Posted by kkhohoho
in KOF Extra - Unlimited Match (Started by kkhohoho November 26, 2011, 12:13:57 amBoard: Found Releases 1.0+
Neogeecus Please
...Come again?
Posted by kkhohoho
in KOF Extra - Unlimited Match (Started by kkhohoho November 26, 2011, 12:13:57 amNeogeecus Please
Posted by kkhohoho
in Game introduction & characters roster (% updated on 11.apr.2014) (Started by kamenashi_kun October 04, 2011, 04:14:46 pmIs there any chance of seeing Kim Jae Hoon and Kim Dong Hwan? Theire KoF 2000 sprites should give you something to work with.
Posted by kkhohoho
in KOF Extra - Unlimited Match (Started by kkhohoho November 26, 2011, 12:13:57 am
Posted by kkhohoho
in Second public beta release of Art Of Fury (Started by kamenashi_kun March 26, 2012, 12:36:47 amkkhohoho : You're right. I will make it do more damages then.
Posted by kkhohoho
in Second public beta release of Art Of Fury (Started by kamenashi_kun March 26, 2012, 12:36:47 am
Posted by kkhohoho
in Game full movelist (Started by kamenashi_kun February 11, 2012, 11:49:56 am"dragon punch" + kick ? yep, didn't want to add it
Posted by kkhohoho
in Second public beta release of Art Of Fury (Started by kamenashi_kun March 26, 2012, 12:36:47 amIt's not that I forgot to say I added Lee : it's just I forgot to REMOVE him. XDWHAT?! Are you trying to say that Lee wasn't ready yet?!
Posted by kkhohoho
in Second public beta release of Art Of Fury (Started by kamenashi_kun March 26, 2012, 12:36:47 am
Posted by kkhohoho
in Game full movelist (Started by kamenashi_kun February 11, 2012, 11:49:56 am
Posted by kkhohoho
in Second public beta release of Art Of Fury (Started by kamenashi_kun March 26, 2012, 12:36:47 amIt's not that I forgot to say I added Lee : it's just I forgot to REMOVE him. XD
Posted by kkhohoho
in Second public beta release of Art Of Fury (Started by kamenashi_kun March 26, 2012, 12:36:47 am
Posted by kkhohoho
in Problem with AODK-KOF Joe, by Misamu, in MUGEN 1.0 (Started by kkhohoho March 19, 2012, 02:17:50 pm;SPG_BD
[Statedef 50799]
type = S
movetype= I
physics = N
velset = 0,0,0
ctrl = 0
anim =50799
[State 52, 3]
type = PosSet
trigger1 = Time = 0
y = 0
[State 191, 2]
type = PlaySnd
trigger1 = Time = 0
value = 1000,6
[State 350, Vel Y]
type = VelSet
trigger1 = Time >= 1
x = 0
[State 355, 1]
type = NotHitBy
trigger1 = Time <= 24
value = SCA
time = 1
[State 350, 3]
type = VelSet
trigger1 = Time >= 23
x = 0
[State 350, 4]
type = PlayerPush
trigger1 = Time >= 0
value = 0
[State 350, 5]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1
Posted by kkhohoho
in Kirby the Dream Battle beta 3 (Started by O Ilusionista March 18, 2012, 01:42:20 pm
Posted by kkhohoho
in KOFE v0.95 New Challengers! (Started by swipergod March 18, 2012, 07:06:48 pm
Posted by kkhohoho
in Current work in progress (Started by kamenashi_kun October 10, 2011, 08:41:52 amkkhohoho : Well I don't like at all the Kof96 projectile system. Plus it just looks like a Ko Oh Ken without power (AOF). I think ex-Yuri having Kof96 jumping forward Rai Oh Ken and other alternate moves is okay. Ko Oh Ken is Ko Oh Ken.
Posted by kkhohoho
in Game introduction & characters roster (% updated on 11.apr.2014) (Started by kamenashi_kun October 04, 2011, 04:14:46 pm
Posted by kkhohoho
in Current work in progress (Started by kamenashi_kun October 10, 2011, 08:41:52 am
Posted by kkhohoho
in KOF Extra - Unlimited Match (Started by kkhohoho November 26, 2011, 12:13:57 am
Posted by kkhohoho
in King of Fighters E blog (Started by swipergod November 14, 2007, 02:53:22 amHwa-hahaha, thanks Jeffrei![/b]
Hey, I've got an idea, if Rock and Billy are enemies, maybe you should a scene or two from the KOF anime in the game intro? I remember that Rock and Billy fought there.
@kkhohoho
I didn't notice that, honestly. Projectiles are generally very annoying, so having one easier to evade is a good thing. I agree though, all projectiles should be crouch-able.
Posted by kkhohoho
in King of Fighters E Intro and Roster (Started by swipergod May 08, 2010, 02:59:44 amHe is Fatal Fury 3's boss