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bushinryu

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Messages by bushinryu

    

Re: Command move problem

 March 28, 2009, 08:21:06 pm View in topic context
avatar  Posted by bushinryu  in Command move problem (Started by AlumDixon March 28, 2009, 07:57:22 pm
 Board: M.U.G.E.N Development Help

~ sign means neutral joystick position i think,it may be messing up with this kind of CMD back forward, not but if it is working without the ~ why dont you just leave it like this?

try ~20$B,F,x
(~20$B) = you have to hold back for 2 sec

or just make another cmd for Kung lao hat throw dude

good luck
    

Re: velset/anim issue need help

 March 27, 2009, 04:59:31 pm View in topic context
avatar  Posted by bushinryu  in velset/anim issue need help (Started by bushinryu March 27, 2009, 06:56:26 am
 Board: M.U.G.E.N Development Help

i have made big blue clsn boxes<--- on each frames and red ones for the frame that are supposed to hit.. i got an average vel which x=3 :S

heres my code

[Statedef 3500]
type = S
movetype = A
physics = S
ctrl = 0
anim = 3500
velset = 0,0
sprpriority = 1

[State 3500, vel]
type=velset
trigger1=anim=3500&&animelemtime(1)>=0&&animelemtime(16)<0
x=3

[State 3500, HitDef]
type = HitDef
trigger1 = animelem=2||animelem=6||animelem=7||animelem=9||animelem=11||animelem=13||animelem=14||animelem=15||animelem=16
attr = S,SA
hitflag = MAF
guardflag = MA
animtype = Hard
air.animtype = Hard
damage = 30,10
pausetime = 10,10
sparkno = S7020
guard.sparkno = S7001
sparkxy = 0,0
hitsound = S2,3
guardsound = S2,0
ground.type = High
ground.slidetime = 10
ground.hittime = 10
air.hittime = 10
ground.velocity = -3,0
air.velocity = -3,-5
sprpriority = 1

[State 3500, 4]
type = ChangeState
trigger1=!animtime
value = 0
ctrl = 1

been trying green(clsn standard) + blue boxes on each frames didnt worked either,hope will figure out whats the issue

thanks
    

Re: velset/anim issue need help

 March 27, 2009, 04:37:17 pm View in topic context
avatar  Posted by bushinryu  in velset/anim issue need help (Started by bushinryu March 27, 2009, 06:56:26 am
 Board: M.U.G.E.N Development Help

will try to put big blue boxes on each frames thanks
    

velset/anim issue need help

 March 27, 2009, 06:56:26 am View in topic context
avatar  Posted by bushinryu  in velset/anim issue need help (Started by bushinryu March 27, 2009, 06:56:26 am
 Board: M.U.G.E.N Development Help

been creating new anims which are working.. well i ve been adding some velocity to my anims, i made the clsn boxes on EACH frames.. and most of the time my character will pass through the opponent :S

any one knows how to prevent this?

note : im a noob in coding

thanks
    

Re: super cancels

 March 25, 2009, 09:10:35 am View in topic context
avatar  Posted by bushinryu  in super cancels (Started by bushinryu February 26, 2009, 07:26:23 am
 Board: M.U.G.E.N Development Help

figure out how do it.. didnt had so much to do..
i just had to remplace/add a trigger by

trigger6=stateno9100 exemple and now i can cancel what i want

thanks guys
    

Re: Helper Custom Hit State

 March 25, 2009, 09:01:22 am View in topic context
avatar  Posted by bushinryu  in Helper Custom Hit State (Started by Bluecross March 01, 2009, 11:45:54 pm
 Board: M.U.G.E.N Development Help

can someone here teach how to code a simple animation with sprites from another character to come help me in battle?

i got my sprites.. anim.hit boxes,etc..
i was messing around trying to do some helper state... but my new animation just remplace my Main CHAR and sometime multiply the main char when the helper disappear..

i just really dont understand how i can use the helper state without losing my main character <- almost all i want to know.

hope you guys will be kind enough to help me , im still a noob but im learning very fast.

thanks
    

Re: Helper's P2stateno =

 March 25, 2009, 08:50:59 am View in topic context
avatar  Posted by bushinryu  in Helper's P2stateno = (Started by Guillier March 15, 2009, 01:08:51 pm
 Board: M.U.G.E.N Development Help

anybody could explain real quick what is those helper states in Mugen?
my english is not 100% good.. im trying to figure it out..  i took some sprites from another character and i did an animation with that..

im trying to make this animation an assist type special move like Marvel vs Capcom.. so another char can come help my char in battle but i just dont know how to code that animation so it doesnt remplace the main char anim :S

help please
    

how to create a partner assist anim?

 March 23, 2009, 12:18:56 am View in topic context
avatar  Posted by bushinryu  in how to create a partner assist anim? (Started by bushinryu March 23, 2009, 12:18:56 am
 Board: M.U.G.E.N Development Help

Hi guys

Im a huge SF alpha Guy fan and i want to make a special move kinda like "MVC2" using Maki sprites, i ve already already took all the sprites i need in her .sff file transfered them to Guy.sff

I've created my anim and i was trying to code this anim in the cns file
but my character just disapear everytime im doing it,i know why..but i dont know how to do this assist special move... how can i make Maki to come help me in my battle without losing my main char while she is doing her assist special move???

hope you guys can help me!

thanks
    

super cancels

 February 26, 2009, 07:26:23 am View in topic context
avatar  Posted by bushinryu  in super cancels (Started by bushinryu February 26, 2009, 07:26:23 am
 Board: M.U.G.E.N Development Help

hi guys im starting to learn coding..i need help please..

im working on a character that is already fonctionnal sprites,anims ,cns everything

well i want to cancel a super combo into another super combo move..
i ve been looking in the cns file but found nothing usefull and been trying something with Fighter factory in the cmd file.. no results!

can somebody help me? what i need to do

thanks!