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zvitor

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Messages by zvitor

    

Re: Where would Mugen Be If MVC didnt exist?

 September 02, 2009, 11:20:37 am View in topic context
 Posted by zvitor  in Where would Mugen Be If MVC didnt exist? (Started by Randomish August 30, 2009, 07:20:03 pm
 Board: M.U.G.E.N Discussion

What about Cyanide Blackheart? ( Zvitor stuff isnt that bad as well, he is shaping up to be a very promising spriter/coder, but he needs to cut on using templates with bad values )
where i can find a better template? my mugen world range is really small, my roster only have marvel/dc chars.
    

Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0

 September 01, 2009, 10:11:30 pm View in topic context
 Posted by zvitor  in Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0 (Started by zvitor August 31, 2009, 03:41:15 pm
 Board: Your Releases, older Mugen

about mugen head shot, i tink its not possible, we dontknow the head position of p2 if he arenot in a custom state.
    

Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0

 September 01, 2009, 05:52:48 pm View in topic context
 Posted by zvitor  in Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0 (Started by zvitor August 31, 2009, 03:41:15 pm
 Board: Your Releases, older Mugen

- His super jump is lower and slower than his air launcher.
- NEEDS MOAR SNIPER TIME!!! It's one of the funnest things of this char...give it a time limit bar or something so you can at least get more than one shot in.
- it's kinda lame how he stays on the edge of the screen when you activate the Sniper Super. IMO, Make him take out the Sniper Rifle and just jump out of the screen...not fly out like that, looks lame.  :-\

Other than that, Great release!!! Very fun Character, DCvM Template and all.
thanks, i wil lincress time, it already have a time limit bar, look to target.
    

Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0

 September 01, 2009, 04:02:25 am View in topic context
 Posted by zvitor  in Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0 (Started by zvitor August 31, 2009, 03:41:15 pm
 Board: Your Releases, older Mugen

    

Re: Ultimate Guyver by youngdragun

 September 01, 2009, 02:57:25 am View in topic context
 Posted by zvitor  in Ultimate Guyver by youngdragun (Started by Iced June 18, 2009, 02:07:21 pm
 Board: Found Releases

this sums up CVG nicely

i dont use debug mode, so i missed that flood

im not part of CVG team, and i really dont like to play in debug mode, it is useful to find bugs in chars for another members, but i know the var values, the correct states and current anim of my chars when i play, but like i said in other thread i will fix that flood.
    

Re: Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0

 August 31, 2009, 04:24:27 pm View in topic context
 Posted by zvitor  in Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0 (Started by zvitor August 31, 2009, 03:41:15 pm
 Board: Your Releases, older Mugen

many of his attacks last too long, ie have no time limit
his stomp super has debug flood
his tank super lasts way too long.  
maybehave 3 levels of the different quarter circle attacks, the machine gun for example would be short burst, a  medium burst and a long burst.  

i dont like time limit, i used it in sniper only.
copter cancel with 1 hit
shield with 2 hits
tank with 10 hits,
tank are really vunerable to combos.
i dont use debug mode, so i missed that flood, will fix it later.
the first ideia to machine gun was 3 different weapons, with diferent functions, so i will keep that to next update too.
    

Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0

 August 31, 2009, 03:41:15 pm View in topic context
 Posted by zvitor  in Green Lantern - John Stewart by Wil.li.an and ZVitor v1.0 (Started by zvitor August 31, 2009, 03:41:15 pm
 Board: Your Releases, older Mugen

    

Re: Ultimate Guyver by youngdragun

 August 30, 2009, 01:37:18 pm View in topic context
 Posted by zvitor  in Ultimate Guyver by youngdragun (Started by Iced June 18, 2009, 02:07:21 pm
 Board: Found Releases

cammon volz, stop to defend chars for your team, creators cant do that?
no1 here made a personal attack to youngdragon, this a topic to talk about the char, and here are guys talking about it.
like u said youngdragon have his opnion and preferences, here we can see opinions from another members.
thats the point to post chars in all forums around, get different opinions, if creator dont like or dont agree he should ignore and say thanks for sugestions to improve.
...
and about the char:
wtf. rareakuma lost?  hacks[2]
    

Re: Isaiah Bradley Beta v0.7 by Cormano and ZVitor

 August 29, 2009, 03:36:39 pm View in topic context
 Posted by zvitor  in Isaiah Bradley Beta v0.7 by Cormano and ZVitor (Started by volzzilla August 26, 2009, 11:28:27 pm
 Board: Found Releases

The gameplay is good for a beta but the sprites need a lot of work. They look like they were rushed.
not really, this is a 4 years old wip, so no rush in sprites, i rushed his code in one week to release to CVG week, now i will try improve somes sprites with cormano and sprite some of my ideias for this char.
and yea, first sprite to be edited will be stance.

Also, hes too much like the Punisher from IMT.
a bit diferent i tink, we will try make it more clear in next release, he should have WW2 weapons, but need some strength moves too... and a good shield should help too.
    

Re: Isaiah Bradley Beta v0.7 by Cormano and ZVitor

 August 27, 2009, 03:09:21 am View in topic context
 Posted by zvitor  in Isaiah Bradley Beta v0.7 by Cormano and ZVitor (Started by volzzilla August 26, 2009, 11:28:27 pm
 Board: Found Releases

cormano made all sprites, i only did the hyper portrait,
why everyone talking about imt template? it is DCvM.
and dont need to register to download.
..
and i like guild hards feedbacks, even if i dont agree with all it help me to improve chars.
    

Re: Green Lantern - John Stewart by Will.i.am e Zvitor

 August 19, 2009, 02:52:41 pm View in topic context
 Posted by zvitor  in Green Lantern - John Stewart by Will.i.am e Zvitor (Started by zvitor August 18, 2009, 02:27:55 am
 Board: Projects

Sorry to ask this question in this thread, but do you plan on updating your other finished characters, like Thanoseid and Wolvenom?  Or are they all complete?
i have plan to update miss marvel, mr fantastic, aquaman.
- wolvenom, im out of this char, sabaki/cray is the coder now, i only made the beata to eoh 4.4 release
- thanoseid, i save somes news effects to him, but i will upgrade him only when Rozeros back to him, probably when we get close to see the amalgam project release.
    

Re: Green Lantern - John Stewart by Will.i.am e Zvitor

 August 19, 2009, 03:06:57 am View in topic context
 Posted by zvitor  in Green Lantern - John Stewart by Will.i.am e Zvitor (Started by zvitor August 18, 2009, 02:27:55 am
 Board: Projects

    

Re: Green Lantern - John Stewart by Will.i.am e Zvitor

 August 18, 2009, 08:15:28 am View in topic context
 Posted by zvitor  in Green Lantern - John Stewart by Will.i.am e Zvitor (Started by zvitor August 18, 2009, 02:27:55 am
 Board: Projects

My only problem is how small the helicopter and tanks are in relation to the size of the people, but doubt there can be anything to resolve that.
yea, the problem here is the size of screen, i make a attempt with bigger tank and copter but no room in screen to move around.
    

Green Lantern - John Stewart by Will.i.am e Zvitor

 August 18, 2009, 02:27:55 am View in topic context
 Posted by zvitor  in Green Lantern - John Stewart by Will.i.am e Zvitor (Started by zvitor August 18, 2009, 02:27:55 am
 Board: Projects

    

Re: Green Arrow by ZVitor v2.0

 August 10, 2009, 12:24:30 pm View in topic context
 Posted by zvitor  in Green Arrow by ZVitor v2.0 (Started by zvitor August 08, 2009, 05:19:58 am
 Board: Your Releases, older Mugen

    

Green Arrow by ZVitor v2.0

 August 08, 2009, 05:19:58 am View in topic context
 Posted by zvitor  in Green Arrow by ZVitor v2.0 (Started by zvitor August 08, 2009, 05:19:58 am
 Board: Your Releases, older Mugen

    

Re: Green Arrow v2.0 by ZVitor

 August 04, 2009, 11:20:30 pm View in topic context
 Posted by zvitor  in Green Arrow v2.0 by ZVitor (Started by zvitor July 31, 2009, 11:16:18 pm
 Board: Projects

    

Re: Green Arrow v2.0 by ZVitor

 August 01, 2009, 05:01:52 am View in topic context
 Posted by zvitor  in Green Arrow v2.0 by ZVitor (Started by zvitor July 31, 2009, 11:16:18 pm
 Board: Projects

check weak point list arrow tosee if i missed some1, even the wips arounds.(only to marvel/dc chars)
http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=ZVitor


That cap has serious issues, the Arrow looks great, will he have a net move? it could perhaps be shot straight up and have it fall on several places of the scenario depending on the button ( if you screw it up you could even get tied yourself).
yeap, check his wiki page in link above


this char looks really promising good luck with that and please take your time don't rush like with Omega Red good luck again
no reason to rush this time. i will back to omega later.
    

Green Arrow v2.0 by ZVitor

 July 31, 2009, 11:16:18 pm View in topic context
 Posted by zvitor  in Green Arrow v2.0 by ZVitor (Started by zvitor July 31, 2009, 11:16:18 pm
 Board: Projects

    

Re: [PORTUGUESE ONLY] Português. Woot.

 July 09, 2009, 11:04:41 am View in topic context
 Posted by zvitor  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International