YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
Continuity is Offline
Contact Continuity:

Continuity

User

Messages by Continuity

    

grapple move not coming out

 July 06, 2009, 10:16:31 pm View in topic context
 Posted by Continuity  in grapple move not coming out (Started by Continuity July 06, 2009, 10:16:31 pm
 Board: M.U.G.E.N Development Help

this is kinda dumb, I uploaded a grapple animation, labeled it 2000, and used a very simple statedef just to see how it looks in game here it is


Spoiler, click to toggle visibilty
    

Re: Yuri and Ryo edits

 July 06, 2009, 04:33:06 am View in topic context
 Posted by Continuity  in Yuri and Ryo edits (Started by marrz50 July 05, 2009, 04:43:46 am
 Board: Edits & Add-ons

:( Sorry to say but, the chars are not that good. Also making a nother Yuri-Sakazaki after "P.O.T.S" did, is not a great idea, becouse he already made the best! one. So any thing else's is a under-study. --;
I have to disagree, if nobody actually attempts to make characters after POTS, of course it's always going to be an under study because there'll be no improvement, there is no such thing as the absolute best and anyone has the right to attempt to surpass it, one has to learn and apply his knowledge in order to improve. You just can't discourage people from making POTS style character just because POTS made them so well, his style is a winning formula.
    

Re: (Finally) Sol Engrenado (or Dark Order Sol)

 July 05, 2009, 01:15:26 am View in topic context
 Posted by Continuity  in (Finally) Sol Engrenado (or Dark Order Sol) (Started by Daimonmau July 04, 2009, 05:01:40 pm
 Board: Your Releases, older Mugen

nice to see a ggxx edit occasionally, plays pretty well, but I really don't like his foward/backward jump animation
    

Re: Reu's Tribute (Background)

 July 04, 2009, 05:50:48 am View in topic context
 Posted by Continuity  in Reu's Tribute (Background) (Started by !E July 04, 2009, 05:38:27 am
 Board: Your Releases, older Mugen

this goes to reu, one of the most talented mugen creators and musicians ever to walk this earth   :'(
    

Re: Gouki_fAyt [v3 Update]

 July 03, 2009, 10:20:15 pm View in topic context
 Posted by Continuity  in Gouki_fAyt [v3 Update] (Started by じゆう March 17, 2009, 12:27:31 am
 Board: Your Releases, older Mugen

blast! just when I thought people have stopped making gouki and I can make a gouki without being super unoriginal.

-Anyway, I seriously don't know how to explain this, but the collision box or crouch kick seem to disappear right after gouki gets up, same goes to when he parries
-Fix the running sprites, try editing it a little so it's not too obvious that it's a cvs sprite
-no super potrait except shun satu blah blah blah don't remember
-teleport effect is pretty messed up
-and pretty much everything haseo mentioned

here are some screenshots about the first thing I mentioned
Spoiler, click to toggle visibilty
    

Re: Vanguard Princess (doujin fighter)

 July 03, 2009, 05:09:40 am View in topic context
 Posted by Continuity  in Vanguard Princess (doujin fighter) (Started by PotS June 30, 2009, 05:55:21 pm
 Board: Fighting Games

I find this game pretty descent for a doujin game. :sugoi:

The gameplay's OK, the sprites are similar to AH and has a smoothness of KOF XII but the music suckass. :P I mean hell too girly, too much moe!
what do you expect? looking at the charactors it's pretty obvious that the game is flooded with fan-service
    

Re: Your top 10 Fighting game characetrs

 July 03, 2009, 05:07:24 am View in topic context
 Posted by Continuity  in Your top 10 Fighting game characetrs (Started by handbanana July 03, 2009, 03:52:15 am
 Board: Fighting Games

1.akuma
2.rugal
3.shingo
4.oswald
5.iron man
6.venom
7.hanzo (samurai shodown)
8.ciel
9.dio
10.slayer ggxx
    

Re: Game Screenshots

 July 03, 2009, 04:08:26 am View in topic context
 Posted by Continuity  in Game Screenshots - Post game names! (Started by Jellyball October 13, 2007, 12:11:01 am
 Board: Gaming




well then ... I guess I'm just a bloody castlevania fanboy  --;
    

Re: Vanguard Princess (doujin fighter)

 July 02, 2009, 10:11:35 pm View in topic context
 Posted by Continuity  in Vanguard Princess (doujin fighter) (Started by PotS June 30, 2009, 05:55:21 pm
 Board: Fighting Games

that bloody gun girl is countering all my attacks with that stupid ass charge of hers, so irratating to be beaten by someone who has a gun but only used her ass  --;
    

Re: Reversal attack / get up attack

 July 02, 2009, 04:49:21 am View in topic context
 Posted by Continuity  in Reversal attack / get up attack (Started by Nedflandeurse June 30, 2009, 03:00:06 pm
 Board: M.U.G.E.N Development Help

I've looking for a way to do reversal, thanks, I'll go and try code it :sugoi:
    

Re: SF4 Ken

 July 02, 2009, 12:04:02 am View in topic context
 Posted by Continuity  in SF4 Ken (Started by Duo Solo June 30, 2009, 07:56:52 pm
 Board: Projects

I'm very curious what sprite you'll ues for the forcus attack, well, I guess we'll see
    

Requesting SF3 3rd strike sound effects

 July 01, 2009, 05:20:51 pm View in topic context
 Posted by Continuity  in Requesting SF3 3rd strike sound effects (Started by Continuity July 01, 2009, 05:20:51 pm
 Board: Development Resources

charactor voice rip isn't necessary, I'm just looking for sounds like punching, hitting, falling etc, thank you
    

Re: type helper not valid?

 June 30, 2009, 09:45:33 pm View in topic context
 Posted by Continuity  in SOLVED type helper not valid? (Started by Continuity June 30, 2009, 07:35:54 pm
 Board: M.U.G.E.N Development Help

thank you problem solved
    

Re: type helper not valid?

 June 30, 2009, 08:45:43 pm View in topic context
 Posted by Continuity  in SOLVED type helper not valid? (Started by Continuity June 30, 2009, 07:35:54 pm
 Board: M.U.G.E.N Development Help

Here's my code for my projectile move
Spoiler, click to toggle visibilty
when I input the command the charactor didn't move, I'm pretty sure it went to state 1000 because the power bar increase, but it doesn't play the animation, I'm not sure if I made a mistake in statedef or not. I'm aware I didn't put a hitdef but that shouldn't stop the charactor from playing the animation and the helper from coming out, thank you in advance
    

Re: Statetype helper not valid?

 June 30, 2009, 07:55:19 pm View in topic context
 Posted by Continuity  in SOLVED type helper not valid? (Started by Continuity June 30, 2009, 07:35:54 pm
 Board: M.U.G.E.N Development Help

sorry a little mistake, the message says type = helper isn't valid
    

SOLVED type helper not valid?

 June 30, 2009, 07:35:54 pm View in topic context
 Posted by Continuity  in SOLVED type helper not valid? (Started by Continuity June 30, 2009, 07:35:54 pm
 Board: M.U.G.E.N Development Help

I'm following narutorial to code projectiles when I came across this code;[mcode][state 1000]
type = helper
trigger1 =
helpertype = normal
stateno = 6000
pos = x,y
ownpal = 1
keyctrl = 0
ID = 6000[/mcode]

and even with a working statedef a error message pops up saying type= helper is not valid, I followed everything the helper part of the tutorial said, anything I missed? thank you
    

Game freezes after charactor dies

 June 26, 2009, 05:26:29 am View in topic context
 Posted by Continuity  in Game freezes after charactor dies (Started by Continuity June 26, 2009, 05:26:29 am
 Board: M.U.G.E.N Development Help

When my charactor dies, it executed it's liedead animation, but the other charactor doesn't play his win animation and just plays his stance animation, no input takes effect thus I can't proceed to next round, what might be causing the problem? thank you
    

Code a multi-hit attack

 June 25, 2009, 06:33:02 am View in topic context
 Posted by Continuity  in Code a multi-hit attack (Started by Continuity June 25, 2009, 06:33:02 am
 Board: M.U.G.E.N Development Help

I'm sorry to bother you guys again but I'm really stuck here, here's my code for a 2 hits kick
[mcode][Statedef 240]
type    = S
movetype= A
physics = S
juggle  = 5
poweradd= 65
ctrl = 0
velset = 0,0
anim = 240
sprpriority = 2

[State 240, 1]
type = PlaySnd
trigger1 = Time = 2
value = 0, 1

[State 240, 2]
type = HitDef
trigger1 = Time = 0
attr = S, NA
animtype  = medium
damage    = 40
guardflag = MA
pausetime = 8,18
sparkno = 1
sparkxy = -10,-60
hitsound   = 5,2
guardsound = 6,0
ground.type = high
ground.slidetime = 6
ground.hittime  = 15
ground.velocity = -4
air.velocity = -2.2,-3.2

[State 240, 5]
type = hitdef
trigger1 = AnimElem = 16
attr = S, NA
animtype = medium
damage = 23
guardflag = MA
hitflag = MA
pausetime = 12, 12
sparkno = 1
sparkxy = -10,-60
hitsound = 5,2
guardsound = 6,0
ground.type = high
ground.slidetime = 6
ground.hittime = 15
ground.velocity = -6
air.velocity = -2.2, -3.2

[State 240, 3]
type = PosAdd
trigger1 = AnimElem = 7
x = 12

[State 240, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1[/mcode]

the first hit landed ok but the second hit always misses, the hit box is perfectly fine, the second hit sprite is element 16 and tick 22, thank you
    

Re: SF4 Soundrips - SO MUCH EASIER TO RIP FROM PC

 June 25, 2009, 03:02:21 am View in topic context
 Posted by Continuity  in SF4 Soundrips Complete List (Started by SNT April 14, 2009, 05:14:32 pm
 Board: Resource Releases

ahaaa, huge thanks for the gouki sound, you rock :sugoi:
    

Re: Fighter Factory Ultimate Released

 June 23, 2009, 11:58:10 pm View in topic context
 Posted by Continuity  in Fighter Factory Ultimate Released (Started by O Ilusionista June 23, 2009, 05:25:23 pm
 Board: Your Releases, older Mugen

first of all congratulations on the release, very slick interface, being able to open multiple charactors brings noobs like me to tears. The new pallete editing section is kind of a hussle but I do most of my editing in photoshop so it doesn't bother me, one thing occurs to me, I don't know if it's because of my shitty laptop, but the program lags like hell when I move the sprite with a mouse