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Re: Pick your favorite bad girl design!

 September 17, 2012, 10:16:05 am View in topic context
 Posted by GlassJawBoxer  in Pick your favorite bad girl design! (Started by GlassJawBoxer May 18, 2012, 09:45:00 am
 Board: Graphics


      Posted: September 06, 2012, 04:04:59 pm
Had some ideas for a redesign on the fem-boss Hawk.  So much so that a sketch turned into a fully rendered character design.  Let me know what you think?



That is definitely a guy. The bulge in the crotch confirms it.

That's a pu bulge, know your pussy roll.  BUT...who knows. ;)

I think it looks fucking great.
Awesome attention to detail bro.  ;)

Thanks man, can't wait to hear what you guy think of the stage WIP when I get it done.

the rendering looks great, if you put a drop shadow on some part it would look even better

Yeah, not sure if I'll use this for the final project or not.

    

Re: Pick your favorite bad girl design!

 September 01, 2012, 08:18:06 pm View in topic context
 Posted by GlassJawBoxer  in Pick your favorite bad girl design! (Started by GlassJawBoxer May 18, 2012, 09:45:00 am
 Board: Graphics

Here's the very rough pencil guides for Baby Doll's idle animation, I did some experimenting and I think I found a sound strategy for sprite animation that works for me.

I prefer to do hand-drawn cell style as basic guides for the movement concept then do all cleanup in Photoshop working in section by section.



looks pretty ugly at the moment, but the idea is there.

Here is the first speedy type Vic.

And Edna

And last Hawk.

I'm pretty happy with how this one came out.



     Posted: September 06, 2012, 04:04:59 pm
Had some ideas for a redesign on the fem-boss Hawk.  So much so that a sketch turned into a fully rendered character design.  Let me know what you think?

    

Progressing resource dump.

 July 20, 2012, 04:46:59 pm View in topic context
 Posted by GlassJawBoxer  in Modified cutscene art for NightSlashers X (Started by GlassJawBoxer July 19, 2012, 08:49:18 am
 Board: Graphics

Haven't heard back from BonusJZ and probably never will, so I figured I'd turn this thread into the resource dump for the modified cut scenes.  This way everyone can see what's finished and what's in progress I'll also leave updates I'm interested in hearing any constructive critiquing who has to offer.  In the meantime I got this bug and I'm moving forward.

Here are all the cut scenes that will include Jasmin where Hong Hua is being replaced by.  In the meantime jasmin's sprite will remain on a separate layer in the PS master file in case any moder wants to attempt the arduous task of including all four characters.  Just get in contact with me and I'll squeeze her in.








Jack's ending.



New animations and characters.

I figured since I'm doing all this editing I might as well give her a new personalized cloak.  Because apparently I like making things harder for myself.  I'm not sure if I got all the animations I riped these directly from the game guerrilla style.

I got a fix the intermediates frames to include the shoulder pads other stuff.

She's also going to need a original ending, now at the moment I think she works perfect fulfilling the original role of Hong Hua, as Asia's most revered martial artist and black magic mystic.  I mean all that blond hair and double D rack makes her look very Asian.  ;)
but she can also be an elite alien monster hunter or something equally ridiculous.

Let me know, I want to hear ideas about what her ending should be and if she should have a new identity?
    

Re: Modified cutscene art for NightSlashers X

 July 19, 2012, 04:32:10 pm View in topic context
 Posted by GlassJawBoxer  in Modified cutscene art for NightSlashers X (Started by GlassJawBoxer July 19, 2012, 08:49:18 am
 Board: Graphics


Wow...very very nice spriting but I will have to agree with G.o.D. in saying she does stand out in all images because of her palettes.

Try some saturation and you should be good to go.

I have a version of Nightslashers X that is editable/unpackable and could benefit of these being inserted to it.

Let me know if you are interested.

Top notch work here.

Thanks!
Yah, I know gotta fixed up palette so the character doesn't pop as much.  I've been waiting to hear back from bonusjz but I have a sneaking inclination that that's not going to happen.  So I'll probably take you up on your offer, I prefer to focus on the art so I would leave it up to you or anybody else who would be willing to install the customized cut scenes.
    

Modified cutscene art for NightSlashers X

 July 19, 2012, 08:49:18 am View in topic context
 Posted by GlassJawBoxer  in Modified cutscene art for NightSlashers X (Started by GlassJawBoxer July 19, 2012, 08:49:18 am
 Board: Graphics

(Re-post from LavaLit.com)
Hey everybody,

I just recently downloaded the BonusJZ NightSlashers X mod and like everybody else pretty much fell in love with it.
For fun and demonstration of my cutscene editing art skill in case I need it at some point, I replaced the game's original female character for the
Kurokishi/Jasmin character that Bonus added.







I know bonus is no longer a part of this community but I'm pretty positive I found his e-mail address.  I've already sent these examples to see what he would think and if you'd be interested in more of the same, it's pretty easy inserting only one character even with this level of detail.  So wouldn't be much of a chore to make the necessary adjustments to all cut scenes throughout the game as well as her customized ending.  I don't have to tell you that this guy is pretty insanely talented when it comes to modding, so having my work featured in his work would be an honor.
    

Re: Pick your favorite bad girl design!

 June 06, 2012, 03:48:16 am View in topic context
 Posted by GlassJawBoxer  in Pick your favorite bad girl design! (Started by GlassJawBoxer May 18, 2012, 09:45:00 am
 Board: Graphics

Quick critique, which one do you guys think looks better.  Big Mama with green short hair?  Or classic gigantic Afro?
    

Re: Pick your favorite bad girl design!

 June 04, 2012, 04:15:59 pm View in topic context
 Posted by GlassJawBoxer  in Pick your favorite bad girl design! (Started by GlassJawBoxer May 18, 2012, 09:45:00 am
 Board: Graphics

Last batch of bad girls, the second speedy class, uses hit-and-run tactics that do little damage but annoy the hell out of you in large numbers.  As you can see they will have the most head swap duplicates since they will tend to come in large groups.  Got one for every color of the racial rainbow was definitely going to need a redheaded chocolate Nubian for my own tastes.  ;D

Tell me what you thank?
Their names are...Vic, Samantha, Hardball, Jo
    

Re: Pick your favorite bad girl design!

 June 03, 2012, 07:50:06 pm View in topic context
 Posted by GlassJawBoxer  in Pick your favorite bad girl design! (Started by GlassJawBoxer May 18, 2012, 09:45:00 am
 Board: Graphics

Here's the next batch of girls, the most popular speedy type for obvious reasons.  I decided she'd be my speedy weapon type, dual wielding knives at this time that might change considering what the response or if I come up with a more original idea.

Introducing Edna, Bernice and Fox, let me know what you think?

    

Re: Pick your favorite bad girl design!

 May 21, 2012, 05:18:03 am View in topic context
 Posted by GlassJawBoxer  in Pick your favorite bad girl design! (Started by GlassJawBoxer May 18, 2012, 09:45:00 am
 Board: Graphics

Here's the least favorite gal except for a couple of fans, I'm also adding an average height mask so you guys can get an idea how big these big characters are.

Even though no one's really likes this fighter pilot helmet cigar smoking Amazon.  I'm liking her for my female boss. (Edit) here's a little bit more adjustment to her wardrobe, she's a military themed wrestler and that line green g-string just wasn't sitting well with me.  Let me know what you think?
    

Re: Pick your favorite bad girl design!

 May 19, 2012, 08:04:38 am View in topic context
 Posted by GlassJawBoxer  in Pick your favorite bad girl design! (Started by GlassJawBoxer May 18, 2012, 09:45:00 am
 Board: Graphics

Thanks for a lot for everybody's input, keep it coming in the meantime...
here's the concept sprite of the giant cowgirl and her doppelgänger.

    

Pick your favorite bad girl design!

 May 18, 2012, 09:45:00 am View in topic context
 Posted by GlassJawBoxer  in Pick your favorite bad girl design! (Started by GlassJawBoxer May 18, 2012, 09:45:00 am
 Board: Graphics

While putting together art for my side scrolling beat'em up sequel to rival turf/brawl brothers/Rushing beat series there's one thing that was always absent in all the Rushing beat games, a female goon.  Since I'm going to be redesigning old enemy sprites I might as well include a brand new original one and bring this 90s era brawler into the new millennium by creating a female goon that titillates, irritates and drives you to obliterate.

So sexy and tough is the theme and though either be a speedy type or tank type in the way of offense and defense of behavior.  Once I choose one they'll go public domain when they're completed for everyone interested.  But right now I would like to get some feedback on what people think of these early concept ideas?  Let me know which ones you like which ones you dislike and help me determine what design I should develop as well as any input or ideas from you all.



(Edit) Cowgirl wips, names Baby Doll-Big Mama FemBoss wip name Hawk Speedy wips, Edna-Bernice-Fox Speedy wips 2 Vic-Samantha-Hardball-Jo
    

Re: First dive into original sprite pixel art

 May 17, 2012, 11:15:29 pm View in topic context
 Posted by GlassJawBoxer  in First dive into original sprite pixel art (Started by GlassJawBoxer May 16, 2012, 11:28:24 pm
 Board: Graphics

Man this looks crazy!

you did these from scratch? Awesome.  :D

But yeah it does seem like it would be a hassle to animate all of this!

I really like the old school vibe from this! Its great to look at!

Thanks man, I've already started on Nelson instead of working like I was supposed to. :)

I was intending to finish the portraits first but I got the animation bug.
    

Re: First dive into original sprite pixel art

 May 17, 2012, 02:19:27 am View in topic context
 Posted by GlassJawBoxer  in First dive into original sprite pixel art (Started by GlassJawBoxer May 16, 2012, 11:28:24 pm
 Board: Graphics

A very nice and classic style.

Thank you very much, I've always preferred the old 90s pixel style from my childhood.  When the Japanese would try to make their graphics look as lifelike as possible with what they had to work with.
    

Re: First dive into original sprite pixel art

 May 17, 2012, 02:16:00 am View in topic context
 Posted by GlassJawBoxer  in First dive into original sprite pixel art (Started by GlassJawBoxer May 16, 2012, 11:28:24 pm
 Board: Graphics

Not bad, but youll know the color limitations when you start to animate it. KOF already give me a headache with all those colors for shading I can only imagine how long it would take to animate with all those colors.

very true, but keep in mind that this is going to be a side scrolling brawler which means a lot less frames of animation then your standard fighter.  As you can see I plan to have much bigger and more frames of animation than what was capable on the SNES which is the platform that it is inspired from.  But I still plan to use all the tricks of the trade that was used back in the day, skipping on animation frames in the enemies and moving them at a much faster frame rate to hide that fact.  As well as your standard body double head swaps.

Pretty much all the work and quality will go into the playable characters.
    

Re: First dive into original sprite pixel art

 May 17, 2012, 01:47:13 am View in topic context
 Posted by GlassJawBoxer  in First dive into original sprite pixel art (Started by GlassJawBoxer May 16, 2012, 11:28:24 pm
 Board: Graphics

that's..... a lot of colors O.O

Not a very big fan of the oversimplified style.  I hope to have a much more rich deep style for this personal project, I'm not aware of the palate limitations right now I'm just shooting from the hip.
    

Re: First dive into original sprite pixel art

 May 17, 2012, 01:45:18 am View in topic context
 Posted by GlassJawBoxer  in First dive into original sprite pixel art (Started by GlassJawBoxer May 16, 2012, 11:28:24 pm
 Board: Graphics

    

First dive into original sprite pixel art

 May 16, 2012, 11:28:24 pm View in topic context
 Posted by GlassJawBoxer  in First dive into original sprite pixel art (Started by GlassJawBoxer May 16, 2012, 11:28:24 pm
 Board: Graphics

Finally started experimenting with pixel art thought I would get some feedback from the Mugen community as well is show off my skills.

This is a personal project for the OpenBoR engine basically a sequel to rival turf/brawl brothers/Rushing beat series, this is my interpretation of the characters now 20 years older.  Time has been kind to some like Wendy and harsh to others like Kazan who's missing an arm and sporting a homeless ninja look.  The economy has been hard all around apparently.  ;D

Let me know you think?

[img resized=1 width=425 height=390 alt=" title="Hosted by imgur.com]http://i.imgur.com/GQuOn.png[/img]
    

New Sprite Artist

 February 28, 2011, 08:29:05 am View in topic context
 Posted by GlassJawBoxer  in New Sprite Artist (Started by GlassJawBoxer February 28, 2011, 08:29:05 am
 Board: Introductions and Guides

Hello M.U.G.E.N community.

I'm wishing to eventually be a contributor as an artist and animator whether it be sprites portraits or backgrounds I plan to at least get my feet wet in all of the artistic avenues of the community.  I however have absolutely no coding skills and probably never will, it's a level of math that I don't understand or enjoy.  So I'll be looking to collaborate with talented coders with equal passion and when I eventually establish a reputation I'll be interested in trading skills in projects and learning the etiquette of the community.

Saying that, I was wondering what would be the best thread to introduce myself like this.  Once I have some sprites to share and are ready to be inserted into the game would the graphics thread be the best place for artists seeking out willing coders?

Thank you.

Boxer
    

Re: The best place to track down coders.

 March 14, 2009, 05:40:46 am View in topic context
 Posted by GlassJawBoxer  in The best place to track down coders. (Started by GlassJawBoxer March 13, 2009, 08:14:24 am
 Board: Feedback

Thanks.  ;D
    

The best place to track down coders.

 March 13, 2009, 08:14:24 am View in topic context
 Posted by GlassJawBoxer  in The best place to track down coders. (Started by GlassJawBoxer March 13, 2009, 08:14:24 am
 Board: Feedback

Hello all,

I'm new to the community and mugen in general.  I'm an artist that specializes in character  animation and maybe stage art.  But unfortunately when it comes to coding and anything that resembles programming I am completely retarded which is usually what causes my solo endeavors in hobby game design and pretty much go unfinished.  When it comes to art and using any artistic hands-on software I got the goods but not when coding is concerned.

So I'll be looking to attract the services of those who are talented coders to get involved in projects where my particular skills would be needed for complete and original redraws.  Right now I have a character in mind I wish to offer to the community if I can find someone who would be willing to do the coding and from what I gather that is quite the norm within this community.

So my question is...

Where's the best place in this forum for artists to seek out coders when I have examples ready?