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Messages by Geographic

    

Re: Mortal kombat EDITIORS NEEDED REQUEST

 August 23, 2009, 01:57:33 am View in topic context
 Posted by Geographic  in Mortal kombat EDITIORS NEEDED REQUEST (Started by ThaRealest August 17, 2009, 01:41:36 am
 Board: Idea Engineering

The same person, yep, i'm not really a character guy, i just make animated and Hi-Res screenpacks, i haven't been hired in anything, so
i''m waiting from a response from anyone.  ;D
    

Re: Mortal kombat EDITIORS NEEDED REQUEST

 August 19, 2009, 04:35:08 am View in topic context
 Posted by Geographic  in Mortal kombat EDITIORS NEEDED REQUEST (Started by ThaRealest August 17, 2009, 01:41:36 am
 Board: Idea Engineering

I'll join, go look at MORTAL KOMBAt AFTERREALM For my edits. ;D
    

Re: Man, oh, man, a little 3D Game In Works.

 August 18, 2009, 04:43:26 am View in topic context
 Posted by Geographic  in Man, oh, man, a little 3D Game In Works. (Started by Geographic July 02, 2009, 01:02:35 am
 Board: Projects

The Last Custom Character riddle continues
5 Letter, 3rd being "d", 5th being "o"
I Know who the custom char is, should i reveal it hmm, the custom char is  :-X
sorry i wont say unless brian wants me to  :sugoi:

OK, don't worry XcluSive, it's a blue robot from MKP4.1, i won't be ripping any sprites from MK4/G and turn in to blue
I found a program that can render 2D inanimate sprites to 3D, which is totally awesome and makes work easier.
I won't use Sektor's render and turn into blue, i'll just give it a unique look, that way, it has it's own story and look. ;D

The water sprites will be ripped from MK4/ because, well, the program encounters problems with miscolored PCX images and i can't fix that.
So that is why i'm ripping from the game, and ends my story.
    

Re: Man, oh, man, a little 3D Game In Works.

 August 16, 2009, 04:41:35 am View in topic context
 Posted by Geographic  in Man, oh, man, a little 3D Game In Works. (Started by Geographic July 02, 2009, 01:02:35 am
 Board: Projects

Commonly Asked. ;)
But what characters would you actually want to see in This game?  ???

-BJD :)

some of the originals(subzero,raiden,scorpion,jax,sonya,liu kang,johnny cage, kung lao,reptile(masked human version),kitana,jade,and mileena)
some of the newer guys(reiko,rain,sektor,cyrax,noob saibot, and tremor)

Mortal Kombat 4 has like half of these guys i listed so it shuldnt be hard ripping them from the game :sugoi:

Subzero: Check
Raiden: ?
Scorpion: Maybe
Jax: Maybe
Liu Kang: Maybe
Johnny Cage: Maybe
Kung Lao: Maybe
Reptile (Human Version): Check
As for Tremor: NO, for the fact that swapping with 3D Characters is the most diffcult thing i have ever faced in my whole entire life, DAMNNNN!!!!
And Only one stage has been ripped perfectly, the Soul Chamber.

The Last Custom Character riddle continues
5 Letter, 3rd being "d", 5th being "o"
    

Re: MKM:the fighting game

 August 09, 2009, 12:26:05 am View in topic context
 Posted by Geographic  in MKM:the fighting game (Started by SimpliBand July 31, 2009, 07:36:29 pm
 Board: Projects

    

Re: MKM:the fighting game

 August 08, 2009, 05:29:01 am View in topic context
 Posted by Geographic  in MKM:the fighting game (Started by SimpliBand July 31, 2009, 07:36:29 pm
 Board: Projects

I don't want to make an adventure game!see it's already been done with the original MKM.If you want to play an adventure game with MK universe go play MKM!the goal of this is to make a fighting game.somehow what would have been between MKM and MK4.

OK ;D
    

Re: MKM:the fighting game

 August 08, 2009, 01:06:37 am View in topic context
 Posted by Geographic  in MKM:the fighting game (Started by SimpliBand July 31, 2009, 07:36:29 pm
 Board: Projects

    

Re: MKM:the fighting game

 August 07, 2009, 03:54:46 pm View in topic context
 Posted by Geographic  in MKM:the fighting game (Started by SimpliBand July 31, 2009, 07:36:29 pm
 Board: Projects

    

Re: *'MORTAL KOMBAT AFTER-REALM '*

 August 06, 2009, 07:03:32 am View in topic context
 Posted by Geographic  in *'MORTAL KOMBAT AFTER-REALM '* (Started by ArellonX July 26, 2009, 05:48:45 am
 Board: Idea Engineering

Some Slash sprites.
was in a hurry, and late for night work.

1.2.3.4.

missed a sprite between 3-4.
I'll fix some stuff.
    

Re: MKM:the fighting game

 August 06, 2009, 06:43:16 am View in topic context
 Posted by Geographic  in MKM:the fighting game (Started by SimpliBand July 31, 2009, 07:36:29 pm
 Board: Projects

Well, are you adding a quest mode?
you know, long stages and lot's of enemies?
    

Re: MKM:the fighting game

 August 06, 2009, 02:02:49 am View in topic context
 Posted by Geographic  in MKM:the fighting game (Started by SimpliBand July 31, 2009, 07:36:29 pm
 Board: Projects

no resizing dude.but the characters are ripped in different resolutions depending on how far they are in the screen when you fight them.as an example sareena,kia and fujin needed to be ripped in a 600X400 resolution.but shiinnok,quan chi and sub-zero can be ripped in a 320X240 resolution.
I tell you,can't do better to get MKM sprite rips.

shinnok beta 0.2 wip :
http://www.youtube.com/v/djRBXYUxrHU&hl=en&fs=1&

first look at Scorpion MKM :
http://www.youtube.com/v/XA70rYP7Xig&hl=en&fs=1&

Wow, simpli, are you and borg working together?
    

Re: *'MORTAL KOMBAT AFTER-REALM '*

 August 05, 2009, 06:41:36 am View in topic context
 Posted by Geographic  in *'MORTAL KOMBAT AFTER-REALM '* (Started by ArellonX July 26, 2009, 05:48:45 am
 Board: Idea Engineering

Quote
Pushing your way in is exactly what I want, so far it seems that very few of us are brave enough to post. Lately however I've gotten great team participation and I hope we grow and do much more.

Your Belokk edits are amazing, you have inspired me very much, I all ready thought up moves that pertain to your sprites and I just may use one of them  ;)

As for the screen pack, go ahead and post your edits, DevilDemon contributed, XcLuSiVe did the same and so far it's at that point right now, give us your input and we'll see what we can do with it. Just remember to keep it as much MK as possible.

Remember this is also a loose alliance and we are all given freedom here to do as we please. Nothing is unacceptable until we've tried it.

Go for it Kaandorpius



Ok,..  here's a little something i havent tried before. The mainscreen is animated, just a little fire.  ;P
I've put a little music in it too, along with the proper plugins. Its an entirely fresh engine.

http://i25.tinypic.com/2h5pfzk.jpg http://i31.tinypic.com/dmw6md.jpg

Click here to download it for yourself ----> http://www.megaupload.com/?d=V6KFQ5TZ  :woeh:




Wow, kaandor, you did a excellent job, and have gotten my interest.
however, i can see some improvements, such as changing the fonts of OPTIONS, and the main menu could use a little more "Pazas" ( a little more fixes and tweaks )
anyways, thanxs for sharing.
    

Re: Ultimate Mortal Kombat 3 [Remake]

 August 03, 2009, 02:26:49 am View in topic context
 Posted by Geographic  in Ultimate Mortal Kombat 3 [Remake] (Started by Le@N February 02, 2009, 12:10:13 pm
 Board: Your Releases, older Mugen

No new versions Le@n? ???

 He apparently is a Busy person, working on his project for countless days, encountering many bugs
 All that leaves him is a very stressful person, and apparently he won't work on it anymore.
He will release another version sometime this month or next month..................
    

Re: MKM:the fighting game

 August 03, 2009, 02:18:47 am View in topic context
 Posted by Geographic  in MKM:the fighting game (Started by SimpliBand July 31, 2009, 07:36:29 pm
 Board: Projects

I remember there was going to be a quest mode, back in mkmp.net
Like an adventure game of MKM, pretty sweet.
    

Re: *'MORTAL KOMBAT AFTER-REALM '*

 August 02, 2009, 06:28:51 am View in topic context
 Posted by Geographic  in *'MORTAL KOMBAT AFTER-REALM '* (Started by ArellonX July 26, 2009, 05:48:45 am
 Board: Idea Engineering

This is Oni-Auro's Special.
Somehow Related to Raging Demon. and Very Deadly
Look at chameleon. Poor, poor chameleon.

Bloody Beat Up                                                                  Kill
Then

WOW!!

Edit: This won't be his actual special, and i'm coming up with ninja special.
    

Re: *'MORTAL KOMBAT AFTER-REALM '*

 August 01, 2009, 08:39:17 pm View in topic context
 Posted by Geographic  in *'MORTAL KOMBAT AFTER-REALM '* (Started by ArellonX July 26, 2009, 05:48:45 am
 Board: Idea Engineering

How long should The wasteland be?
i was thinking of bound high + low = 4000
Good?Too long? Or what?

I would accept Reiko, but i got to work on Oni-Auro.
I'll still work on both. Thanks

Some new movements of Oni-Auro

Blade movement (before slash)




Crouching Attack
    

Re: MKM:the fighting game

 August 01, 2009, 03:01:37 am View in topic context
 Posted by Geographic  in MKM:the fighting game (Started by SimpliBand July 31, 2009, 07:36:29 pm
 Board: Projects

I have now began work on this project.
this project will include a brand new screepack with all important characters from mkm.
character list:
-sub-zero
-fujin
-waterGod ->Niam Tsu
-Quan Chi
-Kia
-Jataaka
-sareena
-Earth god ->Enjin
-FireGod ->Kaajin
-scorpion
-shinnok
-shaolin monk
-prison grunt
-prison theif

I'm taking this right where I left with KK.The game will be based on mk4.1 engine with small modification and updates.Whole new soundpack for the game added.Video coming soon.

screens:
http://i285.photobucket.com/albums/ll77/simpliband/mugen0-2.jpghttp://i285.photobucket.com/albums/ll77/simpliband/mugen1-2.jpg
http://i285.photobucket.com/albums/ll77/simpliband/mugen2-1.jpghttp://i285.photobucket.com/albums/ll77/simpliband/mugen3-3.jpg
http://i285.photobucket.com/albums/ll77/simpliband/mugen4-6.jpghttp://i285.photobucket.com/albums/ll77/simpliband/mugen5-4.jpg
http://i285.photobucket.com/albums/ll77/simpliband/mugen6.jpghttp://i285.photobucket.com/albums/ll77/simpliband/mugen9-1.jpg
http://i285.photobucket.com/albums/ll77/simpliband/mugen10-2.jpghttp://i285.photobucket.com/albums/ll77/simpliband/mugen7-2.jpg
http://i285.photobucket.com/albums/ll77/simpliband/mugen8-1.jpghttp://i285.photobucket.com/albums/ll77/simpliband/mugen11-1.jpg
http://i285.photobucket.com/albums/ll77/simpliband/mugen14-1.jpg

Scorpion is still not created.Going to start work on him soon.The Fire God in these pictures belongs to FIREGIRL and will be changed to real MKM sprite rips in the future.Sareena is still private so I cannot provide any screenshots of her at the moment.
character % coming soon.


WOW,simpli, i knew you wouldn't stop. Keep up the good work...

    

Re: *'MORTAL KOMBAT AFTER-REALM '*

 August 01, 2009, 02:34:19 am View in topic context
 Posted by Geographic  in *'MORTAL KOMBAT AFTER-REALM '* (Started by ArellonX July 26, 2009, 05:48:45 am
 Board: Idea Engineering

The stages, well.
we need to make them long and have interactive environment's.
take -SyN-'s adventure looking game for example.
Long, jumping on platforms, etc.

I could start on that if you want me to.
I'll start with the wasteland first.
Let me know what you want on the stage.
-BJD
    

Re: *'MORTAL KOMBAT AFTER-REALM '*

 July 31, 2009, 07:08:38 am View in topic context
 Posted by Geographic  in *'MORTAL KOMBAT AFTER-REALM '* (Started by ArellonX July 26, 2009, 05:48:45 am
 Board: Idea Engineering

I have one thing to say.
I will be joining, i released vs Street Fighter yesterday, and i can have some more space to work.
I am a spriter and coder.
I will be working and continuing on Oni-Auro, no matter what.
This inhuman character will be awesome.
However, i want to get one thing straight.
Add this character as a secret boss or a fighter who pops out in some character's story.
I will not stop working on him, no matter what.
    

Re: *'MORTAL KOMBAT AFTER-REALM '*

 July 31, 2009, 06:50:33 am View in topic context
 Posted by Geographic  in *'MORTAL KOMBAT AFTER-REALM '* (Started by ArellonX July 26, 2009, 05:48:45 am
 Board: Idea Engineering

Sorry For double post.
He ain't Noob Saibot
He's...........Oni-Auro (name for now)

His Win pose.

http://i280.photobucket.com/albums/kk164/duke786/Win.png



that i like but i think there should be more DARK colors than and black


I tried to make it ying-yang, mysterious and all

Thanxs, first of all.
If anyone know's who's Hayato from MvC2, he will basically have combos like him with certain specials that can connect in the middle of a combo.

I was thinking of him as a secret boss, that way, i can brainstorm Killing spree Fatalities and more everything. (except clones)