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Messages by kkhohoho

    

KoF Basara and Sujia

 October 08, 2014, 04:55:46 pm View in topic context
avatar  Posted by kkhohoho  in KoF Basara and Sujia (Started by kkhohoho October 08, 2014, 04:55:46 pm
 Board: Requests

Hi there. Does anyone have KoF versions of Basara and Suija? I know they exist, but I lost the two in a harddrive crash, and I can't seem to find them anywhere. If anyone has them, or know where I can find them, please let me know.
    

Re: King of Fighters E blog

 September 29, 2014, 08:16:59 pm View in topic context
avatar  Posted by kkhohoho  in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 am
 Board: King of Fighters E

So, considering that there hasn't been an update on this project made in nearly a year at the least, shouldn't this be moved to the 'Inactive Projects' section?

Even the site for the game seems to be down.
    

Re: KOF Baedal by Dark Iori, Not Working in MUGEN 1.0

 August 10, 2014, 03:32:28 pm View in topic context
avatar  Posted by kkhohoho  in KOF Baedal by Dark Iori, Not Working in MUGEN 1.0 (Started by kkhohoho August 10, 2014, 03:37:44 am
 Board: M.U.G.E.N Configuration Help

Thanks; that seems to have done it. But now that I've actually got the character running, there's a few other problems he has that might be trickier to fix.

1.Infinite Running Sounds: Basically, whenever he's finished with a run, the sound that he made while running -- a bunch of fast footsteps -- remains for the entierity of the round. And doing another run doesn't replaced this; instead, that run sound gets added on top of the already exisiting run sound. So, theortically, you could have dozens of run sounds, all at the same time.

2.Infinite Power Gauge: Whenever Baedal uses a Supermove, he doesn't actually use any stocks of power; at the same time, the gauge still continues to fill. This means that his Gauge can fill all the way to 9, and he'll still be able to use his Supers for no cost.

I really have no idea how to fix these. If anyone knows what's wrong here, it would be much appreciated.
    

KOF Baedal by Dark Iori, Not Working in MUGEN 1.0

 August 10, 2014, 03:37:44 am View in topic context
avatar  Posted by kkhohoho  in KOF Baedal by Dark Iori, Not Working in MUGEN 1.0 (Started by kkhohoho August 10, 2014, 03:37:44 am
 Board: M.U.G.E.N Configuration Help

Hello there. So, I've been trying to put Baedal (not Han Baedal; just plain Baedal, the prototype design for Jun from KoF,) into MUGEN 1.0, but no matter what I do, I keep getting this:

Code:
Error message: 
Error parsing Hitdef
Error parsing [State 800, 1]
Error in [Statedef 800]
Error in Baedal-N.cns
Error loading chars/Baedal/Baedal.def
Error while precaching
Error parsing Hitdef
Error parsing [State 800, 1]
Error in [Statedef 800]
Error in Baedal-N.cns
Error loading chars/Baedal/Baedal.def
Error while precaching
Error parsing Hitdef
Error parsing [State 800, 1]
Error in [Statedef 800]
Error in Baedal-N.cns
Error loading chars/Baedal/Baedal.def
Error loading p1

And here's the hitdefs that 1.0 seems to be having problems with:

Code:
[Statedef 800]
type     = S
movetype = A
physics  = S
juggle   = 0
velset   = 0,0
ctrl     = 0
anim     = 800
sprpriority = 2

; hitflagのパラメータの後に「-」を付けると、やられ状態の相手には攻撃を当てる事が出来なくなります。
; これは打撃攻撃から掴む連続技にならないようにするためです。
;
; priorityが低く設定されているのは出来るだけ通常攻撃よりも攻撃優先度を低くするためです。
; "Miss" や "Dodge"だと相手のpriorityによっては阻止されたり空振りする事になります。
; が、投げが通常攻撃よりも強くなると、後でとんでもない事になるので注意しましょう。

[State 800, 1]
type = HitDef
Trigger1 = Time = 0
attr = S, NT
getpower = 70
givepower = 40
hitflag = M-
priority = 1, Miss
snap = 50, 0, 0, 1
sparkno = -1
p1facing = ifelse(command="b",-1,1)
p2facing = 1
ground.cornerpush.veloff = 0
p1stateno = 810 ; Estado player 1
p2stateno = 820 ; Estado player 2

;★6:「ifelse文」
;「もし■■■だったら●●●、そうでなかったら▲▲▲」という、特殊な分岐を指定する記述です。
; これもどのステートコントローラでも使える条件式です。
; ↑で実際に使われているパラメータを日本語で表すと、
;『もしholdfwdのコマンドを入力しているなら-1(向きを逆)に、そうでなかったら1(向きをそのまま)にセットする』
; という事になります。
; ●●●と▲▲▲にはさらにifelseを追加し分岐を細かく増やす事も出来ますが、
; 最終的には数値や数式だけしかセットする事が出来ません。

If someone can please point out what's wrong here and how to fix it, it would be much appreciated.
    

Re: KoF Kain, by 119way

 August 10, 2014, 01:56:59 am View in topic context
avatar  Posted by kkhohoho  in KoF Kain, by 119way (Started by kkhohoho August 03, 2014, 04:48:19 pm
 Board: Requests

    

Re: Multiple Characters by Dark Miguel; Won't Work on MUGEN 1.0

 August 08, 2014, 05:30:24 am View in topic context
avatar  Posted by kkhohoho  in Multiple Characters by Dark Miguel; Won't Work on MUGEN 1.0 (Started by kkhohoho August 07, 2014, 11:15:11 pm
 Board: M.U.G.E.N Configuration Help

Thanks. Works like a charm. :)

I've also been trying to get other characters from the same creator running, and I've been running into similar problems. For example, KoF Laurence Blood. Here's the Statedefs that seem to be at the heart of the problem, in this case. If someone can point out to me what's wrong, it would be much appreciated.

Code:
[Statedef 830]
type = A
movetype = A
physics = S
velset = 0, 0
anim = 830
ctrl = 0

[State 1079 , 1]
type = HitDef
trigger1 = AnimElem = 1
persistent = 0
attr = S, NT
damage = 0
animtype = Hard
guardflag =
hitflag = MAF
priority = 7, Hit
pausetime = 0,0
sparkno = -1
guard.sparkno = -1
hitsound   = S0,29
guardsound = 6,0
ground.type = high
ground.slidetime = 15
ground.hittime  = 20
ground.velocity = -3
air.velocity = -3
    

Multiple Characters by Dark Miguel; Won't Work on MUGEN 1.0

 August 07, 2014, 11:15:11 pm View in topic context
avatar  Posted by kkhohoho  in Multiple Characters by Dark Miguel; Won't Work on MUGEN 1.0 (Started by kkhohoho August 07, 2014, 11:15:11 pm
 Board: M.U.G.E.N Configuration Help

I've been trying (and failing,) to get this Kim Sueil working on MUGEN 1.0, to no real sucess. I've already changed the Mugen version on his DEF file to 1.0, but whenever I try to load him up, MUGEN crashes, and I get this:

Code:
Error message: 
Error in [Statedef 40]
Error in kim_sueil.cns
Error loading chars/kim_sueil/kim_sueil.def
Error while precaching
Error in [Statedef 40]
Error in kim_sueil.cns
Error loading chars/kim_sueil/kim_sueil.def
Error while precaching
Error in [Statedef 40]
Error in kim_sueil.cns
Error loading chars/kim_sueil/kim_sueil.def
Error loading p1

Also, here's the entry for State 40 in the CNS, just in case:

Code:
[Statedef 40]
type    = S
physics = S
anim = 40
ctrl = 0
velset = 0,0,0

[State 40, PlaySnd]
type = PlaySnd
trigger1 = anim = 40 && animtime = 0
value = S3,0
channel = 6
persistent = 0

[State 40, 1]
type = VarSet
trigger1 = Time = 0
var(2) = 0

[State 40, Varset]
type = VarSet
triggerall = !Var(59)
trigger1 = command = "jump"
var(2) = 3

[State 40, Varset]
type = VarSet
triggerall = Time = 0
triggerall = command = "holdfwd"
trigger1 = command = "jump"
trigger2 = prevstateno = 100 ;RUN_FWD
var(2) = 2

[State 40, Varset]
type = VarSet
trigger1 = Time = 0
trigger1 = command = "holdback"
trigger1 = command = "jump"
var(2) = -2

[State 40, Varset]
type = VarSet
trigger1 = command = "holdfwd"
trigger1 = var(2) != 2
var(2) = 1

[State 40, Varset]
type = VarSet
trigger1 = command = "holdback"
trigger1 = var(2) != -2
var(2) = -1

[State 40, 2]
type = ChangeState
triggerall = AnimTime = 0
trigger1 = var(2) != [-1,1]
trigger1 = command = "holdup"
trigger2 = command != "holdup"
value = 60

[State 40, 3]
type = VelSet
triggerall = AnimTime = 0
trigger1 = var(2) = [-1, 1]
x = ifelse(var(2)=0, const(velocity.jump.neu.x), ifelse(var(2)=1, const(velocity.jump.fwd.x), const(velocity.jump.back.x)))
y = const(velocity.jump.y)

[State 40, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 50
ctrl = 1

If someone can help me get Kim Sueil working on MUGEN 1.0, it would be much appreciated.
    

KoF Kain, by 119way

 August 03, 2014, 04:48:19 pm View in topic context
avatar  Posted by kkhohoho  in KoF Kain, by 119way (Started by kkhohoho August 03, 2014, 04:48:19 pm
 Board: Requests

Hello there. I'm looking for a KoF version of Kain, from Mark of the Wolves. I know it exists, but I just can't seem to find it. If anyone knows where it is me, please post a link. Or, if it's no longer online, please send it to me.

While I'm at it, I'm also looking for KoF Suija and KoF Basara. I used to have them, but they ended up getting deleted from my computer, and now the links for them seem to have gone offline. If someone has them or knows where they are, it would be much appreciated.
    

Re: Looking for Various Creations

 April 15, 2014, 04:56:54 am View in topic context
avatar  Posted by kkhohoho  in Looking for Various Creations (Started by kkhohoho April 12, 2014, 04:39:33 pm
 Board: Requests

Thanks. That should do it for now. :)
    

Re: Looking for Various Creations

 April 13, 2014, 04:29:35 pm View in topic context
avatar  Posted by kkhohoho  in Looking for Various Creations (Started by kkhohoho April 12, 2014, 04:39:33 pm
 Board: Requests

    

Re: King of Fighters Special 20th Anniversary Edition

 April 13, 2014, 04:22:31 pm View in topic context
avatar  Posted by kkhohoho  in King of Fighters Special 20th Anniversary Edition (Started by KyleTheCreator April 13, 2014, 03:40:38 pm
 Board: Idea Engineering

Look, I appreciate the sentiment, but you aren't going to get people to do all of this work for you by yourself. Even if you wanted to use pre-XII/XIII sprites, hardly anyone would even bother to respond, other than saying what I'm telling you now. And wanting people to use XII/XIII sprites just makes it worse. Do you know what the creators of the original XII/XIII sprites had to do to make those sprites? They first made 3D models, and then created the sprites over those models. And it took anywhere from 6 months to a year just to create a single character. And no-one who would try creating these characters for MUGEN would be paid for this either.

You can try it yourself if you want, but not only would it just be far too much work for most people, they aren't going to do all of that for one person who has 'started to create things only now.' If you want anyone to do this, you would need to provide an example done by yourself of creating a full XII/XIII character from scratch to show that it can be done. And you would also need 4-5 people doing a lot of characters, because even then, you would not get over 60 people to create characters.

I'm not trying to be cruel or mean. I'm just telling you how it is.
    

Re: Looking for Various Creations

 April 12, 2014, 10:08:15 pm View in topic context
avatar  Posted by kkhohoho  in Looking for Various Creations (Started by kkhohoho April 12, 2014, 04:39:33 pm
 Board: Requests

Thanks. I'm also now looking for CvS Adon. I tried the link on Mugen-Infantry, but character isn't on the site I found. Does anyone have him?

EDIT: Found Adon, Rose, and Cody. Still looking for the others.
    

Looking for Various Creations

 April 12, 2014, 04:39:33 pm View in topic context
avatar  Posted by kkhohoho  in Looking for Various Creations (Started by kkhohoho April 12, 2014, 04:39:33 pm
 Board: Requests

Hello. I'm looking for both Franco Bash by Minmeisyobou. I tried getting him from his website, but it seems to have gone down since I was last there. I used to have him on my old laptop, but it died, and now, I just can't find those two characters. Can someone please upload him, or send me him?

Also looking for CvS T-Hawk.

EDIT: Both were found. Thanks for everyone involved. :)
    

Re: The Dynamic Fighters by Amaan Saeed Khan

 April 09, 2014, 10:01:59 pm View in topic context
avatar  Posted by kkhohoho  in The Dynamic Fighters by Amaan Saeed Khan (Started by 【MFG】gui0007 April 09, 2014, 08:33:57 pm
 Board: Found Releases

I'm kind of interested, but does this have AI? Because what kept another large KoF game I played from greatness was the AI, or rather, lack thereof. Characters either had no AI, or they did have AI, but were far too hard. Is this game's AI balanced?
    

Re: Superheroes 2000 Mugen

 January 05, 2014, 03:42:03 pm View in topic context
avatar  Posted by kkhohoho  in Superheroes 2000 Mugen (Started by asturcon January 05, 2014, 01:42:29 pm
 Board: M.U.G.E.N Discussion

Quote
Superheroes 2000 Mugen is a M.U.G.E.N compilation--

That's more like it... ;)
    

Re: SHADEs of Manhattan 3: City of Chaos - Opinions wanted

 January 04, 2014, 02:39:38 pm View in topic context
avatar  Posted by kkhohoho  in SHADEs of Manhattan 3: City of Chaos - Opinions wanted (Started by Sean Altly November 21, 2013, 07:57:54 am
 Board: Projects

I and D for me.
    

Re: Sango Fighter series (free download)

 November 22, 2013, 02:34:16 am View in topic context
avatar  Posted by kkhohoho  in Sango Fighter series (free download) (Started by Death Adder November 21, 2013, 02:10:51 am
 Board: Fighting Games

Good news: I was able to download the game. Bad news: I can't get the game to run. I click on the exe, but nothing happens. Anyone got any advice?

EDIT: Nevermind. Working just fine now. :)
    

Re: Sango Fighter series (free download)

 November 21, 2013, 02:54:26 am View in topic context
avatar  Posted by kkhohoho  in Sango Fighter series (free download) (Started by Death Adder November 21, 2013, 02:10:51 am
 Board: Fighting Games

Seeing as I love Romance of the Three Kingdoms, this is a must play for me. Thanks for putting this out, guys. :) Still, looking at your site, there does seem to be one little problem with the game; no playable Cao Cao or Liu Bei! These two are the big guys of Three Kingdoms; their actions, rivalry, and legacies practically are the Three Kingdoms. I don't know, maybe there's something I'm missing, but to not have these two as playable characters just seems like a horrible oversight to me.

EDIT: Okay, Cao Cao's in the 1st game, but still no Liu Bei.

EDIT 2: Apparently, my anti-virus system is registering Sango Fighter 2 as a false positive; it deletes the file right as it's finished downloading. Anyone have any advice to get around that?
    

Re: Everything Anime and Manga Thread

 November 19, 2013, 11:59:33 pm View in topic context
avatar  Posted by kkhohoho  in Everything Anime and Manga Thread (Started by ( ゚ o゚) It's Urza! August 27, 2007, 02:30:58 am
 Board: Entertainment

What you just said about Kinnikuman is exactly how I feel about JoJo's...
I don't think it got COMPLETELY swept under the rug in the states though. The anime was on TV, and I thought it was pretty cool, though the name "Dik Dik von Dik" just made me uncomfortable. I might read it.

That's not exactly what I'm talking about. The 'anime' that got aired over here was actually Kinnikuman Nessei, the Next Generation-esc sequel to Kinnikuman, that, at least in terms of the manga, started in 1997. I'm talking about the original Kinnikuman, which started in 1979, and whose anime only partially got brought over here in butchered form back in the 80's.
    

Re: Everything Anime and Manga Thread

 November 19, 2013, 02:56:40 am View in topic context
avatar  Posted by kkhohoho  in Everything Anime and Manga Thread (Started by ( ゚ o゚) It's Urza! August 27, 2007, 02:30:58 am
 Board: Entertainment

So I just started reading Kinnikuman a week back. For anyone who doesn't know about it, it's what you'd get if DC or Marvel (Silver Age DC and Marvel,) decided to start throwing Superhero wrestling tournaments. And it is glorious. It's also a historically significant manga, dating back to 1979; it's one of the early examples of Fighting Shounen as we know it today, and so it's a shame that it keeps getting overlooked by Dragonball or Hokuto no Ken, when it predates both of them. (And while I have yet to read Dragonball, I have read Hokuto, which is also a classic.) Mind you, you can't really take it seriously, but it doesn't matter; it's just great fun. Anyone else ever read this? I've just finished the Seven Choujin Devils Arc, and am about to read the Golden Mask arc.