Posted by LivingVoodooDoll
in [Gave up spriting, please close] Bunch of my works :D (Started by Blind. April 27, 2008, 04:42:01 pmBoard: Graphics
gratz
Posted by LivingVoodooDoll
in [Gave up spriting, please close] Bunch of my works :D (Started by Blind. April 27, 2008, 04:42:01 pm
gratz
Posted by LivingVoodooDoll
in Soul Ninja Mk2 v1.8 & Female Ninja UMk3 v1.3 & Cyborg Ninja UMk3 v1.0 (Started by Juano16 July 12, 2009, 05:12:54 am
withbetter effects maybe for subzero super.its been done before though.
Posted by LivingVoodooDoll
in Sprite editing with PS (Started by LivingVoodooDoll July 23, 2009, 12:54:06 pmnot so fast, here the ultimate solution comes from 1 decade photoshop user
go to EDIT/PREFERENCES/GENERAL/Image Interpolation: nearest neighbor
now rotate anything to your heart content, the palette would stay the same
thank u too
Posted by LivingVoodooDoll
in 2d sidescroller enemy bonus stage? (Started by MDI July 16, 2009, 03:11:00 amI was just thinking..
It would be cool to see more bonus characters that involve enemies from 2d side-scrollers.
For example, if there was a bonus character much like the Strength Training one by Pots, except it would include strictly 2d side-scrolling game enemies. Such as Skeletons, bats, and axe-armors for a Castlevania themed one, or Metools, robotic-bats, etc, for a Mega Man X themed one.
The reason I suggest this as opposed to just a sprite edit of the Strength Training is because it would be more fun to see enemies that can shoot, fly, or do something besides just punch. The concept would basically be the same though.
It just came to mind, since there are so many chibi 2d side-scrolling characters for Mugen, I thought it would be fun.
Posted by LivingVoodooDoll
in MVC2 Abyss (Started by XsLaught July 08, 2009, 05:40:34 pm
Abyss 3 Filtered with Alien BlowUp 2 + Smart Sharpen 2 in game play.
I got my orb finished. Thanks for the offer though.
Abyss is now complete. I'm just waiting for my palette person.
In the mean time I may implement the glowing for form 2 and also AI.
These are the current configurations I have in config.txt
[mcode];trigger1 = (Var(50) := 0) + 1 ; Play as Abyss (1st Form)
;trigger1 = (Var(50) := 1) + 1 ; Play as Abyss (2nd Form)
;trigger1 = (Var(50) := 2) + 1 ; Play as Abyss (3rd Form)
trigger1 = (FVar(24) := 1) + 1 ; Abyss (3rd Form) - Scale X
trigger1 = (FVar(25) := 1) + 1 ; Abyss (3rd Form) - Scale Y
;trigger1 = (FVar(15) := 1) + 1 ; Abyss (2nd Form) - Fog
;trigger1 = (FVar(16) := 1) + 1 ; Abyss (3rd Form) - Fog
trigger1 = (FVar(17) := 1) + 1 ; Abyss (1st Form) - Resurrection
trigger1 = (FVar(18) := 1) + 1 ; Abyss (2nd Form) - Resurrection
trigger1 = (FVar(30) := 145) + 1 ; Abyss (1st Form) - Defense
trigger1 = (FVar(31) := 100) + 1 ; Abyss (2nd Form) - Defense
trigger1 = (FVar(32) := 150) + 1 ; Abyss (3rd Form) - Defense
trigger1 = (FVar(35) := 1) + 1 ; Timer Freeze[/mcode]
cant wait to try completed project.Goodluck with the AI
Posted by LivingVoodooDoll
in [Gave up spriting, please close] Bunch of my works :D (Started by Blind. April 27, 2008, 04:42:01 pm
Posted by LivingVoodooDoll
in Soul Ninja Mk2 v1.8 & Female Ninja UMk3 v1.3 & Cyborg Ninja UMk3 v1.0 (Started by Juano16 July 12, 2009, 05:12:54 am
Posted by LivingVoodooDoll
in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 am
there is no sprite...
Posted by LivingVoodooDoll
in Sprite editing with PS (Started by LivingVoodooDoll July 23, 2009, 12:54:06 pmhttp://info.sonicretro.org/RotSpritethis is gonna really help so much i guess

Posted by LivingVoodooDoll
in Reptile MK4 version (BEST EVER) (Started by ArellonX April 08, 2009, 04:56:46 am
Posted by LivingVoodooDoll
in ACH's 1-PIC THREAD (Started by ∀CH June 01, 2009, 03:16:09 amwhat's the point of drawing on a transparent paper, and get it scanned, since the back of your scanner lid is white anyway?
I use normal paper, and sometime cream colored paper, and desaturate the scanned sketch in photoshop, scan at high density 600dpi would be enough, and resize it into smaller size later in photoshop (or whatever program later) if needed, but always scan at high dpi
Posted by LivingVoodooDoll
in MVC2 Abyss (Started by XsLaught July 08, 2009, 05:40:34 pmI probably won't make the first release Hi-Res for all forms.Yeah, make a release with none in high-res, some people don't like how filters end up. I'll be waiting to see how the last form with HR filter looks like in motion.
Update report:
- Add the sphere. I need to photoshop a sphere. Shouldn't be too hard.

Posted by LivingVoodooDoll
in Tekken Mugen (Started by ARCoolguy June 27, 2009, 10:01:36 am
Posted by LivingVoodooDoll
in Sprite editing with PS (Started by LivingVoodooDoll July 23, 2009, 12:54:06 pm
Posted by LivingVoodooDoll
in mugen game download help (Started by liamx2000 July 23, 2009, 10:42:58 am
Posted by LivingVoodooDoll
in Tekken Mugen (Started by ARCoolguy June 27, 2009, 10:01:36 am
Posted by LivingVoodooDoll
in Lee Rekka, The Flame of Justice (Started by Cyanide July 22, 2009, 12:02:22 pm
Posted by LivingVoodooDoll
in Final Round 3 Go For Broke Apperciation *poll* (Started by AiRiC June 13, 2009, 12:44:16 pm
Posted by LivingVoodooDoll
in Tekken Mugen (Started by ARCoolguy June 27, 2009, 10:01:36 amyes plz do
make Devil Sprites for me and I'll code them or if you want to code do it yourself
i am not going into that kind of stuff..besides i dunno about coding yet..just editing sprites for fun..and i will make 1 just to try.u can use that however i cant edit all the sprites
Posted by LivingVoodooDoll
in ShugenDo - Discussion Thread (Started by Kratos January 04, 2007, 08:08:28 pm
having hours of vs matches with ma lil bro