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Baby Bonnie Hood

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Messages by Baby Bonnie Hood

    

Re: fREE XBOX AND PS3??? CLICK HERE

 February 13, 2007, 06:08:17 am View in topic context
 Posted by Baby Bonnie Hood  in Man stranded on an island eats his own penis to avoid starvation (Started by Titiln September 21, 2003, 03:18:30 am
 Board: Hall of Fame

I refuse >:(
    

Re: fREE XBOX AND PS3??? CLICK HERE

 February 04, 2007, 07:54:36 am View in topic context
 Posted by Baby Bonnie Hood  in Man stranded on an island eats his own penis to avoid starvation (Started by Titiln September 21, 2003, 03:18:30 am
 Board: Hall of Fame

    

Re: fREE XBOX AND PS3??? CLICK HERE

 January 20, 2007, 04:52:01 am View in topic context
 Posted by Baby Bonnie Hood  in Man stranded on an island eats his own penis to avoid starvation (Started by Titiln September 21, 2003, 03:18:30 am
 Board: Hall of Fame

    

Re: fREE XBOX AND PS3??? CLICK HERE

 January 19, 2007, 03:22:05 pm View in topic context
 Posted by Baby Bonnie Hood  in Man stranded on an island eats his own penis to avoid starvation (Started by Titiln September 21, 2003, 03:18:30 am
 Board: Hall of Fame

MUGEN needs more Pokemon.

Jigglypuff vs 'M... I can just envision it now.....
    

Re: fREE XBOX AND PS3??? CLICK HERE

 January 17, 2007, 04:57:24 pm View in topic context
 Posted by Baby Bonnie Hood  in Man stranded on an island eats his own penis to avoid starvation (Started by Titiln September 21, 2003, 03:18:30 am
 Board: Hall of Fame

    

Re: fREE XBOX AND PS3??? CLICK HERE

 January 13, 2007, 07:44:09 am View in topic context
 Posted by Baby Bonnie Hood  in Man stranded on an island eats his own penis to avoid starvation (Started by Titiln September 21, 2003, 03:18:30 am
 Board: Hall of Fame

Quote
I AWAKE FROM 100 YEARS OF SLEEP TO KICK SOME BUTT!

This Engrish quote never gets old :sugoi:
    

Re: fREE XBOX AND PS3??? CLICK HERE

 January 12, 2007, 02:10:06 pm View in topic context
 Posted by Baby Bonnie Hood  in Man stranded on an island eats his own penis to avoid starvation (Started by Titiln September 21, 2003, 03:18:30 am
 Board: Hall of Fame

    

Re: fREE XBOX AND PS3??? CLICK HERE

 January 10, 2007, 11:23:32 am View in topic context
 Posted by Baby Bonnie Hood  in Man stranded on an island eats his own penis to avoid starvation (Started by Titiln September 21, 2003, 03:18:30 am
 Board: Hall of Fame

    

Re: fREE XBOX AND PS3??? CLICK HERE

 January 10, 2007, 05:10:04 am View in topic context
 Posted by Baby Bonnie Hood  in Man stranded on an island eats his own penis to avoid starvation (Started by Titiln September 21, 2003, 03:18:30 am
 Board: Hall of Fame

Hey, I can actually participate here now ;D
    

New state 5900

 December 22, 2006, 08:16:10 am View in topic context
 Posted by Baby Bonnie Hood  in New state 5900 (Started by Baby Bonnie Hood December 22, 2006, 08:16:10 am
 Board: Code Library

I made a few additions to state 5900 in common1.cns.  Eh, nothing too groundbreaking:

[mcode]; Initialize (at the start of the round)
[Statedef 5900]
type = S

[State 5900, 1]
type = VarRangeSet
trigger1 = !RoundsExisted
value = 0

[State 5900, 2]
type = VarRangeSet
trigger1 = !RoundsExisted
fvalue = 0

[State 5900, 3]
type = ChangeState
trigger1 = roundno = 1
value = 190

[State 5900, 4]
type = ChangeState
trigger1 = !RoundsExisted
trigger1 = teammode = Turns
value = 190

[State 5900, 5]
type = ChangeState
trigger1 = 1
value = 0
[/mcode]

I merely added a Turns intro (CvS style), and a ChangeState to 0 if nothing else triggers (so that the character doesn't stay in 5900; I think it was XCB who actually suggested this).

Modify your common1.cns with this if you wish, but keep in mind that there are plenty of characters that override this state.  Of course if you're as obsessed as I am, maybe you want to look through each character for any overridden 5900 and make any necessary additions to each of those... :P
    

Re: Anim standard: Stagger

 December 21, 2006, 10:17:01 am View in topic context
 Posted by Baby Bonnie Hood  in Anim standard: Stagger (Started by Baby Bonnie Hood May 07, 2005, 06:06:55 am
 Board: Tips, Tricks, Tutorials

5180 and 5181 never caught on, did they?

And now I know why.  Way before I even thought of it, the Japanese were already using 5003 and 5008 as the stagger anim standard.

So I followed suit.  Everyone else should too.  That is all...
    

Re: New anim standard: Stagger

 May 07, 2005, 02:43:12 pm View in topic context
 Posted by Baby Bonnie Hood  in Anim standard: Stagger (Started by Baby Bonnie Hood May 07, 2005, 06:06:55 am
 Board: Tips, Tricks, Tutorials

You may have defined a new anim standard, but you didn't define a conditions or "how it happens".

How a stagger happens is up to the creators.  You know Akari's throw?  That can use the stagger.  Or maybe you can edit a character to have an attack stagger.  And so on.  It's applicable to all optional anim standards; how a character staggers or gets burned or collapses is up to the creators.

But if you really want an application example, Yoma's standing HK causes stagger on a counter hit ;)
    

Anim standard: Stagger

 May 07, 2005, 06:06:55 am View in topic context
 Posted by Baby Bonnie Hood  in Anim standard: Stagger (Started by Baby Bonnie Hood May 07, 2005, 06:06:55 am
 Board: Tips, Tricks, Tutorials

  • 5003,5008 - Stagger
5003 (staggering)
5008 (recovering)

Some attacks in GGXX make the opponent stagger back, sorta like a mini-dizzy.  This fancy Jap-made anim standard is exactly that; using this, you can have your GGXX (and Last Blade, even) characters shown reeling back in an extended hitstun state if the attack triggers such a thing.

5003 has no fixed time; in fact, it's recommended that it loops.  5008, however, should ideally last for 3 frames.  For both anims, all frames require collision boxes.

Examples:

Slippery...


A GGXX native staggers.
    

Re: Valodim's Thread

 September 11, 2004, 07:15:42 pm View in topic context
 Posted by Baby Bonnie Hood  in Valodim's Thread 2004 (Started by Nunor January 15, 2004, 04:44:10 pm
 Board: Feedback

What's with the PM's?  I suddenly can't send any due to some weird error...
    

Re:Ai suggestions

 August 29, 2004, 06:17:18 am View in topic context
 Posted by Baby Bonnie Hood  in AI suggestions (Started by Reu September 21, 2003, 03:39:00 am
 Board: Tips, Tricks, Tutorials

If its too tough to the point of pissing you off, ctrl 1, ctrl 2, disable their AI, if you don't think you are up to the challenge.

Doesn't work.  Even the tiniest bit of computer control will activate their custom AI X_X

These two are just no fun as computer opponents :(
    

Re:Ai suggestions

 May 28, 2004, 08:10:16 am View in topic context
 Posted by Baby Bonnie Hood  in AI suggestions (Started by Reu September 21, 2003, 03:39:00 am
 Board: Tips, Tricks, Tutorials

I'm not sure about reviving this.  There's no rule against it in this particular forum and I really must have my say here, but... oh well, let's see what happens.  On with the post:

Gee, all of that sounds nice and all...

...except you applied all those to your Evil Duo so strictly.  They do all of the above all of the time, without mercy and without missing a beat.  I don't like that kind of AI, especially if boss chars like the Evil Duo have it.  Thanks to their uber-strict AI, they're either nigh unbeatable or beatable only by select few redundant methods that vary from character to character.  Not my idea of fun.

But otherwise, those AI ideas are good advice.  So to everyone who'll take advice from these tips, please do not make your AI so strict.  Unless you hate everyone...

And here's another tip: Try to keep impossible AI-only actions down to a minimum (or better yet, get rid of them entirely).  Y'know, dashing while guarding (some of Splode's characters are guilty of this), defying power requirements, being able to air recover despite getting hit by a no-recover move, that sort of thing.....