Posted by kkhohoho
in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 amBoard: King of Fighters E
Wow, thanks a lot Hellkite. Glad you've been enjoying it.
I might have to redo K's chain drive from scratch. I have no idea why that's occuring. Could be a reversdef or hitoverride issue. I've gone in and "repaired" that issue several times, and it still seems to be happening. I'm assuming you have the most recent fullgame (and you didn't replace the common1.cns in the data file)?
IMO, Chizuru is the most difficult boss. Neo-Dio definitely has the potential (final end boss cheapness), but his AI makes him far less challenging currently.
So, still hoping for more feedback along with any potential clues to the 1.0 issues raised above. Please keep them coming!
In other news, May Lee is coming to KOFE. Initially it was going to be Goro Daimon, but May Lee's more interesting. She'll replace Saisyu and Saisyu will replace Shiki, removing her from the current game. If Elecbyte ever adds a secret character mode to Mugen, I'll bring her back for that. This balances Saisyu's sub boss like power.
So here's the deal. I'll be touching up the SNK Raiden I've been promising to the Spriter's Academy team forever before the end of the month. I may release two-three more characters before the end of the year. I will do nothing to the system unless I can get the kinks worked out of the 1.0 conversion. So it'll stay at v0.7 or upgrade to 0.75, but that's it. So I'm switching states from Hiatus to Limbo. In case you were wondering, the characters I plan to work on this year are Rock and May Lee with a possibility of Nameless. No promises aside for SNK Raiden though. Hence Limbo...
Cheers!
That's all well and good, (Seriously, it is.
) but with these changes in the roster, could you please put out the current list of planned fighters, both those already in the game and those to be worked on?





