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zvitor

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Messages by zvitor

    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 January 21, 2010, 01:14:44 pm View in topic context
 Posted by zvitor  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

muito bom ilu, agora vi o potencial dos pockets, diferente de testar o mbison com meu roster marvel/dc, era o incentivo que eu precisava pra terminar (ou começar) a blink....
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 January 16, 2010, 01:19:34 am View in topic context
 Posted by zvitor  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

nossasenhorapelamordedeus.

ninguem se veste assim em repartição publica :(


....
os bons morrem cedo e nós continua aí.
    

Re: Namor v1.0

 January 08, 2010, 07:07:39 pm View in topic context
 Posted by zvitor  in Namor v1.0 (Started by zvitor December 28, 2009, 12:04:34 pm
 Board: Your Releases, older Mugen

    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 December 29, 2009, 01:29:24 pm View in topic context
 Posted by zvitor  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

esse video eh fodz, espera carregar pra ver.

    

Re: Namor v1.0

 December 29, 2009, 12:27:45 am View in topic context
 Posted by zvitor  in Namor v1.0 (Started by zvitor December 28, 2009, 12:04:34 pm
 Board: Your Releases, older Mugen

anyway, i like to rush is my style, im not a perfectionist, then i post here in guild and i get a full feedback for next upgrade :)
    

Re: Namor v1.0

 December 29, 2009, 12:01:06 am View in topic context
 Posted by zvitor  in Namor v1.0 (Started by zvitor December 28, 2009, 12:04:34 pm
 Board: Your Releases, older Mugen

Out of curiosity, was this released rushed out?
Corse, all my chars released in events always are rushed.
i respect spriters will and always try do my best, thanks for feedbacks.
i sent him to test sunday at morning, one version without AI and without sound, so testers dont played with sound version, thats why he got this sounds problems.

all that will be fixed, we have plans for more moves, and somes basics will be replaced with non urien moves.
    

Namor v1.0

 December 28, 2009, 12:04:34 pm View in topic context
 Posted by zvitor  in Namor v1.0 (Started by zvitor December 28, 2009, 12:04:34 pm
 Board: Your Releases, older Mugen

    

Re: Project X

 December 27, 2009, 09:23:14 am View in topic context
 Posted by zvitor  in Game Discussion (Started by zvitor December 26, 2009, 10:52:51 pm
 Board: X-Men: Second Coming

So are some of the ancient ProjectX chars going to be updated in all of this, like Nate Summers, Havok, and Polaris?

nope, not this ones.
we already have one new havok and pyro by z666, other polaris by xpachin and a possible nate wip.

Good luck Zvitor, anything that you need help, feel free to contact.

Glad to see that you are using up older edited chars, it should cut down the editing time, you guys should probably standartize the super animations, some of them have the rainbow screens ( that i personally hate, too much flashing) while others have the cutouts with their faces.
thanks, maybe we use only blue to heroes and red to villains.

This Looks Good  ;D

Any plans for stages  ;P

Just saying  :ninja:
not really, maybe later, we are just asking for somes already made.
    

Re: Project X

 December 27, 2009, 03:03:24 am View in topic context
 Posted by zvitor  in Game Discussion (Started by zvitor December 26, 2009, 10:52:51 pm
 Board: X-Men: Second Coming

we have lot of plans, but somes will be tested before anounce.
we are testing one tag mode like x-men vs street fighter one.
one full game exclusive stuff is the astral plane batles.
x-men have some chars to that (xavier, emma, jean, xman, cable, psylocke)
video show a teaser because is not full coded.
other is mystique power, i coded one way to her shapeshift in any mugen char (with the anim 220), but it is very limited, in a closed game we can do more possibilites.
    

Game Discussion

 December 26, 2009, 10:52:51 pm View in topic context
 Posted by zvitor  in Game Discussion (Started by zvitor December 26, 2009, 10:52:51 pm
 Board: X-Men: Second Coming


    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 December 23, 2009, 08:59:47 am View in topic context
 Posted by zvitor  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 December 23, 2009, 07:33:06 am View in topic context
 Posted by zvitor  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

É CILADA BINO!!!!
infelizmente não dei ouvido ao pedro e cai em algumas esse fim de ano no mugen, mas eh assim mesmo que aprendemos, ano novo novas metas.

KONG RLZ!!!!
naum como coder, mas eh meu sprite ripper favorito :), mas eu concordo com ilu, 6 é uma boa nota pra ele, a sensação de char incompletos eu tambem tenho passado, (vem vindo mais um hoje e outro segunda), mas prometo não aceitar mais wips além dos que já estão por vir, pra me dedicar só a updates.
Tem uma coisa interessante nos chars do kong, os arremessos estão lá!!! mas não tem chamada no cmd, e outra o codigo dele é bagunçado demais, ele tipo pula de char em char, exemplo:
ele faz um gambit,  ai em cima do gambit faz o aranha (alguns nomes dos golpes comentados continuam do gambit), o magneto foi em cima do aranha.... e o que não serve ele não apaga!!! só seta pra null, e ai vira uma bola de neve, o codigo do carbonium coil do omega red tem 14.491 linhas!!!! O importante eh que tem conserto, não é simples, mas tem, to ajeitandoo magneto pro px.




Passei em 5 faculdades <3
aê viva a inclusão digital e suas provas eletronicas

passei de ano! :)
Agradeço aqueles que tiraram minhas duvidas(Google), que me ajudaram nas pesquisas(Google)
e que corrigiu meus erros de português(Word e Google). ;P
nada a agradecer ao tio wiki?
    

Re: Aquaman by ZVitor v1.5

 December 21, 2009, 06:04:41 pm View in topic context
 Posted by zvitor  in Aquaman by ZVitor v1.5 (Started by zvitor December 14, 2009, 02:46:07 am
 Board: Your Releases, older Mugen

thanks Cy as usual excelent feedbacks.
i updated aquaman because i tested him and found lot of bugs in old version, so i made some more sprites modes, he still one of my worst chars, a least the one with more problems to be changed.
...dolphin ride is just super armor hyper, it help to make combos and cancel enemy attacks.
after some feedbacks in other threads, i decide
 make char use screenpack hitsparks, its not a good ideia?
And please, update your characters before starting many new ones. Spiderman is your best character hands down, but it needs quite a lot of fixing. If you fixed everything that appeared in the feedbacks, you'd have the most imaginative and one of the best Spiderman out there. :yes:
i have a good news about that, my wip table is really locked.
will finish somes new ones (because i already started) and then back to upgrade the released.
i have plans to all.
and i save all good feedbacks (when i agree) in txt files, and u helped a lot with that. (btw this aquaman is my first char 100% without use auto-clsn boxs), thats why i love post chars here, pro-feedbacks. my next 2 chars to be releaesed this year will not be final versions,but i hope to see your feedbacks in they threads too.


and thanks too furry, u already said all that in other forums.
about HP, in cota game, somes HP and HK are almost a special too, like cyclops HP or iceman HK, anywayn i want to change this sprites to not look like floating.
    

Aquaman by ZVitor v1.5

 December 14, 2009, 02:46:07 am View in topic context
 Posted by zvitor  in Aquaman by ZVitor v1.5 (Started by zvitor December 14, 2009, 02:46:07 am
 Board: Your Releases, older Mugen

    

Re: Aquaman Update

 December 12, 2009, 01:37:56 am View in topic context
 Posted by zvitor  in Aquaman Update (Started by zvitor December 10, 2009, 02:25:43 am
 Board: Projects

    

Re: Aquaman Update

 December 10, 2009, 03:05:49 pm View in topic context
 Posted by zvitor  in Aquaman Update (Started by zvitor December 10, 2009, 02:25:43 am
 Board: Projects

i made a mini flood to big fish dont disappering into floor, and whale have a splash effect too, when her enter in water, anyway i will try make that more clear, maybe incress splash effect time and spriority.


Well If possible, could you make the classical Aquaman without beard and without the harpoon please?
i tink about that, but in the end my favorite version is this one, in mugen is not easy make a char if u dont like him, the beard hook version was in grant morrison JL group (in my opinion, the best so far), still had the best aquaman tittle sell comics phase (wiki info), and is his look in JL cartoon.

I like most of what I see, specially the first two pallettes (not the 3rd and 4th) Please try to stick to his classical colours.
3rd was a attempt to try kingdom come colors, 4th his tempest phase, and other is his black lantern look, any way, this will be the 7-12 pallets, 1-3 will be medieval, 4-6 classic.
    

Aquaman Update

 December 10, 2009, 02:25:43 am View in topic context
 Posted by zvitor  in Aquaman Update (Started by zvitor December 10, 2009, 02:25:43 am
 Board: Projects

    

Re: Project X - Mystique by ZVitor

 November 18, 2009, 01:45:32 am View in topic context
 Posted by zvitor  in Mystique  (Started by zvitor November 05, 2009, 08:17:26 am
 Board: X-Men: Second Coming

nice ideia, thanks
    

Re: Project X - Mystique by ZVitor

 November 14, 2009, 01:33:27 am View in topic context
 Posted by zvitor  in Mystique  (Started by zvitor November 05, 2009, 08:17:26 am
 Board: X-Men: Second Coming

Good stuff so far, you gonna use her four armed two faced form?
nope, i dont like that form.
and i dont like solid skin, wings, spikes....
...
my inspiration will be acadamy activision games, old cartoon and movie.
acrobatic and assassin.
    

Re: Project X - Mystique by ZVitor

 November 14, 2009, 01:18:33 am View in topic context
 Posted by zvitor  in Mystique  (Started by zvitor November 05, 2009, 08:17:26 am
 Board: X-Men: Second Coming