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LivingVoodooDoll

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Messages by LivingVoodooDoll

    

Re: Sledge by Mass released 5/8/12

 May 11, 2012, 03:40:56 pm View in topic context
 Posted by LivingVoodooDoll  in Sledge by Mass released 5/8/12 (Started by Phantom Blood May 08, 2012, 07:02:53 pm
 Board: Found Releases

He is the 2nd boss from arcade game called "violent storm". its a great game btw.
    

Re: BLEED's work

 April 15, 2012, 10:44:49 am View in topic context
 Posted by LivingVoodooDoll  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

wow nice work as usual :)

anyplan to add lines to his arms?like this

Spoiler, click to toggle visibilty
    

Re: M. Bison Updated! (02/26/12)

 March 22, 2012, 01:33:42 pm View in topic context
 Posted by LivingVoodooDoll  in M. Bison Updated! (02/26/12) (Started by parse February 26, 2012, 09:03:48 pm
 Board: Your Releases, Mugen 1.0 +

Is it me or your characters' falling time is really too long? i didnt play the sourcegame though so i guess thats the way they fall in original game.But they hang off in the air for too long while falling.

It would be icing on the cake if they got a damage dampaner of some sort or even pots style gameplay.
Anyways its a solid character good work and thanks for sharing ur work  :sugoi:
    

Re: Image transparency Corel PSPP

 March 22, 2012, 12:29:10 pm View in topic context
 Posted by LivingVoodooDoll  in Image transparency Corel PSPP (Started by Noctis March 12, 2012, 07:08:37 am
 Board: Off-Topic Help

i am unable to see the pic u added.if u can add it again and explain ur problem i am %85 sure i know how to make it work in PS
    

Re: BLEED's work

 March 14, 2012, 03:20:47 pm View in topic context
 Posted by LivingVoodooDoll  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

cool concept and badass hat  ;D
    

Re: Frontpage Upgrade!

 February 21, 2012, 05:12:08 pm View in topic context
 Posted by LivingVoodooDoll  in Frontpage Upgrade! (Started by Iced February 10, 2012, 02:37:51 am
 Board: Feedback

tried almost 30 times now..and still no gouki or godzilla  >:D

you better fix it soon  --;

anyways I dig it GJ
    

Re: BLEED's work

 February 13, 2012, 10:28:32 am View in topic context
 Posted by LivingVoodooDoll  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

very cool animation..but why am i seeing pinky color on the mid section of rope..maybe its a bit dellusional because of the webpage' color   ;D 

this is one of the projects that i am eagerly looking forward.  :sugoi:
    

Re: WIP THREAD-Daigo 6% AND PAUL PHOENIX 62%

 February 08, 2012, 09:25:12 pm View in topic context
 Posted by LivingVoodooDoll  in CVSNB-CVS STYLE PROJECT LIST (Started by C.v.s The Abstract April 24, 2011, 10:25:14 pm
 Board: Projects

just a bunch of ideas about paul's move set:

he needs at least some of his signature moves.

*his F,F 2 Kicks move (Shredder was the name iirc)
*his D,F puch move (Death Fist iirc)
*his infamuos trip-elbow move
*and being able to punch the enemy on the ground.
*a counter may suit him better as he was one of the few characters who can counter almost every attack.
*1 of his long combo can be used as a super move.
*pls consider useing his throws. he can use ryu style throws.the kick one may send enemy much higher just like in tekken.
*if u will go for some flashy super, u may add his motorcycle for some kind of action :P
*he used to hae a move where he sits on a fallen enemy punch his face several times and than break his back..sean has a similar move if it helps.

as i said those are just a bunch of random ideas.some might be cool.

note:he should have a scorpion tattoo on his arm.it might be a pain to implement it to every sprite.i dont think its a big deal though.just wantto remind it


    

Re: WIP THREAD-Daigo 6% AND PAUL PHOENIX 62%

 February 04, 2012, 11:33:45 am View in topic context
 Posted by LivingVoodooDoll  in CVSNB-CVS STYLE PROJECT LIST (Started by C.v.s The Abstract April 24, 2011, 10:25:14 pm
 Board: Projects

Wow more tekken characters for mugen is great :D
it would be even better to use tekken hitsparks if possible but its up to u anyways

who are u using as a base for paul?
    

Re: The Elder Scrolls V: Skyrim

 December 30, 2011, 11:44:27 am View in topic context
 Posted by LivingVoodooDoll  in The Elder Scrolls V: Skyrim  (Started by DMK November 23, 2010, 04:19:00 pm
 Board: Gaming

game is great the only real thing it needs is 2 more difficulty options.enemies dying rather fast imo. and about the dumbness of the AI u shouldn't exploit it..i mean running out of the room coming back and sneak attack again kinda things screws the game.But  the game should be played on highest diificulty setting for sure.I guess also mastering more than 1 crafting skill also screws the game.Like having 100 smithing and 100 ench. will make u a god in a matter of seconds.it also kills the gaming experience.by spending ur perks to number based skills, which are just giving u the numbers;( ur sword will hit 100 instead of 50 and such) u will be just missing some of the coolest abilities in game..Slowmotion of bows..sneak roll and running power attack.they may be less useful but flavours the game 10x than those.enchanting tree is broken it is too powerfull even itself only..ench every piece with increase 1 hander/two hander damage breaks the game.anyway those were common things in other elderscrolls games.so for the best gaming experience avoid those skills..just get some dual casting even if u rarely use it.its much better
    

Re: [The Unlimited] Limited-time Event

 September 06, 2011, 08:03:42 pm View in topic context
 Posted by LivingVoodooDoll  in [The Unlimited] Limited-time Event  (Started by AngelEcks August 29, 2011, 10:05:21 am
 Board: Your Releases, older Mugen

well everyone..how about not typing shits like "i wont register to a site for DLing a character "
and just get the f*ck out of this tread?

u dont need to inform other ppl everytime because u are against smth.. or being too lazy to open another browser tab spending 1 min. tops.

if u are getting  schizophreniac  in ur basement about ur precious vip e-mail then u can learn to use

http://10minutemail.com/10MinuteMail/index.html

or similar services and not polluting the tread with useless comments??

this is a release tread.

are u ppl really happy about doing the same useless arguements everytime?

so how about that one?  >:D




    

Re: What do you want for MUGEN 1.1?

 June 17, 2011, 02:27:23 pm View in topic context
 Posted by LivingVoodooDoll  in What do you want for MUGEN 1.1? (Started by KirbySuperstar101 March 30, 2011, 11:22:23 pm
 Board: M.U.G.E.N Discussion

*life bars should be able to change color..i  mean going from green to yellow orange and red when there is little hp left.

and

*gief transformations ..we still cant have ssj to ssj 2-3  :P

*stage interactivity like xmcota falling stages or mk3 stages where u reach upper stage by uppercut and marvel vs streetfighter stage with a breakle wall .
    

Re: Zangief (modified sfa4) UPDATED + IMPORTANT INFO LAST PAGE

 June 15, 2011, 04:36:40 pm View in topic context
 Posted by LivingVoodooDoll  in Zangief (modified sfa4) UPDATED + IMPORTANT INFO LAST PAGE (Started by BC April 29, 2011, 05:47:26 pm
 Board: Your Releases, Mugen 1.0 +

the link appears broken for me as google crome says "oopps site not found "

may i request a mediafire or someelse link? cause i really want to try this
    

Re: Lifebar developing questions.

 June 12, 2011, 03:28:36 pm View in topic context
 Posted by LivingVoodooDoll  in Lifebar developing questions. (Started by LivingVoodooDoll June 12, 2011, 03:17:15 pm
 Board: M.U.G.E.N Development Help

    

Lifebar developing questions.

 June 12, 2011, 03:17:15 pm View in topic context
 Posted by LivingVoodooDoll  in Lifebar developing questions. (Started by LivingVoodooDoll June 12, 2011, 03:17:15 pm
 Board: M.U.G.E.N Development Help

I decided to make my ownlifebrs though it will take a lot of time since my time for mugen is pretty limited.
anyways i got some questions to fire away


*is it possible to code lifebars in a way they will change colors as they decrease?

*is it possible to animate the borders also?
    

Re: MUGEN Fighting Jam Screenpack + Lifebars [UPDATE 2011/05/26]

 June 10, 2011, 01:58:17 pm View in topic context
 Posted by LivingVoodooDoll  in MUGEN Fighting Jam Screenpack + Lifebars [UPDATE 2011/05/26] (Started by Jesuszilla April 18, 2011, 01:38:06 am
 Board: Edits & Addons 1.0+

on select screen the sound of moving cursor  stucks and plays on and on..is this happening only to me? what can be the cause any idea?
i am using mugen 1.0 and running it in 640x480


figured it out. thx for nice release
    

Re: Krang WIP: Requesting Voice clips, Frankensprites + Custom Edits

 June 07, 2011, 09:16:12 pm View in topic context
 Posted by LivingVoodooDoll  in Krang WIP: Requesting Voice clips, Frankensprites + Custom Edits (Started by Dcat May 19, 2011, 05:15:22 am
 Board: Projects

Btw for sound efects i think x-men / mvc sentinel may have plenty for robotic sounds, laser etc.

finally a krank will be nice addition  ;D
    

Re: Mortal Kombat Trilogy Extended

 June 07, 2011, 05:44:31 pm View in topic context
 Posted by LivingVoodooDoll  in Mortal Kombat Trilogy Extended (Started by Rock_MaiviA June 07, 2011, 04:21:53 pm
 Board: Projects

although community fed up with crappy mk compilations.this one kinda looks promisin judgeing from the screenshots.
64 characters makes me scared as that much char very easily can be broken.i am looking forward  for the DL link to check though.

any chance maybe the characters works outside the project?
    

Re: Balthazar & Cybaster's Goku Z2 with filtered effects

 June 07, 2011, 04:50:01 pm View in topic context
 Posted by LivingVoodooDoll  in Balthazar & Cybaster's Goku Z2 with filtered effects (Started by Infinite Crisis June 06, 2011, 12:55:16 am
 Board: Edits & Add-ons

yea and plus it wont clash that much with the other cvs chars.. there are some people whp likes blinky blinky stuff and i am one of them :sugoi:

i am looking forward to this after final release and it would be much better if the contributors gief their feedback too  ;)
    

Re: Street Fighter: Sean Matsuda (W.I.P)

 June 05, 2011, 09:19:11 am View in topic context
 Posted by LivingVoodooDoll  in Street Fighter: Sean Matsuda (W.I.P) (Started by DragonSlayerEX May 28, 2011, 11:12:21 am
 Board: Projects

actually its a bit funny.When all other shotos used to have a darker skin as they get evil sean is getting whiter  ;P

GL this is a nice project