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LivingVoodooDoll

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Messages by LivingVoodooDoll

    

Re: Bunch of my works :D

 July 24, 2009, 04:07:01 pm View in topic context
 Posted by LivingVoodooDoll  in [Gave up spriting, please close] Bunch of my works :D (Started by Blind. April 27, 2008, 04:42:01 pm
 Board: Graphics

Dunno whoever he is but u got some really cool stuff there, i like ur works  :sugoi: gratz :)
    

Re: Soul Ninja Mk2 v1.8 & Female Ninja UMk3 v1.3 & Cyborg Ninja UMk3 v1.0

 July 24, 2009, 03:54:54 pm View in topic context

I guess we still have some time for new fatalities and super moves since u are not at ur home yet.. but here are some ideas:
withbetter effects maybe for subzero super.its been done before though.

i know cyborgninja doesnt have any super moves yet.Since u are not using this as a fatality
smokes fatality maybe used as a super for cyrax or smoke with ermac's super mechanics.

what do u think about noobsaibots fatality in mk trilogy?the one with clouds.
    

Re: Sprite editing with PS

 July 24, 2009, 03:03:49 pm View in topic context
 Posted by LivingVoodooDoll  in Sprite editing with PS (Started by LivingVoodooDoll July 23, 2009, 12:54:06 pm
 Board: Off-Topic Help

not so fast, here the ultimate solution comes from 1 decade photoshop user  :sugoi:

go to EDIT/PREFERENCES/GENERAL/Image Interpolation:  nearest neighbor

now rotate anything to your heart content, the palette would stay the same

This is great aswell yet http://info.sonicretro.org/RotSprite is still better at rotaing because while"EDIT/PREFERENCES/GENERAL/Image Interpolation:  nearest neighbor" handles the transparent pixel issue it causes pixel loss when rotating other than 90C 90CC or 180.Yet it works perfectly for scaling!So i hunt 2 bats with 1 post here :Dwith the combination of 2 my frankies will rock from now on :D thank u too ;)
    

Re: 2d sidescroller enemy bonus stage?

 July 24, 2009, 12:19:01 pm View in topic context
 Posted by LivingVoodooDoll  in 2d sidescroller enemy bonus stage? (Started by MDI July 16, 2009, 03:11:00 am
 Board: Idea Engineering

I was just thinking..
It would be cool to see more bonus characters that involve enemies from 2d side-scrollers.

For example, if there was a bonus character much like the Strength Training one by Pots, except it would include strictly 2d side-scrolling game enemies. Such as Skeletons, bats, and axe-armors for a Castlevania themed one, or Metools, robotic-bats, etc, for a Mega Man X themed one.

The reason I suggest this as opposed to just a sprite edit of the Strength Training is because it would be more fun to see enemies that can shoot, fly, or do something besides just punch. The concept would basically be the same though.

It just came to mind, since there are so many chibi 2d side-scrolling characters for Mugen, I thought it would be fun.

Other than strenght training there are variousversions..one of them consists of girls(leona,cammy,juli etc)
There is final fight version,MK version by binho but the problem is those characters hitbox badly made or smth..u cant hit them sometimes..and also there is a big turning issue which makes those kind of stages a pain in the ass.Aldo grabbing is not possible for most of the time..

However i agree that if there would be one with solid and accurate play it would be fun to play with.
Well done MK ones,Aliens and maybe some with violent storm chars comes to my mind.
    

Re: MVC2 Abyss

 July 24, 2009, 12:09:14 pm View in topic context
 Posted by LivingVoodooDoll  in MVC2 Abyss (Started by XsLaught July 08, 2009, 05:40:34 pm
 Board: Projects



Abyss 3 Filtered with Alien BlowUp 2 + Smart Sharpen 2 in game play.

I got my orb finished :). Thanks for the offer though.
Abyss is now complete. I'm just waiting for my palette person.
In the mean time I may implement the glowing for form 2 and also AI.

These are the current configurations I have in config.txt
[mcode];trigger1 = (Var(50) := 0) + 1   ; Play as Abyss (1st Form)
;trigger1 = (Var(50) := 1) + 1      ; Play as Abyss (2nd Form)
;trigger1 = (Var(50) := 2) + 1      ; Play as Abyss (3rd Form)
trigger1 = (FVar(24) := 1) + 1   ; Abyss (3rd Form) - Scale X
trigger1 = (FVar(25) := 1) + 1   ; Abyss (3rd Form) - Scale Y
;trigger1 = (FVar(15) := 1) + 1   ; Abyss (2nd Form) - Fog
;trigger1 = (FVar(16) := 1) + 1   ; Abyss (3rd Form) - Fog
trigger1 = (FVar(17) := 1) + 1   ; Abyss (1st Form) - Resurrection
trigger1 = (FVar(18) := 1) + 1   ; Abyss (2nd Form) - Resurrection
trigger1 = (FVar(30) := 145) + 1   ; Abyss (1st Form) - Defense
trigger1 = (FVar(31) := 100) + 1   ; Abyss (2nd Form) - Defense
trigger1 = (FVar(32) := 150) + 1   ; Abyss (3rd Form) - Defense
trigger1 = (FVar(35) := 1) + 1   ; Timer Freeze[/mcode]


Great news again :) cant wait to try completed project.Goodluck with the AI  :sugoi:
    

Re: Bunch of my works :D

 July 24, 2009, 01:42:37 am View in topic context
 Posted by LivingVoodooDoll  in [Gave up spriting, please close] Bunch of my works :D (Started by Blind. April 27, 2008, 04:42:01 pm
 Board: Graphics

Sagat from SF maybe?..or Heidern from Kof..if i could see the eye color maybeh  :P  :D
    

Re: Soul Ninja Mk2 v1.8 & Female Ninja UMk3 v1.3 & Cyborg Ninja UMk3 v1.0

 July 23, 2009, 10:48:24 pm View in topic context

I mean when the sound when  cyborg ninja faints for the fatality.but its not  big thing anyway...

Other than that is there anyother project u are working on??can we have some spoilers  :D
    

Re: FeLos Horror Circus

 July 23, 2009, 07:18:45 pm View in topic context
 Posted by LivingVoodooDoll  in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 am
 Board: Graphics

uhm o_O there is no sprite...

or maybe there is no spoon ???
    

Re: Sprite editing with PS

 July 23, 2009, 04:13:53 pm View in topic context
 Posted by LivingVoodooDoll  in Sprite editing with PS (Started by LivingVoodooDoll July 23, 2009, 12:54:06 pm
 Board: Off-Topic Help

    

Re: Reptile MK4 version (BEST EVER)

 July 23, 2009, 03:58:18 pm View in topic context
 Posted by LivingVoodooDoll  in Reptile MK4 version (BEST EVER) (Started by ArellonX April 08, 2009, 04:56:46 am
 Board: Projects

Why not using unmasked subzero as a whole except the head? palette swap the otherparts as u like..add ur custom head.much less editing even.Besides sub zero has ice breath fatality frames which u can use for acid spliting.



    

Re: ACH's 1-PIC THREAD

 July 23, 2009, 03:13:49 pm View in topic context
 Posted by LivingVoodooDoll  in ACH's 1-PIC THREAD (Started by ∀CH June 01, 2009, 03:16:09 am
 Board: Graphics

what's the point of drawing on a transparent paper, and get it scanned, since the back of your scanner lid is white anyway?

I use normal paper, and sometime cream colored paper, and desaturate the scanned sketch in photoshop, scan at high density 600dpi would be enough, and resize it into smaller size later in photoshop (or whatever program later) if needed, but always scan at high dpi

Paper absorbs any ink..causes branched lines when u scan them in high DPI.Thats the reason for using plastic paper.Scanner lid is pure white unlike the paper stains etc.Thats why to use a transparent paper.U cannot use inkless pens because they glow while scanning.But still paper works too yet brings more painfull cleaning process along with.
    

Re: MVC2 Abyss

 July 23, 2009, 02:38:41 pm View in topic context
 Posted by LivingVoodooDoll  in MVC2 Abyss (Started by XsLaught July 08, 2009, 05:40:34 pm
 Board: Projects

I probably won't make the first release Hi-Res for all forms.
Yeah, make a release with none in high-res, some people don't like how filters end up. I'll be waiting to see how the last form with HR filter looks like in motion. :)

Update report:
- Add the sphere. I need to photoshop a sphere. Shouldn't be too hard.

Want me to model a 3d sphere at Maya 3d and get Screenshots for u?

basic one..can also remake if u want me to do so..with an assigned material of ur choice and a different lightsource

    

Re: Tekken Mugen

 July 23, 2009, 02:32:48 pm View in topic context
 Posted by LivingVoodooDoll  in Tekken Mugen (Started by ARCoolguy June 27, 2009, 10:01:36 am
 Board: Idea Engineering

i am not so good a sprite finding.got the wings from the ssf of arramer char i have.
    

Sprite editing with PS

 July 23, 2009, 12:54:06 pm View in topic context
 Posted by LivingVoodooDoll  in Sprite editing with PS (Started by LivingVoodooDoll July 23, 2009, 12:54:06 pm
 Board: Off-Topic Help

i got a lil problem with PS lately..and it is not so little infact tbh.when i try to transform a part of a sprite lets say arm for example.after rotating it or resizing, some semi transparent pixels are appearing outside the sprite.I unchecked the "anti alias"  option from all tools which generally causes the same effect.is there a way to do it without getting semi transparent pixels?
    

Re: mugen game download help

 July 23, 2009, 12:34:24 pm View in topic context
 Posted by LivingVoodooDoll  in mugen game download help (Started by liamx2000 July 23, 2009, 10:42:58 am
 Board: M.U.G.E.N Discussion

That site is in Turkish.Contains all the figting games and emulators etc.

password is: www.trfighters.com

and this password is universal when u get smth from that site that requires password
    

Re: Tekken Mugen

 July 22, 2009, 11:24:37 pm View in topic context
 Posted by LivingVoodooDoll  in Tekken Mugen (Started by ARCoolguy June 27, 2009, 10:01:36 am
 Board: Idea Engineering

redone the feets ..added tail and a wing.but this is too much work it may be better u stick to the original sprites.

    

Re: Lee Rekka, The Flame of Justice

 July 22, 2009, 07:10:36 pm View in topic context
 Posted by LivingVoodooDoll  in Lee Rekka, The Flame of Justice (Started by Cyanide July 22, 2009, 12:02:22 pm
 Board: Projects

great.Hoping to see thatone.and about weapon drop.cvs cody has a knife on the ground that u can pick throw and pick again..i wonder if that helps or not codewisely..and if i am making nonsense pls excuse my noobness about coding. ::)

but to be honest i am looking forward to see ur OmegaRed since u mentioned about it.
    

Re: Final Round 3 Go For Broke Apperciation *poll*

 July 22, 2009, 04:35:31 pm View in topic context
 Posted by LivingVoodooDoll  in Final Round 3 Go For Broke Apperciation *poll* (Started by AiRiC June 13, 2009, 12:44:16 pm
 Board: M.U.G.E.N Discussion

Pointless poll.. :S

Final Round 3 Go For P.O.T.S :ninja:
    

Re: Tekken Mugen

 July 22, 2009, 04:13:19 pm View in topic context
 Posted by LivingVoodooDoll  in Tekken Mugen (Started by ARCoolguy June 27, 2009, 10:01:36 am
 Board: Idea Engineering

yes plz do
make Devil Sprites for me and I'll code them or if you want to code do it yourself

Pls slow down :D i am not going into that kind of stuff..besides i dunno about coding yet..just editing sprites for fun..and i will make 1 just to try.u can use that however i cant edit all the sprites

Besically i am talking about smth. like this

Uriens body when u need someone naked..changed wings with arremers..as they are bigger..did nothing serious really other than color adjusting.I dont have much time atm so couldn't play with other wing and tail.But u may take this as referance and fallow the same way..uriens body,chibi head and arremer wings.Even u may resize head a bit smaller.yet its not too bad as uriens own head is pretty small
    

Re: ShugenDo - Discussion Thread

 July 22, 2009, 03:56:42 pm View in topic context
 Posted by LivingVoodooDoll  in ShugenDo - Discussion Thread (Started by Kratos January 04, 2007, 08:08:28 pm
 Board: ShugenDo

"W,S,A,D" for arrows.."t,y,u" punches "g,h,j "kicks for me.."r "is start
and used to play with cross hands while my left hand starts to get kramps :S having hours of vs matches with ma lil bro  :D