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kamenashi_kun

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Messages by kamenashi_kun

    

Re: KoopaKoot's WIP thread of..huh? Vans!?

 February 12, 2014, 08:15:14 pm View in topic context
 Posted by kamenashi_kun  in KoopaKoot's WIP thread of..huh? Vans!? (Started by Koop November 19, 2012, 01:44:42 pm
 Board: Projects

Terribly sorry but I never had the character in fact. xD The video I posted on YouTube was recorded by Orochi himself.
    

Re: KoopaKoot's WIP thread of..huh? Vans!?

 February 12, 2014, 08:24:18 am View in topic context
 Posted by kamenashi_kun  in KoopaKoot's WIP thread of..huh? Vans!? (Started by Koop November 19, 2012, 01:44:42 pm
 Board: Projects

    

Re: Currently updating

 February 01, 2014, 02:00:15 am View in topic context
 Posted by kamenashi_kun  in Currently updating (Started by kamenashi_kun January 17, 2014, 12:01:32 am
 Board: Art of Fighting VS Fatal Fury

Kasumi doesn't have Yamazaki 's sexy abs, too bad for her. :P


Anyway, after updating John Crawley to the new AOFF basics I.... just wanted to update his spriteset. Firstly I wanted to add frames to some of his attacks and change some other poses. Then after a look at his SFF, I wanted to change/add details in most sprites (leg shading, hair, glasses...) and I am currently ending by changing the outfit to his AOF2 version.

Remember AOFF John uses Mr.S (from Mugenchina) 's John base (permission granted by Misamu), and he based his Clark/Ralf edits upon the AOF1 version which is also the outfit base for someone else's John. So I thought "why not making his AOF2 outfit".

Of course it's very much work. I could get bored fastly like I was getting bored of editing sprites for LOLI YURI (but I swear I'll finish her someday). But I'll do my best.

Here is a little preview of the difference between John from my AOFF previous beta and the current update:

    

Re: Currently updating

 January 31, 2014, 05:59:34 pm View in topic context
 Posted by kamenashi_kun  in Currently updating (Started by kamenashi_kun January 17, 2014, 12:01:32 am
 Board: Art of Fighting VS Fatal Fury

Yeah for the abs I took the standing far A attack which is the same pose. But in KOF2003 the Snake Arm sprite was done by "MAGIC ABS" artist while weak punch was done by "sexy abs" artist.

Nobody noticed some... changes? on Kasumi Todoh? :O
    

Re: Currently updating

 January 31, 2014, 12:09:02 am View in topic context
 Posted by kamenashi_kun  in Currently updating (Started by kamenashi_kun January 17, 2014, 12:01:32 am
 Board: Art of Fighting VS Fatal Fury



Yamazaki updated with all new basics + SNAKE ARM 's command is no more like Fatal Fury 3 / Real Bout 1 (QCB + C, then hold up for upward version), it's now like in Real Bout Special / KOF games (A for up, B for forward and C for down). Also changed the command for "Dagger of judgement" (from "F, DB, F" to "F, D, DF") and "Exploding headbutt" (from "F, B, D, U" to "HCF")


List of updated characters : Ryo, Terry, Robert, Andy, Takuma, Joe, Yuri, Mai, King, Kim, Lee, Tung, Kasumi, Xiangfei, Yamazaki, Eiji and Billy.
    

Re: Interactive KOF Character Tutorial

 January 28, 2014, 07:27:21 pm View in topic context
 Posted by kamenashi_kun  in Interactive KOF Character Tutorial (Started by Koop February 07, 2013, 04:41:25 pm
 Board: Development

Oh I see, now we only have to add velocities if needed and hitdef. Thank you very much. =)
By the way what's up with "[State 1" and "[State -2" ?
    

Re: Currently updating

 January 27, 2014, 03:31:53 pm View in topic context
 Posted by kamenashi_kun  in Currently updating (Started by kamenashi_kun January 17, 2014, 12:01:32 am
 Board: Art of Fighting VS Fatal Fury

You're right. Instead, I'll add another SDM (maybe Heat Up Geizer from Fatal Fury Wild Ambition... I don't like his Kof03 LDM, not to mention I try to avoid stuff coming straight from KOF).
    

Re: Currently updating

 January 27, 2014, 10:11:09 am View in topic context
 Posted by kamenashi_kun  in Currently updating (Started by kamenashi_kun January 17, 2014, 12:01:32 am
 Board: Art of Fighting VS Fatal Fury

she looks naked ❤
And it's amazing

HAHAHA! She has her "swimsuit" from Real Bout. :P like here  http://www.vazcomics.org/mamend/png/rbff1060.png
I knew you'd like it. >: )

I see where youre going What about Wild Wolf

Wild Wolf will have his Power Dunk cancel and his REAL Power Charge (because in the last beta, he does automatically the three attacks at movehit)
I was thinking about adding him the same SDM Terry has, taken from the anime (and from Krauser)...
    

Re: Currently updating

 January 27, 2014, 12:29:58 am View in topic context
 Posted by kamenashi_kun  in Currently updating (Started by kamenashi_kun January 17, 2014, 12:01:32 am
 Board: Art of Fighting VS Fatal Fury

Currently working on this. It's Mai's Super Desperation Move from Real Bout Special. I am merging the SDM from Real Bout 1 with this one.

    

Re: [FRENCH ONLY] Amis francophones bonjour !

 January 26, 2014, 02:34:57 pm View in topic context
 Posted by kamenashi_kun  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Tu as tout mon respect. Et franchement moi qui me disait que jamais je créerai de costume de ma vie (parce que le seul que j'ai, de Ippo, a été fait par des amies/collègues de travail), tu m'as presque donné envie.
    

Re: Interactive KOF Character Tutorial

 January 26, 2014, 12:49:02 am View in topic context
 Posted by kamenashi_kun  in Interactive KOF Character Tutorial (Started by Koop February 07, 2013, 04:41:25 pm
 Board: Development

Thanks for the answer Vans.
By the way, is there a way to get something like "projpriority" working on projectile helpers? I am talking about projectile helper VS projectile helper, but also projectile helper VS regular projectile (if you get what I mean).
    

Re: Interactive KOF Character Tutorial

 January 25, 2014, 05:26:21 pm View in topic context
 Posted by kamenashi_kun  in Interactive KOF Character Tutorial (Started by Koop February 07, 2013, 04:41:25 pm
 Board: Development

Hi, sorry for reviving topics. I have a question. For KOF projectiles in general (normal/super) do you recommend to use a Helper instead of MUGEN's classic Projectile controller?


Quote
The only reason we all keep using these priority parameters is because they were standards set by previous KOF creators (CCIronmugen, OrochiKOF97 among others).

Wait, nobody cares but I never used priority stuff on my characters' Hitdef. xD
Orochi did, though...
    

Re: Currently updating

 January 22, 2014, 10:03:29 am View in topic context
 Posted by kamenashi_kun  in Currently updating (Started by kamenashi_kun January 17, 2014, 12:01:32 am
 Board: Art of Fighting VS Fatal Fury

Oh a Ryo Saeba fan! :D Thanks =)

Robert updated with everything needed, same for Joe. Also added an alternate follow-up to his Bakuretsu Ken (TNT punch), it's the uppercut like in RB2. Joe can "Final Impact" his regular Hurricane Upper or any TNT follow-up into Screw Upper.


      Posted: January 25, 2014, 03:01:32 pm

FINAL IMPACT background double sized and original RBS:DM colours restored. =)
(note : "impact" is offscreen because it's supposed to move into the center of the screen, it's not a position bug. :P)



Billy also being updated. I have fixed his DM :
- if blocked in corner it will do multiple block-hits
- when FINAL IMPACTed after his Dragon pursut in corner, it won't do multiple hits (because there is a nojugglecheck during supercancels)
- if Billy is hit during the first part of his DM, the fire will disappear
- cornerpush won't affect the position of his flame anymore
    

Re: Currently updating

 January 20, 2014, 05:41:54 pm View in topic context
 Posted by kamenashi_kun  in Currently updating (Started by kamenashi_kun January 17, 2014, 12:01:32 am
 Board: Art of Fighting VS Fatal Fury

AI is planned. I hope I can do it for next update.

WALT!!!!!1 =)


Today's work was done on Andy, after finishing Eiji 's update. In addition of the update, I fixed some stuff on Andy like (Geki) Hishouken not connecting on close distance as well as Neo Zan'ei Reppa SDM.

By the way I have opened a FaceBook page for Art Of Fury, please have a look. =)
https://www.facebook.com/artoffury
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 January 18, 2014, 01:29:24 am View in topic context
 Posted by kamenashi_kun  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

    

Re: [FRENCH ONLY] Amis francophones bonjour !

 January 17, 2014, 11:43:53 pm View in topic context
 Posted by kamenashi_kun  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Bonjour, bonne année et bienvenue. =)

Tu peux parler de tout et de rien, y'a pas vraiment de sujet. C'est en mode topic flood. ^^


Pour parler de tout et de rien, au passage, au Japon j'ai trouvé une SNES à 950 Yens (environ 8€). Sachez qu'ici en France, ou du moins à Paris (et aussi au Toulouse Game Show) on en trouve à 60€ minimum sans boite et bien jaune. :D
Je me suis aussi acheté Dragon Ball Z Super Sayajin Densetsu (le RPG qui reprend les arc des Sayajin et Freezer). J'ai réussi a réaliser le petit bug pour avoir le Capitaine Ginyu dans mon équipe en sacrifiant un personnage + le "bodychange". Entre autre j'ai découvert un bug permettant d'avoir DEUX Ginyu (en sacrifiant un autre personnage).
L'autre bug est l'avoir Songohan au niveau maximum (qui a un potentiel de plus d'un million d'unités) et le faire transformer en Oozaru (singe géant) grâce à la carte "lune/queue", qui multiplie la force par 10. Le bug vient de l'affichage de la force de combat qui n'est pas censé dépasser 7 chiffres... J'ai eu droit à un joli "H300700", tout ça parce qu'il peut pas m'afficher dix millions. :D
    

Re: Currently updating

 January 17, 2014, 11:36:35 pm View in topic context
 Posted by kamenashi_kun  in Currently updating (Started by kamenashi_kun January 17, 2014, 12:01:32 am
 Board: Art of Fighting VS Fatal Fury

    

Currently updating

 January 17, 2014, 12:01:32 am View in topic context
 Posted by kamenashi_kun  in Currently updating (Started by kamenashi_kun January 17, 2014, 12:01:32 am
 Board: Art of Fighting VS Fatal Fury

Doing major update to all characters thanks to the feedbacks I got last year when I released the third beta of AOFF. =)
I am currently working on Terry Bogard (obvious). I will also be drawing new portraits.

Here is what's gonna change :

- More damages to ot make the game too long
- Voices on the same channel (forgot that)
- Now you must use the X button for : Charging the POWER METER ; Doing feints (down, down forward, forward + X) ; Dodge attacks (after a guard, fwd + X)

- Desperation moves (DM) are now normally block-able
- DM have a little "Super Spark"
- DM have a SUPERPAUSE when cancelled into (in a combo)

- Feints have the same Super Spark as the DM
- Feints now need a minimum of 70% of the Power Meter
- Feints now use 20% of Power if used IN A COMBO

- Super Desperation Moves (SDM) are now guard-crush (except throws ; exemple : Terry's Triple Geizer is guard-crush while Hakkyokusaiken Senpuu Ken is UNguardable)
- SDM also have a Superpause with Superspark

- Special attacks use less power


Also, introduction of the ALREADY KNOWN "SUPER CANCEL" called here "FINAL IMPACT" (like in Real Bout Fatal Fury Special Dominated Mind). It's just cancelling a certain Special Attack into a DM.... Classic. Terry can cancel POWER WAVE into POWER GEIZER DM.


Also some more fixes are planed. I have a list ready. I just gave what's done on Terry.

Here is a little screenshot.

    

Re: [FRENCH ONLY] Amis francophones bonjour !

 January 10, 2014, 06:52:55 pm View in topic context
 Posted by kamenashi_kun  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Tiens Gilloux j'étais à un concert au Japon pendant les fêtes. Bonne année au passage! :3
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 January 10, 2014, 06:45:56 pm View in topic context
 Posted by kamenashi_kun  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Manuel aussi, la sens-tu? :D