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Re: do you use Mugen 1.1?

 September 08, 2014, 05:58:23 pm View in topic context
 Posted by argyone  in do you use Mugen 1.1? (Started by Gara September 06, 2014, 11:36:47 am
 Board: M.U.G.E.N Discussion

Argyone i'm not trying to be rude, but I would like to squash some of the things your saying. Everything that worked in older Mugen will work in 1.1. The only real troubles you might face is a screenpack issue, but in the Edit section of MFG most of the older screenpacks have now been converted. Zooming is optional and done in stages code. Just download stages that do not have zoom enabled if you do not like it. I've never run across a character that would not fire a projectile on a zoomed stage. If that where true then it is a coding issue inside the character, probably based on P2Dist trigger and is not 1.1 fault. Do you remember which char you where using so I can see it for myself? Characters do not appear big and small at random. They look like how there coded. Localcord is not needed and is optional in stages and characters.

first of all, no problem bro i dont think your rude but let me tell you a few things about 1.1 and my personal zoom problem :)

ill just re-post my comments i made in the official elecbyte forum.

pls tell us how to disable zoom. there should be 2 versions of 1.1 i think.
one with zoom and one without.
ive read so many threads at the guild and everytime when it comes to 1.0 vs 1.1 almost everyone who is against 1.1 says the same:

1.1 may be better and offers more options for the creators but for me in personal terms, i prefer 1.0 since
the zoom is *f** annoying. you have to recode the stages or the chars, then you have to do tweaks on almost all stages with deltas and offsets etc.
when the stage is too far zoomed out some projectiles dont hit, superbgs are now just on the half of the screen in many cases,same problem with zoom out = black bars all over the screen etc.
zoom brings more difficulties then pros.
and in my personal opinion it just looks damn ugly and its annoying.
let me tel you smth.
not everyone of us is a creator or char maker etc.

there are still many people who just like to collect and play mugen stuff for fun and with 1.1 comes a new, never seen
difficult level to all these people.
how do u explain someone whos not that much into mugen how to convert or tweak chars, stages etc?
should 1.1 (as the built number says already) not be an UPGRADE?
so its better and EASIER to edit stuff?

for example when i found a new SP for 1.1 i think : damn, this one looks great. ok ill give it a try and download.
then i copy my chars and stages etc over and for a real UPGRADE this should be IT!
it cant be the meaning of an upgrade we have to learn to code and be half-stage makers to simply enjoy all those beautiful chars and stages we collected over the years.
is there no ''simple'' option to disable zoom and make the stages work like in 1.0 ?
 smth in the mugen.cfg like zoom = 0/ off andf 1= on ?

thats the problem im talking about.
when i set it to 1.0 the stage is much more zoomed in then in 1.0
when i set it to 0.8 - 0.75 it fits but then it still has the zoom in.
is thereno way to force mugen to begin with 0.75 and stay at 0.75?

when i use infinites chars f. example the have this flashy red/blue superbg when i perform a super.
if the stage is zoomed out it covers only 70% of the screen not the 100% it should be.
thats exactly what im talking about.
to get zoom properly working i have to edit chars AND stages and i think thats not the meaning of bringing an update to an engine

edit : ok now ive tried to edit a zoom stage so its like it has zoomin and out at 0.75 and now the projectiles wont work properly.
when im far away i can shoot normaly but when i stand close to the opponent its like it has no effect/ the projectile wont shoot any longer than 2 millimetres

:/

i hate the new zoom feature... just bringing me headache

or at least make the stages to work always zoomed out? so its like ill start with max zoom out, it stays zoomed out and thats it?
i know there is the forcezoomout line in the cfg but even with this one the satge have the zoom feature. i mean there must be an option to toggle this off right?

please elecbyte, give us a non-zoom version or at least let us our free will to toggle it on/off.
theres a 50 / 50 discussion in every board i know and in most of the cases all of us would love to switch over to 1.1 but main reasons to NOT switch over are Zoom and Opengl for people who have older PCs.
    

Re: do you use Mugen 1.1?

 September 08, 2014, 01:16:47 pm View in topic context
 Posted by argyone  in do you use Mugen 1.1? (Started by Gara September 06, 2014, 11:36:47 am
 Board: M.U.G.E.N Discussion

i would use 1.1 if there wasnt this annoying zoom feature.
i really hate it since there is no easy way to configure 1.0 stages to fit in 1.1.
sometimes when stages are completely zoomed out, the projectiles wont hit or even spawn :/
same for characters..sometimes they appear to big or small, then you have to edit the local cord etc etc etc..
i think an UPGRADE is meant to be make things easier, not that we have to learn how to be a half-stage/char-maker and learn to code..
there are still users who are NOT Creators/Contributors and just want to have fun...
if they only would release a 1.1 version without zoom.
    

Re: Mugen reborn 2 or better 3 (screenpack) ( UNSOLVED )

 September 08, 2014, 01:09:53 pm View in topic context
 Posted by argyone  in Mugen reborn 2 or better 3 (screenpack) ( UNSOLVED ) (Started by argyone October 10, 2010, 02:35:43 pm
 Board: Requests

that would be nice..im searching for so long now this sp but all i found was the fullgames :(
    

Re: Mugen reborn 2 or better 3 (screenpack) ( UNSOLVED )

 September 08, 2014, 11:02:04 am View in topic context
 Posted by argyone  in Mugen reborn 2 or better 3 (screenpack) ( UNSOLVED ) (Started by argyone October 10, 2010, 02:35:43 pm
 Board: Requests

thanks but these are the fullgames with no option to erase or edit chars.
i know there was a release of mugen rborn 2 with just the screenpack.
    

Re: Can't get portraits to show properly in NoZ LEGACY HD

 September 08, 2014, 10:19:43 am View in topic context
 Posted by argyone  in *FIXED* Can't get portraits to show properly in NoZ LEGACY HD (Started by dakidbanks September 07, 2014, 08:38:20 am
 Board: M.U.G.E.N Configuration Help

try to change the version number in ff3 at the bottom line BEFORE you open up a new project.
hope this helps
    

Re: LEGACY HD BY NoZ(Finally lol)

 September 07, 2014, 11:55:47 pm View in topic context
 Posted by argyone  in LEGACY HD BY NoZ(Finally lol) (Started by NoZ September 07, 2014, 05:01:21 am
 Board: Your Releases, Mugen 1.0 +

    

Re: Can't get portraits to show properly in NoZ LEGACY HD

 September 07, 2014, 10:50:02 pm View in topic context
 Posted by argyone  in *FIXED* Can't get portraits to show properly in NoZ LEGACY HD (Started by dakidbanks September 07, 2014, 08:38:20 am
 Board: M.U.G.E.N Configuration Help

ok step by step.

i had exactly the same problem.

-first look at the bottom of fighter factory where it says build or version. you can clikc on that bottom line and then use 1.1

- go to sprites, search the sprite you want to switch

- insert new sprite, when it asks to crop say ''no'' and then click ok, let everything else as it is

-when you try to add a new sprite like 9000,3 go through the sprite section to the last sprite of the char and add a new one.

- when it asks group number etc say 9000 and 3 on the other side and click yes or ok

- do not crop, leave everything else as it is.

click save under project and this should be it

hope i could help u

the most important thing here is to go through the sprite section to the last sprite number which is possibly and THEN add the new one.
i dont know why its like that but i had some problems with that a year ago. maybe ff3 searches for the last sprites first or something.

have fun buddy :)
    

Re: LEGACY HD BY NoZ(Finally lol)

 September 07, 2014, 09:33:47 pm View in topic context
 Posted by argyone  in LEGACY HD BY NoZ(Finally lol) (Started by NoZ September 07, 2014, 05:01:21 am
 Board: Your Releases, Mugen 1.0 +

ok after trying this out here some quick feedback..nothing really technical its just about...

-really like the taste of freedom you gave us all to modify the SP. thumbs up bro.

- big ports are awesome, especially the idea to have 2 different pics for 1 character. like it

- no place for hidden/bonus chars? id like to have the small rooster and have 15 sf chars and 15 kof ..would be cool to have some space for the mid/final bosses without showing them right away on the first look.

- btw : is there any chance we get a 45 or 50 slot version? i looked at serveral fighting games and most roosters are about 40-50 fighters. so if someone s trying to make a crossover like 1/4 sf 1/4 kof 1/4 marvel etc or even a 50% vs 50% crossover like capcom vs Snk it would be nice to have about 40-50 char slot. the main characters of all series are about 20-25 so...

-the liefebars are awesome but i really dont like the look of the sim. bars. maybe its just me and my personal taste but it just looks weird with one bigass long lifebar and this second tiny straight thing below. maybe u could make them look like the 1st player lifebar but in different color or something? i dont know.. just a suggestion :)

-same for the position of the small portraits on turns-mode. i think this way they take too much space on screen. would look better in my opinion if they were side by side.

- how to modify the 'press start' and main menue? do i have to exchange the ones i dont like with new ones or is it enough to erase the ones i dont want? and are they appearing in random order or is it a fix animation? maybe a little tutorial  on how to actually modify would be nice :)
    

mugen 1.1 disable zoom / stages always zoomed out?

 September 07, 2014, 09:14:38 pm View in topic context
 Posted by argyone  in mugen 1.1 disable zoom / stages always zoomed out? (Started by argyone September 07, 2014, 09:14:38 pm
 Board: M.U.G.E.N Configuration Help

as topic says... is there any way to have the stages always zooming out?
when i try to import a mugen 1.0 stage in 1.1 it works fine but its way too zoomed in.

or even better..is there a way to fully disable zoom and have the stages working/acting like in 1.0?
    

Re: NoZ's Legacy Custom Portrait Thread

 September 07, 2014, 09:05:07 pm View in topic context
 Posted by argyone  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

ok so this is a 1.1 first time question :

just switched for this awesome screenpack to 1.1 but when i try to change the ports in fightrer factory 3 it says :

image is not color indexed and after saving it looks ''messed up''  with black and blue dots (assume pallette problem?) in that special case i was trying to get infintes ryu the pre-made port from the ''ports'' folder included in legacy, so i didint used a self made port.
can anyone give a noob a step by step explanation how to simply change the pre made ports with mugen 1.1 ?

nevermind.. i got it. didint see that in the bottom line you can change the version. it was still on mugen 1.0 in ff3
    

Re: Mugen 1.1 questions

 September 07, 2014, 08:24:47 pm View in topic context
 Posted by argyone  in Mugen 1.1 questions (Started by Gara May 08, 2013, 07:11:54 pm
 Board: M.U.G.E.N Configuration Help

ok so if there is no option to disable zoom at all how do i disable zoom on a single stage?
    

Re: NoZ's Legacy Custom Portrait Thread

 September 07, 2014, 08:16:03 pm View in topic context
 Posted by argyone  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Your Releases, Mugen 1.0 +

ok so this is a 1.1 first time question :

just switched for this awesome screenpack to 1.1 but when i try to change the ports in fightrer factory 3 it says :

image is not color indexed and after saving it looks ''messed up''  with black and blue dots (assume pallette problem?) in that special case i was trying to get infintes ryu the pre-made port from the ''ports'' folder included in legacy, so i didint used a self made port.
can anyone give a noob a step by step explanation how to simply change the pre made ports with mugen 1.1 ?
    

Re: LEGACY HD BY NoZ(Finally lol)

 September 07, 2014, 06:01:26 pm View in topic context
 Posted by argyone  in LEGACY HD BY NoZ(Finally lol) (Started by NoZ September 07, 2014, 05:01:21 am
 Board: Your Releases, Mugen 1.0 +

seriously best screenpack i ever saw since i joined the guild almost 6 years ago.
pls keep up your great work Noz :)

btw : is there already a portrait request thread?
    

Re: Infinite Kyo Alpha/Omega without hi-res filter sprites ( UNSOLVED )

 September 06, 2014, 05:51:03 pm View in topic context
 Posted by argyone  in Mugen reborn 2 or better 3 (screenpack) ( UNSOLVED ) (Started by argyone October 10, 2010, 02:35:43 pm
 Board: Requests

update check first post
    

Re: [960x720] Marvel vs Capcom vs SNK Screenpack by Devon - MUGEN 1.1 Only

 September 05, 2014, 03:38:48 pm View in topic context
 Posted by argyone  in [960x720] Marvel vs Capcom vs SNK Screenpack by Devon - MUGEN 1.1 Only (Started by presidentdevon August 08, 2014, 12:07:15 pm
 Board: Your Releases, Mugen 1.0 +

any chance we get this in 640x480 or 1280x720 ? since there are almost no lifebars out with that resolutuion
    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 04, 2014, 02:50:20 pm View in topic context
 Posted by argyone  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

just wondering if there is a fullgame project or a site where i can download KOF/CVS character intros/endings ?
ive found some on the net but the dont have the same quality and structure.
so then there is one kyo ending from 1997 and one for iori from 2000 and so on.
anyone knows where i can get a intro/ending package for KOF and CVS / SvCcharacters?

bump
    

Re: Does this thing exist?/who is the author?/etc. thread.

 September 04, 2014, 12:26:14 am View in topic context
 Posted by argyone  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Character assign to Stage suggestions !

 September 03, 2014, 07:05:05 pm View in topic context
 Posted by argyone  in Character assign to Stage suggestions ! (Started by argyone September 03, 2014, 02:17:50 am
 Board: M.U.G.E.N Discussion

too sad they are HD and im using 640x480 localcord :(

the dont have to be source close or anything i just need a stage that fits into the ''feeling'' of the char.
so f.example if theres a cool jungle like stage for blanka it will work :)
    

Re: Character assign to Stage suggestions !

 September 03, 2014, 11:08:46 am View in topic context
 Posted by argyone  in Character assign to Stage suggestions ! (Started by argyone September 03, 2014, 02:17:50 am
 Board: M.U.G.E.N Discussion

sry for my poor english, maybe i didnt make it that clear.
this thread was ment to be for ALL members to request suggestions if they have a certain char and dont know which stage they should
assign it to in arcade modes and so n. so in my case i need hires stages but it could be that another person only uses comic like stages or even dont care if they are hi or low res
    

Character assign to Stage suggestions !

 September 03, 2014, 02:17:50 am View in topic context
 Posted by argyone  in Character assign to Stage suggestions ! (Started by argyone September 03, 2014, 02:17:50 am
 Board: M.U.G.E.N Discussion


Hey guys,

i thought it would be nice to have topic where people can ask for suggestions which character should go with which stage :)

so..round 1 maybe like:

Blanka - stage?
cammy - stage?
zangief - stage?
ryo (cvs) - stage?

pls only hires stages since my compilation only has hires ones and yeah..

ps : if there is an existing topic like this pls let me know since i used the search function and couldnt find one.