YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
zvitor is Offline
Contact zvitor:

zvitor

Contributor

Messages by zvitor

    

Re: Volzilla & TOPS vs RobotMonkeyHead made public for entertainment purposes.

 June 29, 2012, 05:50:45 pm View in topic context

in times like these im feel so happy for not be in any mugen comics team.
    

Re: post here if you want a subforum for your full game

 June 28, 2012, 03:26:26 pm View in topic context
 Posted by zvitor  in post here if you want a subforum for your full game (Started by Titiln October 25, 2010, 10:29:28 pm
 Board: FullGame development

what you guys tink about a completed, finished game sub-board?
then move projects like shade and x-men to there?

i dont have more plans for XSC update, i tink "inactive" are not correct term to define a completed game, anyway, it is admins call if will move to any place or keep it at same place, i just want to comunicate i dont have more plans for a update.
    

Re: Volzilla & TOPS vs RobotMonkeyHead made public for entertainment purposes.

 June 28, 2012, 06:26:01 am View in topic context

Oh my God, this is... this is awesome.

I had no idea drama like this happened in Mugen.  I mean, aren't we all just nerds here?  Can't we get along?  It's not like fights break out in lines for Star Wars movies, is it? 
uhauhuahuahuahuaha

and belive me, this is not close to be one of best dramas arounds.
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 June 22, 2012, 03:19:29 am View in topic context
 Posted by zvitor  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

o bacana de fazer chars bem diferentes é que, eu juro, teve um cara que disse que o moon knight era o favorito.

  Na continuação, continue pondo vários inimigos na tela de uma vez como nas últimas fases, é muito legal espancar eles e conseguir sair vivo esquivando, defendendo, etc

poisé
newbaiada reclamou que fica "impossível" nas ultimas fases,
mas isso pra mim eh a marca registrada de um beat n up,
teve um blog que retratou bem
"fases por vezes repetidas e como diversos inimigos, exatamente com um beat n up deve ser".


nos videos que fizeram, vi que usavam muito pouco a defesa e o pulo.

    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 June 21, 2012, 04:18:49 am View in topic context
 Posted by zvitor  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

e aqela screen de um WIP, do green lantern?.... é um full game?
sim,
 fiz até uma demo pra testar o gameplay, mas n ficou divertido como nos meus planos, então o projeto tá na estaca zero ainda, mas ainda tenho outras ideias pra testar antes de desistir.
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 June 20, 2012, 09:23:48 pm View in topic context
 Posted by zvitor  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

Que bunito....
fui banido da PDM 2 vezes já.

sistema anti-bot idiota.
    

Re: Regina

 June 15, 2012, 08:39:35 pm View in topic context
 Posted by zvitor  in Regina (Started by zvitor June 15, 2012, 01:28:08 am
 Board: Projects

yea it is easy to edit, stun effects are not at her sprites, i really thought knife and stun rod was the same weapon, thanks for the info.
    

Re: Regina

 June 15, 2012, 08:23:04 pm View in topic context
 Posted by zvitor  in Regina (Started by zvitor June 15, 2012, 01:28:08 am
 Board: Projects

Quote
well her stun rod is kind of like a knife,  but still it should look a little more accurate and not so much like a knife
they way i remember, her knife is her stun rod, like a lightsaber knife, she just press a button and it turn to stun rod, but im not sure about that, will look for some video to be sure.
    

Re: Regina

 June 15, 2012, 09:00:36 am View in topic context
 Posted by zvitor  in Regina (Started by zvitor June 15, 2012, 01:28:08 am
 Board: Projects

good to see someone is going to redo this to make it into a decent character. here's some advice though:
1.  regina's stun rod looks to much like a knife
2.  use that animation with the device from the vid at 0:46  for a lvl.3 super and the canon at the end of dc2 shoot a beam down
3.  the triceratops too big to not be a special, please change that to be something else
4. the teradactyl is way to small, double the size and have him come down more like it's trying to pin p2 to the ground
5. get rid of the grenade, she never used anything of the sort,  use one of the dc2 side arms.  maybe use the fire wall or the one that shoots the spark along the ground to flip over dino's (use terry's attack to animate it).
thanks, im resizing this dinos, and will look for videos of this weapons.
1. i belive her knife is her stun rod too, no?


i like the improvements, i just wish the stance and walking were new animations since the cammy base is blatant there
her basics is so much like cammy, this was one of first custom capcom chars, my plan was just update code, and fix colors.... but i can try a new stance.
    

Regina

 June 15, 2012, 01:28:08 am View in topic context
 Posted by zvitor  in Regina (Started by zvitor June 15, 2012, 01:28:08 am
 Board: Projects

    

Re: Marvel First Alliance v1.0 by ZVitor

 May 08, 2012, 04:35:31 am View in topic context
 Posted by zvitor  in Marvel First Alliance v1.0 by ZVitor (Started by zvitor May 05, 2012, 09:27:50 am
 Board: Gaming

é nóis.

at first runs is normal lose some lives, after some time you get used to get enemy timing to defend and learn to avoid rape by huge groups.

      Posted: August 16, 2012, 01:14:50 am
thanks so much to hno.lobo,
now i have all fantastic four sprited by him

    

Re: Marvel First Alliance v1.0 by ZVitor

 May 08, 2012, 01:28:50 am View in topic context
 Posted by zvitor  in Marvel First Alliance v1.0 by ZVitor (Started by zvitor May 05, 2012, 09:27:50 am
 Board: Gaming

    

Re: Marvel First Alliance v1.0 by ZVitor

 May 06, 2012, 01:51:40 am View in topic context
 Posted by zvitor  in Marvel First Alliance v1.0 by ZVitor (Started by zvitor May 05, 2012, 09:27:50 am
 Board: Gaming

    

Re: Marvel First Alliance v1.0 by ZVitor

 May 06, 2012, 01:41:15 am View in topic context
 Posted by zvitor  in Marvel First Alliance v1.0 by ZVitor (Started by zvitor May 05, 2012, 09:27:50 am
 Board: Gaming

looks like somes pcs crash when use a branch code, so i uploaded 2 version of game, somes features are cutted but this way everyone can play it.

if you had problems, plz test it and let me know if works now.
    

Re: Marvel First Alliance v1.0 by ZVitor

 May 06, 2012, 12:48:14 am View in topic context
 Posted by zvitor  in Marvel First Alliance v1.0 by ZVitor (Started by zvitor May 05, 2012, 09:27:50 am
 Board: Gaming

i thought was easy to find him there,
so i supose you didnt found bishop at sentinel factory or human torch at green globin level?
    

Re: Marvel First Alliance v1.0 by ZVitor

 May 05, 2012, 10:43:11 pm View in topic context
 Posted by zvitor  in Marvel First Alliance v1.0 by ZVitor (Started by zvitor May 05, 2012, 09:27:50 am
 Board: Gaming

new version uploaded, without iron fist.
funny because here it works fine, if there is some kind of bug on endlevel models, that should happens again after defeat fisk.... waiting for more feedbacks, and thanks for help and sorry for that, i tested this game several times, but like i said, no error here.....

zvitor.com.br
    

Re: Marvel First Alliance v1.0 by ZVitor

 May 05, 2012, 09:59:12 pm View in topic context
 Posted by zvitor  in Marvel First Alliance v1.0 by ZVitor (Started by zvitor May 05, 2012, 09:27:50 am
 Board: Gaming

posted this img at site to help next downloaders:

    

Re: Marvel First Alliance v1.0 by ZVitor

 May 05, 2012, 06:16:11 pm View in topic context
 Posted by zvitor  in Marvel First Alliance v1.0 by ZVitor (Started by zvitor May 05, 2012, 09:27:50 am
 Board: Gaming

you played first stage after bug, and log overwrited the bug problem....
i cant say what happened, tested it here right now and worked, im asking at other forums if they can find that problem too.


btw, game have autosave, so if you start a new and pass first level, it may overwrite your last stage saved game.
    

Re: Marvel First Alliance v1.0 by ZVitor

 May 05, 2012, 06:04:50 pm View in topic context
 Posted by zvitor  in Marvel First Alliance v1.0 by ZVitor (Started by zvitor May 05, 2012, 09:27:50 am
 Board: Gaming

check game log, and tell me if that point to some error
    

Re: Marvel First Alliance v1.0 by ZVitor

 May 05, 2012, 05:57:26 pm View in topic context
 Posted by zvitor  in Marvel First Alliance v1.0 by ZVitor (Started by zvitor May 05, 2012, 09:27:50 am
 Board: Gaming

hi

 i have 2 bugs with the game in stage 6, one with the man hidden in the forest (yellow shoe and green pant) the game crashes if i try to see him and the other one when i reach the entrance the message "hurry up" appears but the scrolling does not advance i am blocked

the bugs appears in 3 players game mode with elektra, daredevil and ghost rider i have still not try solo game

please do something because it is a very good game
k, you found the yeallow/green man, and game still struck at gate?
...
if you got the fixed version and game stuck at gate without yellow/green guy, u must return and free him.
...
im not sure if i understood what happened with you, will do some tests here.