Posted by [S]witch K'
in How does P1 add as much life as he/she take from a successful attack on P2? (Started by Saturno June 05, 2009, 02:43:27 pmBoard: M.U.G.E.N Development Help
type = LifeAdd
trigger1 = Movehit
value = 50
(Thats the SIMPLE version without taking into account all the damage dampening and stuff)




Commands make no sense, the damage is either too low or really too high.