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Magma MK-II

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Messages by Magma MK-II

    

Re: Street Fighter 6 (PS4/PS5) (2023 Release)

 June 03, 2022, 03:34:45 pm View in topic context
 Posted by Magma MK-II  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!) (Started by Kirishima February 21, 2022, 06:39:43 am
 Board: Fighting Games

Well, those aren't really leaks.

Spoiler, click to toggle visibilty
    

Re: "Multiversus" (Fighting game with Warner Bros. properties)

 May 22, 2022, 02:55:02 pm View in topic context
 Posted by Magma MK-II  in "Multiversus" (Fighting game with Warner Bros. properties) (Started by no1wammy October 28, 2021, 02:12:11 am
 Board: Fighting Games

Really weird that they aren't using more of the Hanna-Barbera catalogue outside of Scooby Doo.
    

Re: Palace Road (Mega Man X7)

 April 20, 2022, 10:57:41 pm View in topic context
 Posted by Magma MK-II  in Palace Road (Mega Man X7) (Started by Magma MK-II April 20, 2022, 07:10:23 pm
 Board: Your Releases, 1.0+

    

Palace Road (Mega Man X7)

 April 20, 2022, 07:10:23 pm View in topic context
 Posted by Magma MK-II  in Palace Road (Mega Man X7) (Started by Magma MK-II April 20, 2022, 07:10:23 pm
 Board: Your Releases, 1.0+

    

Re: Arcade Mode in Modern Fighting Games? Is it worth it? What are your thoughts?

 April 20, 2022, 02:28:41 pm View in topic context

Now, to my point. Arcade mode is a simple and basic addition that allows you to play a single character for multiple matches if you don't care or are unable to go online. No other mode so far in fighting games has shown to be able to offer this, because even Survival modes end up being endless or even boring, so instead of completing something, you just end up mindlessly playing until you either drop it because you're sick of it or because you're defeated, which is definitely not ideal. I strongly support big story modes in fighting games to establish a canon story and something interesting to follow about the games (even though most franchises seem unable use the feature to tell an actually good story), however, since they limit who you play it at which time, they don't come even close to be a replacement to Arcade.

Also, I sincerely doubt something as basic as Arcade mode takes that many resources to make, that excuse is bullshit, and, lastly, anyone who says it shouldn't exist because of online can fuck right off, these are the kind of people who think they're big shit because they won a few matches online and don't like the idea of anyone having fun in a different way than they do, thats not how the world works, games like Soul Calibur 6 are proof that offline content is more than capable of making a game successful, because there IS a market for that and there is literally no reason for said market to be neglected.

This.

I realy enjoy the Arcade Mode in most fighting games, I like to see the Individual Storys of the characters and their endings even if it is just a "What if" or if only parts of the ending become canon in the end.

To be honest many characters are not only liked because of gameplay and moveset but also because of their story, because the story is what gives them "live" and turns then into characters in the first place.

Also as a personal note, unlike in the 90's I don't have any friends anymore who enjoy fighting games, when I was still a child I would just play games like Street Fighter II with friends on the SNES, and to be honest I don't like it to play online against random people, feels not right.

Also this.

I personally think that Arcade mode should be a staple for ALL fighting games on the home console. How you do it depends on what you are aiming for.

Do you want to combine Arcade and Story? There are games that do just that and others that separate Arcade from Story.

Now, why an arcade mode? Well, people want to have fun with the game without the pressure of having to face someone online in a game that you might not be good at.

And also this.

Not really combine, but there was popular criticism that arcade mode is pointless because it's just another short version of story mode.

Well, of course there's criticism. 99% of the arcade mode endings are non-canon.
As long as there's a final boss at the end of a game, arcade modes should be avoided as much as possible if a story mode is present.

Hell no dude. You need those offline modes, and like I said before these story modes are no substitutes to the traditional arcade mode. Most people who actually buy these (or any other) games are casuals, and if Street Fighter V's disastrous launch proved anything is that focusing entirely on the competitive crowd at the detriment of causal players is the wrong way to go.

Like it or not, sports games are still among the top selling games every year, which shows that the money is with the casuals, not with the hardcore players.
    

Re: Arcade Mode in Modern Fighting Games? Is it worth it? What are your thoughts?

 April 16, 2022, 07:43:44 pm View in topic context

No, please no. Those "cinematic" story modes not only suck balls, they shouldn't become the new standard. Not only they only focus on a handful of characters to the detriment of everyone else (just look at the MK story modes and even SFV, which turn every antagonist into a jobber), the also have zero replay value, once you beat it you have no reason to play it again. Heck, you can just watch a playthrough of it on youtube and you'll get the same experience.

Sorry but these cinematic modes are no substitutes for an arcade ladder, where you can actually see each character's individual stories and which has actual replay value. Plus if one wants to play casually the Arcade mode is still they way to go.
    

Re: fighting games news that dont deserve their own thread

 March 10, 2022, 01:29:34 pm View in topic context
 Posted by Magma MK-II  in fighting games news that dont deserve their own thread (Started by Niitris May 08, 2014, 11:34:32 pm
 Board: Fighting Games

Speedwagon, Stroheim, Mariah, N'Doul, Pet Shop, Yukako, Trish, Weather, Diego and Joshu.

Not holding my breath for N'Doul due to the way he works, and I'd rather not have Pet Shop as well. So that'd leave us with eight characters ported from EoH.
    

Re: Petition to bring Capcom Fighting All-Stars back. Seriously.

 February 24, 2022, 07:53:43 pm View in topic context
 Posted by Magma MK-II  in Petition to bring Capcom Fighting All-Stars back, cuz why not? (Started by NDSilva February 23, 2022, 09:00:50 pm
 Board: Fighting Games

That's assuming they even have any working build of the game to begin with.
    

Re: fighting games news that dont deserve their own thread

 February 23, 2022, 04:05:43 am View in topic context
 Posted by Magma MK-II  in fighting games news that dont deserve their own thread (Started by Niitris May 08, 2014, 11:34:32 pm
 Board: Fighting Games

It'd be cool if they made a 3D Fighting Collection with their 3D fighting games like Rival Schools and Star Gladiator.

Those would probably be harder to emulate, so they're playing it safe with the CPS2/3 stuff.

It might be - Star Gladiator and Rival Schools were on the ZN-1 hardware, Plasma Sword was on ZN-2 hardware and both Power Stone games and Project Justice were on Naomi hardware.

That's three different platforms that haven't been emulated yet on current gen hardware.

They could always go with the ports of those games, which were on the PlayStation and Dreamcast.
    

Re: fighting games news that dont deserve their own thread

 February 22, 2022, 01:21:21 pm View in topic context
 Posted by Magma MK-II  in fighting games news that dont deserve their own thread (Started by Niitris May 08, 2014, 11:34:32 pm
 Board: Fighting Games

It'd be cool if they made a 3D Fighting Collection with their 3D fighting games like Rival Schools and Star Gladiator.
    

Re: Street Fighter 6

 February 22, 2022, 01:42:26 am View in topic context
 Posted by Magma MK-II  in Street Fighter 6 (PS4/PS5/Xbox Series X|S/PC) (Now Released!) (Started by Kirishima February 21, 2022, 06:39:43 am
 Board: Fighting Games

Here's some of my wishes:

*PLEASE have the story be set after 3rd Strike. Its about damn time the story start moving forward again.
*Bring back the World Warrior tournament. Enough of watching the characters wandering around.
*No "cinematic" story mode please. Either give us a traditional arcade ladder or a story mode separated in chapters where all characters can get a chance to shine. And please have the characters actually interact with each other.
*Have the roster be a good mix of characters from all previous games with one or two newcomers. I'd really like to see some SF1 rep in a redesigned form.
*Give a rest to some of the series staples like Chun-Li and Zangief. I KNOW they're popular and all but honestly the series needs some fresh air.
    

Re: KoF XV

 February 14, 2022, 07:06:02 pm View in topic context
 Posted by Magma MK-II  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

The embargo is lifted already, and people already got their pre-orders anyway.
    

Re: KoF XV

 February 14, 2022, 05:34:19 pm View in topic context
 Posted by Magma MK-II  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

Launch trailer

    

Re: KoF XV

 February 09, 2022, 03:53:59 am View in topic context
 Posted by Magma MK-II  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

Video from the official SNK channel:

    

Re: KoF XV

 February 02, 2022, 06:34:22 pm View in topic context
 Posted by Magma MK-II  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

Its very likely these two teams were originally meant to be in the base roster, but they decided to change their plans due to everything that happened (it would probably mean another delay and skipping the current release date).

Future DLCs are anyone's guess, regardless of leaks, and considering how people are generally unhappy with the picks mentioned in this supposed leak it is very likely they'll change their plans (that is, considering this supposed leak is even real or accurate to begin with).
    

Re: KoF XV

 February 01, 2022, 03:05:39 am View in topic context
 Posted by Magma MK-II  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

OUTTA NOWHERE

    

Re: KoF XV

 January 31, 2022, 03:31:57 am View in topic context
 Posted by Magma MK-II  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

DLC trailer 2

    

Re: KoF XV

 January 27, 2022, 02:10:43 pm View in topic context
 Posted by Magma MK-II  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

DLC trailer

    

Re: KoF XV

 January 22, 2022, 03:02:11 am View in topic context
 Posted by Magma MK-II  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

You guys know that the 4 DLC teams (presumably, year one of DLC, maybe year two as well) have been datamined since the second beta?

Seriously, why people are treating this as if it is 100% official and set in stone? Those names are just placeholders and don't really mean the dlc is set in stone.

Remember how people datamined MK11 and it said Ash from Evil Dead was gonna be in the game (there were even sound files in the data), yet he never appeared in the game. The same also happened with MvC3 (datamined said Doc Ock would be in) and MvCI (same thing but with Gill).

If Rock Howard is in, any in KOF can happen by the power writing and time traveling.

Literally two games ago:

Spoiler, click to toggle visibilty

Besides, there's no point in having them while having Kim at the same time. One of them is literally just Kim with another name both in character and gameplay.

    

Re: KoF XV

 January 21, 2022, 01:42:47 pm View in topic context
 Posted by Magma MK-II  in KoF XV (Started by Magma MK-II December 06, 2018, 01:30:24 pm
 Board: Fighting Games

Kim's sons aren't happening, they're still kids in kof.