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Balthazar

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Messages by Balthazar

    

Re: [Theme Thread] CVS Sprite thread

 November 11, 2014, 06:25:51 pm View in topic context
 Posted by Balthazar  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

^doesn't that new right arm look a little oversized to you?
    

Re: Karate Champ: Olympic Rematch (coder wanted!)

 November 11, 2014, 05:20:59 pm View in topic context
 Posted by Balthazar  in Karate Champ: Olympic Rematch (temp title) (Started by Balthazar November 08, 2014, 06:35:32 pm
 Board: Projects

welp since no one yet stepped forward,@Kamekaze:  I guess you're on, in about 3 months!
    

Re: Karate Champ: Olympic Rematch (placeholder title)

 November 08, 2014, 08:58:56 pm View in topic context
 Posted by Balthazar  in Karate Champ: Olympic Rematch (temp title) (Started by Balthazar November 08, 2014, 06:35:32 pm
 Board: Projects

    

Re: Karate Champ: Olympic Rematch (placeholder title)

 November 08, 2014, 06:52:22 pm View in topic context
 Posted by Balthazar  in Karate Champ: Olympic Rematch (temp title) (Started by Balthazar November 08, 2014, 06:35:32 pm
 Board: Projects

    

Karate Champ: Olympic Rematch (temp title)

 November 08, 2014, 06:35:32 pm View in topic context
 Posted by Balthazar  in Karate Champ: Olympic Rematch (temp title) (Started by Balthazar November 08, 2014, 06:35:32 pm
 Board: Projects

Hello everyone!
What we have here is a project I've been secretly working on for a while now and I'm now ready to broaded it to have a coder attached!

The idea was to bring back one of the grandfathers of competitive 1-on-1 combat games, Karate Champ!

I've been redoing the animations 150% upscaled form the original game, as well as adding some frames here and there (even though the original game had plenty of frames of animation especially for it's time, it didn't always come out quite as fluid).
It'll probably work the best in a full-game environment since the gameplay steers away from your traditional KOF/SF type of fighting quite a bit. What I wanted to do is replicate the original game rather faithfully, though adding a few elements here and there, and obivously have it control as smooth as butter (the original game is known for having rather stiff and clunky control of your character)

Winning matches will be done by scoring points, this is accomplished by succesfully hitting your adversary with a well-placed punch or kick. Yeah it is pretty much a one-hit loss or victory (or 2 since you need to score 2 points, most punches/kicks would score 1 point, but counter attacks will be 2 points). The game will have only 2 buttons: one for punching and one for kicking. You'll also be able to move left and right. The original game allowed you to jump, but I'd like to remove that here (for the sake of adding a bit of realism. Seriously have you ever seen anyone ever do an empty jump in an actual fight, less so in a tournament?)
Different attacks are performed with direction+punch/kick, each of the 8 directions resulting in a different attack/movement.

Here is the control scheme I have thought of:

Spoiler, click to toggle visibilty

That gives you at least 14 different attacks, 3 types of blocks (high/mid/low) and a movement to dodge low kicks.
Also noted is a Tomeo Nage but I don't know how allowed a throw is in an actual karate tournament, but it's nice to change things up.

Already sprited are quite a few attacks, most of them actually. It comes down to me wanting to attach a coder to the project to re-spice my interest and finish the remaining animations. When all anims are completed, a simple color seperation (hair from belt and upper gi from lower gi) is planned so more interesting palettes are available. I'll end with showing some of the animations, since I know that's what you really want to see:



Video of the original game in action to refresh your memory in case it's needed:


The_None was previously contacted to code, but projects keep piling up on him, thus I thought I'd give him a break.
Please comment!
    

Re: Freeza Z2

 November 07, 2014, 11:27:01 pm View in topic context
 Posted by Balthazar  in Freeza Z2 (Started by Balthazar December 27, 2011, 06:59:29 pm
 Board: Projects

I'll just leave this here: full transformation intro in action!

Super props to Cybaster for the code work on this most likely best intro of any Mugen character ever :D
    

Re: [Theme Thread] Z2 Sprite thread (inspired)

 November 07, 2014, 10:41:21 pm View in topic context
 Posted by Balthazar  in [Theme Thread] Z2 Sprite thread (inspired) (Started by Alex Sinigaglia October 14, 2012, 11:57:57 am
 Board: Graphics

I think he looks fine in the original, non-scaled. Buu's very slender like that! Maybe just for the pants, they need to be ultra baggy.
    

Re: Super Mario... Mario

 November 07, 2014, 02:35:03 pm View in topic context
 Posted by Balthazar  in Super Mario... Mario (Started by Jango Hakamichi November 07, 2014, 01:03:10 pm
 Board: Projects

Following ;)
    

Re: Nahuel W.I.P. (The Ultimate Male Tournament. 2)

 November 07, 2014, 10:38:16 am View in topic context
 Posted by Balthazar  in [Original Character] Nahuel (The Ultimate Male Tournament. 2) (Started by Cobee October 27, 2014, 05:41:43 am
 Board: Projects

Yeah looks like what I expected, I'd say 3 is the best and you could probably discard 1 since it's pretty similar :)
    

Re: TROPHY RUSH SUBMISSIONS FOR DUCK HUNT DOG UPDATE!

 November 05, 2014, 12:43:36 pm View in topic context
 Posted by Balthazar  in TROPHY RUSH SUBMISSIONS FOR DUCK HUNT DOG UPDATE! (Started by DJ_HANNIBALROYCE November 02, 2014, 11:20:12 pm
 Board: Graphics

I'm a bit late but here's my batch:

Those on the first row are mine, the others are from official games.


    

Re: Ask The_None

 November 03, 2014, 12:54:04 pm View in topic context
 Posted by Balthazar  in Ask Erroratu (Started by Bastard Walt March 13, 2013, 05:40:48 pm
 Board: All That's Left

Hey good to see you around here, mingling with the common folk ;)

-What is your 'dream' Mugen project concidering you would have access to the sprites you desire/require + infinite time and motivation?
-Just how many people have come forth to you suggesting a collaboration with them/how many project offers did you have to say 'no' to?
-Which of your project releases are you most proud of?
-if you were cloned and we had double The_Nones, would this ultimately be a good or a bad thing?
-There's still 2 months left, but so far, did you keep any newyear's resolves you might have made the start of this year?
-Do you agree a song can't be a GREAT song if it lacks a guitar solo?

Keep it up, dude!
    

Re: Progress

 November 02, 2014, 04:28:32 pm View in topic context
 Posted by Balthazar  in Progress (Started by Neocide January 23, 2011, 06:31:53 pm
 Board: Dragon Ball Allstars

Nice, I'll be taking my front-row seat then :)
    

Re: Nahuel W.I.P. (The Ultimate Male Tournament. 2)

 November 02, 2014, 04:28:09 pm View in topic context
 Posted by Balthazar  in [Original Character] Nahuel (The Ultimate Male Tournament. 2) (Started by Cobee October 27, 2014, 05:41:43 am
 Board: Projects

Maybe 1 is the worst? Now I'm kinda curious how 3 with black hair would look like.
    

Re: Project Z.E.D

 October 31, 2014, 09:51:48 am View in topic context
 Posted by Balthazar  in Project Z.E.D (Started by SeanE October 11, 2012, 04:00:42 pm
 Board: Projects

That doesn't have to be a bad thing!

Looking great as we've grown to be expected ;)
    

Re: Majin Vegeta Z2

 October 30, 2014, 03:20:51 pm View in topic context
 Posted by Balthazar  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

Thanks you, sir ;)

Here's his badass walkcycle revamped!
    

Re: Majin Vegeta Z2

 October 27, 2014, 05:54:45 pm View in topic context
 Posted by Balthazar  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

Thanks guys :)

hopefully you dont have too many sprites to cleanup Balthazar
Eh I think about 20/30 that are real eyesores (to me), the rest I can probably live with.
A bunch of things have already been revamped in the course of coding Majin (standing Medium Punch etc.).

I will bloody end you. GET BACK TO BROLY
Stop scaring people away from our threads!
    

Re: Nahuel W.I.P. (The Ultimate Male Tournament. 2)

 October 27, 2014, 02:37:16 pm View in topic context
 Posted by Balthazar  in [Original Character] Nahuel (The Ultimate Male Tournament. 2) (Started by Cobee October 27, 2014, 05:41:43 am
 Board: Projects

The sprites and animation look quite nice! Can you tell us a little bit more about what style of gameplay he has? There's only so much a video can tell us.
Also, how do his sprites scale up to let's say, CvS sprites? I see some familiar poses and moves in those animations ;)
    

Re: Majin Vegeta Z2

 October 27, 2014, 02:34:24 pm View in topic context
 Posted by Balthazar  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

I once said that I'm fine with Vegeta's older sprites but I'll be damned if I'm not revamping a few of his less attractive ones;

DON'T JUDGE ME!
    

Re: FeLo's Horror Circus

 October 25, 2014, 06:13:18 pm View in topic context
 Posted by Balthazar  in FeLo's Horror Circus (Started by FeLo_Llop March 22, 2009, 11:40:10 am
 Board: Graphics

Wow..that's nice, a beautiful style :)
    

Re: Post your picture thread

 October 25, 2014, 11:06:09 am View in topic context
 Posted by Balthazar  in Post your picture thread (Started by Gaptooth INC. April 02, 2006, 11:06:12 pm
 Board: All That's Left

Final Form is Saikoro-bald ;)