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Kanbei

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Messages by Kanbei

    

Re: Becoming A Contributor?

 February 05, 2012, 12:05:10 am View in topic context
 Posted by Kanbei  in Becoming A Contributor? (Started by Kanbei February 04, 2012, 11:51:41 pm
 Board: M.U.G.E.N Discussion

    

Re: Becoming A Contributor?

 February 05, 2012, 12:02:52 am View in topic context
 Posted by Kanbei  in Becoming A Contributor? (Started by Kanbei February 04, 2012, 11:51:41 pm
 Board: M.U.G.E.N Discussion

    

Re: Becoming A Contributor?

 February 04, 2012, 11:59:32 pm View in topic context
 Posted by Kanbei  in Becoming A Contributor? (Started by Kanbei February 04, 2012, 11:51:41 pm
 Board: M.U.G.E.N Discussion

Someone has to notice you and post in the respective thread in feedback. After that people will vote with +/- 1 and then a moderator will (arbitrarily) decide to change (or not to change) your usergroup when he checks the thread.
Thanks For The Answer Wow That Sounds Kinda Ridiculous To Become A Contributor.
    

Becoming A Contributor?

 February 04, 2012, 11:51:41 pm View in topic context
 Posted by Kanbei  in Becoming A Contributor? (Started by Kanbei February 04, 2012, 11:51:41 pm
 Board: M.U.G.E.N Discussion

I Noticed My Friend GreatBowsewrKoopa Gained That Status I Want To Know How To Become One?
    

Re: Damage Dampener Help

 January 11, 2012, 01:20:05 am View in topic context
 Posted by Kanbei  in Damage Dampener Help (Started by Kanbei January 11, 2012, 12:24:11 am
 Board: M.U.G.E.N Configuration Help

Your current code tells mugen to always multiply your character's damage output by 1 (So it will always be the same).

Here's an actual working dampener by [E]
 
[mcode][state -3, dampener]
type = attackmulset
trigger1 = numtarget >= 1
value = 0.90 ** target, gethitvar(hitcount)[/mcode]

As your target's hitcount increases your character's damage output would be multiplied by .90 (First hit does 100% damage, second does 90% damage(100%*.90), third hit does 81% damage(100%*.90*.90)).

and here's an explanation of things you'll need to know if you want to make your own dampener



You should have a variable that measures how many hits you're doing, that variable will act as the hitadd. The damage dampener's value should be another variable (float variable) based on the hitadd-variable. You can check out the damage dampener in my characters.

Once you have that set up, you can multiply any damage value by the damage-dampener-variable. Remember to use ceil and floor.

In custom states, just use varadds to increase the hitcounter.

The damage-dampener-variable should be reset under the right conditions.

I Use [E]'s For Now , But I look At The Other Later Thanks For The Help!
    

Re: can't stop his music from stopping,

 January 11, 2012, 12:34:05 am View in topic context
 Posted by Kanbei  in can't stop his music from stopping, (Started by blake639 December 24, 2011, 02:30:23 pm
 Board: M.U.G.E.N Configuration Help

You Might Have Deleted Some Code That Was Important Redownload Him And See What You Did... As For The No Music Problem, You May Need To Lose The Assertspecial Code Not The Flag Only! The Flag Removal May Have Made The Assertspecial Invald. Thats My Opinion.
    

Re: Sprite sizes for stages SOLVED

 January 11, 2012, 12:26:39 am View in topic context
 Posted by Kanbei  in Sprite sizes for stages SOLVED (Started by SolWarrior January 06, 2012, 05:13:22 am
 Board: M.U.G.E.N Development Help

Use 2Xscale Its A Program That Helps You Resize Sprites Bigger. IDK About Smaller...
    

Damage Dampener Help

 January 11, 2012, 12:24:11 am View in topic context
 Posted by Kanbei  in Damage Dampener Help (Started by Kanbei January 11, 2012, 12:24:11 am
 Board: M.U.G.E.N Configuration Help

I Wanted To Know How To Make My Characters Do Less Damage In A Combo, I Heard From A Few Tips From My Beta Testers That, My Zoro Did Too Much Damage When Combing! Can Someone Help?

Code:
[State -2, dmg dampener]
type = attackmulset
trigger1 = 1
value = 1
ignorehitpause = 1


Note:I Still Use WINMUGEN
    

Re: Jecht by dager released 01/09/12

 January 11, 2012, 12:01:33 am View in topic context
 Posted by Kanbei  in Jecht by dager released 01/09/12 (Started by Shunt666 January 10, 2012, 01:05:20 pm
 Board: Found Releases

    

Re: Nami - One piece CHar

 January 03, 2012, 02:04:41 am View in topic context
 Posted by Kanbei  in Nami - One piece CHar (Started by wenchu December 14, 2011, 06:54:10 am
 Board: Your Releases, older Mugen

I noticed a small error in Nami when you taunt you mysteriously turn into a scooter? whats up with that? If you don't want  your chars to taunt make sure you get rid of the taunt state I Think its 195 make sure you get rid of that in the CMD and CNS.
I Agree With Omega About The Taunt Issue Wenchu You Need To Fix This Inculding Sanji Missing A Few Actions And Statnos... Still Love Your Characters!
    

Re: Wakko & Oshawott has been released!

 December 31, 2011, 12:53:08 am View in topic context
 Posted by Kanbei  in Wakko & Oshawott has been released! (Started by WlanmaniaX November 28, 2011, 09:24:36 pm
 Board: Found Releases

    

Re: Usopp - One Piece Char

 December 10, 2011, 01:22:30 am View in topic context
 Posted by Kanbei  in Usopp - One Piece Char (Started by wenchu November 12, 2011, 10:31:04 pm
 Board: Your Releases, older Mugen

Thank you for releasing One Piece chars. I like they are only 3-buttons, dont get why everyone try to put 6-button on chibis. Could you please start upload om mediafire or somewhere else? 4Shared is pretty annoying with 9-min wait and low speed

Cant wait for Luffy remake, I just think that sprites - well mostly head looks a lot better

Btw, one you finished One Piece chars, do you think you could make more chibis like from Naruto or Bleach etc.? I would love if they all had same style and 3-buttons

I Put 4 Buttons In My One Piece Characters, 6 Is Somethimes Impossible To Do!
    

Re: All My Megaman Stages

 December 10, 2011, 01:20:34 am View in topic context
 Posted by Kanbei  in All My Megaman Stages (Started by pablossb18 December 08, 2011, 06:39:48 pm
 Board: Your Releases, older Mugen

This Stages Are Kickass Man, The Megaman Vs Zero One Is The Best Off All!
    

Re: Yokumin

 December 10, 2011, 01:15:20 am View in topic context
 Posted by Kanbei  in Yokumin (Started by O Ilusionista December 09, 2011, 03:40:02 am
 Board: Your Releases, older Mugen

    

Re: Metaknight by Ouchi released 11/19/11

 December 10, 2011, 01:09:32 am View in topic context
 Posted by Kanbei  in Metaknight by Ouchi released 11/19/11 (Started by Shunt666 November 21, 2011, 02:43:04 pm
 Board: Found Releases

    

Re: Metaknight by Ouchi released 11/19/11

 December 09, 2011, 11:20:24 pm View in topic context
 Posted by Kanbei  in Metaknight by Ouchi released 11/19/11 (Started by Shunt666 November 21, 2011, 02:43:04 pm
 Board: Found Releases

This Metaknight Looks Like A Shin Form Or Something... Not Trying It...
    

Re: Super Mario Clones by andersonkaya1

 December 09, 2011, 11:18:23 pm View in topic context
 Posted by Kanbei  in Super Mario Clones by andersonkaya1 (Started by Nodog November 11, 2011, 06:50:10 pm
 Board: Found Releases

Come On One Of You Had To Have Mario And Sonic In Your Roster Once In Your LIfe I Fail To Bleave No One Mario Or Sonic Even If It Wasn't Claymizer's Sonic Or Shinryouga Mario.
    

Re: Axe Hand Morgan Battle One Piece GBA Stage

 December 09, 2011, 10:39:14 pm View in topic context
 Posted by Kanbei  in Axe Hand Morgan Battle One Piece GBA Stage (Started by Kanbei December 08, 2011, 01:30:26 am
 Board: Your Releases, older Mugen

    

Re: Axe Hand Morgan Battle One Piece GBA Stage

 December 08, 2011, 01:40:49 am View in topic context
 Posted by Kanbei  in Axe Hand Morgan Battle One Piece GBA Stage (Started by Kanbei December 08, 2011, 01:30:26 am
 Board: Your Releases, older Mugen

Thats Part Of The Stage Element!
    

Axe Hand Morgan Battle One Piece GBA Stage

 December 08, 2011, 01:30:26 am View in topic context
 Posted by Kanbei  in Axe Hand Morgan Battle One Piece GBA Stage (Started by Kanbei December 08, 2011, 01:30:26 am
 Board: Your Releases, older Mugen

                                 
                                                                                    Animated = Yes
                                                                                   Superjump = Yes
                                                                                       Music = Yes

Yeah Another One Piece Stage I Made Based On One Piece GBA
Heres The Link
https://skydrive.live.com/?sc=documents&cid=595e4523a3cfeefb#cid=595E4523A3CFEEFB&id=595E4523A3CFEEFB%21245&sc=documents