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zvitor

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Messages by zvitor

    

Re: MORTAL KOMBAT 4 2D

 November 12, 2009, 03:43:55 pm View in topic context
 Posted by zvitor  in MORTAL KOMBAT 4 2D (Started by ThaRealest November 12, 2009, 01:44:45 pm
 Board: Projects

awh f&%k not another bastardized mk game

Spoiler, click to toggle visibilty
    

Re: Project X - Mystique by ZVitor

 November 11, 2009, 07:58:10 pm View in topic context
 Posted by zvitor  in Mystique  (Started by zvitor November 05, 2009, 08:17:26 am
 Board: X-Men: Second Coming

~The shading looks kinda funny

~The arms and legs are out of proportion O.o

~Shading layers are a bit to uhm...whats the word.... the same?
works better in game with a dark background


    

Re: Project X - Mystique by ZVitor

 November 10, 2009, 07:19:20 pm View in topic context
 Posted by zvitor  in Mystique  (Started by zvitor November 05, 2009, 08:17:26 am
 Board: X-Men: Second Coming

i started her machine gun hyper.
    

Re: Project X - Mystique by ZVitor

 November 07, 2009, 12:01:16 am View in topic context
 Posted by zvitor  in Mystique  (Started by zvitor November 05, 2009, 08:17:26 am
 Board: X-Men: Second Coming

Enough jokes. I do not believe zvitor will keep the knife color as the default one.
Color separation.
thats right, and costume colors is because i dont like to work with black (0 0 0)  or white (255 255 255), this will not be the main pallete.
...
shapeshift will not be this way, will be a counter, i got so exited to show because i coded it without bugs, and this is her mutant power.
...
my only experience playng with mystique in video games are in mutant academy, she have gun all the time and i like that, in comics she is a assassin and this is the way i will follow.
...
about jokes, i like jokes.

Her knife turns invisible when she wants? o_O
i have some anwsers
a. ( ) Her knife turn invisible when i want.
b. ( ) She have a utily belt
c. ( ) She hide weapons under her skin (yea she can do that)
anyway, knife will be her strong punch atacks, (to crounch and air too)

Also, Topper is (or was recently) working on a Mistique. The sprites weren't as good, but perhaps you can collaborate with him for some ideas and moves.
Well.... its a looooong history, short version:
- i dont like some of topper ideias, he dont like some of mines i decided take my way alone and start a new wip without psylocke/rogue bases.
    

Mystique

 November 05, 2009, 08:17:26 am View in topic context
 Posted by zvitor  in Mystique  (Started by zvitor November 05, 2009, 08:17:26 am
 Board: X-Men: Second Coming



Creator:
- ZVitor

Gameplay:
- Agile/Shooter

Alignment:
- Bad

Skills:                  
- Air Jump                  
- Wall Jump                  
- Roll                  
- Automatic Reload                  
- Combo Finisher – HK, HP                  

Specials:                     
- Pistol Shot  – Ground/air  – Hold HP to incress damage  – Hold MP to rapid fire                  
   D,DF,F + P               
- Anti-air Shot                  
   F,D,DF + P               
- Shapeshift  – Counter                  
   D,DB,B + K               
- Acrobatic Attack                  
   D,DF,F + K               
- Assassin Slide                  
   B,F + K               

Hypers:                     
- Dual Machine Guns                  
   D,DF,F + PP               
- Agile Form Attack                  
   D,DF,F + KK               
- Assassin Strike – P or K to shot                  
   D,DB,B + PP               
- Shapeshift Madness                  
   D,DB,B + KK               

Pallets:


Stage: Mystique's Hideout by ZVitor


Last video:
http://www.youtube.com/watch?v=Cs8xXYVW7tQ


Shapeshift compatibility:

- Mystique use enemy anim 17229 to do this move
- If enemy dont have anim 17229, she use anim 220
- If enemy dont have anim 17229 and 220, she will do nothing and enemy will stun for few time
- If she use some of this anims, and that anim have less then 10 ticks, she will shapeshift back before attack.
- If she use some of this anims, and it have some frame with time "-1", it will bug, she will be stuck in that frame.

If you dont like the way Mystique peform this attack against some char, example at char x anim 220 is a win pose, then you can create anim 17229 to this chars, Attack moment must be time = 10, dont need CLSN boxs, dont make it so long because enemy cant hit her in that state. 17229 is a rare anim number, if some char already have it, probably it will not works fine against him.


Download latest version Dec/2010:
http://www.projectx.infinitymugenteam.com/
    

Re: Project X - Cyclops

 October 26, 2009, 11:35:42 am View in topic context
 Posted by zvitor  in Cyclops (Started by zvitor October 23, 2009, 11:28:44 pm
 Board: X-Men: Second Coming

WOW. That Cyclops kicks ass man i was wish on a star that mine would be as good as this one. You added moves that i was planning on making but never could because i don't have the required sprites necessary for those moves. Anyway good luck and looks like i have a rival.
thanks, our chars have same name, but they play really different.
i moded his basics to be more slow and without acrobatic moves, like a old and mature scott.
like in past, capcom fans will hate my cyclops, and your is the best with capcom gameplay.
so one will not replace other (not in my roster a least)

    

Re: Project X - Cyclops

 October 23, 2009, 11:58:56 pm View in topic context
 Posted by zvitor  in Cyclops (Started by zvitor October 23, 2009, 11:28:44 pm
 Board: X-Men: Second Coming

sometimes beams are solids, others is like a enery pulse, like in movies or in that pics.
http://i254.photobucket.com/albums/hh91/thesilverteam/X-menwp4/XMWorldsApart04Page013.jpg

http://xbox360media.ign.com/xbox360/image/article/776/776548/marvel-ultimate-alliance-20070328114824079-000.jpg

i tink solid is more comic acurate but energy pulse looks better, any way im still novice with particle illusion.


i already added 2 more sprites to remove mask hyper, but it are not in video.
(and moded legs in stance too)

    

Cyclops

 October 23, 2009, 11:28:44 pm View in topic context
 Posted by zvitor  in Cyclops (Started by zvitor October 23, 2009, 11:28:44 pm
 Board: X-Men: Second Coming



Creator:
- ZVitor

Gameplay:
- Shooter

Alignment:
- Good

Skills:      
- Energy Regeneration      

Specials:         
- Optic Blast – Ground/air      
   D,DF,F + P   
- Concussion Beam      
   D,DB,B + P   
- Optic Bullet – Hold k for rapid fire      
   D,DF,F + K   
- Ciclone Kick      
   D,DB,B + K   
- Optic Uppercut      
   F,D,DF + P   

Hypers:         
- Optic Rage      
   D,DF,F + PP   
- Body Slam      
   D,DB,B + PP   
- Optic Sweep      
   D,DF,F + KK   
- Focused Beam      
   D,DB,B + KK   

Pallets:


Stage: Code-Red by Paulo Carvalho


Last video:
http://www.youtube.com/watch?v=ikUJs8EXrGU

Download latest version Sep/2010:
http://www.projectx.infinitymugenteam.com/
    

Re: Emma Frost v1.0

 October 02, 2009, 05:24:55 pm View in topic context
 Posted by zvitor  in Emma Frost v1.0 (Started by zvitor October 02, 2009, 05:22:27 am
 Board: Your Releases, older Mugen

one more mirror at bmt.
Scarlet sprites by warecus, i should start to code soon, she have smart pallet so she will have clasic costume too.
    

Re: Emma Frost v1.0

 October 02, 2009, 01:30:22 pm View in topic context
 Posted by zvitor  in Emma Frost v1.0 (Started by zvitor October 02, 2009, 05:22:27 am
 Board: Your Releases, older Mugen

thanks Cy,
You should be a helpful beta tester :)
i forgot to put in file the png img with move list.
i will check all points...
about damage in psy armor hyper, is because she stay vunerable at long start of movement, i will try decrees this time and damage.
    

Re: Emma Frost v1.0

 October 02, 2009, 12:01:44 pm View in topic context
 Posted by zvitor  in Emma Frost v1.0 (Started by zvitor October 02, 2009, 05:22:27 am
 Board: Your Releases, older Mugen

    

Emma Frost v1.0

 October 02, 2009, 05:22:27 am View in topic context
 Posted by zvitor  in Emma Frost v1.0 (Started by zvitor October 02, 2009, 05:22:27 am
 Board: Your Releases, older Mugen

xfields quote:
Quote
Good Night.

My name is XFields and my birthdate is at 9 days and counting.
Some years before, i started a dream.A dream that, After concluding
the Basic attacks, Almost Became a Bad Dream, the bad dream of no
programmer.Release a Mugenized version of Emma Frost, totally
inspired in the comic books.
In that Dream,i had the important help of talented people that i
met...Lots of, like eclipse.Without him, it wouldnt be possible to
release the character.
The sprites are old, and i have no doubt that it could be better
now.we have so much more to show of ms.frost, so stay tuned for
updates.Now, with this release, its time to say that PROJECTX is
alive again

 

A lot of thanks to ZVITOR, finally this character can come to your
hands at time to be my birthday gift.And...Im waiting my gifts at
home.
Long live to Project X
Emma Frost : http://bmt.mgbr.net/files/EmmaFrost.rar
hope you like

http://bmtbr.wordpress.com/
    

Re: Hellboy by Azrael Genekiss, Wil.li.an and ZVitor

 September 23, 2009, 11:25:15 am View in topic context
 Posted by zvitor  in Hellboy by Azrael Genekiss, Wil.li.an and ZVitor (Started by zvitor September 22, 2009, 12:32:23 am
 Board: Projects

about VA, i didnt knew about hellboy games, i will try it first,
...
about size, i tink he look more like in the movie, not so strong or tall like hulk or zangief


Hes based on the comics not the movie!
movie is our big reference, but he will have some comics elements too.


i mean wtf hellboy tiger uppercut?  >:(
first time i saw this move i tink that weird too, but a least it was not overused in marvel/dc/...darkhorse chars
    

Hellboy by Azrael Genekiss, Wil.li.an and ZVitor

 September 22, 2009, 12:32:23 am View in topic context
 Posted by zvitor  in Hellboy by Azrael Genekiss, Wil.li.an and ZVitor (Started by zvitor September 22, 2009, 12:32:23 am
 Board: Projects

    

Re: MUGEN Tournament

 September 21, 2009, 05:42:59 pm View in topic context
 Posted by zvitor  in MUGEN Tournament (Started by Duo Solo September 19, 2009, 04:12:43 am
 Board: M.U.G.E.N Discussion

    

Re: StormEX--Ogihci

 September 08, 2009, 05:56:41 pm View in topic context
 Posted by zvitor  in StormEX--Ogihci (Started by DragonSlayerEX September 08, 2009, 06:39:30 am
 Board: Your Releases, older Mugen

    

Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0

 September 02, 2009, 09:46:15 pm View in topic context
 Posted by zvitor  in Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0 (Started by zvitor August 31, 2009, 03:41:15 pm
 Board: Your Releases, older Mugen

By the way. And your aquaman char, do you plan on remixing it?
corse, he MUST be redone.
like i said before, Green Arrow final look have a big influence from intermission edits.
i hope i can copy his style for aquaman too, (thanks man)...

but he is not my next wip.
    

Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0

 September 02, 2009, 09:30:47 pm View in topic context
 Posted by zvitor  in Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0 (Started by zvitor August 31, 2009, 03:41:15 pm
 Board: Your Releases, older Mugen

Guy's, you need to fix the super jump on him, it's much lower than the air raid launcher position...my comment went out ignored.  :-\
super jump high is already in missing.txt, i dont ignore, i already anwsered it in another forum, i tink

Eh, so it's something you'll add later then?
Aw shucks. Makes him kinda broken then. He can't air raid = He gets raped by other Vs. chars.

The guy "Flies" but he can't super jump for shit...Interesting.

found in imt forum.
quote to myself:
Quote
dammint, my default char in p2 position is imt' rogue, and she dont go so high with the launchers, so i reduced his super jump high..... will fix later.
    

Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0

 September 02, 2009, 09:26:17 pm View in topic context
 Posted by zvitor  in Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0 (Started by zvitor August 31, 2009, 03:41:15 pm
 Board: Your Releases, older Mugen

Guy's, you need to fix the super jump on him, it's much lower than the air raid launcher position...my comment went out ignored.  :-\
super jump high is already in missing.txt, i dont ignore, i already anwsered it in another forum, i tink
    

Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0

 September 02, 2009, 09:23:55 pm View in topic context
 Posted by zvitor  in Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0 (Started by zvitor August 31, 2009, 03:41:15 pm
 Board: Your Releases, older Mugen

But in the other side, I think your chars always miss a little polishing... let me explain. I don't feel a great fluidity in some moves. I can see that''s a captain america sprite modified in other moves.

im not so critical with sprites quality, good sprites is enough for me.
fun chars to me should have fun moves, im not making chars to gain "chars of the year" i tink that explain your felling about missing poloshing.
i like Wil.li.an' sprites for john so i coded him, i dont tink necessary the use of complex fransprites for one weak punch for exemple... so to original marvel/dc chars i tink common the use cap america, cable, cyclops....

Welcome to the mugen community..............[2]