YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

*****
Cazaki is Offline
Contact Cazaki:

Cazaki

Contributor

Messages by Cazaki

    

Re: Vegeta Z2

 January 14, 2011, 10:50:20 pm View in topic context
avatar  Posted by Cazaki  in Vegeta Z2 (Started by Balthazar January 02, 2011, 05:05:48 pm
 Board: Projects

After now hearing all the voices, Goku's is better English, while Vegeta might be better off Portuguese. Goku's english voice keeps a manly tone while representing his childish attitude as well. Spot on. Vegeta's is supposed to be very masculine and pretty much all the dubs capture that, so its all preference.
    

Re: Vegeta Z2

 January 10, 2011, 12:19:17 am View in topic context
avatar  Posted by Cazaki  in Vegeta Z2 (Started by Balthazar January 02, 2011, 05:05:48 pm
 Board: Projects

I like the first idea, and the Bakurimaha works. I imagine the Galic Gun/Final Flash will be a super so I won't suggest that, the ring attack would probably turn out OP and become a move where you just get a free super. I could probably suggest something LIKE the third suggestion by Iced, but it'll just be a circular repulsing energy attack which is used for far knockdowns and taking some rushdown pressure off him, though he should probably be able to combo into too.
    

Re: Vegeta Z2

 January 09, 2011, 03:33:14 pm View in topic context
avatar  Posted by Cazaki  in Vegeta Z2 (Started by Balthazar January 02, 2011, 05:05:48 pm
 Board: Projects

The best comparison for SSJ in Goku and Vegeta's case is Makoto's power up super. It ups damage on all attacks, and buffs properties on a few moves, it would make sense for them to have it, and make their SSJ do different things than the other. Goku's SSJ could like, buff his attacks and buff his projectiles, while Vegeta's could give him minor super armor (Just because of how Vegeta is.), increase stun on his attacks (Only if you're even using stun.), increase the damage on physical attacks more, etc., you know what I mean. Kaioken would be better as Genei-Jin (Yun's super.), like a custom combo super, because of the context of how it's used.
    

Re: Vegeta Z2

 January 08, 2011, 10:08:34 pm View in topic context
avatar  Posted by Cazaki  in Vegeta Z2 (Started by Balthazar January 02, 2011, 05:05:48 pm
 Board: Projects

I think it would be better if SSJ was a gameplay mechanic, imo. Palattes are fun though.
    

Re: Hatsune Miku... Creating an animation pipeline

 January 08, 2011, 10:02:58 pm View in topic context
avatar  Posted by Cazaki  in Hatsune Miku... Creating an animation pipeline (Started by montyoum January 02, 2011, 07:43:49 am
 Board: Projects

Nah Kojiro, I'm feeling original characters like this more. Just an opinion. Regardless, Monty, big fan of you since Dead Fantasy, now, constructive criticism. For once, most of her flaws have indeed been pointed out by you already, but my major concerns are from a finished fighting game perspective. Anyway to block those nasty cross ups consistantly? An impossible difficult string of attacks that do, albeit awful damage (I know this must just be because of the demonstration, but assuming they do low damage anyway due to the laws of fighting games where combo characters do low damage and take very little while being potentially the best characters in the games, make sure that as a combo progresses, that opponents attacked in the air take less damage than they normally would, and you should probably progressively lower damage as a combo continues.), the victim MUST be able to block it, difficult or not, there must be a consistant method to blocking some of those blows, nothing is worse than an unaccessible game, to some. That also said, the animations are a bit wonky, some of the attacks I didn't even understand how they hit, probably because the drives give the leeks a weird effect, I'll have to rewatch the video, but it should be smooth enough for me to see on the first watch.

You should find a way to shorten the characters some, or increase the size of the screen, or making stages will be hell. Keeping everything proportionate to tall characters makes for a weird background, and will quite possibly limit your potential stage creativity. Use of links is well placed, but keep some basic, one frames are nice and long combo link strings work, but keep basics more plentiful than the advanced. Also keep specials as a very important part of linking and combo strings, keeps everything exciting. Most of all, good luck, and enjoy my amateur criticism. From movies to games, I sure am proud.
    

Re: XSC Bug Thread

 January 08, 2011, 05:44:59 pm View in topic context
avatar  Posted by Cazaki  in XSC Bug Thread (Started by zvitor December 08, 2010, 04:40:28 am
 Board: X-Men: Second Coming

NOTE: Porting over my gameplay discussion rant just in case, with changes. Forgot to do so before.

Love the game, but the Namor Vs. Quicksilver match up is the most unbalanced match up in the game. I play with my friends, and they can counterpick him with QS and it's a guaranteed win. His tornado spin air attack does too much hitstun, and can lead to nasty mixups, and if Namor blocks it, he's eating a super command grab. QS generates super too quickly IMO, his ground to air 5 hit combo does a NICE chunk of damage and his rapid punch's recovery times are very minor for a move that is supposed to be easily punished. I can easily sweep it, which is nice, but Namor has an awful wake up game, suggestion: Give Namor a command grab special, it fits him, probably make it trident related, or give him a trident rekka in the vein of Fei Long, because that match up is ridiculous. I haven't even fought with or against most of the cast, Cyclops and Namor are my favorites but I cannot counter my friend's Quicksilver with Namor. If you're trying to pull a rock paper scissors with the cast and say "Hey, use another character against him." Then you're balancing the game wrong. That's my only gripe though.

EDIT: Lack of basic links but only magic chaining makes me sad.


P.S. Too easy for certain people to do certain things, Gambit shouldn't be able to do QCF + P -> His QCF super on the fly for maximum damage, he can combo out of it, throw his staff, QCF + P, into his QCF super for 70% depending on the char. Either do some damage tuning on combos to make them less useful, lower damage output on opponents in the air more, do something. Psylocke's swirly super shouldn't hit grounded opponents, it too leads to 80% damage on a good combo. Wolverine's QCF + P -> QCF super berzerker barrage is iconic, but a QCF + P from the air shouldn't get all hits for maximum damage into the QCF super for what is also maximum damage. I understand that air blocking is there for a reason, but hitting opponents in the air should not be as beneficial as hitting them on the ground. One BnB ground-to-air combo does a good 25%, and it makes no sense at all. Lower damage capabilities in the air, make ground combat more useful via basic links, and make it so that combos progressively do lower damage, ala SSFIV, MvC2, MvC3, etc, full damage for every hit makes for an unbalanced metagame.

P.S.S. No infinites, but nearly everyone has a BnB 1 meter combo that does over 50%> on many characters.

    

Re: Game Discussion

 January 02, 2011, 03:18:42 am View in topic context
avatar  Posted by Cazaki  in Game Discussion (Started by zvitor December 26, 2009, 10:52:51 pm
 Board: X-Men: Second Coming

Love the game, but the Namor Vs. Quicksilver match up is the most unbalanced match up in the game. I play with my friends, and they can counterpick him with QS and it's a guaranteed win. His tornado spin air attack does too much hitstun, and can lead to nasty mixups, and if Namor blocks it, he's eating a super command grab. QS generates super too quickly IMO, his ground to air 5 hit combo does a NICE chunk of damage and his rapid punch's recovery times are very minor for a move that is supposed to be easily punished. I can easily sweep it, which is nice, but Namor has an awful wake up game, suggestion: Give Namor a command grab special, it fits him, probably make it trident related, or give him a trident rekka in the vein of Fei Long, because that match up is ridiculous. I haven't even fought with or against most of the cast, Cyclops and Namor are my favorites but I cannot counter my friend's Quicksilver with Namor. If you're trying to pull a rock paper scissors with the cast and say "Hey, use another character against him." Then you're balancing the game wrong. That's my only gripe though.

EDIT: Lack of basic links but only magic chaining makes me sad.
    

Re: Card Sagas Wars ( Support Card System Video )

 December 23, 2010, 05:16:01 am View in topic context
avatar  Posted by Cazaki  in Card Sagas Wars ( Lenneth VS Walküre ) (Started by Abysswolf February 04, 2009, 04:37:10 pm
 Board: Projects

The game is excellent, my only ever gripe is that all the Nintendo characters have the same moves as their SSB counterparts. Don't abandon the SSB sprites, but atleast give them some moves they didn't have before, like Samus should get her ice shots, and she should get a projectile that does a better job of controlling the screen, think MvC and MvC2 Mega Man or Dhalsim's U1 in SSF4, etc. Either a slow moving projectile that stays around for a while, or easily spammable projectile that controls your opponent's spacing well, and chips away.
    

Re: Introduction Thread

 June 16, 2009, 07:16:11 am View in topic context
avatar  Posted by Cazaki  in Introduction Thread (INTRODUCE YOURSELF TO THE COMMUNITY HERE) (Started by shin. [OFWGKTA] July 07, 2007, 01:29:07 am
 Board: Introductions and Guides

Hey, I'm Cazaki, I'm new here, I played MUGEN for quite awhile now, and I played back when NBA (Naruto Battle Arena) was the dominant MUGEN game. Now that Hi-Res MUGEN is out, I have it downloaded, along with a kickass Hi-Res Goku, Vergil and JnXC, I decided to search for more. I have forgotten how to create stages and code characters and I found this little place, so it's time for me to relearn and it's also time to upgrade my roster. So I hope I'm welcome here, and I'm not what's called a "leecher" so expect me to be around for awhile.