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Balthazar

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Messages by Balthazar

    

Re: Post your picture thread

 October 25, 2014, 09:15:38 am View in topic context
 Posted by Balthazar  in Post your picture thread (Started by Gaptooth INC. April 02, 2006, 11:06:12 pm
 Board: All That's Left

Man, looks like I need to hit the gym pretty hardcore again. And tan...A LOT :P

Damnit Tempy, you've reached your limit of posting in the 'post your picture thread' without actually posting pictures of yourself >:(
We need some female flesh to balance out this sausage fest going on right now!
    

Re: Majin Vegeta Z2

 October 24, 2014, 06:13:30 pm View in topic context
 Posted by Balthazar  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

Damn, that animation is great, I love it! The sprites look great, and the directional shifting shading is very well realized. Good job there Balthazar!

One suggestion though about coloring (and I think this is more like a note for Cybaster) - On the fully yellow frames there's hinting of tones (the clothed area is shaded with darker yellows, Boots/Gloves are almost white, Skin is a lighter tone than clothes) which should be avoided, because in the palette you probably won't color-separate the areas in those Yellow Frames, resulting in weird palettes with wrong contrast. FOR EXAMPLE. If someone does a palette with DARK GLOVES, WHITE CLOTHES and DARK SKIN, the contrast will look wrong when Vegeta turns yellow.

This problem is very common in the KOF characters with fire auras, like Kyo/Chris/Saisyu in their DMs, or a more recent example that comes to mind is Psylocke by DivineWolf. A solution for it that Vans thought up for his Kyo a few years back was keeping the DM frames with the regular coloring, and make the shining aura yellow via Mugen PalFX coding (As seen in this short clip, starting at 4:38, first and last Kyo combo). That way, no matter the palette colors, the Yellow Frames will always look good in contrast ;)

Keep it up Team Z2!

Thanks :)
Yeah  a pal FX would be the solution to that, thanks for pointing it out, we didn't think that far ahead ;)
    

Re: Majin Vegeta Z2

 October 24, 2014, 04:31:22 pm View in topic context
 Posted by Balthazar  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

Default (non-Sanity Mode) Finisher: Atomic Blast
Finisher 1: Galactic Juggle
Finisher 2: Final Flash
Finisher 3: Suicide.

Here's new sprites for his Aura Burst I did (plus body fx):
    

Re: Majin Vegeta Z2

 October 23, 2014, 09:02:21 pm View in topic context
 Posted by Balthazar  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

I just mentioned it's a Finisher, so no, it's just cinematic.
    

Re: Majin Vegeta Z2

 October 23, 2014, 08:05:40 pm View in topic context
 Posted by Balthazar  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

Thanks a lot, guys :)
    

Re: Majin Vegeta Z2

 October 23, 2014, 04:12:44 pm View in topic context
 Posted by Balthazar  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

Even though Final Flash is now officially only reserved for his 2nd Finisher, I still had to make sure it looked good,
so I redid the sprites and made some body fx for it:
    

Re: Highlander- The Gathering

 October 22, 2014, 04:09:55 pm View in topic context
 Posted by Balthazar  in Highlander- The Gathering (Started by Mysterious0Bob October 21, 2014, 02:41:32 pm
 Board: Your Releases, older Mugen

I did use Winmugen, yes, but this is in Releases > older Mugen so I am in my full rights expecting it to work in the Winmugens >:)
If Winmugen is the cause of the issue then indeed a move to Releases > 1.0 is in order.
    

Re: Highlander- The Gathering

 October 21, 2014, 10:44:23 pm View in topic context
 Posted by Balthazar  in Highlander- The Gathering (Started by Mysterious0Bob October 21, 2014, 02:41:32 pm
 Board: Your Releases, older Mugen

One question...why is the background image IN FRONT OF THE CHARACTERS?
    

Re: Balthazar's stuff

 October 21, 2014, 12:09:21 pm View in topic context
 Posted by Balthazar  in Balthazar's stuff (Started by Balthazar August 19, 2011, 11:02:45 am
 Board: Graphics

Glad you approve, Ramza ;)

Quote
well I need a few custom made effects for the character I'm working on. You think you'd have time to pitch in? :)
Yes I think so. For the right price ^_^
    

Re: CVSNB MUGEN PROJECT and COMMISSIONS(JULY-2013-20XX until retirement)

 October 19, 2014, 06:24:54 pm View in topic context
 Posted by Balthazar  in CVSNB MUGEN PROJECT and COMMISSIONS(JULY-2013-20XX until retirement) (Started by C.v.s The Abstract February 15, 2013, 07:44:14 am
 Board: Sprite Projects

Cool stuff as always, man :)
Quote
This is traced from Ken from SFEX2/3, right :P?
But Kairi doesn't have this type of Senpuu, he always has the Ryu-type one (the Ha-Ha-Ha-Hya! one , c'mon you know what I mean).
Looks good though he could really use a frame between 7 and 8, it's kinda jumpy there.
    

Re: Street Fighter: Assassin's Fist - SECOND SEASON CONFIRMED!

 October 19, 2014, 06:21:12 pm View in topic context
 Posted by Balthazar  in Street Fighter: Assassin's Fist - SECOND SEASON CONFIRMED! (Started by Girard July 13, 2012, 02:59:34 am
 Board: Entertainment

Oh you poor sods, if only you lived in or next to Germany, you'd have your hands on them already, like me or Cybaster  :wink2:
Spoiler, click to toggle visibilty
    

Re: Balthazar's stuff

 October 18, 2014, 11:54:37 pm View in topic context
 Posted by Balthazar  in Balthazar's stuff (Started by Balthazar August 19, 2011, 11:02:45 am
 Board: Graphics

I'm not particularly great with fire effects, well it depends on what scale they'll be. Otherwise yes, I guess you could commission me for something like that.
    

Re: Diepod's Stuff

 October 18, 2014, 10:28:06 pm View in topic context
 Posted by Balthazar  in Diepod's Stuff (Started by Diepod August 05, 2010, 01:04:49 am
 Board: Graphics

Top notch improvements there, good job mang.
    

Re: Balthazar's stuff

 October 18, 2014, 07:29:01 pm View in topic context
 Posted by Balthazar  in Balthazar's stuff (Started by Balthazar August 19, 2011, 11:02:45 am
 Board: Graphics

Yes.

A commission for Shmoodle.
    

Re: [Theme Thread] CVS Sprite thread

 October 18, 2014, 07:28:53 pm View in topic context
 Posted by Balthazar  in [Theme Thread] CVS Sprite thread (Started by Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics


A commission for Shmoodle.
    

Re: Balthazar's stuff

 October 18, 2014, 03:08:30 pm View in topic context
 Posted by Balthazar  in Balthazar's stuff (Started by Balthazar August 19, 2011, 11:02:45 am
 Board: Graphics


Base used:
Spoiler, click to toggle visibilty
    

Re: Balthazar's stuff

 October 16, 2014, 06:28:49 pm View in topic context
 Posted by Balthazar  in Balthazar's stuff (Started by Balthazar August 19, 2011, 11:02:45 am
 Board: Graphics


A shout-out to some Super Mario Brothers bad guys!
    

Re: Spritesheet Expansion Thread

 October 16, 2014, 10:17:45 am View in topic context
 Posted by Balthazar  in Spritesheet Expansion Thread (Started by Graphicus September 18, 2011, 07:17:56 am
 Board: Sprite Projects

It's the same person ;) Call Me Mr. A   reads a bit better though.
    

Re: Happy Birthday to...

 October 14, 2014, 09:49:45 pm View in topic context
 Posted by Balthazar  in Happy Birthday to... (Started by TempesT January 11, 2010, 04:27:19 am
 Board: All That's Left

Happy B-day JMo, found something that is relative to your interests two-fold:
Spoiler, click to toggle visibilty
    

Re: Balthazar's stuff

 October 13, 2014, 09:55:34 am View in topic context
 Posted by Balthazar  in Balthazar's stuff (Started by Balthazar August 19, 2011, 11:02:45 am
 Board: Graphics

Original comic/first movie colors.