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Mana94

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Messages by Mana94

    

Are my peach sprites okay so far?

 December 28, 2011, 10:04:02 pm View in topic context
avatar  Posted by Mana94  in Are my peach sprites okay so far? (Started by Mana94 December 28, 2011, 10:04:02 pm
 Board: Development Resources

My friend claims she looks weird, I think they're good so far.
What do you think?

BTW, I CAN'T GET HER KICK RIGHT DSKADMLSAKMDSAMKDMKLSGJF

(Reuploading soon)
    

Re: some advanced question

 April 24, 2010, 11:24:34 pm View in topic context
avatar  Posted by Mana94  in some advanced question (Started by suisiao April 24, 2010, 09:02:30 pm
 Board: M.U.G.E.N Development Help

3. Simple, it's at the top of the CNS under the [velocity] part.
Lower the number where it says "air jump speeds" and "jumping speeds"
    

Some advanced-ish help.

 April 24, 2010, 02:40:17 am View in topic context
avatar  Posted by Mana94  in Some advanced-ish help. (Started by Mana94 April 24, 2010, 02:40:17 am
 Board: M.U.G.E.N Development Help

Ok I have gotten good at most fundamentals of a character like attacking, specials, supers, etc.
But I am moving into harder stuff now...

1) How can I make a character change form, like sheik to zelda, zelda to sheik.

2) How can I set a variable to random value between certain numbers.
For example, how could I set variable 10 to a random number between 1 and 6?

3) Same as question 1 but temporary form changes...like where mario turns big for 10 seconds and you can walk back and forth.

4) How can I make charge up moves so that the longer you hold the command, the stronger.
Like smash moves in smash bros.

5) Is there a trigger that activates when you touch the ground?
    

Re: Simple Command Help

 April 19, 2010, 03:05:10 am View in topic context
avatar  Posted by Mana94  in Simple Command Help (Started by Mana94 April 19, 2010, 01:00:25 am
 Board: M.U.G.E.N Development Help

Ok I figured it out, thanks  ;D
But it lets me spam the move as much as I press the button. If I press Z while executing the move it will restart
    

Re: Caillou

 April 19, 2010, 01:03:38 am View in topic context
avatar  Posted by Mana94  in Caillou (Started by warioman April 19, 2010, 12:48:30 am
 Board: Projects

Cool XD
I remember seeing this show somewhere before :sugoi:
    

Simple Command Help

 April 19, 2010, 01:00:25 am View in topic context
avatar  Posted by Mana94  in Simple Command Help (Started by Mana94 April 19, 2010, 01:00:25 am
 Board: M.U.G.E.N Development Help

Ok this is just a quick question.
How can I make command so that if you press a button when holding down another it will execute the move?
For instance ... pressing X while holding the Down button.
    

Re: Bigger and smaller + Seeking

 April 03, 2010, 04:38:24 am View in topic context
avatar  Posted by Mana94  in Bigger and smaller + Seeking (Started by Mana94 March 31, 2010, 04:29:56 pm
 Board: M.U.G.E.N Development Help

Seeking is a set of veladd's  with p2dist triggers to pick up where the opponent is.

[mcode]veladd p2dist[/mcode]

You need both. Use X for horizontal and Y for vertical. Remember negative is up.

Oh, ok! XD Didn't notice that.

Do I apply it to projectiles....or to helpers? Or does it work for both?

Actually, that command is invalid.
You can't just pop it up with values, I have no idea how to put it together eigther.
    

Re: Bigger and smaller + Seeking

 April 03, 2010, 02:50:33 am View in topic context
avatar  Posted by Mana94  in Bigger and smaller + Seeking (Started by Mana94 March 31, 2010, 04:29:56 pm
 Board: M.U.G.E.N Development Help

Thanks alot ricepidgeon! You had the right idea for what I wanted, it worked too.

Ok I have the bigger+smaller part learned.

How do I make projectiles/helpers seek out the target?
    

Re: Bigger and smaller + Seeking

 March 31, 2010, 11:54:29 pm View in topic context
avatar  Posted by Mana94  in Bigger and smaller + Seeking (Started by Mana94 March 31, 2010, 04:29:56 pm
 Board: M.U.G.E.N Development Help

to change the size of a helper you can use angledraw (and maybe a var to control the size).
About the seeking, I think Bia already did a tutorial about it (If isn't Bia, someone else did)
Ughh...how? Could you be more specific
    

Bigger and smaller + Seeking

 March 31, 2010, 04:29:56 pm View in topic context
avatar  Posted by Mana94  in Bigger and smaller + Seeking (Started by Mana94 March 31, 2010, 04:29:56 pm
 Board: M.U.G.E.N Development Help

Ok, I have become pretty good at all the features. Explod, Helper, Hitdef, etc.
But how can I change the actual size of a helper, explod or projectile?

Also how can I make like the "seeking" projectiles that follow the enemy until they hit?
    

Re: Helper Help!

 February 26, 2010, 11:46:06 pm View in topic context
avatar  Posted by Mana94  in Helper Help! (Started by Mana94 February 23, 2010, 12:34:06 am
 Board: M.U.G.E.N Development Help

Thanks alot guys :D

I officially now know how to make a decent character, lol.
    

Helper Help!

 February 23, 2010, 12:34:06 am View in topic context
avatar  Posted by Mana94  in Helper Help! (Started by Mana94 February 23, 2010, 12:34:06 am
 Board: M.U.G.E.N Development Help

Ok, after no tutorials, just plain observation of other characters, I have figured out how to use helpers.

What I still don't understand is how I can limit them, so that it can't be 2 or more of the same helper at the same time.

Also, Say for instance the move makes a copy of you...how can I choose so that the helper can be controlled by AI?
    

Re: Simple Projectile Help

 February 21, 2010, 07:31:52 pm View in topic context
avatar  Posted by Mana94  in Simple Projectile Help (Started by Mana94 February 21, 2010, 06:11:34 pm
 Board: M.U.G.E.N Development Help

I know, it's a simple projectile, I don't want to make all those events for a basic attack.
    

Re: Simple Projectile Help

 February 21, 2010, 07:19:07 pm View in topic context
avatar  Posted by Mana94  in Simple Projectile Help (Started by Mana94 February 21, 2010, 06:11:34 pm
 Board: M.U.G.E.N Development Help

I do not know how to use helpers.
Lol, it's a projectile so...
    

Simple Projectile Help

 February 21, 2010, 06:11:34 pm View in topic context
avatar  Posted by Mana94  in Simple Projectile Help (Started by Mana94 February 21, 2010, 06:11:34 pm
 Board: M.U.G.E.N Development Help

How can I make it so that a projectile will be deleted at a set animelem or animtime.
Also, how can I make the projectile disappear when the state is over, or if it ends by getting hit
    

Custom Chars not working.

 November 07, 2009, 04:08:13 pm View in topic context
avatar  Posted by Mana94  in Custom Chars not working. (Started by Mana94 November 07, 2009, 04:08:13 pm
 Board: M.U.G.E.N Configuration Help

This isn't really a developement question, so I put it here.
I made a custom mario character, worked fine.

Now when I try to run him in-game or even on fighter factory, it freezes!
When I select him in character select it says "Program not responding"
And when I try to use him in FF, same thing!

He was working fine, I haven't edited him at all so Idk what the problem is.
I even made a sonic character to test it, and everytime I save it removes
what I typed in from the DEF.

Is it a MUGEN glitch or is something wrong with fighter factory? All the other
characters work fine so I really don't see what the problem is. :S
    

Projectile Config help

 October 25, 2009, 04:08:38 am View in topic context
avatar  Posted by Mana94  in Projectile Config help (Started by Mana94 October 25, 2009, 04:08:38 am
 Board: M.U.G.E.N Development Help

I just have 2 main questions...

1)How can I make a projectile that keeps going even after it hits someone?

2)Is it possible to play an animation at a certain offset and make it so that it will be able to hit people?

I am a begginner at this stuff. I know how to make basic attacks,hitsparks, basic supers/projectiles/and hypers.
I am not, however, familiar with actually customizing projectiles, or using helpers
    

Projectile help

 August 30, 2009, 02:46:30 am View in topic context
avatar  Posted by Mana94  in Projectile help (Started by Mana94 August 30, 2009, 02:46:30 am
 Board: M.U.G.E.N Development Help

How can I make it so that you are inable to use a projectile attack again until the previous one is off screen or it hits someone.
I don't mean you can't use ANY projectile. Just the current one.
    

Characters with helpers

 June 13, 2009, 07:04:12 pm View in topic context
avatar  Posted by Mana94  in Characters with helpers (Started by Mana94 June 13, 2009, 07:04:12 pm
 Board: Requests

Does anyone know characters with alot of helpers?
Like the Sora character has goofy and donald, and sailor moon has the whole squad helping her.
Know any more characters like that?  :)
    

Re: Hit effects

 June 10, 2009, 04:44:59 pm View in topic context
avatar  Posted by Mana94  in Hit effects (Started by Mana94 June 10, 2009, 04:04:39 pm
 Board: M.U.G.E.N Development Help

Thats sorta the problem..
I made an animation with the value 500 then when I set 500 to spark it didn't work.