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Kanbei

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Messages by Kanbei

    

Re: Super Smash Bros [3DS][Wii U]

 July 14, 2014, 04:34:50 pm View in topic context
 Posted by Kanbei  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Is Chorm really a part of Robins final smash? I was really hoping he would have been a character... :(
    

Re: WO-Class from Kancolle by moiky

 July 13, 2014, 12:42:21 am View in topic context
 Posted by Kanbei  in WO-Class from Kancolle by moiky (Started by rukifellth July 11, 2014, 02:37:18 am
 Board: Found Releases

No pics yet, but the sprites are very well made judging by the SFF file, but there are "Sexy-Ko" frames at the end. (Just delete thoce crap frames)
Password (seriously?!): norimono
    

Re: Super Smash Bros [3DS][Wii U]

 July 10, 2014, 09:30:26 am View in topic context
 Posted by Kanbei  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

7/10

Pic of the day. The character farther in the back isn't from the Imperial forces, and the character in the front is not the infamous drum-playing puppet in Osaka. No, Mario is actually wearing an outfit from Family Computer Golf: U.S. Course! NES Open Tournament Golf might be a more familiar title.

AMERICA FUCK YEAH!

I love this costume.
    

Re: Super Smash Bros [3DS][Wii U]

 July 10, 2014, 08:37:56 am View in topic context
 Posted by Kanbei  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Anyways, that Helmet makes me wonder if one of the various Helmets you could achieve through "Find Mii" will be allowed to be brought into battles.
Orange Shirtwith matching Find Mii Dog Ears can make a theme work

I know I hope they say something soon, I wanna see my 3ds mii hat.
    

Re: Super Smash Bros [3DS][Wii U]

 July 03, 2014, 12:04:26 pm View in topic context
 Posted by Kanbei  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

    

Re: Ask Balthazar!

 July 03, 2014, 11:59:56 am View in topic context
 Posted by Kanbei  in Ask MightyKombat (Started by Bastard Walt March 13, 2013, 05:40:48 pm
 Board: All That's Left

What inspired you to sprite?
    

Re: Super Smash Bros [3DS][Wii U]

 July 03, 2014, 09:33:15 am View in topic context
 Posted by Kanbei  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

    

Re: Super Smash Bros [3DS][Wii U]

 July 03, 2014, 05:40:16 am View in topic context
 Posted by Kanbei  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

After seeing the tuxedo Mii I wanna make a James Bond one, I don't know if you guys watched didyouknowgamings, Smash bros video on youtube. He was once considered for ssb64, well now he can fight as a Mii.
    

Re: Kingdom Hearts!

 July 03, 2014, 05:24:42 am View in topic context
 Posted by Kanbei  in Kingdom Hearts! (Started by DarthPhoenix99 June 23, 2014, 09:30:11 pm
 Board: Idea Engineering

Is there any screenshots you are willing to show us? You got my interest.
    

Er, combo help?

 July 03, 2014, 04:41:14 am View in topic context
 Posted by Kanbei  in Er, combo help? (Started by Kanbei July 03, 2014, 04:41:14 am
 Board: M.U.G.E.N Development Help

Yeah okay so here is the issue I'm having. My character I'm working on is having a strange issue, I was trying to make him get a second hit when the opponent bounces off the wall, however when he hits the wall its only counts that hit and the air combo but not the launch it just won't chain with it. Any tips?

My code, Sorry for it being so large.
Code:
;---------------------------------------------------------------------------
;Launcher Heavy
[Statedef 410]
type    = C
movetype= A
physics = C
juggle  = 3
poweradd= 15
ctrl = 0
anim = 410
sprpriority = 2

[State 410, 1]
type = PlaySnd
trigger1 = Time = 1
value = 0, 0

[State 410, 2]
type = HitDef
trigger1 = Time = 0
trigger1 = p2bodydist X < 40
attr = C, NA
damage    = 24
priority  = 3
animtype  = Hard
hitflag = MAF
guardflag = L
pausetime = 6,6
sparkno = S6000
guard.sparkno = S16000
sparkxy = -10,-42
hitsound = S1, 2
guardsound = S1, 3
ground.type = Low
ground.slidetime = 17
ground.hittime = 17
air.hittime = 17
guard.ctrltime = 17
ground.velocity = -8,-6.2
guard.velocity = -7
air.velocity = -2,-1
airguard.velocity = -5, -4
fall = 1
p2stateno = 411 
p2facing = 1       

[State 410, 4]
type = ChangeState
trigger1 = AnimTime = 0
value = 11
ctrl = 1

;------------------
;custom launch gethit state
[Statedef 411]
type    = A
movetype= H
physics = N
velset = 0,0

[State 411, Anim]
type = ChangeAnim2
trigger1 = 1
value = 411

[State 411, State]
type = ChangeState
trigger1 = HitShakeOver = 1
value = 412

;------------------
;custom launch gethit state 2
[Statedef 412]
type    = A
movetype= H
physics = N

[State 412, Velocity]
type = HitVelSet
trigger1 = Time = 0
x = 1
y = 1

[State 412, Gravity]
type = VelAdd
trigger1 = 1
y = .45

[State 412, No scroll]
type = ScreenBound
triggerall = Pos y < -15
trigger1 = BackEdgeBodyDist < 65
trigger2 = FrontEdgeBodyDist < 65
value = 1
movecamera = 0,1

[State 412, Hit wall]
type = ChangeState
triggerall = Pos y < -15
trigger1 = BackEdgeBodyDist <= 20
trigger2 = FrontEdgeBodyDist <= 20
value = 413

[State 413, HitAdd]
type = HitAdd
triggerall = Pos y < -15
trigger1 = BackEdgeBodyDist <= 20
trigger2 = FrontEdgeBodyDist <= 20
value = 1
persistent = 0

[State 413, TargetLifeAdd]
type = TargetLifeAdd
triggerall = Pos y < -15
trigger1 = BackEdgeBodyDist <= 20
trigger2 = FrontEdgeBodyDist <= 20
value = -20
kill = 1
persistent = 0

[State 412, Hit ground]
type = SelfState
trigger1 = (Vel y > 0) && (Pos y >= 0)
value = 5100

;------------------
; custom launch gethit state - hit wall
[Statedef 413]
type    = A
movetype= H
physics = N

[State 413, HitAdd]
type = HitAdd
trigger1 = !time
value = 1
persistent = 0

[State 413, TargetLifeAdd]
type = TargetLifeAdd
trigger1 = !time
value = -20
kill = 1
persistent = 0

[State 3390, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = S5000,(random%5)
channel = 0
freqmul = 1.0
loop = 0
pan = 0
volumescale = 255

[State 413, Turn]
type = Turn
trigger1 = (Time = 0) && (FrontEdgeBodyDist <= 30)

[State 413, Pos]
type = PosAdd
trigger1 = Time = 0
x = 15 - BackEdgeBodyDist

[State 413, Stop moving]
type = PosFreeze
trigger1 = 1
x = 1
y = 1

[State 413, No scroll]
type = ScreenBound
trigger1 = 1
value = 1
movecamera = 0,1

[State 413, Spark]
type = Explod
trigger1 = Time = 0
anim = F72
pos = 0, floor (screenpos y) - 30
postype = back
sprpriority = 3

[State 413, Anim]
type = ChangeAnim2
trigger1 = Time = 0
value = 413

[State 413, Sound]
type = PlaySnd
trigger1 = Time = 0
value = F7,0

[State 413, State]
type = ChangeState
trigger1 = AnimTime = 0
value = 414

;------------------
; a custom gethit launch state - bounce off wall
[Statedef 414]
type    = A
movetype= H
physics = N

[State 414, Vel Y]
type = VelSet
trigger1 = Time = 0
y = -7.6

[State 414, Vel X]
type = VelSet
trigger1 = Time = 0
x = 3.0

[State 414, Turn]
type = Turn
trigger1 = (Time = 0) && (BackEdgeDist < 30)

[State 414, Gravity]
type = VelAdd
trigger1 = 1
y = .35

[State 414, Anim 5050] ;Self falling animation
type = ChangeAnim
trigger1 = Time = 0
trigger1 = !SelfAnimExist(5052)
value = 5050

[State 414, Anim 5052] ;Self falling animation (diagup type)
type = ChangeAnim
trigger1 = Time = 0
trigger1 = SelfAnimExist(5052)
value = 5052

[State 414, Anim 5060] ;Coming down - normal
type = ChangeAnim
trigger1 = Vel Y > -2
trigger1 = Anim = 5050
trigger1 = SelfAnimExist(5060)
persistent = 0
value = 5060

[State 414, Anim 5062] ;Coming down - diagup type
type = ChangeAnim
trigger1 = Vel Y > -2
trigger1 = Anim = 5052
trigger1 = SelfAnimExist(5062)
persistent = 0
value = 5062

[State 414, Hit ground]
type = SelfState
trigger1 = (Vel y > 0) && (Pos y >= 0)
value = 5100
    

Re: Age of Evangelion by Watta&MarkPachi [640x480][1.1]

 July 02, 2014, 09:06:56 pm View in topic context
 Posted by Kanbei  in Age of Evangelion by Watta&MarkPachi [640x480][1.1]  (Started by Watta June 30, 2014, 11:43:51 am
 Board: Your Releases, Mugen 1.0 +

Voted for a 1.0 Version too. The stage looks amazing I wish I can try it but 1.1 hates me.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 June 21, 2014, 11:58:34 am View in topic context
 Posted by Kanbei  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: what game are you playing right now

 June 21, 2014, 07:40:39 am View in topic context
 Posted by Kanbei  in what game are you playing right now (Started by Shunu December 09, 2009, 09:37:27 pm
 Board: Gaming

Saints row the third

Red Dead Redemption: Undead nightmare. (I had so many nightmares thanks to that game's DLC but god is it so good.)

Pokemon Y
    

Re: Tsunamidusher's MVC Digimon(s) Thread

 June 21, 2014, 07:34:49 am View in topic context
 Posted by Kanbei  in Tsunamidusher's MVC Digimon(s) Thread (Started by Tsunamidusher January 19, 2014, 10:15:26 pm
 Board: Sprite Projects

Tell me your gonna give him a black palette, because that Lv 3 Hyper looks beautiful.
    

Re: Ask Titiln!

 June 21, 2014, 07:21:03 am View in topic context
 Posted by Kanbei  in Ask MightyKombat (Started by Bastard Walt March 13, 2013, 05:40:48 pm
 Board: All That's Left

I have another question for ya,
Have you ever raged quit on a game and if so, which one?
    

Re: Creator Website Database

 June 21, 2014, 02:03:27 am View in topic context
 Posted by Kanbei  in Creator Website Database (Started by Titiln May 15, 2008, 08:43:08 pm
 Board: Requests

    

Re: Request Mod Position Open

 June 21, 2014, 02:00:05 am View in topic context
 Posted by Kanbei  in Request Mod Position Open (Started by Xan June 11, 2014, 02:54:58 am
 Board: Requests

    

Re: Virtua Fighter 2 Genesis characters spritesheets

 June 21, 2014, 01:54:00 am View in topic context
 Posted by Kanbei  in Virtua Fighter 2 Genesis characters spritesheets (Started by prof. mugen May 22, 2014, 09:01:55 pm
 Board: Resource Releases

    

Re: Ask Titiln!

 June 20, 2014, 11:57:42 pm View in topic context
 Posted by Kanbei  in Ask MightyKombat (Started by Bastard Walt March 13, 2013, 05:40:48 pm
 Board: All That's Left

Okay I got a few to ask Titiln

- Have you ever played any of the Saints Row games, and do you find them funny?

- What Animes do you like.

- Which would you prefer, body or soul?
    

Re: Tohou FX

 June 19, 2014, 10:13:48 pm View in topic context
 Posted by Kanbei  in Tohou FX (Started by maximal881 June 18, 2014, 06:13:54 pm
 Board: Requests