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Wolvegeta

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Messages by Wolvegeta

    

Re: StormEX--Toushiro *Beta*

 January 04, 2010, 11:13:07 pm View in topic context
 Posted by Wolvegeta  in StormEX--Toushiro *Beta* (Started by DragonSlayerEX January 04, 2010, 06:57:02 pm
 Board: Your Releases, older Mugen

Awesome beta!!! this guy is replacing the old bankai version in my roster.

The only thing that bothers me a little is that toushiro uses the helpers a lot every round (what I mean if perhaps you could reduce the frequency) and also only chooses ichigo+renji as his helpers (Probably because the system it's not yet 100% completed). It would be really good if he could sometimes choose the other helpers or even fight alone
No flash steps backwards?? since ogihci, all the stormex-chars are only going to flash forwards??
Besides that, is there any chance you add a movelist file to the char, some moves are a little confusing.

Congratulations  :sugoi: :sugoi: :sugoi: on releasing a great, unfinished char, there will be big expectations for the bankai  ;D
    

Re: Super Saiyan Ichigo

 December 31, 2009, 11:48:00 pm View in topic context
 Posted by Wolvegeta  in Super Saiyan Ichigo (Started by *Ichiron47* December 31, 2009, 03:06:22 am
 Board: Edits & Add-ons

Well I tried ssj ichigo and I got the impression it moves a bit smoother than stormex-ichigo. There are some nice edits like the winning pose of the hollow form or changing some sprites with newer ones.
As mentioned there are some problems with the pallete, but the voice has been changed completely, compared to videos I've seen and it fits well. There's this problem that the charging sound keeps p;laying even after the char stopped.
Overall it's a nice edit, congrats Ichiron
    

Re: StormEX--Hitsugaya Toushiro - W.I.P

 December 31, 2009, 10:19:15 pm View in topic context
 Posted by Wolvegeta  in StormEX--Hitsugaya Toushiro - W.I.P (Started by DragonSlayerEX September 19, 2009, 10:22:51 pm
 Board: Projects

Hitsugaya could have the limiter removal Gen-Ta Kai-Jo (not sure how to spell it)

Hey, he could actually say that when changing to Soul Heat mode. You know, he's fighting in bankai but yet not at full power, so releasing the limiter when doing S.Heat would make sense.
As for another moves for his bankai/s.heat:
* Ryusenka - stab the opponent and make a pillar around him
* Perhaps hit with the sword's chain or with the dragon tail of his bankai in case you plan to add it
* Kido?? he used a couple in a movie and in the last filler
* Ice clone double hyper as I mentioned before
* "Seismic toss" - Grab the opponent, fly high and smash him into the ground a la charizard
There is also the move nero-jin offered once http://img194.imageshack.us/img194/5776/hitsugaya2.gif

Also you could give hitsugaya the ability to fly for some time, by pressing a couple of buttons.

Hope this helped
    

Re: Super Saiyan Ichigo

 December 31, 2009, 07:16:27 pm View in topic context
 Posted by Wolvegeta  in Super Saiyan Ichigo (Started by *Ichiron47* December 31, 2009, 03:06:22 am
 Board: Edits & Add-ons

Hey Ichiron, where can I get that Rukia?? It's a char you made???
    

Re: Gardevoir AI by Tudura

 December 27, 2009, 04:45:16 pm View in topic context
 Posted by Wolvegeta  in Gardevoir AI by Tudura (Started by Luis Alejandro December 26, 2009, 04:04:45 pm
 Board: Found Releases

Wow!! Now this is a serious improvement, really good AI
Hope you are adding this AI to your char Luis, or at least posting it separately in your website

Offtopic: Are you still working in breelom and combusken, and updating your other chars?
    

Re: Reptile \o/

 December 27, 2009, 04:39:15 pm View in topic context
 Posted by Wolvegeta  in Reptile \o/ (Started by Binho December 24, 2009, 11:55:20 pm
 Board: Your Releases, older Mugen

Hello Friends !!

Thank you for the comments !!

OBS ::

For the time being I don't intend to do any other ninja of Mortal Kombat.

On the reptile to be superior to the Sub-Zero,Scorpion my other chars. . I intend to update all. with new moves,IA etc ..
On the Artificial intelligence why didn't I make still I intend to update the chars.
At little time it was me correspondent for e-mail A.I. for Kano,Scorpion and Sub-zero done by a Japanese kyuukyoku shinken.Who wants the Files of the artificial imnteligencia sends me an e-mail that I order.  mugenbinho@hotmail.com

Thanks for all .
excuse bad English.

Good to know you'll be updating, but I didn't understand, do you have new AIs and you can send them via e-mail?.
Also, how about the airjump problem, I modified the cns so shang tsung and reptile could jump once in the air, but they don't, how can I fix that??
    

Re: Reptile \o/

 December 26, 2009, 04:01:46 pm View in topic context
 Posted by Wolvegeta  in Reptile \o/ (Started by Binho December 24, 2009, 11:55:20 pm
 Board: Your Releases, older Mugen

Great release!!! and a serious improvement in the AI comparing to your previous characters.

I have a problem with reptile(as well as with kano and shang tsung) although I modified the cns so he could jump one in the air, he doesn't. With scorpion and sub-zero the airjump works normally. So/// how could I fix this?

Also, any chance for an Ai upgrade in kano, shang tsung and scorpion? They are good, but get beaten quickly.
    

Re: Orihime Inoue

 December 22, 2009, 04:52:18 pm View in topic context
 Posted by Wolvegeta  in Orihime Inoue (Started by Ashisukurou October 22, 2009, 11:22:23 am
 Board: Your Releases, older Mugen

Well, I tried the second link and A VIRUS WARNING appeared, so I'm not taking risks in the meantime.
I'm not using my computer until Thursday, so I'll download from the first link as soon as I get to it.

On the other hand, good to hear you plan making more chars, and I think we can guess who are the females, though I still would prefer Rukia, the one out there is not really good(no offenses). Also I hope Renji is the third W.I.P.
    

Re: Orihime Inoue

 December 21, 2009, 08:57:16 pm View in topic context
 Posted by Wolvegeta  in Orihime Inoue (Started by Ashisukurou October 22, 2009, 11:22:23 am
 Board: Your Releases, older Mugen

For some reason the download keeps falling every time I try, so I'll try again in a few days.
Anyway, I'm really curious about your new W.I.Ps, could you tell us which chars, or at least give a hint??, any chance for a Rukia???
    

Re: StormEX--Hitsugaya Toushiro - W.I.P

 December 16, 2009, 11:04:13 pm View in topic context
 Posted by Wolvegeta  in StormEX--Hitsugaya Toushiro - W.I.P (Started by DragonSlayerEX September 19, 2009, 10:22:51 pm
 Board: Projects

Well...yeah!, that was my intention, I mean, I thought hitsu would S.heat only in bankai

Sorry for the DP, but. :P

How dause this look for a soul heat stance.

1# normal, 2# soul heat, 3# bankai stance.
http://img44.imageshack.us/img44/8931/nsbe.png

The SH stance looks nice man, but i don't really like the hanging arm and the chain, any chance you edit them?
Also I'm a bit lost, his S.Heat will be in shikai or in bankai?
As i sed before, its going to be in bankai. And i'll do all the fixing up on it later. ;)

Since the flowers and the prison are his best moves it's only natural that he uses them when fighting at full strengh
    

Re: Bender by Warner Released

 December 15, 2009, 09:31:50 pm View in topic context
 Posted by Wolvegeta  in Bender by Warner Released (Started by Spy Gentleman November 27, 2009, 01:57:00 pm
 Board: Found Releases

Los hypers:  
down, forward, LP+MP (hasta la vista) 1 energy bar
down, forward, MP+HP (calling santa) 3 energy bars
down, back, LK+MK (gender Bender) 1 energy bar
down, back, MK+HK (the WereCar) 2 energy bars
grab and bend : forward, LP+MP  or  forward, MP+HP (close)
specials: down, forward, any punch button  and down, back, any kick button.
I like to make it easy for kids.  ;D

Easy for kids ah??, now I feel dumb, but thanks for replying man
    

Re: Bender by Warner Released

 December 15, 2009, 06:51:17 pm View in topic context
 Posted by Wolvegeta  in Bender by Warner Released (Started by Spy Gentleman November 27, 2009, 01:57:00 pm
 Board: Found Releases

Great update Warner!!! I also speak spanish and I really like the jokes and dialogues you added to bender, but I'm not really good at discoverig how to do the hypers, is there any chance for a read.me with the moveset??
I'm also looking forward to a batman update, as said, the character has lots of potential. For a suggestion, the radioactive man and robot hypers could use one single big, longer lasting beam instead of 2-3 small and short beams.


De todas maneras, muy buena actualizacion hombre, por favor sigue asi
    

Re: StormEX--Hitsugaya Toushiro - W.I.P

 December 15, 2009, 03:38:39 pm View in topic context
 Posted by Wolvegeta  in StormEX--Hitsugaya Toushiro - W.I.P (Started by DragonSlayerEX September 19, 2009, 10:22:51 pm
 Board: Projects

* Ice Clone: Once per activation of his Bankai, Tōshirō is able to create and shape a large amount of ice into his exact likeness. It is very life-like as it can appear to bleed. It has yet to be revealed the exact circumstances that limit the use of this ability to one use.

Now here's the idea. Hitsu can clone himself, sorround the opponent and both toshiros can attack simultaneously
(Choujin's piccolo's style http://www.youtube.com/watch?v=36u6DP_6M6g)
Since this technique should be use limitedly, you could make it require 3 energy bars to activate it/

Besides, the dragon changes in bankai, so you could give it the shikai's hyper with an edited dragon and of course the double hyorinmaru hyper with kusaka.

I say leave the thousand year prison and the flowers hyper for soul heat
    

Re: FUTURE LIFEBARS BY NIO RELEASED

 December 07, 2009, 12:00:42 am View in topic context
 Posted by Wolvegeta  in FUTURE LIFEBARS BY NIO RELEASED  (Started by NiO KuSaNaGi December 04, 2009, 04:09:37 pm
 Board: Edits & Add-ons

Well, I don't write parenthesis in the folders and files, but in the "displayname" in the defs, if you know the "nameless lifebars" they dont show the () while playing, thats why i thought you could configure the alphabet or whatever is registered in the bars file.
If you know what I mean and how to modify the def that would be just perfect, if not then thanks anyways, i'll try the configuration help section :2thumbsup:
    

Re: FUTURE LIFEBARS BY NIO RELEASED

 December 05, 2009, 02:31:35 pm View in topic context
 Posted by Wolvegeta  in FUTURE LIFEBARS BY NIO RELEASED  (Started by NiO KuSaNaGi December 04, 2009, 04:09:37 pm
 Board: Edits & Add-ons

Hey nio this is a nice edit, I may change my vf5 lifebars for these.

I have a question, sometimes I edit the names of my chars and add parenthesis in them, like "(evil) homer" or "(violent) ryu", but I don't want the parenthesis to appear in the screen, above the lifebars and in the win title. I want it to appear something like "evil homer wins".
Is there a way to erase the parenthesis from the fight file??
    

Re: Naruto V Bleach Mugen Project

 November 24, 2009, 04:18:45 pm View in topic context
 Posted by Wolvegeta  in Naruto V Bleach Mugen Project (canceled) (Started by MangaCaptain March 22, 2009, 12:52:49 am
 Board: Projects

http://i583.photobucket.com/albums/ss272/NARUTOVBLEACHMUGEN/walk.gif
walk
she needs to fix the hair and chest movement but other than that, you get the picture!  :sugoi:

edited: a little movement in the arms should do as well  :P

Nice job so far with yourichi, but the one thing that bothers me in every sprite of her is the facial expression, it looks as she were surprised, or innocent. She is usually grinning and looking serious and confident. Also, just like said before me, I think the ponytail should be lower, looks like there's something keeping it up.

Say, is there any chance that yourichi could replace matsumoto in the beta release???. Some fans will probably hate me for the request, it's just that rangiku is more of a secondary, third rank char in the series, while yourichi plays a more important part (at least important as urahara)

Keep it up guys, this is really an awesome project
    

Re: Orihime Inoue

 November 06, 2009, 02:19:05 pm View in topic context
 Posted by Wolvegeta  in Orihime Inoue (Started by Ashisukurou October 22, 2009, 11:22:23 am
 Board: Your Releases, older Mugen

using seravy's sff file does reduce the lag a lot...top stuff!

@seravy:
is there any remote chance that you know about the red bar during her hyper moves?

Hey blah, why don't you try using another lifebars when playing with orihime??, I had a problem with the vf5 bars with her specifically, and that was the winpose screen turning darker when she won. After configurating the bars the problem disappeared.
I'm suggesting this since no one seems to have the problem with the red bar, just like no one seemed to have her winscreen darkened.
    

Re: Far Away Castle UPDATE

 November 01, 2009, 09:26:27 am View in topic context
 Posted by Wolvegeta  in Far Away Castle UPDATE (Started by GLB October 31, 2009, 03:40:26 am
 Board: Your Releases, older Mugen

Great choice of the music death note ftw :sugoi:
    

Re: Orihime Inoue

 October 28, 2009, 01:22:58 pm View in topic context
 Posted by Wolvegeta  in Orihime Inoue (Started by Ashisukurou October 22, 2009, 11:22:23 am
 Board: Your Releases, older Mugen

    

Re: Alive 07 Stage Daft Punk

 October 27, 2009, 07:06:37 pm View in topic context
 Posted by Wolvegeta  in Alive 07 Stage Daft Punk [update 11/02/09] (Started by JNi October 19, 2009, 08:56:59 pm
 Board: Your Releases, older Mugen

The animations look good, nice idea adding the lights.
As for the horn sounding I can't notice the animation, I guess it will be clearer when I'll play with the stage.
So, how' the work progressing?? could you speculate when will be update??