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Messages by Geographic

    

Re: (MOVED) Now a W.I.P Mortal Kombat VS Street Fighter

 May 20, 2009, 05:04:41 am View in topic context
 Posted by Geographic  in Now a W.I.P Mortal Kombat VS Street Fighter (Started by Geographic April 13, 2009, 12:28:15 am
 Board: Projects

updated, first post
    

Re: MK vs SF Scorpion REDO W.I.P.

 May 17, 2009, 11:15:26 pm View in topic context
 Posted by Geographic  in MK vs SF Scorpion REDO W.I.P. (Started by Geographic May 17, 2009, 04:47:47 am
 Board: Projects

wat thats all ur doing

well since the last MK vs SF scorpion was all combos and Supers
suggesting

To avoid any problems to your character have cool downs for his AI unlike a rainbow ninja

Endless spears

if hes just gonna spam spears till he gets u and pulls u in they have to be blockable or dougeable
if they just gonna do damage without pulling u still have just make sure it isnt overpower (still blockable and dogueable)

and only the spear part has a hitbox(or was it cbs2 box or cns1... im sure sumone will correct it) you not the rope

AND dont make it last for 10 secs god that will get boring

anyway good luck with this cause we need more mk ninjas mostly a certaint one. (coughcoughnoobsaibotCoughCoughrain)

and also its a bad idea for beta tester i mean look wat happen to aZcal his stuff got leak (but y would sumone leak those cheapos)



hmmmm

your are certainly correct, the endless spears would just go through the opponet not get, and deals damage.
but not overpowered, and lasts for 5-6 seconds and i really want this MK vs SF char to be a great char.

Oh yea, i almost forget, before continuing, gimme some ideas how this character can do, cuz i can't get any ideas, (stupid brain)
    

Re: MK vs SF Scorpion REDO W.I.P.

 May 17, 2009, 05:39:24 am View in topic context
 Posted by Geographic  in MK vs SF Scorpion REDO W.I.P. (Started by Geographic May 17, 2009, 04:47:47 am
 Board: Projects

wat thats all ur doing

well since the last MK vs SF scorpion was all combos and Supers
suggesting

To avoid any problems to your character have cool downs for his AI unlike a rainbow ninja

Endless spears

if hes just gonna spam spears till he gets u and pulls u in they have to be blockable or dougeable
if they just gonna do damage without pulling u still have just make sure it isnt overpower (still blockable and dogueable)

and only the spear part has a hitbox(or was it cbs2 box or cns1... im sure sumone will correct it) you not the rope

AND dont make it last for 10 secs god that will get boring

anyway good luck with this cause we need more mk ninjas mostly a certaint one. (coughcoughnoobsaibotCoughCoughrain)

and also its a bad idea for beta tester i mean look wat happen to aZcal his stuff got leak (but y would sumone leak those cheapos)



hmmmm

your are certainly correct, the endless spears would just go through the opponet not get, and deals damage.
but not overpowered, and lasts for 5-6 seconds and i really want this MK vs SF char to be a great char.
    

MK vs SF Scorpion REDO W.I.P.

 May 17, 2009, 04:47:47 am View in topic context
 Posted by Geographic  in MK vs SF Scorpion REDO W.I.P. (Started by Geographic May 17, 2009, 04:47:47 am
 Board: Projects

I Hated the aZcal one ( no offense ), because is just stinks.
I'll be working on a NEW and IMPROVED MK vs SF scorpion for the next couple of months.
At the end of june or early july, i need beta-testers to test this scorpion before releasing
publicly.
Heres is what the new scorpion will have:

x Double Jump Original
MK vs SF sounds
x MK vs SF Stance
Run Stance
MK vs SF 2 hitsparks
Multiple Jump (like ESFAndy011 Chameleon and Raiden(one jump)
x Hit sprites (unlike AzCal)
x Uppercut fall stance
Backflip move (when you double tap back)
improve combos

Specials:
-air throw
x improve spear
-teleport and air teleport
-controlable spear
-flame breath

Hypers:

-Endless spears
-Dangerous Flame Breath

This is what will the final
will have.

to see what he might have in mugen, please see the video of MK vs SF 2

http://www.youtube.com/watch?v=gWYCUi8M9c0&feature=PlayList&p=0A40818EC2A2351F&playnext=1&playnext_from=PL&index=1
    

Need MK vs SF 3 sounds

 May 16, 2009, 03:02:49 am View in topic context
 Posted by Geographic  in Need MK vs SF 3 sounds (Started by Geographic May 16, 2009, 03:02:49 am
 Board: Development Resources

apparently, can't find them ANYWHERE......

i need the sound when you move the cursor on to "PLAY" and makes that sound.
and the sound when you click on "SCENE SELECT".

credits to who finds or gets the sounds
    

Re: Chief Thunder Stage

 May 11, 2009, 03:26:02 pm View in topic context
 Posted by Geographic  in Chief Thunder Stage (Started by Chaseallendiaz May 11, 2009, 02:26:57 am
 Board: Your Releases, older Mugen

hmmmmm, great stage and all, but you do the flaws
    

Re: XcLuSiVeS Mortal Kombat Armageddon Project

 May 11, 2009, 03:07:34 pm View in topic context
 Posted by Geographic  in XcLuSiVeS Mortal Kombat Armageddon Project (Started by Xclusive May 09, 2009, 02:18:08 am
 Board: Projects

Okay, first, it's a compilation, (but because it's MKA, it might be okay)
second,  i keeping seeing the main menu the same with every other screenies you post, please change.
and third, you said it, the bugs
Okayy First so i dont give a f***..(because its MKA its gunna be the shiznits)
second , if i fine a better one (the one with Shinnok and Raiden or Shang Tsung and Liu Kang) i might change it ...
yes i said bugs as in flaws ,things that dont belong ,etc..
alrite, you said it, by the main menu, i mean the fonts
look, XcLuSiVe, ade is also having a hard time to get the MKA fonts to.
    

Re: XcLuSiVeS Mortal Kombat Armageddon Project

 May 09, 2009, 05:25:25 am View in topic context
 Posted by Geographic  in XcLuSiVeS Mortal Kombat Armageddon Project (Started by Xclusive May 09, 2009, 02:18:08 am
 Board: Projects

Okay, first, it's a compilation, (but because it's MKA, it might be okay)
second,  i keeping seeing the main menu the same with every other screenies you post, please change.
and third, you said it, the bugs
    

Re: Mortal Kombat: Arcade Edition (mmk)

 May 03, 2009, 04:16:03 am View in topic context
 Posted by Geographic  in Ultimate Mortal Kombat 3 [Remake] (Started by Le@N February 02, 2009, 12:10:13 pm
 Board: Your Releases, older Mugen

interesting
    

Re: Mortal Kombat: Arcade Edition (mmk)

 May 02, 2009, 11:29:26 pm View in topic context
 Posted by Geographic  in Ultimate Mortal Kombat 3 [Remake] (Started by Le@N February 02, 2009, 12:10:13 pm
 Board: Your Releases, older Mugen

what features are gonna be represented in this UMK3 version ??? ???
    

Re: Mortal Kombat: Arcade Edition (mmk)

 May 02, 2009, 05:31:20 pm View in topic context
 Posted by Geographic  in Ultimate Mortal Kombat 3 [Remake] (Started by Le@N February 02, 2009, 12:10:13 pm
 Board: Your Releases, older Mugen

awesome stage animation
    

Re: Mortal Kombat: Arcade Edition (mmk)

 May 02, 2009, 05:15:50 am View in topic context
 Posted by Geographic  in Ultimate Mortal Kombat 3 [Remake] (Started by Le@N February 02, 2009, 12:10:13 pm
 Board: Your Releases, older Mugen

    

Re: Mortal Kombat: Arcade Edition (mmk)

 April 30, 2009, 04:41:30 pm View in topic context
 Posted by Geographic  in Ultimate Mortal Kombat 3 [Remake] (Started by Le@N February 02, 2009, 12:10:13 pm
 Board: Your Releases, older Mugen

yep, but they're compilations
    

Re: Street fighter 4

 April 30, 2009, 04:38:26 pm View in topic context
 Posted by Geographic  in Street fighter 4 (Started by Yabuki-San April 10, 2009, 03:50:35 pm
 Board: Idea Engineering

banned or sonicstar.
hey guys
if you are working with someone and they help you and they give you some of there creations
is that called a compilation?
    

Re: BlackCat new version

 April 30, 2009, 03:53:25 am View in topic context
 Posted by Geographic  in BlackCat new version (Started by O Ilusionista April 21, 2009, 11:03:38 pm
 Board: Projects

numba 1.
    

Re: Mortal Kombat: Arcade Edition (mmk)

 April 26, 2009, 09:54:25 pm View in topic context
 Posted by Geographic  in Ultimate Mortal Kombat 3 [Remake] (Started by Le@N February 02, 2009, 12:10:13 pm
 Board: Your Releases, older Mugen

Le@n, great fixes and every, but not to be like Indrid cold, but i think i should give you
idea of how the main menu should look like



or



Note: Not an actual screenshots
Just Different Backgrounds.
    

Re: Kratos (GoW) MUGEN WIP

 April 26, 2009, 09:23:45 pm View in topic context
 Posted by Geographic  in Kratos (GoW) MUGEN WIP (Started by DooM February 13, 2009, 05:36:56 am
 Board: Projects

AWESOME, MORE THAN AWESOME!!!!!
when will there be a video???
    

Re: (MOVED) Now a W.I.P Mortal Kombat VS Street Fighter

 April 14, 2009, 02:32:09 am View in topic context
 Posted by Geographic  in Now a W.I.P Mortal Kombat VS Street Fighter (Started by Geographic April 13, 2009, 12:28:15 am
 Board: Projects

    

Re: (MOVED) Now a W.I.P Mortal Kombat VS Street Fighter

 April 13, 2009, 04:20:15 pm View in topic context
 Posted by Geographic  in Now a W.I.P Mortal Kombat VS Street Fighter (Started by Geographic April 13, 2009, 12:28:15 am
 Board: Projects

No More compilations after that mistake here at
http://mugenguild.com/forumx/index.php?topic=96521.0
( which duke 786 released )

To Duke 786: WOW, duke, just WOW
( as in wow, you've been stealing from creators to release your ''SO CALLED Work >:( >:(  )

Before getting out of my couch, i need some PRO help with this
NON-COMPILATION  project.

W.I.P
4%

-Game Intro and Ending.

(Note: Should WE use regular mugen? or mugen that supports online?)

i dont know if ... we have a mugen that supports online gameplay :P
There is mugen that supports online, i think it was called ShugenDo

And for EsfAndy011, he only owns a Chameleon, Ryu, Ken, And Raiden (Chun-Li too, but not involved).
I need a New scorpion and Akuma, oh and Shin Lvl 2.


I only did edits on the mugen screenpack, cuz i was busy with some stuff, i'm off right now until i get back on August.
    

Re: (MOVED) Now a W.I.P Mortal Kombat VS Street Fighter

 April 13, 2009, 01:53:52 am View in topic context
 Posted by Geographic  in Now a W.I.P Mortal Kombat VS Street Fighter (Started by Geographic April 13, 2009, 12:28:15 am
 Board: Projects