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solbadguy0308

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Messages by solbadguy0308

    

Re: HI RES PERFECT CELL DBZ MUGEN

 September 11, 2013, 09:47:49 am View in topic context
avatar  Posted by solbadguy0308  in HI RES PERFECT CELL DBZ MUGEN (Started by Xmoke September 01, 2013, 06:54:28 pm
 Board: Projects

I hope you put Norio Wakamoto's voice in your character.
    

Re: Feel like Paul Robertson: Respriting Scott Pilgrim for MUGEN (Wallace finished!)

 September 10, 2013, 08:21:33 pm View in topic context
avatar  Posted by solbadguy0308  in Feel like Paul Robertson: Respriting Scott Pilgrim for MUGEN (Scott finished!) (Started by Basara Dandy October 15, 2012, 10:27:47 pm
 Board: Sprite Projects

    

Re: Alignment problem with a resized character

 September 03, 2013, 09:26:13 am View in topic context
avatar  Posted by solbadguy0308  in Alignment problem with a resized character (Started by solbadguy0308 September 02, 2013, 08:23:52 pm
 Board: M.U.G.E.N Development Help

Thanks for your help :)
    

Re: Alignment problem with a resized character

 September 02, 2013, 10:53:12 pm View in topic context
avatar  Posted by solbadguy0308  in Alignment problem with a resized character (Started by solbadguy0308 September 02, 2013, 08:23:52 pm
 Board: M.U.G.E.N Development Help

Now, finally (and thanks :) ) Kakashi gets right with the attacks (localcoord = 200, 150) but now I have the portraits changed:

9000,0 or small portrait (in the selection screen the same problem):



9000,1 or big portrait:



So, I don't know, but I believe now I must edit the character on FF3 and change the portraits and adapt them to the new localcoord, isn't it?
    

Re: Alignment problem with a resized character

 September 02, 2013, 09:07:04 pm View in topic context
avatar  Posted by solbadguy0308  in Alignment problem with a resized character (Started by solbadguy0308 September 02, 2013, 08:23:52 pm
 Board: M.U.G.E.N Development Help

Instead of scale, you should adjust localcoord. Currently, his localcoord is 320,240. Change that to 160,120 and that will increase his size by 2. Localcoord is a parameter in the characters .def under the [Info] section. If it's listed there, it just means that it's defaulting to 320,240. You would just have to specify it like: "localcoord = 160,120."

Off topic: Hey, my Kakashi! XD

Hi xD

I did it and this is the result:




I added "localcoord = 160, 120" in the def file and Kakashi became a giant xD But the Katon is coordinated, but I want it with the size in the first pic.

PS: Your Naruto's characters are awesome, I downloaded them and I like them so much :)
    

Re: can't load snd file

 September 02, 2013, 08:25:50 pm View in topic context
avatar  Posted by solbadguy0308  in can't load snd file (Started by xxxXx August 31, 2013, 08:56:59 am
 Board: M.U.G.E.N Development Help

I recommend you to use the lastest Audacity and the Fighter Factory 3.

By the way, you can improve the sound without distortion with Audacity :)
    

Alignment problem with a resized character

 September 02, 2013, 08:23:52 pm View in topic context
avatar  Posted by solbadguy0308  in Alignment problem with a resized character (Started by solbadguy0308 September 02, 2013, 08:23:52 pm
 Board: M.U.G.E.N Development Help

I'm doing a compilation for my own enjoy and I put a char whom is very tiny in his normal scale, so I resized him.

But the problem is one special isn't work well:



And the Katon,Goukakyuu No Jutsu became Katon, Belly Button no Jutsu xD

I'm trying with the xplods in the Fighter Factory 3, changing the position and the scale and it doesn't work.

So, I hope you can help me, thanks in advance.
    

Re: How can I have access to the sprites ?

 September 02, 2013, 08:16:52 pm View in topic context
avatar  Posted by solbadguy0308  in How can I have access to the sprites ? (Started by Naraphel September 02, 2013, 12:46:50 am
 Board: M.U.G.E.N Development Help

    

Re: Arcade Gamer Fubuki

 September 01, 2013, 04:00:30 pm View in topic context
avatar  Posted by solbadguy0308  in Arcade Gamer Fubuki (Started by Amanojaku October 25, 2012, 02:55:36 pm
 Board: Edits & Addons 1.0+

I'm testing your edit and I like it.

I knew it the original char and she was ok, but you put it in another best level.

I like "Knights of Cydonia 8 bits" version when you summon Sinistar.

Very nice edit, very enjoyable, as your Xiangfei and your Kasumi.

Thanks for sharing :)
    

Re: Masters updated.

 November 07, 2009, 09:44:32 pm View in topic context
avatar  Posted by solbadguy0308  in Masters updated. (Started by LaQuak November 06, 2009, 08:47:00 am
 Board: Your Releases, older Mugen

Thanks you so much, seriously  ;P