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[S]witch K'

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Messages by [S]witch K'

    

Re: Old school creators appreciation thread and *POLL*

 June 03, 2009, 08:06:35 am View in topic context
 Posted by [S]witch K'  in Old school creators appreciation thread and *POLL* (Started by AiRiC June 03, 2009, 07:30:21 am
 Board: M.U.G.E.N Discussion

Missing far too many people to be valid in any way shape or form.

The fact that it has ahuron, but not neogouki is just sad. You may wish to remove the poll due to how awful it is.

i agree entirely
    

Whats the best PSP emulator?

 June 03, 2009, 07:14:16 am View in topic context
 Posted by [S]witch K'  in Whats the best PSP emulator? (Started by [S]witch K' June 03, 2009, 07:14:16 am
 Board: Off-Topic Help

Ive set up all my files and stuff, but how do i emulate them D::

ive seen potemkin and EPSPE but what ones the best? D;
    

Re: Dissidia & Crisis core Model Viewer

 June 03, 2009, 06:58:02 am View in topic context
 Posted by [S]witch K'  in Dissidia & Crisis core Model Viewer (Started by [S]witch K' May 29, 2009, 05:49:40 am
 Board: Development

    

Re: Dissidia & Crisis core Model Viewer

 June 02, 2009, 09:44:21 am View in topic context
 Posted by [S]witch K'  in Dissidia & Crisis core Model Viewer (Started by [S]witch K' May 29, 2009, 05:49:40 am
 Board: Development

    

Re: Dissidia & Crisis core Model Viewer

 June 02, 2009, 07:52:43 am View in topic context
 Posted by [S]witch K'  in Dissidia & Crisis core Model Viewer (Started by [S]witch K' May 29, 2009, 05:49:40 am
 Board: Development

    

Re: Ripping NGBC sprites

 June 02, 2009, 07:32:51 am View in topic context
 Posted by [S]witch K'  in Ripping NGBC sprites (Started by Ashurex June 02, 2009, 02:02:49 am
 Board: M.U.G.E.N Development Help

You could use artmoney and find the artmoney Table that someone made (i forgot who) It Takes all that stuff off,

Or if you dont want to rip and just code, you can go to mugenchina  :sugoi: :sugoi:
    

Re: Dissidia & Crisis core Model Viewer

 June 02, 2009, 07:28:18 am View in topic context
 Posted by [S]witch K'  in Dissidia & Crisis core Model Viewer (Started by [S]witch K' May 29, 2009, 05:49:40 am
 Board: Development

Here I'm trying to work on animation

It not much only If I can get the texture to work in my favor.

Very Very nice breakthrough :D haha

YO CLOUDIUS, Could i put your name up in my first post as a Contact For people to ask about how this works also?

    

Re: Dissidia & Crisis core Model Viewer

 June 02, 2009, 06:48:34 am View in topic context
 Posted by [S]witch K'  in Dissidia & Crisis core Model Viewer (Started by [S]witch K' May 29, 2009, 05:49:40 am
 Board: Development

On another note, I converted the GMO files to SMD files and imported in an animation program where you can move the joints and stuff, still havent been able to apply the texture correctly tho.
How did you convert the files?  I can't seem to do anything with mesh2rdm.exe that would allow me to export the models or even use the commands from it.

I made a simple tut now :D
    

Re: Dissidia & Crisis core Model Viewer

 June 01, 2009, 11:26:01 am View in topic context
 Posted by [S]witch K'  in Dissidia & Crisis core Model Viewer (Started by [S]witch K' May 29, 2009, 05:49:40 am
 Board: Development

As for CC, you need to use another tool
http://www.superg.org.ua/files/ff/ff7cc_extractor.tar.bz2
This one you need pkg and fse file.
Now what?  I've extracted a shit-ton of RAW files, but I don't know what to do with them.
http://forums.qhimm.com/index.php?topic=8451.0
Download the Rinoa model viewer. Put the .raw files in File folder.
Quote
00000 - 00005   possibly misc system files, nothing too important
00006 - 00062 Header: "PSMF001" - PSP format Movies / Video files
00063 - 01349 Header: "RIFF" - Audio files
01350 - 01417 Header: "SSCF" - more Audio files
01418 - 01442 Menu and DMW related stuff (I think)
 Mix of two types of files:
    Header: [seemingly random] - files contain bunch of indexed Long's or something, no idea
    Header: "IMG" - guessing they're image / Texture files
01443 - 01445  standard PNG images
01446              Now this is interesting - seems to contain a list of Locations and Mission Titles!
01447              Contains a long list of character names, probably used when talking to NPC's etc
01448 - 01455  No discernable header (pretty much random). Maybe mesh data?
01456              Header: "MBD" - Indices or Counts of something
01457 - 02011  Story progression and Event data
  Mix of two types of files:
    Header: "GT"  - Chapter End Images
    Header: "ATEL" - LOTS of these, contain various Textures, dialogue scripts, etc
02012 - 02457 Models: Characters, Monsters, NPCs and possibly also Locations
  Mix of three types of files:-
    Header: [seemingly random]
    Header: "!" - contain single Textures for each Model. Maybe mesh-data too, but haven't found any.
    Header: "&&"
02458 - 03352  Tiny files, no common header, no ascii info visible. No idea.
03353 - 08538  unknown, no common header, fairly small files <500 kb. Ditto
08539 - 08622  Monster / Boss Data!
   Header: "MOT_" - later also contain "SSCF" data later. Interesting...
   maybe "file-names", Event Scripts, Boss Battle scripts, Monster behaviour or something else. Its all there, but no idea what.
08623 - 08627  Header: "zack_" - later also contain "ATEL" data
08628 - 08690  Materia (Magic) effect files!
  Header: "MAGIC_W0"   
08671 - 08706  unknown, tiny files
08707 - 08725  Header: "PSMF0015" - more Videos
Number corresponds to File number name of the raw files.

On another note, I converted the GMO files to SMD files and imported in an animation program where you can move the joints and stuff, still havent been able to apply the texture correctly tho.



the textures are harder to do :D im having troubles with them too tbh
    

Re: Yoruichi WIP

 June 01, 2009, 05:24:50 am View in topic context
 Posted by [S]witch K'  in Yoruichi WIP (Started by Fayτ June 01, 2009, 04:57:55 am
 Board: Idea Engineering

Check out cyanides Narutorials on his site, Check the docs, look through KFMs coding, thats the basics down :sugoi: :sugoi: :sugoi:
    

Re: Dissidia & Crisis core Model Viewer

 June 01, 2009, 04:30:47 am View in topic context
 Posted by [S]witch K'  in Dissidia & Crisis core Model Viewer (Started by [S]witch K' May 29, 2009, 05:49:40 am
 Board: Development

Tried this.  Nothing was found for ISO(FF7CC) or CSO(FFD).

using PSPiso compressor (Google it) convert your FFD cso into an iso and then scan the iso, or extract package.bin (the large one) and then scan that using Gitmo :D

Ill make a tut soon :D:D
    

Re: teasing is bad (7 more images from my game)

 June 01, 2009, 03:38:18 am View in topic context
 Posted by [S]witch K'  in teasing is bad (7 more images from my game) (Started by Borghi June 01, 2009, 02:18:01 am
 Board: Projects

I think im in love  :sugoi: :sugoi: :sugoi:
    

Re: Dissidia & Crisis core Model Viewer

 June 01, 2009, 03:19:10 am View in topic context
 Posted by [S]witch K'  in Dissidia & Crisis core Model Viewer (Started by [S]witch K' May 29, 2009, 05:49:40 am
 Board: Development

I DEMAND TERRA, CECIL, CLOUD, SEPHIROTH, ZIDANE AND KUJA SHEETS
FUCKING DO IT

...
no seriously ill kick your fucking ass if you dont do it >:(>:(>:(
[size=5pt]obviously joking[/size]


*slaps across both checks with glove*

I DEMAND A DUEL!! :sugoi:
    

Re: Dissidia & Crisis core Model Viewer

 June 01, 2009, 03:17:17 am View in topic context
 Posted by [S]witch K'  in Dissidia & Crisis core Model Viewer (Started by [S]witch K' May 29, 2009, 05:49:40 am
 Board: Development

Please can you explain how you found the files in the first place? Seems like me and Hoshi are stuck in the same step. :blank:

EDIT: Please do not delete/move the topic. If we get some sort of letter asking us to, then we shall comply. Otherwise, it is free for all at the moment. But if it didn't break out here it was going to break out elsewhere sooner or later. Plus the guy who hosts the tool has made a Devil May Cry style game using FF7 models and the game is still up and running, with a patch released for it last month.

EDIT2: Not to mention the FF7 PC game still getting lots of attention with people "high-deffing" up the in game models on the field. And Triple Triad too.

EDIT3: And just to add one more, there's loads of stuff on FFXI that's being used for an assorted load of projects. I remember seeing a FFXI character made somewhere before a while ago using a model viewer someone made for the game (which lets you view the animations/effects)



i tried to use my CSO but it seems gitmo dosnt like csos


Decompress your cso into and iso using PSPiso compressor
then you can either scan the iso or extract Package.bin from (isofile)/PSPgame/Data/USRfile

and scan that, it has all the .GMOs there :D:D:D
    

Re: Dissidia & Crisis core Model Viewer

 May 31, 2009, 12:58:06 pm View in topic context
 Posted by [S]witch K'  in Dissidia & Crisis core Model Viewer (Started by [S]witch K' May 29, 2009, 05:49:40 am
 Board: Development

Havent look through all of them yet 200+ files i extracted from it.

Most of them more or less look like this.

EDIT: Holy Crap you can rotate them and move them

Thanks to ol' Switch??  :sugoi: :sugoi: :sugoi: :sugoi: :sugoi:
    

Re: Dissidia & Crisis core Model Viewer

 May 31, 2009, 08:07:50 am View in topic context
 Posted by [S]witch K'  in Dissidia & Crisis core Model Viewer (Started by [S]witch K' May 29, 2009, 05:49:40 am
 Board: Development

    

Re: Very IMPORTANT Question about PCX

 May 30, 2009, 04:50:24 am View in topic context
 Posted by [S]witch K'  in Very IMPORTANT Question about PCX (Started by reyspriter May 29, 2009, 05:30:18 pm
 Board: M.U.G.E.N Development Help

you could get your sprites in .bmp go into FF Pallete thing and pallete tehm into .pcx
    

Re: Dissidia & Crisis core Model Viewer

 May 30, 2009, 02:47:13 am View in topic context
 Posted by [S]witch K'  in Dissidia & Crisis core Model Viewer (Started by [S]witch K' May 29, 2009, 05:49:40 am
 Board: Development

    

Re: SF Portraits

 May 29, 2009, 08:49:59 am View in topic context
 Posted by [S]witch K'  in SF Portraits (Started by J. The E May 29, 2009, 03:38:59 am
 Board: Your Releases, older Mugen

lol alexs' face looks like Kyos CVS face

F**king nice work!!  :sugoi: :sugoi: :sugoi:
    

Re: Pokemon's Cries Sound Rips

 May 29, 2009, 08:07:21 am View in topic context
 Posted by [S]witch K'  in Pokemon's Cries Sound Rips (Now Looking For The Fainted Versions) (Started by SolidZone 26 May 28, 2009, 07:32:36 am
 Board: Development Resources

From what pokemon game?