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kamenashi_kun

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Messages by kamenashi_kun

    

Re: Third public beta release of Art Of Fury

 July 20, 2013, 11:42:28 am View in topic context
 Posted by kamenashi_kun  in Third public beta release of Art Of Fury (Started by kamenashi_kun March 02, 2013, 04:04:17 pm
 Board: Art of Fighting VS Fatal Fury

Mmh. I can't really give a % but I have all basic characters done + the bosses (Mr.Big and Krauser) as well as few secret characters (Terry Motw, Ryo FFwa, Geese1 and Geese2). Though they all require major fixing.
The stages are all done (but I'd probably update Yuri's because it's empty, I might add bodybuilders).

In fact, for a working 99% version I just need to make storyboards and AI.
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 July 19, 2013, 10:13:26 pm View in topic context
 Posted by kamenashi_kun  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Ouais bon, c'est pas comme si j'aime le perso Sawamura. Mais c'est une grande nouvelle! Merci. =)

A voir les images y'aura aussi le combat contre David Eagle. En espérant que la saison3 s'arrêtera pas uniquement après la deuxième prise de ceinture de Takamura quoi. En tout cas il était temps! Et si c'est prévu pour l'automne, dans ce cas ça continuera, j'espère, jusqu'à Decembre/Janvier, période ou je compte retourner au Japon, comme ça j'aurai pu être des trucs de Ippo la bas (j'avais vu y'a genre 2 semaines, quand je faisais la queue pour le concert des °C-ute, un paquet de snack japonais avec des dessins de IPPO saison2 dessus :O).
    

Re: Third public beta release of Art Of Fury

 July 19, 2013, 04:46:09 pm View in topic context
 Posted by kamenashi_kun  in Third public beta release of Art Of Fury (Started by kamenashi_kun March 02, 2013, 04:04:17 pm
 Board: Art of Fighting VS Fatal Fury

Well yeah I might be interested in sprite editing! But it will also depend on your free time and your motivation (won't be the same work to make 10 sprites for a simple move and 150 sprites for a "complete" character for instance)
    

Re: Third public beta release of Art Of Fury

 July 17, 2013, 02:16:13 pm View in topic context
 Posted by kamenashi_kun  in Third public beta release of Art Of Fury (Started by kamenashi_kun March 02, 2013, 04:04:17 pm
 Board: Art of Fighting VS Fatal Fury

Oh a Maiden fan! xD Thanks so much for registering for feedbacks. =)

John's flying attack? Wow strange thing, I'll take a look.
As for the AI, I haven't coded it yet. I have posted a topic about peoples who would help but nobody answered. I'll have to make it myself and I hate making AI. :D
Yeah the power stuff has been mentioned. But coming from more peoples makes it more important.

About Yuri's rolling, I think it was that way in one of the KOF games, but I'll check it, if it does odd things I might change it. Thanks for testing. =)
    

Re: Third public beta release of Art Of Fury

 July 09, 2013, 06:33:01 pm View in topic context
 Posted by kamenashi_kun  in Third public beta release of Art Of Fury (Started by kamenashi_kun March 02, 2013, 04:04:17 pm
 Board: Art of Fighting VS Fatal Fury

Thank you guys.

I am working on "storyboards" for the arcade mode. I will also work on AI so I can have something near a "complete game". Bonus characters (like EX Yuri...) will come as separate files I think.
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 July 09, 2013, 06:30:08 pm View in topic context
 Posted by kamenashi_kun  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Arf! Tu comptes repartir au Japon dans le courant de l'année?

Sinon ouais moi aussi je suis arrivé assez tard dimanche, entre 16h30 et 18h30. En Ryo Saeba/Nicky Larson/Mr.Mumble. J'ai vu des compères Nickien, j'ai pris des photos avec eux. :P

Bon bah, au début je voulais pas montrer ma gueule sur ce forum là mais je vais le faire quand même :


https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-prn2/q71/s720x720/969518_474327079326502_156836754_n.jpg
Me voici en tenue d'Ippo avec l'affiche du groupe °C-ute (que j'ai vu vendredi en concert).

https://fbcdn-sphotos-d-a.akamaihd.net/hphotos-ak-ash4/q71/s720x720/998511_474546169304593_2050685560_n.jpg
Et me voici en City Hunter avec un autre City Hunter (qui, lui, avait son pétard).
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 July 07, 2013, 11:32:14 pm View in topic context
 Posted by kamenashi_kun  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

DKDC : finalement j'y suis allé aujourd'hui à 16h30. Au départ je devais pas (suite à la perte de mon pass navigo - mais je l'ai refais ce matin même). T'as vu des trucs intéressants?

Sinon j'ai gagné un prix au concours karaoké. Pour pas changer.

Et Joulz tu m'as demandé une photo en Ippo, donc je te l'ai envoyé par MP. Oui je suis celui en Ippo sur la photo, pas l'autre.
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 July 04, 2013, 11:35:05 pm View in topic context
 Posted by kamenashi_kun  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Qui va à Japan Expo? Moi demain vite fait et samedi, cosplayé en Ippo.
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 May 18, 2013, 08:01:30 pm View in topic context
 Posted by kamenashi_kun  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Mon retour ? Tu peux toujours attendre ahaha !
Ironmugen aka le mec qui lâchera jamais MUGEN ! la violence :O


C'est quand même devenu très très occasionnel maintenant. :P
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 April 28, 2013, 05:07:32 pm View in topic context
 Posted by kamenashi_kun  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Ouais par contre ça risque d'être assez lent vu que je reviens du Japon et que je reprend direct le taf comme un chien.

Tiens OrochiKOF97, au Japon j'ai trouvé la figma de Terry Bogard. Je lui ai donné la pose de Power Geizer avec l'effet du Power Wave derrière le poing (pour plus de profondeur dans l'EFEITOS) et celui du Burn Knuckle sur l'autre poing (raising storm???).



Note: dans le coin SNK il manque la NeogeoX qui traine dans un tiroir...
D'ailleurs j'ai même une espèce de poupée de Terry d'une "série CVS" avec les vêtements en tissu et tout. Sauf qu'il est trop flippant donc je l'ai laissé dans sa boite sur mon placard...
    

Re: Third public beta release of Art Of Fury

 April 28, 2013, 04:57:41 pm View in topic context
 Posted by kamenashi_kun  in Third public beta release of Art Of Fury (Started by kamenashi_kun March 02, 2013, 04:04:17 pm
 Board: Art of Fighting VS Fatal Fury

Well, it's not AOF3 outfit because she has no sleeves in my version and some other details aren't the same.
But right now I'm back from Japan and starting tomorrow I'll go back to work so I won't have much time until mid-May to work on the game.
Sorry about the slow progress...
    

Re: Third public beta release of Art Of Fury

 March 19, 2013, 01:49:13 pm View in topic context
 Posted by kamenashi_kun  in Third public beta release of Art Of Fury (Started by kamenashi_kun March 02, 2013, 04:04:17 pm
 Board: Art of Fighting VS Fatal Fury

Wow that's some long feedback. =) Sorry I couldn't come in before.


Quote
- Needs more streamlined commands, like Real Bout Fatal Fury 2. Too many quirky and weird commands like early Neo-Geo fighters, makes it really rough to combo into some moves. That's the biggest turn off to me. All of these old school nonsense commands that were later rectified in later FF or KOF games.
Are you talking about DM/SDM commands? Please give me an exemple. =)

Quote
- Overhead command normal moves should be Forward+A instead of Back+A (Ryo's chop, Krauser's overhead, a few others, etc). Same with several characters having anti-air uppercuts as down-back A (Ryo/Mr.Karate), I think they should be down-forward+A, or down-forward C.  I like being able to hold down-back during combo strings starting with A and actually get a crouching punch instead of an anti-air that I can't really do anything with.
Well, since half of the characters have a A,B,fwdC combo and I usually hold fwd since the first move, I didn't want the character to do the command move instead of the regular A punch.
As for the downward attack, it's mainly a defensive move, that's why I put the back command instead of forward. It's also this way in one of the RB games. I wanted to follow it.

Quote
- Yamazaki needs a total re-haul. He feels like crappy FF3/RB1 Yamazaki, and his stomp is ass. Not a good version of him at all.
Well, I agree. But I though this way he would be too cheap. The stomp? down,down+C?

Quote
- WildWolf should have his Power Dunk Break (Maybe at the cost of some meter?), and Power Charge should be forward, forward  + A, not back, forward, forward +A. I don't like how the whole move automatically comes out on hit either. Crackshot should be an overhead, maybe have it come out a tad slower. He needs more to separate him from regular Terry. Also lol @ his select screen portrait. That's some whack Photoshopping.  lol Mary's hair.
Well, I thought about the Dunk Break but forgot, thanks for stating it. ^^
The Power Charge command was taken from RBS. The reason is the running A combo. It would make a Charge instead of the first punch. I should jsut change to a HCF I think.
Okay for Crack Shot.
Oh, the portrait, it's the best I could do. :P Too bad Garou Terry doesn't have an artwork drawn by Shinkiro...

Quote
- Alot of Renbuken moves occasionally screw up in the corner, causing the opponent to not get launched/knocked down.
Aouch, taking note.

Quote
- Mr.Karate's launcher chain's final hit does not connect at all on Terry.
O_o
Regular Terry or both?

Quote
- Speaking of Mr.Karate, his dragon punch looks terrible. It's literally a single frame. I also really hate his default palette. Since when does Ryo wear red? Give him his proper Wild Ambition colors!
The animation is the same as UG/MUGEN, taken from Robert special striker in Kof2000.
Wait. Default palette is red? I though I put him dark orange. O_o Maybe confounding with his regular UG palette......

Quote
- Mr.Karate needs more cancelable moves, especially his close C. I can't believe that's not cancelable. His cr.B should also combo into Hien (Same with regular Ryo and Takuma).
Indeed. I don't even know why... Fixing~
None of the characters can cancel crouch B. Took it from RB games (RB1 and RBS that is)

Quote
- Mr.Karate/Ryo, Takuma and Robert should all be able to combo a Zanretsuken/Ginei Kyaku after a close C.
I take note.

Quote
- Why is Mr.Karate/Ryo's down-back A 2 hits? Doesn't make much sense.
Same goes for Robert and Takuma. Terry's RB uppercut is also a 2 hit. Remember it's not KOF accurate at all. :P

Quote
- I think something should be done with all the Kyokugen characters to make them stand out a bit more. They are kinda boring and lacking in variety. Something to spice them up would be nice.
I agree but I don't have much "old school ideas"... Though Robert is kinda diff... not really in fact... I'll work on it. But I swear Loli_Yuri will be different.

Quote
- It would be cool if Joe had his uppercut follow-up to Bakurestsuken
Will be added. ^^

Quote
- Give Mai her rekka from RBS, which she also had in 2k2UM.
What it is?

Quote
- I think Mai needs a better SDM. Like her SDM from RBS or RB2.
Yes. I'm not satisfied with her RB1 SDM... If I had to choose, I'd take the RBS one.

Quote
- John Crawly needs some work, aesthetics wise, he looks way out of place and his animation is jerky/lacking.
It was hard to make... :( Anything in particular?

Quote
- Feints are seriously messed up. When I try to do combo string's and I tap B, then tap C, I get a feint. I'm not even tapping B+C at the same time. Too many unwanted feints ruining combo's. I couldn't use them to extend combo strings either.
I might change the command then. I also get feints when I don't need them. But they are usable in combos

Quote
- DM's come out too damn slow and from what I tested none of them actually combo save for Eiji, Tung, and Andy's. Same deal with SDM's, alot of them are just too slow, they don't combo and have little to no invincibility, making them pretty useless. There's almost never any need to use supers, unless it's a meaty unblockable Ranbu.
Well, that was supposed to be like older SNK games. But I changed my mind about few stuff. Like making the DM "normally blockable" and the SDM guard-crushing (instead of guard crush DM and unblockable SDM). And DM would be combo-able (but not SDM).

Quote
- I think it's kinda lame every character has the same launcher combo, and some characters don't get anything off it.
You mean ABC? Or ABdbC?

Quote
- I think the last hit of the generic launcher combo SHOULD be cancelable. That would make it alot better and benefit every single character, and allow more moves to juggle.
Even though it's not that way in RB games, I think you're right be should be only done for characters having less combos than the others.

Quote
- I think characters need more command normals and variable chain combo's. It just feels too samey to me with the way normals are, not enough variety.
Then I should make the basic combos cancelable into command moves right?

Quote
- I think the health bar is too much and needs to be cut down, matches feel like they take too long and moves don't do enough damage, especially combo's. Super damage can probably be cut down to compensate.
Yeah, Choujin told me about it too. I'll do something.

Quote
- Power Gauge needs to be re-tooled. Constantly having to recharge manually during a fight sucks, and having to rely on neutered versions of your special moves is lame. It only takes 3 or 4 specials to completely empty the gauge, and some moves requiring the gauge to be full rarely see any use. Supers are even more useless because how slow and un-combo friendly they are, on top of the power gauge requirements. I think the game would benefit more with a RB style power gauge - DM's are useable when gauge is full, but causes the gauge to drain, Guard Cancels are useable with half gauge or more, and SDM's are useable with half life and full gauge. No Infinite DM's at half life, but maybe make them cost half the amount of gauge they would normally cost. If you really want to keep the Power Gauge in, then I suggest getting rid of manual charging and just make the power gauge regenerate extremely fast and put more restrictions on DM's/SDM's.
Once again it was kinda that way in AOF. Not AOF3 though... I might reduce the power cost of the specials. But I'm not removing the manual charge.
The gauge is also fulfilling automaticly by itself, but slowly. Do you recommend it to be faster?
As for the DM/SDM system, I'll just keep the AOF system.



Thanks a lot for testing and for those feedbacks. =)

Yesterday I started replying but firefox did some sh!t and I had to restart my PC, and since it was time to sleep I left it. When I woke up I could restore the session of firefox and all I wrote was NOT lost, thanks Kami-sama...
    

Re: Third public beta release of Art Of Fury

 March 04, 2013, 01:01:34 am View in topic context
 Posted by kamenashi_kun  in Third public beta release of Art Of Fury (Started by kamenashi_kun March 02, 2013, 04:04:17 pm
 Board: Art of Fighting VS Fatal Fury

Dudes, I can't find the file where I wrote all characters' movelist... I will have to remake the file for Wild Wolf and starting tomorrow for 2 weeks I won't have time at all... Sorry :/ So here is a quick movelist :



Wild Wolf
attack 70
defence 120

Buster throw :  close forward + C

Combos :
(down) A, (down) C
(down) A/B, (down) B, (down) C
(down) A/B, (down) B, fwd C, back C
(down) A/B, (down) B, down+back C
run A, forward CCCC, back + C

Power Wave : qcf A/C
Burn Knuckle : qcb A/C
Crack Shot : qcb B
Power Dunk (max & medium only) : fwd, down, down+fwd B
Power Charge : back, fwd, fwd A

(max power) Power Geiser : qcb, down+back, fwd A

(max pow + low life) Buster Wolf : qcf qcf B+C
    

Re: Third public beta release of Art Of Fury

 March 02, 2013, 11:41:40 pm View in topic context
 Posted by kamenashi_kun  in Third public beta release of Art Of Fury (Started by kamenashi_kun March 02, 2013, 04:04:17 pm
 Board: Art of Fighting VS Fatal Fury

Ah ok I see! This attack is using his regular strong punch animation. Probably the CLSN which doesn't match. Thank you, I'll check it~
    

Re: Third public beta release of Art Of Fury

 March 02, 2013, 11:36:43 pm View in topic context
 Posted by kamenashi_kun  in Third public beta release of Art Of Fury (Started by kamenashi_kun March 02, 2013, 04:04:17 pm
 Board: Art of Fighting VS Fatal Fury

Oh thank you guys for downloading and testing. :)

C.A.N :

- Do you mean his close C, forward C combo? I'll check it out!
- He doesn't? Ops forgot.. I will post it here asap!
- Yeah, I haven't even touched the readme file. My bad. xD


DKDC :

Oh yeah, a problem I always forget (that and the voices channel... when you get hit by Billy's tap_A special while in air, it's horrible to hear :D)
    

Third public beta release of Art Of Fury

 March 02, 2013, 04:04:17 pm View in topic context
 Posted by kamenashi_kun  in Third public beta release of Art Of Fury (Started by kamenashi_kun March 02, 2013, 04:04:17 pm
 Board: Art of Fighting VS Fatal Fury

Art of Fury
Third public beta

02.mar.2013






This release includes :

* Full screenpack (except storyboards)
* Lifebars, sparks etc
* 18 characters : Ryo, Terry, Robert, Andy, Takuma, Joe, Yuri, Mai, Lee, Tung, John, Yamazaki, Eiji, Billy, Mr.Karate, Wild Wolf, Mr.Big and Krauser
* All characters' stages with BGM

note : to select Mr.Karate, highlight Ryo and just press left. to select Wild Wolf, highlight Terry and press right.


Characters' movelist are included in the parent directory.


As I'm saying since the begining, don't be waiting for a KOF-like gameplay. This game plays like "Real Bout Fatal Fury" and "Art of Fighting". Thank you. =)


Damage and defence values have been arranged depending on the character you're playing. Also I tried to avoid DINO-DAMAGES here.


DOWNLOAD LINKS :

http://www.mediafire.com/?y5eu8puon4n20by
http://ccirocky.free.fr/AOFF_beta3_130302.rar

If you have any feedbacks or suggestions please post here.
Enjoy. ^w^

    

Re: [FRENCH ONLY] Amis francophones bonjour !

 January 18, 2013, 02:50:44 am View in topic context
 Posted by kamenashi_kun  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

Byakko : Mwahaha! :D

Phirmost : Je suis déjà filtré dans ceux qui jouent pas à Starcraft. :p
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 January 07, 2013, 02:04:34 pm View in topic context
 Posted by kamenashi_kun  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

    

Re: Game introduction & characters roster

 January 06, 2013, 09:25:26 pm View in topic context

Thanks Walty! Happy new year everyone!


And no, there is no way it would end. :3 As I always play it with my friends I'm always motivated to continue it. Just need more time.
    

Re: [FRENCH ONLY] Amis francophones bonjour !

 January 06, 2013, 08:49:52 pm View in topic context
 Posted by kamenashi_kun  in [FRENCH ONLY] Amis francophones bonjour ! (Started by [SX] August 27, 2007, 11:41:58 am
 Board: International

HAHAHA!