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Lichtbringer

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Messages by Lichtbringer

    

Re: Shredder WIP

 September 28, 2012, 06:39:03 pm View in topic context
 Posted by Lichtbringer  in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 am
 Board: Projects

Dcat could you make a little vid to show us non Beta testers how the Super Shredder Mode works?
I think many others here would realy like to see it too.^^
    

Re: Shredder WIP

 September 25, 2012, 12:41:20 pm View in topic context
 Posted by Lichtbringer  in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 am
 Board: Projects

Thanks for trying I guess. Maybe give it another crack. A Rugal monkey should have white fur, maybe be a larger gorilla type as well.

I attempted to give him white fur before but it looked odd someway.
I will search for some Gorilla sprites and I will try to make some better edits with them.
    

Re: Super Saiya-jin Goku Z2

 September 24, 2012, 12:10:30 pm View in topic context
 Posted by Lichtbringer  in SSJ Goku Z2 (Started by Balthazar August 09, 2012, 08:24:01 pm
 Board: Projects

Hey guys I know we had this discussion before but I think things has changed since then so I'll bring this up again. Have you consider merging Goku and SSJ Goku in 1 char ? When people asked about transformations some time ago I laughed at them and I thought it will never happen because you wouldn't do SSJ Goku. But since you went head with him maybe it would be good idea ?

I know, i know, you guys said no transformations for Z2 but just hear me out. You guys are making entrely different moveset for SSJ Goku so having him as transformation would be unique & fun. Most common mistake that people do woth transes is that they gave speed/power/strenght boost + 2-3 exclusive moves.

You guys making SSJ Goku different from normal Goku in every aspect so transformation would be like getting access to new char in middle of fight. truly 2 in 1 char. You could show that transformation in DBZ char can be done right (not that it hasn't been done before). Heck you could even assign SSJ pallette to Start + kick/punch buttons so people can have access to SSJ Goku at start of the match...

I know that Goku Z2 is packed with enough stuff and all but for once you could make transformation usefull and create many possibilities like transforming in middle of combo. Unless you think it;'s too complicated and not worth the effor. If that's the case then it's shame.... Just think about it please. In my opinion it is very good idea.

Would not work well outside of a closed game environment due to customized states effectively causing the character to revert to whatever the basic set of gethit frames would be. The only workaround that could be thought of to make work in a global setting would be to add code to other characters to make them check for GokuZ2's active status, which suffice to say is not a reasonable venture.

I dunno... the only big difference between the two forms are the hair color (which would be handled by remappal so it's not a problem) and the shape of the hair. I don't remember what Goku's hair looked like in the gethits but I think it would be possible to have it be in a midway position between both forms so the gethits would work on both forms.

I asked a little around about that transformation stuff, many Member say that transformations don't work because of that stupid get hit animations that will not work right, but it's don't that much of a problem as they want us to believe, afaik the only thing someone have to do is to copy the common.cns into the char folder and make many edits there too.

Because if there is a common.cns in the char folder, it will be used for this char instead of that in the data folder, I know it is still a lot of work and to just use them in a Full game is maybe the better way, but it is NOT impossible.

So guys if you don't want to add Transformations because you believe they are to hard to balance it's ok, even if you guys are to lazy to do it, it's still ok, but guys stop to say you don't want to do it because it's impossible, than that is not true.
    

Re: Shredder WIP

 September 24, 2012, 11:30:06 am View in topic context
 Posted by Lichtbringer  in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 am
 Board: Projects

I was actually thinking that the different monkey types would be unique sprites with unique animation even, so I wasn't considering making a template available for public customization, but it would be far easier with some contributors pitching in their efforts & if you guys wanna take a a crack at it be my guest:



You can go ahead and edit it to your liking and submit the results here, I may include it in the character. Could really go for those ninja monkeys that were mentioned or a Kung Fu Man or Kung Fu Girl monkey even. None of the Retromutation sprites are shared palette so feel free to go crazy color-wise so long as it looks good and is limited to 256 colors. Seeing as how a bunch of Capcom cursed sprites are already implemented into the character please don't submit Ryu alternates or whatnot since it'd be rather redundant. Other fighting game franchises, mutations for SNK characters, or unique/original mutations would be greatly appreciated here and are what I'm currently lacking the most.

Because you said that you don't have any SNK Mutations yet, I attempted to make a Omega Rugal Monkey.^^


I tried to give him some of Omega Rugals traits, like his pale skin, his evil grin and his cybernetic eye and hand, but I realy had problems to add Rugals hair too the Monkeyhead, I believe with the hair it would look much more like Rugal, but it just looked stupid all times I tried to add it.  =(


I know it is not much, but maybe it inspires someone to improve it, or even make a much better one.^^
    

Re: most wanted characters for Mugen

 September 21, 2012, 03:55:07 pm View in topic context
 Posted by Lichtbringer  in most wanted characters for Mugen (Started by Faisaijin August 28, 2007, 12:49:57 pm
 Board: M.U.G.E.N Discussion

I realy would like to see a SNK sprite style Blanka. *_*
    

Re: Shredder WIP

 September 17, 2012, 08:50:34 pm View in topic context
 Posted by Lichtbringer  in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 am
 Board: Projects

-Retromutagen Ray has been changed to a super command as previously suggested - I realized that since you can do around/a bit above 300 total damage from a combination of hits from the actual ray itself + landing additional hits on the retro-mutated opponent so this seems more fair than having it available without any power cost. As of now, it takes 1000 power to use and no other specials/supers can be performed while the effects of retromutagen ray are in play. Maybe I should change it to -2000 power?

The Retromutagen Ray is still blockable and you can't perform any other supers or specials if it hits, because of that I belive -1000 Power for this move is fair enough and -2000 power would be too much.
    

Better late than never...

 September 17, 2012, 08:39:11 pm View in topic context
 Posted by Lichtbringer  in Better late than never... (Started by Lichtbringer September 17, 2012, 08:39:11 pm
 Board: Introductions and Guides

Hello everyone, after some years of sneaking around the forum in the old Mugen times, and three years of being a member here  it's time to introduce myself.

I'm moep, I come from Germany and I'm just here because I enjoy to play with mugen chars, nothing more and nothing less.
Don't get me wrong I would realy like to create some stuff to but im reeeeeealy bad in this stuff and don't have much time to learn it, and sadly I'm still a little afraid of the community, there are for my taste still to many people who just want to bash beginners, so it will take some time before I will be able to realy contribute something to the community.
    

Re: Shredder WIP

 September 12, 2012, 02:32:11 pm View in topic context
 Posted by Lichtbringer  in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 am
 Board: Projects

Dcat I really appreciate that you have taken the time to make a detailed explanation about how the Intro's of Shredder will work, thank you that you always find the time to answer my silly little questions. =D

Okay, thanks for the clarification, I'll see what this syntax deal is all about.

Edit: I've been trying my best to remedy this hell of my own creation with regards to the lines and lines of faulty syntax  due to my neurotic over-inclusion of supermovetime & pausemovetime parameters in just about every sctrl. Also lots of other unnecessary id numbers and additional parameters that my brilliant mind decided were essential to all of my characters' coding at one point in time. Very time consuming to remove but I can't stand knowing there's so much un-usable junk cluttering up my .CNS files; getting these guys gutted is the new number one priority, thanks for the tip,  Cybaster.

I don't understand much about coding, but it sounds like you have a lot to do, to solve this syntax problems, I wish you good look with that. ö.ö
    

Re: Shredder WIP

 September 06, 2012, 07:54:14 pm View in topic context
 Posted by Lichtbringer  in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 am
 Board: Projects

@Dcat

I have a small question about the Intro, I'm not sure if that is possible but could you add a different intros for the case you are P1 and you are playing against the turtles?

Because I see no problem in it to have this intro if I would play against shredder with one of the turtles, but to have him Jump over and over again out of the burning building if I fight with him one turtle after another would look a little strange for me. ö.ö
    

Re: Shredder WIP

 September 04, 2012, 05:07:05 pm View in topic context
 Posted by Lichtbringer  in Shredder WIP (Started by Dcat February 14, 2012, 10:32:11 am
 Board: Projects

Nice to see you back Dcat, and that you have found some time to make a update again. =)
I realy like the new Intro, and the way Shredder teases his opponent when he uses his clone move against him, btw. from which episode are the this soundclips?  =D

I hope you're intending for him to be a boss character, because the mutagen ray (or whatever) looks to be a tad powerful. I'd recommend it only keeps them mutated for one hit, similar to NeoKamek's Kamek's "turns-them-into-a-koopa" move or the countless moves that stun the opponent for a little while in Mortal Kombat. I'm certainly hoping well for this project and going to follow this topic. I'll post more feedback as it comes.

I don't think that the move is to Powerfull, because the move is blockable and let's don't forget the char is still not final, so Dcat can and will probably do some balancing on the char anyway.
    

Re: SSJ Goku Z2 fundraiser [sprites!]

 September 02, 2012, 07:13:20 pm View in topic context
 Posted by Lichtbringer  in SSJ Goku Z2 (Started by Balthazar August 09, 2012, 08:24:01 pm
 Board: Projects

I unfortunately overlooked this Topic, because of that there is no way to stop this anymore but I will say something about it.

Don't take me wrong Balthazar, I respecting you as are creator and I can understand that you want something back for your work, but I think it is the wrong way for this community, you are not the first one but you will unfortunately not the last one who will demand to get some money for his work, and thats a easy way to kill free communitys like this one realy fast.

 I could accept this IF you would make a original Char, based on nothing except your ideas, but that Is not the case here, it's true you createt the sprites but it is still based on licensed work of others and that is a problem for me.

I hope you remember this:  http://mugenguild.com/forum/topics/capcom-and-snk-playmore-wont-sue-m-u-g-e-n-62291.0.html

Companies like SNK and CAPCOM and many others ignor us as long we don't try to make Money with stuff from them or something that is based on there work, but if more creators like you beginn to commercialize M.U.G.E.N we could realy get problems with them, please don't forget this.

So I will not donate for this char, even if I don't get a chance to play with it because of this.
I know I'm just a small member of this community and I can't stop you anyway, but I hope you understand my point and just think a little over my words ok?
    

Re: what game are you playing right now

 August 22, 2012, 11:34:15 pm View in topic context
 Posted by Lichtbringer  in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 pm
 Board: Gaming

Im Playing Darksiders 2 right now and I realy like it, I play New Game+ and try to find some stuff I missed in my first try.^^
    

Re: WIP Ryuhaku Todoh KOF style

 August 06, 2012, 07:38:05 pm View in topic context
 Posted by Lichtbringer  in Released : Hwa Jai and Ryuhaku Todoh KOF XI style ! (Started by Larno July 24, 2012, 10:34:39 pm
 Board: Projects

Mugen is much of lerning by doing, even if it not becomes the best KoF Todoh, you will learn from it and you can use your experience for your next project and so on, just don't give up. =)
    

Re: GokuZ2: THE definitive Goku for Mugen!

 August 05, 2012, 11:47:15 pm View in topic context
 Posted by Lichtbringer  in GokuZ2: THE definitive Goku for Mugen! (Started by Balthazar April 21, 2010, 08:26:39 pm
 Board: Projects

- It's a Goku who's suposedely based on the Goku saga.
- Transformation in Mugen, especially for DBZ chars, usually serve no purpose.
- Transformations like that are not Capcom/SF like.

But we've included them anyway to make people happy. And there are even more of them in the upcoming update. :ninja:

I can understand the first point but, why are Transformations general bad?
I have never seen that someone in the community complained about KoF chars who can turn Orochi or Capcom chars transform into Dark/Evil/violent etc. Modes. ö_Ö
    

Re: Sailor Moon gameplay video added

 August 05, 2012, 08:25:02 pm View in topic context
 Posted by Lichtbringer  in Sailor Moon gameplay video added. Waiting for hosting ^_^ (Started by Saizo Hattori July 07, 2012, 07:45:17 am
 Board: Projects

Ha ha, yup, you have good eye! Well used many bases there's  also some chun li , Arina  ect.  but mainly I used the sprites from Sailor Monn fighting/beat em ups games (3DO, SNES and Arcade).

Future Plans


-Chibimoon- All basics and normal attacks sprites where remade I still have to edit the sprites of the special attacks and fixing the code.


-Larry Light-  I have edited most of his sprites and basic code is done.


-Ryouga Hibiki- stance and gethits done. Starting with the normal attacks tough I have to add some detail in his pants in all the sprites :(


-Moe Habana- Currently I have edited all the get hits sprites and some normal attacks, stand pose and one 1 pose( Maybe palette is not good?)


-Reiji Ogami- Currently editing the sprites-  I have edited the the basics(stand,crouch, walking, get hit  and win poses)

Nice to see that your Sailor Moon is done yet, will you make Chibimoon next or will you focus on one of the other chars. ?
    

Re: WIP Ryuhaku Todoh KOF style

 August 05, 2012, 08:21:46 pm View in topic context
 Posted by Lichtbringer  in Released : Hwa Jai and Ryuhaku Todoh KOF XI style ! (Started by Larno July 24, 2012, 10:34:39 pm
 Board: Projects

@Larno
How is the work on your Todoh going, anything new yet?
    

Re: GokuZ2: THE definitive Goku for Mugen!

 August 05, 2012, 08:10:56 pm View in topic context
 Posted by Lichtbringer  in GokuZ2: THE definitive Goku for Mugen! (Started by Balthazar April 21, 2010, 08:26:39 pm
 Board: Projects

    

Re: GokuZ2: THE definitive Goku for Mugen!

 August 05, 2012, 11:28:03 am View in topic context
 Posted by Lichtbringer  in GokuZ2: THE definitive Goku for Mugen! (Started by Balthazar April 21, 2010, 08:26:39 pm
 Board: Projects

    

Re: Lilly Kane by Yumehiko released 7/29/12

 July 30, 2012, 11:34:22 pm View in topic context
 Posted by Lichtbringer  in Lilly Kane by Yumehiko released 7/29/12 (Started by Phantom Blood July 29, 2012, 11:57:46 am
 Board: Found Releases

I looked at the vid on the side, and it looks like this char has some unnecessary Tekken and Samurai Shodown stuff in it, so im not sure if I realy want to have this char, does someone know if this is some extra mode stuff or if it is always a part of this char? ö.ö
    

Re: WIP Ryuhaku Todoh KOF style

 July 27, 2012, 11:15:47 pm View in topic context
 Posted by Lichtbringer  in Released : Hwa Jai and Ryuhaku Todoh KOF XI style ! (Started by Larno July 24, 2012, 10:34:39 pm
 Board: Projects

Nice edits, I always like to see it if chars like this one are convertet into KoF sprite style.

I wish you good luck for this project.  ;D