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Messages by N.E.S.T.S.

    

Re: BrokenMUGENHD Engine beta 2 (D8 - HD 960P)

 April 19, 2009, 11:30:14 pm View in topic context
avatar  Posted by N.E.S.T.S.  in BrokenMUGENHD Engine beta 2 (D8 - HD 960P) (Started by arthur69 April 09, 2009, 08:50:11 pm
 Board: Edits & Add-ons

does this works like mugen plus?

low res and hi res stages compatibility

i see some pics with the select screen "character name" and "stage" look so little why?
also at the main menu
arcade training etc also look very lil its almost funny it looks so out of place
make those things bigger and it will look perfect

i have some more questions but answer and help me with these ones for now

 :-\
    

Re: Nameless released.

 April 19, 2009, 06:24:24 am View in topic context
avatar  Posted by N.E.S.T.S.  in Nameless released. (Started by Vans April 12, 2009, 08:54:29 pm
 Board: Your Releases, older Mugen

The opponent is airborne (was hit in the air). KOF has no cornerpush whatsoever if the opponent is airborne.

Try doing this move in UM while hitting a character that is jumping and you'll get the same result.


ok...

there is nothing to fix then, thanks for your time and the best of luck with your new project

EDIT:

btw can you see all 4 images now??
    

Re: Krizalid

 April 19, 2009, 06:19:27 am View in topic context
avatar  Posted by N.E.S.T.S.  in Krizalid (Started by K.O.D April 15, 2009, 09:23:09 pm
 Board: Projects

fixed


yes sorry

can some one please delete my posts and quotes from here?
way off topic
    

Re: Nameless released.

 April 19, 2009, 06:19:13 am View in topic context
avatar  Posted by N.E.S.T.S.  in Nameless released. (Started by Vans April 12, 2009, 08:54:29 pm
 Board: Your Releases, older Mugen

FIXED LOL

sorry
    

Re: Krizalid

 April 19, 2009, 06:14:12 am View in topic context
avatar  Posted by N.E.S.T.S.  in Krizalid (Started by K.O.D April 15, 2009, 09:23:09 pm
 Board: Projects

    

Re: Nameless released.

 April 19, 2009, 06:11:02 am View in topic context
avatar  Posted by N.E.S.T.S.  in Nameless released. (Started by Vans April 12, 2009, 08:54:29 pm
 Board: Your Releases, older Mugen

thanks for your nameless very well done but there is one thing that needs to be fixed very much
the drill when opponent is on the ground and nameless is close
he doesnt slide back, power gauge doesn't fill up when opponent is defending,
also when i do a combo he activates max bar by itself this one i think can be fixed by me, i think it has to do with the commands and stuff just have to find it and fix it am i right?

I don't know about the guarding pushback but

1. You're not supposed to gain super bar back from supers. Ever.
2. You're most likely doing QUICK MAX, which is activated by pressing LK+HP in the middle of a combo.
2. You're most likely doing QUICK MAX, which is activated by pressing LK+HP in the middle of a combo.


@1: thats not what i meant, what i meant was, when i do the drill SDM on the corner of the screen close to the opponent nameless is supposed to slide back, away from opponent yeah? and he doesn't he stays there.
the other thing was when opponent is guarding from my attacks and special attacks the power bar is supposed to increase just like when iori does a fire ball and when krizalid does a typhoon rage Etc. i WASN'T talking about getting power back from a DM,SDM,or HSDM im not a retard or new to kof, i have been playing the game since 94 jesus christ!! maybe i didnt explain myself right
... sorry

@2: yes i all ready figured that out lol, i gotta slow down


again, i didnt explain myself right, so sorry :sugoi:


I suppose that him not being pushed back is like that in the original game, since K49 doesn't get pushed from it either

yeah but that's k'9999, and this is Nameless he is supposed to slide back

wanna... see some pics?



here they are

preparing for sdm



activated



connecting



still no sliding back


 ???

He does slide back. It's either your stage or you are probably hitting an airborne opponent.

hmm... it could be, but i dont know
    

Re: Krizalid

 April 19, 2009, 05:18:11 am View in topic context
avatar  Posted by N.E.S.T.S.  in Krizalid (Started by K.O.D April 15, 2009, 09:23:09 pm
 Board: Projects

I suppose that him not being pushed back is like that in the original game, since K49 doesn't get pushed from it either

yeah but that's k'9999, and this is Nameless he is supposed to slide back

wanna... see some pics?
    

Re: Krizalid

 April 19, 2009, 04:41:21 am View in topic context
avatar  Posted by N.E.S.T.S.  in Krizalid (Started by K.O.D April 15, 2009, 09:23:09 pm
 Board: Projects

but there is one thing that needs to be fixed very much
the drill when opponent is on the ground and nameless is close
he doesnt slide back, power gauge doesn't fill up when opponent is defending,
also when i do a combo he activates max bar by itself this one i think can be fixed by me, i think it has to do with the commands and stuff just have to find it and fix it am i right?

I don't know about the guarding pushback but

1. You're not supposed to gain super bar back from supers. Ever.
2. You're most likely doing QUICK MAX, which is activated by pressing LK+HP in the middle of a combo.

@1: thats not what i meant, what i meant was, when i do the drill SDM on the corner of the screen close to the opponent nameless is supposed to slide back, away from opponent yeah? and he doesn't he stays there.
the other thing was when opponent is guarding from my attacks and special attacks the power bar is supposed to increase just like when iori does a fire ball and when krizalid does a typhoon rage Etc. i WASN'T talking about getting power back from a DM,SDM,or HSDM im not a retard or new to kof, i have been playing the game since 94 jesus christ!! maybe i didnt explain myself right
... sorry

@2: yes i all ready figured that out lol, i gotta slow down


again, i didnt explain myself right, so sorry :sugoi:
    

Re: Krizalid

 April 17, 2009, 06:12:49 pm View in topic context
avatar  Posted by N.E.S.T.S.  in Krizalid (Started by K.O.D April 15, 2009, 09:23:09 pm
 Board: Projects

The 2k2 UM bosses already still have tons of priority and invincibility, they were nerfed to make them atleast balanced in the PS2 versions casual player vs player matches (they are mainly fan-service since they're not available in the upcoming arcade version)

As said before if you bothered reading all the posts, he'll have a dipswitch option to choose between Original Mode (Boss status) and Arrange Mode (Player Character status)

WOW...
i am so sorry
didnt read that

you serious???
its true you guys are the greatest!
i see your names all over the internet thats why im here lol i had to come and check it out

so any way changing topic a lil bit, i would like to hear your opinion on this very much
do you agree with me at all? what are your thoughts on kof Bosses?

oh and thanks for your nameless very well done
but there is one thing that needs to be fixed very much
the drill when opponent is on the ground and nameless is close
he doesnt slide back, power gauge doesn't fill up when opponent is defending,
also when i do a combo he activates max bar by itself this one i think can be fixed by me, i think it has to do with the commands and stuff just have to find it and fix it am i right?

 :sugoi:
    

Re: Krizalid

 April 17, 2009, 05:34:41 pm View in topic context
avatar  Posted by N.E.S.T.S.  in Krizalid (Started by K.O.D April 15, 2009, 09:23:09 pm
 Board: Projects

He'll be toned down (mainly the removal of his insane power gauge addition from whiffing/hitting basics and specials)

toned down... why?
he should be exactly as he is in the game "2002 um"
snk all ready changed him in this game, he has all ready been raped from his kof 99 glory
sure, he has been well balanced and all, he has new additions to his game play, awesome continuations yeh (end of heaven),
awesome HSDM (wich i think they could have done better way better jeje) but all this at a extremely high price for a BOSS character to pay: ridiculously microscopic damage in his moves, Invincibility moves deleted, range from far and close type attacks greatly reduced, priority lowered greatly,
over all AUTHORITY and AUTHORITY over all deleted.
any "modifications" or "power downs" beyond that is just gonna destroy the character

there is a reason why they are BOSSES
but some people dont get it and complain abut it and stupid snk listens to them lol

this is my point of view
and i totally respect others preferences regarding this

but know this... a BOSS character is exactly that, a BOSS yes a BOSS yeah exactly a BOSS

so if snk wanted to make them playable why the heck are they not in a team???
an official tournament and default team
if there was a krizalid, zero or clone zero, and igniz team and a geese, rugal and goenitz team
then YES their version in kof 2002 um is perfect, infact they should be downgraded even more
but then... where is the boss??? exactly there cant be such thing
so what was the point of all this?? why did they go trough all that??
hmm... snk did things with out completely thinking it trough to a point were they look RETARDED
and again, this is my point of view
please RESPECT as i will RESPECT yours

any way, we got a new game at least... where all n.e.s.t.s. saga characters are in, yay!

oh and im new here, nice to meet you all!

 :)