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zvitor

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Messages by zvitor

    

Re: Progress

 July 17, 2012, 01:17:06 am View in topic context
 Posted by zvitor  in Progress (Started by zvitor July 17, 2012, 01:00:35 am
 Board: Justice League vs Street Fighter

yea, really fews sprites for catwoman.

    

Progress

 July 17, 2012, 01:00:35 am View in topic context
 Posted by zvitor  in Progress (Started by zvitor July 17, 2012, 01:00:35 am
 Board: Justice League vs Street Fighter

---Char--- ---Progress--- ---Sound------Stage---
SupermanDoneNoDone
RyuDoneNoDone
BatmanDoneNoDone
GuileDoneNoDone
Wonder WomanDoneNoDone
Chun LiDoneNoDone
The FlashDoneNoDone
GuyDoneNoDone
AquamanDoneNoDone
KenDoneNoDone
Green ArrowDoneNoDone
BlankaDoneNoDone
Martian ManhunterDoneNoDone
DalshimDoneNoDone
Black CanarySpritesNoNo
CammyNoNoDone
SteelDoneNoDone
HaggarDoneNoDone
CheetaNoNoDone
VegaNoNoDone
HawkmanNoNoDone
T.HawkNoNoNo
Green LanternNoNoNo
Fei LongNoNoNo
Lex LuthorNoNoNo
SagatNoNoDone
DesperoNoNoDone
ZangiefNoNoNo
DarkseidNoNoDone
MBisonNoNoNo
SF CyborgDoneNoDone
ParallaxSpritesNoNo
    

Re: Roster

 July 17, 2012, 12:49:03 am View in topic context
 Posted by zvitor  in Roster  (Started by zvitor July 17, 2012, 12:37:48 am
 Board: Justice League vs Street Fighter

yea one stage for each char, all stages with snes look, to guile stage i added charlie too..
    

Roster

 July 17, 2012, 12:37:48 am View in topic context
 Posted by zvitor  in Roster  (Started by zvitor July 17, 2012, 12:37:48 am
 Board: Justice League vs Street Fighter

This is final roster planned so far,
    

Game Discussion

 July 17, 2012, 12:33:35 am View in topic context
 Posted by zvitor  in Game Discussion (Started by zvitor July 17, 2012, 12:33:35 am
 Board: Justice League vs Street Fighter

    

Re: Wasp

 July 16, 2012, 12:35:11 am View in topic context
 Posted by zvitor  in Wasp (Started by zvitor July 14, 2012, 12:48:41 am
 Board: Projects

    

Re: Wasp

 July 14, 2012, 08:33:45 am View in topic context
 Posted by zvitor  in Wasp (Started by zvitor July 14, 2012, 12:48:41 am
 Board: Projects

    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 July 14, 2012, 01:56:32 am View in topic context
 Posted by zvitor  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

galera sabe onde encontro o ryouwin?
    

Wasp

 July 14, 2012, 12:48:41 am View in topic context
 Posted by zvitor  in Wasp (Started by zvitor July 14, 2012, 12:48:41 am
 Board: Projects


(sprites resized on code)
    

Re: the fav GIF thread!

 July 12, 2012, 03:47:34 am View in topic context
 Posted by zvitor  in the fav GIF thread! (Started by Jessy September 20, 2007, 12:48:25 am
 Board: All That's Left

    

Re: the fav GIF thread!

 July 12, 2012, 02:56:01 am View in topic context
 Posted by zvitor  in the fav GIF thread! (Started by Jessy September 20, 2007, 12:48:25 am
 Board: All That's Left


AND
    

Re: post here if you want a subforum for your full game

 July 11, 2012, 05:52:18 pm View in topic context
 Posted by zvitor  in post here if you want a subforum for your full game (Started by Titiln October 25, 2010, 10:29:28 pm
 Board: FullGame development

    

Re: MoleMan by Cormano

 July 03, 2012, 07:45:15 pm View in topic context
 Posted by zvitor  in MoleMan by Cormano (Started by zvitor June 30, 2012, 06:09:08 pm
 Board: Projects

any pal sugestion?
    

Re: MoleMan by Cormano

 July 02, 2012, 08:08:17 am View in topic context
 Posted by zvitor  in MoleMan by Cormano (Started by zvitor June 30, 2012, 06:09:08 pm
 Board: Projects

    

Re: MoleMan by Cormano

 July 02, 2012, 03:02:58 am View in topic context
 Posted by zvitor  in MoleMan by Cormano (Started by zvitor June 30, 2012, 06:09:08 pm
 Board: Projects

hey this is a great ideia,
will use taunt to select moloids AI
    

Re: MoleMan by Cormano

 July 02, 2012, 01:13:59 am View in topic context
 Posted by zvitor  in MoleMan by Cormano (Started by zvitor June 30, 2012, 06:09:08 pm
 Board: Projects

i need one more special moves, maybe 2.

moloides are automatic spawn:
1 to life > 66%
2 to life < 66% and > 33%
3 to life < 33%


specials:
- summon a small fly dragon
- summon a giant minster mounth tryng to bite p2
- a projectile from his stick

hypers:
- summon a strong monster to fight
- summon a spine worm to do multiple hits
- incress moloids number to 10 for some time
- moloids grab p2, go to underground and then throw p2 back to screen.

    

Re: MoleMan by Cormano

 June 30, 2012, 07:07:53 pm View in topic context
 Posted by zvitor  in MoleMan by Cormano (Started by zvitor June 30, 2012, 06:09:08 pm
 Board: Projects

yea, ideias are welcome.
so far he have a weird gameplay for a mvc char, because he summons a lot, im worried about how much helpers on screen is fine for all pcs, will do one more hyper and then make a video and look for test.
    

MoleMan by Cormano

 June 30, 2012, 06:09:08 pm View in topic context
 Posted by zvitor  in MoleMan by Cormano (Started by zvitor June 30, 2012, 06:09:08 pm
 Board: Projects



    

Re: post here if you want a subforum for your full game

 June 30, 2012, 05:15:52 pm View in topic context
 Posted by zvitor  in post here if you want a subforum for your full game (Started by Titiln October 25, 2010, 10:29:28 pm
 Board: FullGame development

    

Re: Game Discussion

 June 29, 2012, 06:02:17 pm View in topic context
 Posted by zvitor  in Game Discussion (Started by zvitor December 26, 2009, 10:52:51 pm
 Board: X-Men: Second Coming

XSC 1.0 is not end of project,

XSC 1.0 is end of project.

yea, its done, future updates are not on my plans, project X team will move to 2 others projects, i will not lead this ones, but i should colaborate.

will lock all other threads here, and let open just this and bug thread,
if you still have something to talk about project, post here.

thanks all.