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supergarrocha

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Messages by supergarrocha

    

Re: Who do you think will win the FIFA WORLD CUP 2010?

 June 27, 2010, 07:12:19 pm View in topic context
 Posted by supergarrocha  in Who do you think will win the FIFA WORLD CUP 2010?  (Started by Saturno June 08, 2010, 05:57:46 pm
 Board: All That's Left

    

Re: Who do you think will win the FIFA WORLD CUP 2010?

 June 12, 2010, 11:23:52 pm View in topic context
 Posted by supergarrocha  in Who do you think will win the FIFA WORLD CUP 2010?  (Started by Saturno June 08, 2010, 05:57:46 pm
 Board: All That's Left

England should have won, but Green, the goalie, had hands of butter... and like Homer Simpson says "d'oh"
Solid Argentinian and Korean victories today. Come on Brazil, I'm waiting to see you.
    

Re: ANIME/ANIMATION WARS MUGEN Project

 May 06, 2010, 05:29:38 pm View in topic context
 Posted by supergarrocha  in Aniventure & Toonami: Animation Wars MUGEN Project (Started by Jed August 14, 2009, 03:02:46 am
 Board: Idea Engineering

So any news on these project my friend.... I'm curious to know how it is going...  ;)
    

Re: Bruce Lee FINISHED!

 April 07, 2010, 03:10:27 pm View in topic context
 Posted by supergarrocha  in Bruce Lee FINISHED! (Started by Count Monte January 07, 2010, 12:40:38 am
 Board: Projects

I like it, but yeah still too Fei Long-ish, I could make a suggestion to separate him a bit along with the hair upgrade idea. Give him Asian eyes, literally remove the white eye area and draw a horizontal line for that Asian look. Doing that it might make him different enough to be called Bruce Lee, just an idea...

I really like the nun chuck add-on, great character so far! Keep it up! I recently saw Dragon: the Bruce Lee Story, boy it was pretty good and a character in his image would be awesome.
I'm with you on the eyes question, and I also I really like the nun chuck add-on
    

Re: ANIME/ANIMATION WARS MUGEN Project

 April 07, 2010, 02:51:42 pm View in topic context
 Posted by supergarrocha  in Aniventure & Toonami: Animation Wars MUGEN Project (Started by Jed August 14, 2009, 03:02:46 am
 Board: Idea Engineering

So when will we see any of these in sprites my friend. You promised them but I haven't seen any of them yet.

Quote
CARTOON

T.M.N.T. (2003 TV series), Gargoyles, He-Man and the master of the Universe (2002 TV series),Captain Planet, Swat Cats,Street Sharks,EXO-SQUAD, Reboot, Mummies Alive, Silver Hawks,Thunder Cats,Galaxy Trio, Space Ghost, Birdman, Mightor ,Centurions, BraveStar, Justice League originals
    

Re: He-Man for mugen And Dante DMC3 WIP thread by alexlexus

 March 31, 2010, 03:57:55 pm View in topic context
 Posted by supergarrocha  in He-Man for mugen And Dante DMC3 WIP thread by alexlexus (Started by alexlexus March 31, 2010, 12:34:00 am
 Board: Projects

Great to know that someone else is making He-man. Keep trying I 'll keep an eye on this char.  :sugoi:
    

Re: Bruce Lee FINISHED!

 March 22, 2010, 03:58:48 pm View in topic context
 Posted by supergarrocha  in Bruce Lee FINISHED! (Started by Count Monte January 07, 2010, 12:40:38 am
 Board: Projects

Keep working on him
    

Re: Adon (sfa4 project)

 February 05, 2010, 12:55:00 am View in topic context
 Posted by supergarrocha  in Adon (sfa4 project) (Started by BC February 04, 2010, 04:55:41 am
 Board: Your Releases, older Mugen

Great Adon version!!
    

Re: [SPANISH ONLY] EspaƱol solamente

 January 29, 2010, 09:52:52 pm View in topic context
 Posted by supergarrocha  in [SPANISH ONLY] Español solamente (Started by Titiln August 27, 2007, 03:49:48 am
 Board: International

feliz cumpleaƱos blue
    

Re: Need help to make a parry for projectiles only.

 January 29, 2010, 09:50:21 pm View in topic context
 Posted by supergarrocha  in Need help to make a parry for projectiles only. (Started by supergarrocha January 15, 2010, 05:43:20 am
 Board: M.U.G.E.N Development Help

Ok thanks for your help. Here's what I did, but still doesn't work :S


[State -1, HitOverride]
type = HitOverride
trigger1 = command = "fwd" && command != "back" && command != "up" && command != "down"
stateno = 3002
time = 10
attr = SCA,NP,SP,HP
slot = 0
ignorehitpause = 1


Am I missing something else? Please tell me.
    

Re: Muaythaiman-beta

 January 29, 2010, 07:28:38 pm View in topic context
 Posted by supergarrocha  in Muaythaiman Update.07/02/10 (Started by zion January 27, 2010, 06:52:09 pm
 Board: Your Releases, older Mugen

    

Re: Muaythaiman-beta

 January 29, 2010, 05:54:45 pm View in topic context
 Posted by supergarrocha  in Muaythaiman Update.07/02/10 (Started by zion January 27, 2010, 06:52:09 pm
 Board: Your Releases, older Mugen

    

Re: Muaythaiman-beta

 January 29, 2010, 05:33:30 pm View in topic context
 Posted by supergarrocha  in Muaythaiman Update.07/02/10 (Started by zion January 27, 2010, 06:52:09 pm
 Board: Your Releases, older Mugen

Awesome char! But I see everybody arguing about an AI, but what is an AI? :S
    

Re: Master Gen updated.

 January 23, 2010, 04:00:47 am View in topic context
 Posted by supergarrocha  in Master Gen updated. (Started by LaQuak January 20, 2010, 08:25:52 am
 Board: Your Releases, older Mugen

Well I wouldn't say SF3 persay, just fighters in general. Like my friend who mains Gouken in SF4. I always call him Master Gouken because he knows everything he knows about the character and plays right and Gouken is indeed a Master because of his craft in his fighting technique. I also belive that if you beat Gouken as a secret character to unlock him with Ryu when Ryu wins I belive he says something along the lines of "Master has returned" in his win quote. Say you go to an arcade and everybody knows you there and the character you main and as a joke/seriousness you will hear people say stuff like "oh here comes Master X" X is the character you would main that you play a quality game with that character.

In Mugen terms the prefix can work in different ways also. Like P.o.t.S's Master Ryu has 3 different modes I belive thus P.o.t.S decided to call him Master Ryu because of Ryu's special play style. I call my characters Master because of the chain combo's and tight super cancels I've set up so if a player wants to learn how to play with them he/she will have to Master them.

Just like that. It's a cosmetic in a name thats serves a joke/serious meaning depending on how you view fighters. :D
thanks for such an interesting and complete explanation. I didn't know the of going to an arcade and calling your main character a master because in arcades places i never speak English, because in my country we speak portuguese. So thank you for letting me know all this, and for taking your time to explain me what a master is in all places, and especially how it is used in Mugen terms.
    

Re: ANIME/ANIMATION WARS MUGEN Project

 January 22, 2010, 04:05:46 pm View in topic context
 Posted by supergarrocha  in Aniventure & Toonami: Animation Wars MUGEN Project (Started by Jed August 14, 2009, 03:02:46 am
 Board: Idea Engineering

This project is awesome. hope u can finish it cause it's a bit big.
    

Re: Master Gen updated.

 January 22, 2010, 04:03:46 pm View in topic context
 Posted by supergarrocha  in Master Gen updated. (Started by LaQuak January 20, 2010, 08:25:52 am
 Board: Your Releases, older Mugen


@supergarrocha
Well in real fighters, say with Street Fighter for instance, I usualy refer to Gouken as Master Gouken. In Mugen it's just a prefix but it does serve a purpose for the play style a creator chooses.

And to all, thanks for the replies and support. You guys are pals :D If all goes well and planned I would love to make Master Yang with CVSNB sprites with new Mugen. :D
So  when it is a master, it means that he plays like in the real SF3 videogame? That you didn't change anything?
    

Re: Need help to make a parry for projectiles only.

 January 21, 2010, 07:14:40 pm View in topic context
 Posted by supergarrocha  in Need help to make a parry for projectiles only. (Started by supergarrocha January 15, 2010, 05:43:20 am
 Board: M.U.G.E.N Development Help









Hi.I'm sorry for not being specific. I've been trying tomake this parry work, but I can't.
So I looked at other chars and found these:
Is this a complete parry code? What do I have to write in the CMD section? thanks and sorry.



;---------------------------------------------------------------------------
[Statedef 3001]
type = S
movetype = I
physics = S
velset = 0, 0
anim = 3001
ctrl = 0

[State 1300, Change]
type = ChangeState
Trigger1 = AnimTime = 0
value = 3002

;---------------------------------------------------------------------------
[Statedef 3002]
type = S
movetype = I
physics = S
velset = 0, 0
anim = 3002
ctrl = 0

[State -2, Blocking-1]
type = VarSet
trigger1 = time = 0
var(19) = 46

[State -2, Blocking-1]
type = VarAdd
trigger1 = time > 0
var(19) = 1

[State -2, Blocking-2]
type = VarSet
trigger1 = time = 0
var(33) = 0

[State -2, Blocking-1]
type = VarSet
trigger1 = time = 0
var(34) = 0

[State 130, Stop Guarding]
type = ChangeState
trigger1 = InGuardDist
trigger1 = var(19) >= 60
trigger1 = command = "holdback"
trigger1 = command != "holdup"
trigger1 = command != "holddown"
value = 130

[State 130, Stop Guarding]
type = ChangeState
trigger1 = InGuardDist
trigger1 = var(19) >= 60
trigger1 = command = "holdback"
trigger1 = command = "holddown"
value = 131

[State 1300, Change]
type = ChangeState
trigger1 = var(19) >= 60
value = 3003

;---------------------------------------------------------------------------
[Statedef 3003]
type = S
movetype = I
physics = S
velset = 0, 0
anim = 3003

[State 1300, Change]
type = CtrlSet
Trigger1 = Time = 0
value = 1 - var(59)

[State 1300, Change]
type = ChangeState
Trigger1 = AnimTime = 0
value = 0
ctrl = 1
    

Re: Master Gen updated.

 January 21, 2010, 05:55:12 pm View in topic context
 Posted by supergarrocha  in Master Gen updated. (Started by LaQuak January 20, 2010, 08:25:52 am
 Board: Your Releases, older Mugen

Good release! but why are some sf chars called "master"?  ???
    

Re: ANIME/ANIMATION WARS MUGEN Project

 January 20, 2010, 04:05:18 am View in topic context
 Posted by supergarrocha  in Aniventure & Toonami: Animation Wars MUGEN Project (Started by Jed August 14, 2009, 03:02:46 am
 Board: Idea Engineering

Mickey mouse is nice, but I don't think he fits with the fighters superheroes and villians there are here. I mean he is neither of the three.
    

Re: ANIME/ANIMATION WARS MUGEN Project

 January 19, 2010, 06:51:23 am View in topic context
 Posted by supergarrocha  in Aniventure & Toonami: Animation Wars MUGEN Project (Started by Jed August 14, 2009, 03:02:46 am
 Board: Idea Engineering

Great for the Centurions and BraveStar!!!!
And He-man...yeah, u should do both because the other guy will release his SNK He-man and Skeletor in year 2020. He is too slow. Besides i'd like to see yur version.  :P