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Messages by Guillier

    

How To Upgrade PSP

 March 22, 2010, 11:01:49 am View in topic context
avatar  Posted by Guillier  in How To Upgrade PSP (Started by Guillier March 22, 2010, 11:01:49 am
 Board: Off-Topic Help

Hi there, after recovering from Brick, now my psp firmware versiion change.
My psp's version was 5.00 m33-4, how do i upgrade i9t to 5.00 m33-6?
Is there a tendency that if i made a mistake, my psp can be brick again?
thanks in advance for helps.
    

Re: Full Brick PSP

 March 20, 2010, 10:23:34 am View in topic context
avatar  Posted by Guillier  in Full Brick PSP (Started by Guillier March 19, 2010, 03:08:12 pm
 Board: Off-Topic Help

Oh my, I think I done something wrong,
when I insert my Memory Stick via Card reader It says:
"THE FILE OR DIRECTORY IS CORRUPTED AND UNREADABLE"
What happened?
    

Re: Full Brick PSP

 March 20, 2010, 08:40:08 am View in topic context
avatar  Posted by Guillier  in Full Brick PSP (Started by Guillier March 19, 2010, 03:08:12 pm
 Board: Off-Topic Help

I just happen to have a hacked one.
What should i do now?
    

Re: Full Brick PSP

 March 19, 2010, 10:49:28 pm View in topic context
avatar  Posted by Guillier  in Full Brick PSP (Started by Guillier March 19, 2010, 03:08:12 pm
 Board: Off-Topic Help

It's a psp 1000.
So you mean, it's fixable?
Do I can do it my own without any assistance of technician?
I mean, by doing the tutorials I found around the internet on "How to unbrick PSP"?
    

Full Brick PSP

 March 19, 2010, 03:08:12 pm View in topic context
avatar  Posted by Guillier  in Full Brick PSP (Started by Guillier March 19, 2010, 03:08:12 pm
 Board: Off-Topic Help

Hi there.
I have a psp but suddenly it gets brick, I mean fully Bricked because I accidentally formatted the drive which is the PSP's memory stick.
What should I gota do now?
Is it fixable Or not?
If so, does the pandora battery method really works?
 :-\
    

Re: Visual Basic 6.0 And Databases

 February 14, 2010, 12:50:16 pm View in topic context
avatar  Posted by Guillier  in Visual Basic 6.0 And Databases (Started by Guillier February 12, 2010, 03:21:27 am
 Board: Off-Topic Help

Thank you very much man for the help.
I'll try my best to understand it as a leader of our group.  ;D
    

Visual Basic 6.0 And Databases

 February 12, 2010, 03:21:27 am View in topic context
avatar  Posted by Guillier  in Visual Basic 6.0 And Databases (Started by Guillier February 12, 2010, 03:21:27 am
 Board: Off-Topic Help

Hello guys.
Sorry about this.
I got a project with other members in our group and we need to create any program but needed to store datas on a database.
We will using visual basic 6.0.
I really need help, how do i connect to a database and save some datas to it.
We supposed to know it already but our instructor last time doesnt teach it to us due lack of days.
    

Re: Fighting Series you HATE!!!

 February 04, 2010, 01:09:52 pm View in topic context
avatar  Posted by Guillier  in Fighting Series you HATE!!! (Started by Cashman December 04, 2009, 03:08:40 pm
 Board: Fighting Games

I like playing samurai shodown series and bleach games since they have a very unique features.
I like every fighting games instead of Mortal Kombat.
    

Re: Learning Flash

 February 03, 2010, 12:42:23 pm View in topic context
avatar  Posted by Guillier  in Learning Flash (Started by Guillier February 03, 2010, 10:33:46 am
 Board: Off-Topic Help

    

Learning Flash

 February 03, 2010, 10:33:46 am View in topic context
avatar  Posted by Guillier  in Learning Flash (Started by Guillier February 03, 2010, 10:33:46 am
 Board: Off-Topic Help

Hello Guys.
I'm kinda confuse on how do i start or learn making flash.
Either flash website or flash game.
Can anyone please help me out?
Where site, reference , or how do i learn flash?
    

Making A Guesbook

 January 29, 2010, 09:31:12 am View in topic context
avatar  Posted by Guillier  in Making A Guesbook (Started by Guillier January 29, 2010, 09:31:12 am
 Board: Off-Topic Help

Hi Guys.
I need help.
I wanna make or add a guestbook on my website.
Does anyone can give me any idea how to accomplish this please.
thanks in advance.
    

Re: Disable Pushing Opponent

 January 03, 2010, 01:30:14 am View in topic context
avatar  Posted by Guillier  in Disable Pushing Opponent (Started by Guillier January 01, 2010, 01:16:42 pm
 Board: M.U.G.E.N Development Help

That works for my player. But i try it on simul mode but it doesn't work to other players.
    

Re: Disable Pushing Opponent

 January 02, 2010, 12:20:53 pm View in topic context
avatar  Posted by Guillier  in Disable Pushing Opponent (Started by Guillier January 01, 2010, 01:16:42 pm
 Board: M.U.G.E.N Development Help

I appreciate your helps.
Sorry, I have tried all of that but either of those doesn't works.  :-\
    

Disable Pushing Opponent

 January 01, 2010, 01:16:42 pm View in topic context
avatar  Posted by Guillier  in Disable Pushing Opponent (Started by Guillier January 01, 2010, 01:16:42 pm
 Board: M.U.G.E.N Development Help

Greetings  :D
I got a trouble and I need a help.
How do i make my character not push the opponent when i send him to a custom state.
Like, I use an Stone curse attack, attack that will turn the opponent to stone, where the opponent will be very heavy that it can't be push or move.

I use to send him to ac custom state and add velset sctrl with x= 0 but doesn't work.
help please.  :)
thanks in advance.
    

Re: Introduction

 January 01, 2010, 01:12:21 pm View in topic context
avatar  Posted by Guillier  in Introduction (Started by Guillier December 28, 2009, 09:30:20 am
 Board: M.U.G.E.N Development Help

So it isn't possible.  :-\
Thanks for help.   ;D
    

Introduction

 December 28, 2009, 09:30:20 am View in topic context
avatar  Posted by Guillier  in Introduction (Started by Guillier December 28, 2009, 09:30:20 am
 Board: M.U.G.E.N Development Help

Heya.
I just wanted to ask if it is possible to not skip the intro even you are pressing buttons a,b,c,x,y, or z?
Or disable the "Skip Intro" when you press a,b,c,x,y, or z?

 ???
    

3D Model Maker For 2D Sprites

 December 28, 2009, 04:23:18 am View in topic context
avatar  Posted by Guillier  in 3D Model Maker For 2D Sprites (Started by Guillier December 28, 2009, 04:23:18 am
 Board: Off-Topic Help

Hello everyone.
This thing comes in my mind wwhen i read the tutorial on making KOFXII sprites which is you gotta make a 2d model then render it in a 2d view and retouch it.
I need a help.
I like to do it just to try it.
so I need to ask.
What software or program that can help me make a 3d model that can be easy to use to do these steps.
Anyone?

thanks in advance.
 :sugoi:
    

Re: Move Buffer

 December 02, 2009, 09:09:34 am View in topic context
avatar  Posted by Guillier  in Move Buffer (Started by Guillier December 01, 2009, 04:12:22 pm
 Board: M.U.G.E.N Development Help

It's the tandem attack, you can input up to 40 moves to do during the pause, and then his stand will perform them in order after the pause.
The player is free to do whatever he wants while the stand does its thing.

http://www.youtube.com/watch?v=LHcs_iCuKVk
Here's a video of that.

That's it.
That was the move i was talking about.
But the one that will do it is the player himself instead of stand.
Can't figure out how to do it.
I gotta think.

Up to 40? Good grief. In the sequence you entered them? Same move more than once? You're going to need a helper to manage this. You're going to need a variable that counts how many moves have been performed. You're going to need variables that store EACH move and some sort of linker to say where within the sequence that move has been performed.

I'm thinking each state can be accessed by a specific variable range and the var itself places it in the queue

var(24) = 3400

state 3400, 24th move entered. Upon entering said state your counter variable is decreased by one. You really do need a spare helper for this though. I wouldn't want to bet on a stand not making use of some of your 40 variables. Unique variable's also are classed as "Off" when they = 0 or, if that's actually made use of in some manner -1. The player will no longer change check the variable if it's -1.

Ugh, that's awkward and annoying. state change = var(number-var(counter)) > 0 or something. I have my math wrong there though.

That was a nice idea.
But, I don't have any idea how do i make my character move afterwards.
Like while on the "Pause".
Lets say, I press X(state 200), Y(state 210), Z(state 220).
Then afterward, my character will change to those states respectively.
Yeah. It's really somewhat awkward but a good stuff in addition to a character.
I wonder how can I do It.
Really need a help.  ???

I'm wondering also about the "Pause sctrl".
[mcode]
endcmdbuftime = bt (int)

This is the number of ticks during the end of the pause in which the player's move commands will be buffered. Buffered
 commands will be detected by the "command" trigger immediately after the pause ends. The buffering applies only to
 players who are unable to move during the pause (see movetime parameter). Valid values for endcmdbuftime are from 0
 to t, where t is the value of the time parameter. Defaults to 0.
[/mcode]


It's like what I'm talking about.
But I'm kinda confused about the "The buffering applies only to players who are unable to move during the pause".
Wasn't that the enemy who's unable to move during the pause?

    

Move Buffer

 December 01, 2009, 04:12:22 pm View in topic context
avatar  Posted by Guillier  in Move Buffer (Started by Guillier December 01, 2009, 04:12:22 pm
 Board: M.U.G.E.N Development Help

Heya everyone.
I have a question and i need help.
It's a move i've seen from DIO of warusaki where he goes into super move with a pause then, at that point, you have to press buttons and dio will perform the moves later on after the pause.
How do i make that move?
How do i make a buffer of attack moves during pause and perform it later afterward?
    

Re: Auto Cropper

 November 11, 2009, 06:14:40 am View in topic context
avatar  Posted by Guillier  in Auto Cropper (Started by Guillier November 08, 2009, 11:01:02 am
 Board: M.U.G.E.N Development Help

Oh how sad.
anyway, thanks for helping me out.  :)