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LivingVoodooDoll

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Messages by LivingVoodooDoll

    

Re: FeLos Horror Circus

 July 20, 2009, 02:36:49 pm View in topic context
 Posted by LivingVoodooDoll  in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 am
 Board: Graphics

so sorry to hear about the crash..ppl just dont be that lazy and get a gmail or whatever acc. zip and put ur sprite stuff there.it wont take long to load u know...just in case.Goodluck with ur upcoming works.
    

Re: Shin Orochi God Akuma SSJ4 for real xD

 July 20, 2009, 04:00:13 am View in topic context
 Posted by LivingVoodooDoll  in Shin Orochi God Akuma SSJ4 for real xD (Started by LivingVoodooDoll July 20, 2009, 03:31:14 am
 Board: Graphics

    

Re: Shin Orochi God Akuma SSJ4 for real xD

 July 20, 2009, 03:36:33 am View in topic context
 Posted by LivingVoodooDoll  in Shin Orochi God Akuma SSJ4 for real xD (Started by LivingVoodooDoll July 20, 2009, 03:31:14 am
 Board: Graphics

heh tat 2x one for just to save u from DL and zoom;) btw thanks for the sprites dear Pots  :sugoi: full credit given  ;D
    

Shin Orochi God Akuma SSJ4 for real xD

 July 20, 2009, 03:31:14 am View in topic context
 Posted by LivingVoodooDoll  in Shin Orochi God Akuma SSJ4 for real xD (Started by LivingVoodooDoll July 20, 2009, 03:31:14 am
 Board: Graphics

i read 1000 times ppl hates that Shin Orochi God  SSJ4 chars but never seen that..so i decided to make mine xD



i know pink wouldnt fit for furs..gonna find some better color on a more reasonable time  ;)
    

Re: Street Fighter: The Evil Hado

 July 17, 2009, 11:32:38 pm View in topic context
 Posted by LivingVoodooDoll  in Street Fighter: The Evil Hado (Started by Manicmugen July 15, 2009, 01:42:32 pm
 Board: Projects

ROFL...sorry for my arrogace but that bald akuma definitely needs a headbutt move ;D
    

Re: Offline char request

 July 17, 2009, 08:32:42 pm View in topic context
 Posted by LivingVoodooDoll  in Offline char request (Started by LivingVoodooDoll June 05, 2009, 07:26:22 pm
 Board: Requests

but i am quite sure i saw it on randomselect some years ago :(
    

Re: Offline char request

 July 17, 2009, 08:05:40 pm View in topic context
 Posted by LivingVoodooDoll  in Offline char request (Started by LivingVoodooDoll June 05, 2009, 07:26:22 pm
 Board: Requests

    

Re: How does this look? contest.

 July 17, 2009, 05:18:53 pm View in topic context
 Posted by LivingVoodooDoll  in How does this look? contest. (Started by Shamrock July 04, 2009, 07:01:33 am
 Board: Graphics

couldnt help myself doin it..I just like tekken  ::)
    

Re: How does this look? contest.

 July 17, 2009, 04:11:04 pm View in topic context
 Posted by LivingVoodooDoll  in How does this look? contest. (Started by Shamrock July 04, 2009, 07:01:33 am
 Board: Graphics

How Does This Look?

  :sugoi:

(edited ofc.not from scratch)
    

Re: Mortal Kombat Kompilation

 July 17, 2009, 12:28:09 pm View in topic context
 Posted by LivingVoodooDoll  in Mortal Kombat Kompilation (Started by icemantraveler May 01, 2009, 07:11:04 am
 Board: Projects

with closed project i mean that..when u get a char out of mk project and add it to ur mugen ..this char wont be able to run or block and acts unnatural.which keeps him away from development..generally when an author quits there is someone else to carry the flag 1 point ahead.same when someone makes his works opensource..so eventually things turn out much better by correcting mistakes adding creativity.
    

Re: MVC2 Abyss

 July 17, 2009, 12:20:53 pm View in topic context
 Posted by LivingVoodooDoll  in MVC2 Abyss (Started by XsLaught July 08, 2009, 05:40:34 pm
 Board: Projects

Alien Blow Up 2 looks way better.that would take some time for sure as u need to double everything..at the same link with the guide thereis a link to kongs tool for double collision boxes..though reliability may be an issue..dunno.

Spoiler, click to toggle visibilty

Ascended Edges (filters/brush Strokes)
Edge Width=6
Edge Brightness=25
Smoothness=3
just for compare/contrast easily..not doubleressin or anything..bare filter only

Hi-Res is the way to go imo..since its the last point.
Easier way comes to my mind is: cut out all backgrounds first by some clicks with magic wand
make an action in PS that applies filtering process and doubleres if u are going for.to an f key
and its just about how fast can u use the shortcuts :)
changing the sprites won't be an issue

it is all up for u to decide anyway;) hopefully this project will turn out great.
    

Re: MVC2 Abyss

 July 16, 2009, 10:56:59 pm View in topic context
 Posted by LivingVoodooDoll  in MVC2 Abyss (Started by XsLaught July 08, 2009, 05:40:34 pm
 Board: Projects

Lies  >:D workin for meh...hmm  ??? :'(
    

Re: Mortal Kombat Kompilation

 July 16, 2009, 08:02:34 pm View in topic context
 Posted by LivingVoodooDoll  in Mortal Kombat Kompilation (Started by icemantraveler May 01, 2009, 07:11:04 am
 Board: Projects

honestly..%90 of MK chars out there is shitty including kazmer's and obrect's..buggy,badly coded with non fluent animations.polished with newly created  sucky moves.lack of the tension of original game.MK project is a complete failure..I downloaded the latest version played with kabal and hated it.Besides i was quite sick about MK,know how to play with each char MK1 to MK4.
Yet there are several authors out there who is really good and aware of what they are doing..like Juano16 and Omegapsycho.They are creating those chars competible with any mugen compilation out there and thats the way to go.Ppl should make 1 char with all of its moves and fatalities correctly coded.Those kind of closed projects ,specially featuring  MK will just gather dust upon them and end up with being incomplete clones of each other.Make solid chars instead of compilations..other part is just stages and screenpack..
    

Re: CvS Sagat updated to 4.1

 July 16, 2009, 06:05:40 pm View in topic context
 Posted by LivingVoodooDoll  in CvS Sagat updated to 4.1 (Started by Kamekaze July 16, 2009, 04:23:41 am
 Board: Your Releases, older Mugen

cool updates..btw the gohan at ur page isnt working..it says archive is corrupted
    

Re: Glass Box

 July 16, 2009, 03:58:36 pm View in topic context
 Posted by LivingVoodooDoll  in Glass Box (Started by TOHO July 16, 2009, 05:38:25 am
 Board: Edits & Add-ons

so if he just adds credit problem will be solved??

and MOTVN erase the idea of goin private pls..u are adding a new flavour to mugen with ur stages,tutorials..plus i even like ur music selection...those kinda things are happening and will happen all the time in mugen afterall :s u get pics from google..polish them with ur skill pasting them together..important thing is what u get after all those process..and newbies using ur codes,images effects to create smth descent..is it that bad really?
    

Re: Soul Ninja Mk2 v1.8 & Female Ninja UMk3 v1.3 & Cyborg Ninja UMk3 v1.0

 July 16, 2009, 03:40:56 pm View in topic context

Downloaded new version..ok everything about stage fatalities working perfectly now  ;)
Quote
the reptiles force ball i say before im gonna remake all the reptile attacks, improve the code and some sprites, for example for the acid split im gonna use the umk3 sprites and also the acid drops effect when the acid hit the enemy, also use the force ball from umk3 with some bright effects like the subzero ice
great news  :sugoi:

Quote
the not give the ice clone to subzero because i think he already have much attacks, i think you gonna get angry if give another more
do it as u like,it is cool anyways.

*rains roundhouse in combos works perfect yet u are not allowed to hit afterwards.
*after a super roundhouse,hitting enemy is not possible all the time due to height issues i mentioned before.u should be close to screens edge or misses.
*ermacs telekinetic slam still not hitting oppenents on air..i thought it was because of automatic air recover but it was not..same with pots' chars.
*less recover time after a missing or blocked slide move.still giving enemy some time to hit..but just a little quicker recover.
*when u got enemy on subzero's ground freeze u cannot launch "hyper 1: D,F,D,B+anypunch" u need to be far or char just not make it..couldn't figure why.but u can do it if u are really far,or jump back first.
*scorpion got kind of an infinite attack through his spear hyper(D,F,HP+LP)..just link hypers end it with spear hyper..let the enemy burn..and use harpoon..start over do the same till consuming 9 bars of hyper.
*-ball breaker jhonny cage move makes other male chars subjected to hit jump backwards after hitting..not dizzying them
----------------------------------------------------------------------------
cyborg ninja:
*with smoke when u make a teleport punch and use harpoon to catch the enemy falling..it cathes but enemy falls backwards on the 3rd hit of anycombo.
*dizzy sound on cyborg ninja sounds too choppy.

Quote
im gonna try to improve the chars  Smiley
but to do it easiest i need feedback or opinions like yours

i hope more ppl give feedbacks..i am doin what i can..since i am playing with those all day long its np for me :)its even better to see them improved  :sugoi: :sugoi:

edit:Rain's lightning fatality..stops after 3 lightings..works if u keep tapping HK for more lightings to finishim..add that to readme pls

Btw i've never been able to do team fatalities can u explain about them a bit?2nd round ends with no finishim announce.

 
    

Re: MVC2 Abyss

 July 16, 2009, 02:06:32 pm View in topic context
 Posted by LivingVoodooDoll  in MVC2 Abyss (Started by XsLaught July 08, 2009, 05:40:34 pm
 Board: Projects

Quote
Splash get hit was added. I even checked the different scaling for each type of hit.
The bubbles' appearance time and such are estimate based on the frames I recorded. It's not exactly like the original but it's close enough.
  :sugoi:

aerial shield is not that important really since u have teleport,Ashura Senkuu Zenpou moves or roll even..nothing can stop u passing otherside ;)

3rd form is descent on its own way..but really consider some Photosop filters for that giant pixel monster.i wanna push u a bit since i got ur onslaught and like what u did :) here is some examples playing around with sprites in 5 min or so..and if u decide u can just make a macro for adding same amound of effects to all sprites..

Spoiler, click to toggle visibilty
 link for pic: http://yfrog.com/7fabyss01p
this is abyss nearly around in game fullscreen

Spoiler, click to toggle visibilty
 link: http://yfrog.com/0tabyss02sp
this is abyss sprite smoothed by ascended edges filter

Spoiler, click to toggle visibilty
  link:http://yfrog.com/15abyss03ssp
abyss with sharpened and smoothed later on

Spoiler, click to toggle visibilty
link: http://yfrog.com/15abyss04bp
 last one is abyss with blur effect

darkpink pixels can be handled with deleting background first before adding filters..
hmm is this trolling?? --;  ;D
    

Re: MVC2 Abyss

 July 15, 2009, 06:09:29 pm View in topic context
 Posted by LivingVoodooDoll  in MVC2 Abyss (Started by XsLaught July 08, 2009, 05:40:34 pm
 Board: Projects

Looking forward for this project..this game needs a well polished abyss.Mugen is running out of bosses :) anyways here are some of my opinions:

*dont give first form a teleport.keep it strong but slow as intended
*second form can have it due to its liquid form,but it will make him definitely harde even..let him cover all the floor even at stages.like in original MVC2
*i know 2nd form doesn't have get hit sprites but add him some splash affect while getting hit.
http://www.youtube.com/watch?v=OhtDoA7cjH8
u can see it in this video.
*pay attention to the way bubles appear and move in original game pls..sludge's version is not accurate in that manner.
*3rd form gets extremely pixalated u may try adding some photoshop filters to it to get a smoother look.
    

Re: CVS Asura (Rugal-Akuma)

 July 15, 2009, 05:50:47 pm View in topic context
 Posted by LivingVoodooDoll  in CVS Asura (Rugal-Akuma)  (Started by Marancv February 13, 2009, 07:44:00 pm
 Board: Projects

 for getting hit sprites;Maybe an effect like on rare akuma..u know he is blinky blinky..its afterimage i guess..that kind of effect which is only on facial part..semi-transparent and chaging face to rugal's or viceversa might look cool.

Something just came to my mind..i also think it may not fit to this project but :) anyways i wanna share..u know choujin's piccolo.he has a supermove which he copies himself and comboes the shit out enemy.so applied to this..rugal and akuma splits and does some coolshit with awesome effect  :sugoi: still it's too DB  ;P
    

Re: Garuda (Update 14/07/2009) - [Street Fighter EX]

 July 15, 2009, 05:36:58 pm View in topic context
 Posted by LivingVoodooDoll  in Garuda (Update 14/07/2009) - [Street Fighter EX] (Started by DEMAN April 05, 2009, 03:22:49 am
 Board: Your Releases, older Mugen

great work :) one of the best working 3d chars out there..LF more :D

shadowgeist's ground punching appears to be a bit unbalancing tbh..his AI can go infinites by spamming it..ok maybe not infinites but c'mon...just dont let them being able to burn half of the hp bar in big nasty chain  --; ;)