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Wolvegeta

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Messages by Wolvegeta

    

Re: QuickFist WIPs: My own style

 February 20, 2014, 07:06:08 pm View in topic context
 Posted by Wolvegeta  in QuickFist WIPs: Retiring MUGEN - Read First Post (Started by QuickFist August 05, 2013, 02:08:04 am
 Board: Projects

May the situation in Venezuela calm down and hopefully innocent people will cease to suffer the daily horrors in the streets.
Be strong Quickfist, and best hopes to you, your family and your country! Life comes first obviously.
    

Re: Squirtle for Pokemon Mugen Project

 January 02, 2014, 10:05:35 pm View in topic context
 Posted by Wolvegeta  in Squirtle for Pokemon Mugen Project (Started by chuchoryu January 02, 2014, 09:11:45 pm
 Board: Edits & Addons 1.0+

Nice addition, but when I try to download my computer says the archive appears to be malicious.
    

Re: POSSESSED POKEMON TRAINER (NEW UPDATE 11/11/13)

 December 13, 2013, 11:56:55 pm View in topic context
 Posted by Wolvegeta  in POSSESSED POKEMON TRAINER (NEW VIDEO 1/14/14) (Started by DJ_HANNIBALROYCE December 11, 2013, 03:37:39 am
 Board: Projects

I really like this idea for a character, though I'm not sure if the "swords of justice" are really a fit choice for strikers, considering the whole justice/trainer possession clash. If anything, I'd suggest using honedge's evolved forms instead.

How about adding "shadow sneak" as an attack? In bleach, one of the captains has a sword that can be used to stab the shadow of the opponent, and then the shadow will stab the opponent itself.

In this case, the trainer could stab the ground and a shadow sword could appear under the opponent to stab it.

Here's shadow sneak:
Spoiler, click to toggle visibilty

Here's the sword attack - kageoni:
http://www.youtube.com/watch?v=L2e-zcnAgKM
http://www.youtube.com/watch?v=EPzvxe3-JRA
    

Re: Sprites Hi-Res

 September 02, 2013, 08:10:51 pm View in topic context
 Posted by Wolvegeta  in Sprites Hi-Res (Started by soilworksoilwork August 30, 2013, 08:27:56 pm
 Board: Edits & Addons 1.0+

I see. okay then, I you decide he is worth your time then go ahead! if he turns out to be a difficult, time consuming task, then feel free to leave it. Anyway, thanks for considering my suggestion, I really appreciate it!!
    

Re: Sprites Hi-Res

 September 02, 2013, 07:37:38 pm View in topic context
 Posted by Wolvegeta  in Sprites Hi-Res (Started by soilworksoilwork August 30, 2013, 08:27:56 pm
 Board: Edits & Addons 1.0+

Hey soilworksoilwork, excellent job! these filters look fantastic!!

Are you up to suggestions?, because Infinte Broly sure could use some of your work, the character sprites are awfully pixelated.
Here: http://infiniteff.forumotion.com/t255-infinite-broly#1452

let's try as can be seen

Sorry, I didn't quite catch that. Do you mean that that you will give Broly a try? or that I should try to use Broly the way he is now?
If it's easier for you, you can answer in Spanish, I speak it too.
    

Re: Capcom vs. The World - August Release (New Patch 8/18!)

 September 02, 2013, 07:34:53 pm View in topic context
 Posted by Wolvegeta  in Capcom vs. The World - August Release (New Patch 8/18!) (Started by Sean Altly August 13, 2013, 10:29:18 am
 Board: Your Releases, Mugen 1.0 +

I'm not sure if this was said already, but when using CvtWSonic in mugen 1.1, it will generate a clone through the entire fight (meaning,the clone will be present every round).
    

Re: Sprites Hi-Res

 September 02, 2013, 06:25:53 am View in topic context
 Posted by Wolvegeta  in Sprites Hi-Res (Started by soilworksoilwork August 30, 2013, 08:27:56 pm
 Board: Edits & Addons 1.0+

    

Re: Idaho WIPs (Current: Link)

 August 31, 2013, 11:24:55 am View in topic context
 Posted by Wolvegeta  in Idaho WIPs (Current: Joker, Hayabusa, Classic Moon) Spriters Wanted! (Started by ThatIdahoGuy July 21, 2012, 10:52:06 pm
 Board: Projects

Regarding the spinning attack, maybe you could make it possible for the player to control the direction of the attack (right, left, upwards). Another thing I thought is that you could use the taunt as a parry, or a normal block, considering the animation Link uses.
I'll be waiting for the update, will you add the palettes in the project thread?
    

Re: Mugen All stars

 August 27, 2013, 08:50:32 pm View in topic context
 Posted by Wolvegeta  in Mugen All stars (Started by Dfalcon August 21, 2013, 06:36:29 pm
 Board: Your Releases, Mugen 1.0 +

Looks definitively better!
There seems to be a black bar between the background and the platforms, is that intentional? If not, you could try stretching the picture or just adding some details to fill it.
    

Re: Mugen All stars

 August 25, 2013, 09:21:30 pm View in topic context
 Posted by Wolvegeta  in Mugen All stars (Started by Dfalcon August 21, 2013, 06:36:29 pm
 Board: Your Releases, Mugen 1.0 +

This screenpack looks very promising, as I myself always prefer one that has the word "mugen" in the name.

Having 78 slots in total sounds reasonable, maybe you could try and round it up to 80?, not really an issue though.

As for fonts, I'm not sure which could fit that style, try watching other screenpacks and comparing their fonts, you'll surely find something appropriate.
However, I think that the font you used for the menu looks actually good.

Another thing is the color of the char boxes and their platforms. Blue clashes a bit with the pale/grayish theme you're taking in your sp. I say (IMO) keep using pale/dark colours, like other grays/silver to fit the style.

Last thing, maybe consider showing the original big portraits of the characters in the VS screen and place them inside a frame, not just floating in the air.

Sorry I i sound demanding or something, I like the direction this SP is taking and I only hope it will get better.
Good luck and keep it up Dfalcon!!
    

Re: Infinite WIP's-Let's See

 August 22, 2013, 06:55:10 pm View in topic context
 Posted by Wolvegeta  in Infinite WIP's-Grant (Started by Infinite Crisis August 29, 2012, 07:01:14 am
 Board: Projects

    

Re: Freeza Z2: first video added!

 July 18, 2013, 12:25:34 pm View in topic context
 Posted by Wolvegeta  in Freeza Z2 (Started by Balthazar December 27, 2011, 06:59:29 pm
 Board: Projects

Just saying, it would look AWESOME if Freeza's focus move would be a tail bitch slap.
 
Pretty much like Raditz's (Yes! Raditz!):


Just picture it: Freeza stands there, hands crossed holding back his tail like not giving a single f*ck and suddenly, slaps you/your projectile back, LIKE A BITCH!
    

Re: Gohan by Team Z2 project thread

 July 04, 2013, 06:13:32 am View in topic context
 Posted by Wolvegeta  in Gohan Z2 (Started by Balthazar July 29, 2011, 02:19:47 pm
 Board: Projects

Even though Gohan attacks heavily focus on kicks, it would still be weird for anyone to repel a projectile with the leg (except for Vegeto maybe).
May I suggest this? I don't know how to describe it exactly but if you look carefully you'll see that Gohan swings his right arm backwards (three times) to deflect the rocks.

(Move to 11:28)
http://www.youtube.com/watch?feature=player_detailpage&v=tEF1JCdN54I#t=687s
    

Re: Freeza Z2 (first post updated w/ palette template)

 July 02, 2013, 09:54:42 pm View in topic context
 Posted by Wolvegeta  in Freeza Z2 (Started by Balthazar December 27, 2011, 06:59:29 pm
 Board: Projects

Got it, thanks for explaining!
    

Re: Freeza Z2 (first post updated w/ palette template)

 July 02, 2013, 09:48:26 pm View in topic context
 Posted by Wolvegeta  in Freeza Z2 (Started by Balthazar December 27, 2011, 06:59:29 pm
 Board: Projects

Freeza, master of the headbutt :


Wouldn't knocking the opponent back be more appropriate for this move? Or the idea is a headbutt to the stomach?? in that case Freeza shouldn't pass through.
    

Re: Pokemon X & Pokemon Y (3DS)

 June 30, 2013, 11:08:25 pm View in topic context
 Posted by Wolvegeta  in Pokemon X & Pokemon Y (3DS)  (Started by videoman January 08, 2013, 12:51:00 pm
 Board: Gaming

Zubat horde. Zubat horde. Zubat horde. Zubat horde. Zubat horde. Zubat horde.
Zubat horde. Zubat horde. Zubat horde. Zubat horde. Zubat horde. Zubat horde.

Caves will never be safe again.

Holy shit, you were right!


Fortunately, with the right 'mon and attack, they won't be a threat:


Source: http://pokemon-xy-news.tumblr.com/

Also:
Spoiler, click to toggle visibilty
    

Re: Gohan by Team Z2 project thread

 June 27, 2013, 09:57:37 am View in topic context
 Posted by Wolvegeta  in Gohan Z2 (Started by Balthazar July 29, 2011, 02:19:47 pm
 Board: Projects

Hi, a couple of things:

So Chou Masenko is supposed to be a short-range beam. Dunno how short that is actually (red CLSN only extends through half the sprite, but still feels long to me). Or maybe I'll have to scale the sprites, we'll see :


Looks like the beam is coming from his wristbands, wouldn't look better if you'd place it a little bit forward?


It's a well known fact Saiyajins are not the smartest, but come on guys! Really !?


Those beams make me think:
Balthazar, Cybaster: Have you considered making an air/ground version of the beam struggle?? think of Vegeta vs Goku or Cell vs Gohan, when the villains tried to destroy the Earth and the good guys had to counter with their kamehamehas. This could give even more of a DBZ feel to the Z2 chars, even if some won't be compatible (Vegeta M.Vegeta, Freeza...?).


This:
http://www.youtube.com/watch?v=mLRsP4btKfo&feature=channel_video_title
This might work better as a charge for gohan instead.
Since Gohan's power up animation was used for SSJ Goku, maybe this could be used as a base for Gohan's.


Also, his perfect/untouched winpose could be based on his saiyaman introduction:


    

Re: Pegasus Seiya (5th Cloth) Project Page)

 May 25, 2013, 09:39:18 am View in topic context
 Posted by Wolvegeta  in Pegasus Seiya (5th Cloth) Project Page) (Started by Graphicus September 18, 2012, 11:23:41 am
 Board: Projects

Great! Seiya is looking promising so far, I'll be waiting to see the ryu sei ken.
Regarding the winpose, you could use it to make different versions of it (Seika, Athena and Marin)
    

Re: Deadpool Updated- 05/17/2013

 May 18, 2013, 04:49:09 pm View in topic context
 Posted by Wolvegeta  in Deadpool Updated- 11/22/2013 (Started by Infinite Crisis May 10, 2013, 11:49:13 pm
 Board: Your Releases, Mugen 1.0 +

Thanks for replying! I'm glad you considered my suggestions :2thumbsup:

So basically as I thought it's an issue with spiderman. I see what can I do with him. Anyways, it's not simple to produce that bug.

    

Re: M.U.G.E.N Screenshots V2

 May 18, 2013, 12:27:35 pm View in topic context
 Posted by Wolvegeta  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

Spiderman has been watching the Matrix lately:




(Meanwhile, offscreeen)
Piccolo: See Gohan? that's how you DODGE!