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Messages by LivingVoodooDoll

    

Re: New Omege Rugal 98' stage

 July 28, 2009, 04:39:05 pm View in topic context
 Posted by LivingVoodooDoll  in New Omege Rugal 98' stage (Started by Chatman July 23, 2009, 02:35:22 am
 Board: Graphics

Naah this can't be..This pic belongs to Van Gogh and room perspective here is %100 accurate after drinking that much Absinth  ;)
    

Re: OCTAGON by NoZ and MOTVN

 July 28, 2009, 04:34:28 pm View in topic context
 Posted by LivingVoodooDoll  in OCTAGON UPDATED again(9/14/9) by NoZ and MOTVN (Started by NoZ July 28, 2009, 03:34:38 am
 Board: Your Releases, older Mugen

Cool stage with nice concept..who can ressist pink+purple light effects c'mon :sugoi:

But i wish it as HR. The only thing i could demand is this and the UFC text perspective,parallax usage smth.
    

Re: 1428 Elm Street 2 (Freddy Krueger's House)

 July 28, 2009, 03:38:02 pm View in topic context
 Posted by LivingVoodooDoll  in 1428 Elm Street 2 (Freddy Krueger's House) (Started by Nucka July 28, 2009, 02:23:03 am
 Board: Projects

Some nice brainstormin' goes on here  ;P

here it is. Elm street sign corrupted version

    

Re: Mortal Kombat

 July 28, 2009, 03:23:20 pm View in topic context
 Posted by LivingVoodooDoll  in Mortal Kombat for regular Mugen 1.0 (not MKP!) (Started by Scratcher May 24, 2009, 11:48:26 am
 Board: Projects

Goodnews  :sugoi:

btw i looked into mk II liukang about his projectile.(since that was his projectile at mk2)it seems the problem was,firedragon sprite was too big.like 2x bigger than it should be,and that is causing it to look weird on the frames i posted before.
Spoiler, click to toggle visibilty

i think it is ok to update projectiles,effects for MK1 character's while keeping their own sprites. since new projectiles looks much better.same for subzero's ice.but u are the one to decide it.its ur game.
    

Re: *'MORTAL KOMBAT AFTER-REALM '*

 July 28, 2009, 03:09:02 pm View in topic context
 Posted by LivingVoodooDoll  in *'MORTAL KOMBAT AFTER-REALM '* (Started by ArellonX July 26, 2009, 05:48:45 am
 Board: Idea Engineering

Ok now this one is good i must say  
tbh i saw that kind of raiden in somewhere under the tag of "evil raiden" yet i will regard this as an original edit.just try to add MKII raiden stance to his standing animation for his torso.Dont let legs moving only..iknow torso never moves but that is while walking only.And with a lighting goes around his body it will look great..try get rid of the knifes at his calfs..armor part looks cool but just the knives
    

Re: 1428 Elm Street 2 (Freddy Krueger's House)

 July 28, 2009, 02:49:57 pm View in topic context
 Posted by LivingVoodooDoll  in 1428 Elm Street 2 (Freddy Krueger's House) (Started by Nucka July 28, 2009, 02:23:03 am
 Board: Projects

Doc. would u care about adding smth like this?

  on a pole maybe..animated even..maybe blood tears fall of the floor from it  :P

anyways i support some fog,mist close to floor.
    

Re: 1428 Elm Street 2 (Freddy Krueger's House)

 July 28, 2009, 03:13:30 am View in topic context
 Posted by LivingVoodooDoll  in 1428 Elm Street 2 (Freddy Krueger's House) (Started by Nucka July 28, 2009, 02:23:03 am
 Board: Projects

    

Re: 1428 Elm Street 2 (Freddy Krueger's House)

 July 28, 2009, 03:06:08 am View in topic context
 Posted by LivingVoodooDoll  in 1428 Elm Street 2 (Freddy Krueger's House) (Started by Nucka July 28, 2009, 02:23:03 am
 Board: Projects

remake is neccesary..there was a program to convert those image ..image splitter i guess.I really need to look into it as well as some tutorials before randomly typing out of my ass  :) but i am quite sure what u need is a clean pic of the house with no grass or branches covering it.Because those leads image to merge some pixels.
Background(i mean sky),trees,grass, house , and floor should all have to be on other layers.i would glady help u about it on a more reasonable time :) its around 4:00 am here and i am off to bed.will be back tomorrow hopefully.
    

Re: 1428 Elm Street 2 (Freddy Krueger's House)

 July 28, 2009, 02:51:37 am View in topic context
 Posted by LivingVoodooDoll  in 1428 Elm Street 2 (Freddy Krueger's House) (Started by Nucka July 28, 2009, 02:23:03 am
 Board: Projects

  Concept is good at least..There should be a tutorial for decreasing colorlost.But the constructive idea is remaking the whole picture.Raplacing the old house in the background with a highres googled image.
 Barrow a floor from an other stage,and the tree..basically what i suggest is some cut&paste job.A pole with elmstreet sign would look great and maybe adding the number plate to the door.
    

Re: Mortal Kombat

 July 27, 2009, 09:30:40 pm View in topic context
 Posted by LivingVoodooDoll  in Mortal Kombat for regular Mugen 1.0 (not MKP!) (Started by Scratcher May 24, 2009, 11:48:26 am
 Board: Projects

Please feel free to post other bugs you have found. I may have fixed some allready, but there also might be some that I may not have seen so far.
Thank u for caring about feedbacks.Here they are
Subzero:
*after a successful airkick recovering time takes too much time.
*Back+HK doesnt make opponnent fall(this maybe intentional .i dont remember mk1 mechanics carefully,but since they have updated moves :) )
*ice clone dissappears too fast(nothing serious)
*crouch LK,HK has same animation and both have no sound effect
*This is not a bug that derives from u but icebolt of subzero makes juano16's MK chars to get frozen but also they shift between 2 states while frozen.u may wantto check it somehow.
*U may wantto change command for sliding move to be more player friendly..like (LP+LK+back)
*Subzero used to be able to freeze while there is a iceclone present.
*His sweep is 2hits somehow.

Liukang:
I guess most of the bugs are because of using mike's work  :) but i am just gonna mention some, so u may pay attention while making char again.
*crouch LK,HK has same animation and both have no sound effect(ok the anim is because of being MK1 i get it..)
*2hits sweep
*his fireball has some weird frames,bicycle kick now working properly to a cornered opponent and looks weird.
Spoiler, click to toggle visibilty

will check ur other chars aswell for feedback soon.

And btw it would be great if u add ur new betas,releases and stuff also to ur veryfirst post at  the begining by modifying it.So they will be alltogether,easier to fallow  ;)
    

Re: Most Realistic Style of Gameplay?

 July 27, 2009, 02:26:20 pm View in topic context
 Posted by LivingVoodooDoll  in Most Realistic Style of Gameplay? (Started by Mr. Green July 27, 2009, 02:37:20 am
 Board: Development

Tekken style ftw
    

Re: Mortal Kombat

 July 27, 2009, 02:10:57 pm View in topic context
 Posted by LivingVoodooDoll  in Mortal Kombat for regular Mugen 1.0 (not MKP!) (Started by Scratcher May 24, 2009, 11:48:26 am
 Board: Projects

You are doing really nice and promising work for the future.I completely support making chars competible with other mugen rosters.You also did some nicework on interactive stages so ur mk project isbecoming much different than the others.Looking forward for ur other releases,specially Goro :)  but there are some issues though all ur chars at beta phase now so i think its right to give some constructive feedback.

Spoiler, click to toggle visibilty

there are some others bugs,issues found but i think visual parts have more importance.
I am fallowing ur project.keep up the good work.GL with the rest of it.
    

Re: Dhalsim, Lilith, Mech Hisui and Miyako.

 July 27, 2009, 01:12:52 am View in topic context
 Posted by LivingVoodooDoll  in Dhalsim, Lilith, Mech Hisui and Miyako. (Started by Rajaa July 26, 2009, 11:53:37 pm
 Board: Your Releases, older Mugen

First of all i wanna thnk u for ur creations quality.i am giving feedbacks only about the chars i like (as if someone really care :P)and said that just to make sure my intentions are good..
some of the things i stated might be intentional.i am not sure about how u like her to be
anyways here we go

*Tenshin_Shuu_Kyaku - D+F+2 kicks :seems like only able to hit with her knee.Instead  her other feet also should be able to hit as in other SF games.(well at least it was hitting untill SFZ 3) she should also jump higher..(thats just an opinion though..i am not sure )

*Kikouken(EX) - QCF+P :WP should be the slowest and travelling most.but it is the fastest one also.(a bit too fast imo)it is possible spam it aslong as it hits enemy or guarding enemy.

I am not sure if u wanted or not about chaining the super moves but to a cornered oppenent "Lvl1 Hoyokusen = QCF*2+K" sends him to air and u have time for "Tensei_Ranka(Lv1/ground) = QCB*2+K" but it doesnt make any damage except 2 ticks..thats weird. in same position after a "Lvl1 Hoyokusen = QCF*2+K" ,Kikoushou(ground) = QCF*2+P works perfectly damage wise.

*Hyakuretsukyaku(Normal) -Tap Kick fast :should continue as long as i keep hitting the key but it wont.

Dont u also think her standing and crouching animation should be faster? like 1.5x or 2x

and thats all :) thank u for listening.looking forward for ur creations and updates.



    

Re: Dhalsim, Lilith, Mech Hisui and Miyako.

 July 26, 2009, 11:57:01 pm View in topic context
 Posted by LivingVoodooDoll  in Dhalsim, Lilith, Mech Hisui and Miyako. (Started by Rajaa July 26, 2009, 11:53:37 pm
 Board: Your Releases, older Mugen

Nice updates :sugoi:

Can i also give some Feedback about ur chun-li here?
    

Re: Why This Man Sucks??

 July 26, 2009, 02:13:56 pm View in topic context
 Posted by LivingVoodooDoll  in Why This Man Sucks?? (Started by Voltron-o July 26, 2009, 12:21:03 am
 Board: M.U.G.E.N Discussion

Problem of his characters are other than bugs being too fast.u should never been able to make like 10 hits with LP..but that works with his chars.they got speed pumped up..i guess he is creatig every char as if he is making kind of shin akuma.anyway if u gonna have one of his chars due to being unable to find anyother versions of that character u should use ";" for it's AI ;)

and about the cable "Ryou Win" cable is the best working out there..its viper beam sprites kinda pixalated but works properly compared tp other versions.Yet mugen community needs soma welldone marvel chars for sure..even put the needs a side; someone should save marvel from those "OMG shit excellent ..it can beat anychar out there with 1 chain suckers"
    

Re: Beautiful and famous women from real life 2ND CONTEST SUGGESTIONS

 July 25, 2009, 01:14:41 pm View in topic context
 Posted by LivingVoodooDoll  in Beautiful and famous women from real life 2ND CONTEST  (Started by supergarrocha July 24, 2009, 09:46:05 am
 Board: Graphics

LOL guys..i cant really believe what u are doin..making a list of beautiful woman from RL..and FAIL!  there is no Adriana Lima!?! wtf?


go check for the erotic poses 4urself..damn
watch some victorias secret fashion shows :S
    

Re: CVS Asura (Rugal-Akuma)

 July 25, 2009, 01:06:22 pm View in topic context
 Posted by LivingVoodooDoll  in CVS Asura (Rugal-Akuma)  (Started by Marancv February 13, 2009, 07:44:00 pm
 Board: Projects

What i got is u suggest a SGS like in P.O.T.S ' sakura.screen goes balck and we see some frames with color effect..akuma and rugal separately each time.
    

Re: MVC2 Abyss

 July 25, 2009, 02:38:08 am View in topic context
 Posted by LivingVoodooDoll  in MVC2 Abyss (Started by XsLaught July 08, 2009, 05:40:34 pm
 Board: Projects

This character will be 3 in one with the option of making them each separate characters that way it pleases everyone.
I plan on just making it so you fight the next form after the current form has been defeated but keeping the form during the next round. If you do by chance defeat all 3 forms in 1 round, I can make it either fight you again with his 3rd form or implement something original as a bonus. It'd be out of character if I just add some random character as a bonus to fight if you manage to defeat all 3 forms in 1 round though.
    

Re: Gouken

 July 24, 2009, 05:22:51 pm View in topic context
 Posted by LivingVoodooDoll  in Gouken (Started by Flamekyo June 29, 2009, 02:00:15 am
 Board: Your Releases, older Mugen

His DF,DF punch super move tends to miss opponents close to screenedge.he is a bit MKvs SF style to be honest but better than alexsus' gouken anyway.
    

Re: Dr Manhattan

 July 24, 2009, 04:40:17 pm View in topic context
 Posted by LivingVoodooDoll  in Dr Manhattan (Started by Iced July 21, 2009, 04:31:42 pm
 Board: Your Releases, older Mugen