Posted by kkhohoho
in KoF Basara and Sujia (Started by kkhohoho October 08, 2014, 04:55:46 pmBoard: Requests
Posted by kkhohoho
in KoF Basara and Sujia (Started by kkhohoho October 08, 2014, 04:55:46 pm
Posted by kkhohoho
in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
Posted by kkhohoho
in KOF Baedal by Dark Iori, Not Working in MUGEN 1.0 (Started by kkhohoho August 10, 2014, 03:37:44 am
Posted by kkhohoho
in KOF Baedal by Dark Iori, Not Working in MUGEN 1.0 (Started by kkhohoho August 10, 2014, 03:37:44 amError message:
Error parsing Hitdef
Error parsing [State 800, 1]
Error in [Statedef 800]
Error in Baedal-N.cns
Error loading chars/Baedal/Baedal.def
Error while precaching
Error parsing Hitdef
Error parsing [State 800, 1]
Error in [Statedef 800]
Error in Baedal-N.cns
Error loading chars/Baedal/Baedal.def
Error while precaching
Error parsing Hitdef
Error parsing [State 800, 1]
Error in [Statedef 800]
Error in Baedal-N.cns
Error loading chars/Baedal/Baedal.def
Error loading p1
[Statedef 800]
type = S
movetype = A
physics = S
juggle = 0
velset = 0,0
ctrl = 0
anim = 800
sprpriority = 2
; hitflagのパラメータの後に「-」を付けると、やられ状態の相手には攻撃を当てる事が出来なくなります。
; これは打撃攻撃から掴む連続技にならないようにするためです。
;
; priorityが低く設定されているのは出来るだけ通常攻撃よりも攻撃優先度を低くするためです。
; "Miss" や "Dodge"だと相手のpriorityによっては阻止されたり空振りする事になります。
; が、投げが通常攻撃よりも強くなると、後でとんでもない事になるので注意しましょう。
[State 800, 1]
type = HitDef
Trigger1 = Time = 0
attr = S, NT
getpower = 70
givepower = 40
hitflag = M-
priority = 1, Miss
snap = 50, 0, 0, 1
sparkno = -1
p1facing = ifelse(command="b",-1,1)
p2facing = 1
ground.cornerpush.veloff = 0
p1stateno = 810 ; Estado player 1
p2stateno = 820 ; Estado player 2
;★6:「ifelse文」
;「もし■■■だったら●●●、そうでなかったら▲▲▲」という、特殊な分岐を指定する記述です。
; これもどのステートコントローラでも使える条件式です。
; ↑で実際に使われているパラメータを日本語で表すと、
;『もしholdfwdのコマンドを入力しているなら-1(向きを逆)に、そうでなかったら1(向きをそのまま)にセットする』
; という事になります。
; ●●●と▲▲▲にはさらにifelseを追加し分岐を細かく増やす事も出来ますが、
; 最終的には数値や数式だけしかセットする事が出来ません。
Posted by kkhohoho
in KoF Kain, by 119way (Started by kkhohoho August 03, 2014, 04:48:19 pmIt's not my linkThanks.
http://www.4shared.com/get/qGHu1jlz/119way-Kain.html
Posted by kkhohoho
in Multiple Characters by Dark Miguel; Won't Work on MUGEN 1.0 (Started by kkhohoho August 07, 2014, 11:15:11 pm
[Statedef 830]
type = A
movetype = A
physics = S
velset = 0, 0
anim = 830
ctrl = 0
[State 1079 , 1]
type = HitDef
trigger1 = AnimElem = 1
persistent = 0
attr = S, NT
damage = 0
animtype = Hard
guardflag =
hitflag = MAF
priority = 7, Hit
pausetime = 0,0
sparkno = -1
guard.sparkno = -1
hitsound = S0,29
guardsound = 6,0
ground.type = high
ground.slidetime = 15
ground.hittime = 20
ground.velocity = -3
air.velocity = -3
Posted by kkhohoho
in Multiple Characters by Dark Miguel; Won't Work on MUGEN 1.0 (Started by kkhohoho August 07, 2014, 11:15:11 pmError message:
Error in [Statedef 40]
Error in kim_sueil.cns
Error loading chars/kim_sueil/kim_sueil.def
Error while precaching
Error in [Statedef 40]
Error in kim_sueil.cns
Error loading chars/kim_sueil/kim_sueil.def
Error while precaching
Error in [Statedef 40]
Error in kim_sueil.cns
Error loading chars/kim_sueil/kim_sueil.def
Error loading p1
[Statedef 40]
type = S
physics = S
anim = 40
ctrl = 0
velset = 0,0,0
[State 40, PlaySnd]
type = PlaySnd
trigger1 = anim = 40 && animtime = 0
value = S3,0
channel = 6
persistent = 0
[State 40, 1]
type = VarSet
trigger1 = Time = 0
var(2) = 0
[State 40, Varset]
type = VarSet
triggerall = !Var(59)
trigger1 = command = "jump"
var(2) = 3
[State 40, Varset]
type = VarSet
triggerall = Time = 0
triggerall = command = "holdfwd"
trigger1 = command = "jump"
trigger2 = prevstateno = 100 ;RUN_FWD
var(2) = 2
[State 40, Varset]
type = VarSet
trigger1 = Time = 0
trigger1 = command = "holdback"
trigger1 = command = "jump"
var(2) = -2
[State 40, Varset]
type = VarSet
trigger1 = command = "holdfwd"
trigger1 = var(2) != 2
var(2) = 1
[State 40, Varset]
type = VarSet
trigger1 = command = "holdback"
trigger1 = var(2) != -2
var(2) = -1
[State 40, 2]
type = ChangeState
triggerall = AnimTime = 0
trigger1 = var(2) != [-1,1]
trigger1 = command = "holdup"
trigger2 = command != "holdup"
value = 60
[State 40, 3]
type = VelSet
triggerall = AnimTime = 0
trigger1 = var(2) = [-1, 1]
x = ifelse(var(2)=0, const(velocity.jump.neu.x), ifelse(var(2)=1, const(velocity.jump.fwd.x), const(velocity.jump.back.x)))
y = const(velocity.jump.y)
[State 40, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 50
ctrl = 1
Posted by kkhohoho
in KoF Kain, by 119way (Started by kkhohoho August 03, 2014, 04:48:19 pm
Posted by kkhohoho
in Looking for Various Creations (Started by kkhohoho April 12, 2014, 04:39:33 pm
Posted by kkhohoho
in Looking for Various Creations (Started by kkhohoho April 12, 2014, 04:39:33 pmhttp://www.4shared.com/rar/CQIILWAe/mina_KOF.htm
https://onedrive.live.com/?cid=b83dd1c94fcb3105&id=B83DD1C94FCB3105!127
Posted by kkhohoho
in King of Fighters Special 20th Anniversary Edition (Started by KyleTheCreator April 13, 2014, 03:40:38 pm
Posted by kkhohoho
in Looking for Various Creations (Started by kkhohoho April 12, 2014, 04:39:33 pm
Posted by kkhohoho
in Looking for Various Creations (Started by kkhohoho April 12, 2014, 04:39:33 pm
Posted by kkhohoho
in The Dynamic Fighters by Amaan Saeed Khan (Started by 【MFG】gui0007 April 09, 2014, 08:33:57 pm
Posted by kkhohoho
in Superheroes 2000 Mugen (Started by asturcon January 05, 2014, 01:42:29 pmSuperheroes 2000 Mugen is a M.U.G.E.N compilation--
Posted by kkhohoho
in SHADEs of Manhattan 3: City of Chaos - Opinions wanted (Started by Sean Altly November 21, 2013, 07:57:54 am
Posted by kkhohoho
in Sango Fighter series (free download) (Started by Death Adder November 21, 2013, 02:10:51 am
Posted by kkhohoho
in Sango Fighter series (free download) (Started by Death Adder November 21, 2013, 02:10:51 am
Still, looking at your site, there does seem to be one little problem with the game; no playable Cao Cao or Liu Bei! These two are the big guys of Three Kingdoms; their actions, rivalry, and legacies practically are the Three Kingdoms. I don't know, maybe there's something I'm missing, but to not have these two as playable characters just seems like a horrible oversight to me.
Posted by kkhohoho
in Everything Anime and Manga Thread (Started by ( ゚ o゚) It's Urza! August 27, 2007, 02:30:58 amWhat you just said about Kinnikuman is exactly how I feel about JoJo's...
I don't think it got COMPLETELY swept under the rug in the states though. The anime was on TV, and I thought it was pretty cool, though the name "Dik Dik von Dik" just made me uncomfortable. I might read it.
Posted by kkhohoho
in Everything Anime and Manga Thread (Started by ( ゚ o゚) It's Urza! August 27, 2007, 02:30:58 am