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Messages by Zerox.

    

Re: Kingdom Hearts Model Viewer

 July 29, 2010, 07:55:30 am View in topic context
 Posted by Zerox.  in Kingdom Hearts Model Viewer (Started by Freeze man June 17, 2009, 03:29:59 am
 Board: Development

    

Re: Mel Masters Wip

 October 19, 2009, 04:48:47 pm View in topic context
 Posted by Zerox.  in [W.I.P] Mel Masters (Team Mel / Solo) and Rock Howard (Solo) (Started by F. James Fernandez October 15, 2004, 03:47:40 am
 Board: Projects

Absolutely awesome. Hand drawn to real sprites. And good sprites too. Very nice job. So based on the name Mel is Ken's son?
    

Re: Kingdom Hearts Model Viewer

 October 19, 2009, 07:37:22 am View in topic context
 Posted by Zerox.  in Kingdom Hearts Model Viewer (Started by Freeze man June 17, 2009, 03:29:59 am
 Board: Development

Okay I realize this thread is kind of old but there isn't really much anything else like it. So forgive me for the bump.

Anyway I tried doing this and it worked fantastically. It displays fine and it captures frames fine. I noticed there was a release version 5 instead of 3 with the same password of 2. So I decided to give that a go.

You can get it here: http://kkdf2.sakura.ne.jp/pcsx2lair/Release_5.7z

Anyway my issue is this, everything seems over high lighted. Like someone ran a white highlight a couple of times across it. Like the textures are brightened tremendously rather than the normal way they should appear like _kronos_'s Sephiroth and other sprite gif animations people have been doing through this method (Leon, Cloud, etc.)

Here's an example of a single frame it saved:



It displays just like that and when using 3dx ripper to grab the actual texture files to compare them to the texture files I got from yaz0r's viewer (which displays the color properly) the textures themselves appear to be brighter than what I got from the same model with yaz0r's.

Any idea what's going on and why its displaying them so bright?

Also is there anyway to save them as a .png for clean cut sprites easily?
    

Re: Is MI down for you?

 March 22, 2009, 07:37:39 am View in topic context
 Posted by Zerox.  in Is MI down for you? (Started by GF202020 August 29, 2007, 01:17:47 am
 Board: M.U.G.E.N Discussion

    

Re: altered fighters

 March 22, 2009, 06:06:34 am View in topic context
 Posted by Zerox.  in altered fighters (Started by TITAN MADRE January 07, 2009, 05:46:27 pm
 Board: Projects

Yay thanks Madre. 8)
    

Re: Is MI down for you?

 March 22, 2009, 06:05:07 am View in topic context
 Posted by Zerox.  in Is MI down for you? (Started by GF202020 August 29, 2007, 01:17:47 am
 Board: M.U.G.E.N Discussion

*On Topic*
MI Home said:
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*sigh* Its sad to see it gone down so often lately. The database is useful. XD
    

Re: Evil Ryu by Hoshi converted to Hi-Res

 March 15, 2009, 01:52:53 pm View in topic context
 Posted by Zerox.  in Evil Ryu by Hoshi converted to Hi-Res (Started by RBL March 10, 2009, 03:02:34 pm
 Board: Edits & Add-ons

Oh here it is. Thank you for sharing.
    

Re: Filters vs Mugen Scaling

 March 15, 2009, 01:48:10 pm View in topic context
 Posted by Zerox.  in Filters vs Mugen Scaling (Started by Orochi Gill March 10, 2009, 03:08:48 pm
 Board: M.U.G.E.N Discussion

I personally prefer most filtered characters over over scaled pixelated ones.
    

Re: Is MI down for you?

 March 15, 2009, 01:30:12 pm View in topic context
 Posted by Zerox.  in Is MI down for you? (Started by GF202020 August 29, 2007, 01:17:47 am
 Board: M.U.G.E.N Discussion

    

Re: HD Mai

 March 10, 2009, 11:26:29 pm View in topic context
 Posted by Zerox.  in HD Mai (Started by Spoonman December 10, 2008, 06:18:25 pm
 Board: Graphics

Thats really strange. I swear the reason I commented on it was that I saw it under the thing of recent post at the bottom of the index. *sigh* Oh well sorry. >.<

Since we revived it now are you still working on this at all or is it a dead project?
    

Re: altered fighters

 March 10, 2009, 11:24:24 pm View in topic context
 Posted by Zerox.  in altered fighters (Started by TITAN MADRE January 07, 2009, 05:46:27 pm
 Board: Projects

I like your portrait it looks nice.
    

Re: MY Final Fantasy 7 editeds

 March 09, 2009, 11:27:32 pm View in topic context
 Posted by Zerox.  in MY Final Fantasy 7 editeds (Started by Jed February 25, 2009, 06:58:34 am
 Board: Graphics

Wow quite the delayed reply. :P Do you still plan on making Sephiroth after your done with Gundam War?
    

Re: Zero Suit Samus.

 March 09, 2009, 06:32:24 am View in topic context
 Posted by Zerox.  in Zero Suit Samus. (Started by Bastard Mami February 13, 2009, 07:27:53 pm
 Board: Projects

Very creative color scheme with the pallettes. Makes them seem as if more than just a color change. I like it.
    

Re: HD Mai

 March 09, 2009, 05:16:55 am View in topic context
 Posted by Zerox.  in HD Mai (Started by Spoonman December 10, 2008, 06:18:25 pm
 Board: Graphics

Dang thats amazing so far. I'll for sure use it when its done.
    

Re: Is it bad to use auto collision boxes?

 March 09, 2009, 03:40:58 am View in topic context
 Posted by Zerox.  in Is it bad to use auto collision boxes? (Started by Zerox. March 08, 2009, 10:19:01 pm
 Board: M.U.G.E.N Development Help

Never really thought about it that way. Thanks Byakko.
    

Re: Character Making? What's the easiest/hardest part?

 March 09, 2009, 01:54:28 am View in topic context
 Posted by Zerox.  in Character Making? What's the easiest/hardest part? (Started by Zerox. March 03, 2009, 01:17:09 am
 Board: Development

Good luck Promitheus. If your just learning and I am as well perhaps we could collaborate and help each other through like msn or something?
    

Re: Is it bad to use auto collision boxes?

 March 09, 2009, 01:19:02 am View in topic context
 Posted by Zerox.  in Is it bad to use auto collision boxes? (Started by Zerox. March 08, 2009, 10:19:01 pm
 Board: M.U.G.E.N Development Help

Okay I get the idea its bad now. XD Not that all of that made sense but I'll do it manually. XD
    

Re: Is it bad to use auto collision boxes?

 March 09, 2009, 12:29:48 am View in topic context
 Posted by Zerox.  in Is it bad to use auto collision boxes? (Started by Zerox. March 08, 2009, 10:19:01 pm
 Board: M.U.G.E.N Development Help

XD Its not that its necessary to use that many it just seems easier to hit auto and to be done with it. XD
    

Re: Is it bad to use auto collision boxes?

 March 09, 2009, 12:02:56 am View in topic context
 Posted by Zerox.  in Is it bad to use auto collision boxes? (Started by Zerox. March 08, 2009, 10:19:01 pm
 Board: M.U.G.E.N Development Help

So this many collision boxes will cause the game to lag? I've seen characters that had way more of them spammed onto them:

    

Is it bad to use auto collision boxes?

 March 08, 2009, 10:19:01 pm View in topic context
 Posted by Zerox.  in Is it bad to use auto collision boxes? (Started by Zerox. March 08, 2009, 10:19:01 pm
 Board: M.U.G.E.N Development Help

Hey everyone I was wondering is it bad to use the auto collision box thing in Fighter Factory? It seems easier and more effective than putting them in manually with 1 for the body and 1 for the head. Why is having multiple collision boxes a bad thing?

Thanks,

Zerox