar August 09, 2012, 08:24:01 pmHey guys I know we had this discussion before but I think things has changed since then so I'll bring this up again. Have you consider merging Goku and SSJ Goku in 1 char ? When people asked about transformations some time ago I laughed at them and I thought it will never happen because you wouldn't do SSJ Goku. But since you went head with him maybe it would be good idea ?
I know, i know, you guys said no transformations for Z2 but just hear me out. You guys are making entrely different moveset for SSJ Goku so having him as transformation would be unique & fun. Most common mistake that people do woth transes is that they gave speed/power/strenght boost + 2-3 exclusive moves.
You guys making SSJ Goku different from normal Goku in every aspect so transformation would be like getting access to new char in middle of fight. truly 2 in 1 char. You could show that transformation in DBZ char can be done right (not that it hasn't been done before). Heck you could even assign SSJ pallette to Start + kick/punch buttons so people can have access to SSJ Goku at start of the match...
I know that Goku Z2 is packed with enough stuff and all but for once you could make transformation usefull and create many possibilities like transforming in middle of combo. Unless you think it;'s too complicated and not worth the effor. If that's the case then it's shame.... Just think about it please. In my opinion it is very good idea.
Would not work well outside of a closed game environment due to customized states effectively causing the character to revert to whatever the basic set of gethit frames would be. The only workaround that could be thought of to make work in a global setting would be to add code to other characters to make them check for GokuZ2's active status, which suffice to say is not a reasonable venture.
I dunno... the only big difference between the two forms are the hair color (which would be handled by remappal so it's not a problem) and the shape of the hair. I don't remember what Goku's hair looked like in the gethits but I think it would be possible to have it be in a midway position between both forms so the gethits would work on both forms.
Posted by Lichtbringer
in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 amI was actually thinking that the different monkey types would be unique sprites with unique animation even, so I wasn't considering making a template available for public customization, but it would be far easier with some contributors pitching in their efforts & if you guys wanna take a a crack at it be my guest:
You can go ahead and edit it to your liking and submit the results here, I may include it in the character. Could really go for those ninja monkeys that were mentioned or a Kung Fu Man or Kung Fu Girl monkey even. None of the Retromutation sprites are shared palette so feel free to go crazy color-wise so long as it looks good and is limited to 256 colors. Seeing as how a bunch of Capcom cursed sprites are already implemented into the character please don't submit Ryu alternates or whatnot since it'd be rather redundant. Other fighting game franchises, mutations for SNK characters, or unique/original mutations would be greatly appreciated here and are what I'm currently lacking the most.



Posted by Lichtbringer
in most wanted characters for Mugen (Started by Faisaijin August 28, 2007, 12:49:57 pm
Posted by Lichtbringer
in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 am-Retromutagen Ray has been changed to a super command as previously suggested - I realized that since you can do around/a bit above 300 total damage from a combination of hits from the actual ray itself + landing additional hits on the retro-mutated opponent so this seems more fair than having it available without any power cost. As of now, it takes 1000 power to use and no other specials/supers can be performed while the effects of retromutagen ray are in play. Maybe I should change it to -2000 power?
Posted by Lichtbringer
in Better late than never... (Started by Lichtbringer September 17, 2012, 08:39:11 pm
Posted by Lichtbringer
in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 amOkay, thanks for the clarification, I'll see what this syntax deal is all about.
Edit: I've been trying my best to remedy this hell of my own creation with regards to the lines and lines of faulty syntax due to my neurotic over-inclusion of supermovetime & pausemovetime parameters in just about every sctrl. Also lots of other unnecessary id numbers and additional parameters that my brilliant mind decided were essential to all of my characters' coding at one point in time. Very time consuming to remove but I can't stand knowing there's so much un-usable junk cluttering up my .CNS files; getting these guys gutted is the new number one priority, thanks for the tip, Cybaster.
Posted by Lichtbringer
in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 am
Posted by Lichtbringer
in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 am
I hope you're intending for him to be a boss character, because the mutagen ray (or whatever) looks to be a tad powerful. I'd recommend it only keeps them mutated for one hit, similar to NeoKamek's Kamek's "turns-them-into-a-koopa" move or the countless moves that stun the opponent for a little while in Mortal Kombat. I'm certainly hoping well for this project and going to follow this topic. I'll post more feedback as it comes.
Posted by Lichtbringer
in SSJ Goku Z2 (Started by Balthazar August 09, 2012, 08:24:01 pm
Posted by Lichtbringer
in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 pm
Posted by Lichtbringer
in Released : Hwa Jai and Ryuhaku Todoh KOF XI style ! (Started by Larno July 24, 2012, 10:34:39 pm
Posted by Lichtbringer
in GokuZ2: THE definitive Goku for Mugen! (Started by Balthazar April 21, 2010, 08:26:39 pm- It's a Goku who's suposedely based on the Goku saga.
- Transformation in Mugen, especially for DBZ chars, usually serve no purpose.
- Transformations like that are not Capcom/SF like.
But we've included them anyway to make people happy. And there are even more of them in the upcoming update.
Posted by Lichtbringer
in Sailor Moon gameplay video added. Waiting for hosting ^_^ (Started by Saizo Hattori July 07, 2012, 07:45:17 amHa ha, yup, you have good eye! Well used many bases there's also some chun li , Arina ect. but mainly I used the sprites from Sailor Monn fighting/beat em ups games (3DO, SNES and Arcade).
Future Plans
-Chibimoon- All basics and normal attacks sprites where remade I still have to edit the sprites of the special attacks and fixing the code.
-Larry Light- I have edited most of his sprites and basic code is done.
-Ryouga Hibiki- stance and gethits done. Starting with the normal attacks tough I have to add some detail in his pants in all the sprites
-Moe Habana- Currently I have edited all the get hits sprites and some normal attacks, stand pose and one 1 pose( Maybe palette is not good?)
-Reiji Ogami- Currently editing the sprites- I have edited the the basics(stand,crouch, walking, get hit and win poses)
Posted by Lichtbringer
in Released : Hwa Jai and Ryuhaku Todoh KOF XI style ! (Started by Larno July 24, 2012, 10:34:39 pm
Posted by Lichtbringer
in GokuZ2: THE definitive Goku for Mugen! (Started by Balthazar April 21, 2010, 08:26:39 pmWe never should have included any SSJ stuff at al, but we were weak
Posted by Lichtbringer
in GokuZ2: THE definitive Goku for Mugen! (Started by Balthazar April 21, 2010, 08:26:39 pmalong with the option to have a 'anti-SSJ mode'
Posted by Lichtbringer
in Lilly Kane by Yumehiko released 7/29/12 (Started by Phantom Blood July 29, 2012, 11:57:46 am
Posted by Lichtbringer
in Released : Hwa Jai and Ryuhaku Todoh KOF XI style ! (Started by Larno July 24, 2012, 10:34:39 pm