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Kanbei

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Messages by Kanbei

    

Re: Fourside(Earthbound stage) Updated! by Omegabros6

 December 08, 2011, 01:03:08 am View in topic context
 Posted by Kanbei  in Fourside(Earthbound stage) Updated! by Omegabros6 (Started by Zaibatsu November 20, 2011, 03:20:29 am
 Board: Your Releases, older Mugen

Nice BillBoards GLB They Look Cool
    

Re: Fujiwara no Mokou by isu updated 11/30/2011

 December 08, 2011, 12:38:17 am View in topic context
 Posted by Kanbei  in Fujiwara no Mokou by isu updated 07/30/2012 (Started by Furn April 30, 2011, 11:58:03 pm
 Board: Found Releases

Funny On How Mokou Can Keep Her Hands Still In Her Pockets XD
    

Re: Found Releases: Wakko & Oshawott has been released!

 December 08, 2011, 12:34:03 am View in topic context
 Posted by Kanbei  in Wakko & Oshawott has been released! (Started by WlanmaniaX November 28, 2011, 09:24:36 pm
 Board: Found Releases

Placemario/Felixmario2011 released Oshawott yesterday and, it was pretty good.
Thats Not True I Never Ever Heard Someone Say Placemario Work Is  "GOOD" --;
So Yeah This Is A Pass For Me Too!
    

Re: Robin Mask by Zenjidoh released 10/30/11

 November 20, 2011, 02:31:24 am View in topic context
 Posted by Kanbei  in Robin Mask by Zenjidoh released 10/30/11 (Started by Shunt666 November 01, 2011, 03:19:34 pm
 Board: Found Releases

    

Re: Does this thing exist?/who is the author?/etc. thread.

 November 16, 2011, 12:19:16 am View in topic context
 Posted by Kanbei  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

XCB's Venom. This is implying you are talking about the MAHVEL character.

If you meant Guilty Gear, then Muteki.

Thanks Dude I Meant The Marvel One!

Okay Have Any Gulity Gear Characters That Are Not By Muteki? His Are Kinda Hard...
    

Re: Creepy Forest Night

 November 13, 2011, 01:09:52 am View in topic context
 Posted by Kanbei  in Creepy Forest Night (Started by ExShadow November 10, 2011, 07:03:35 pm
 Board: Your Releases, older Mugen

Those Fire FX Are From Touhou Huh?
    

Roronoa Zoro By Deathnintendo Updated!

 November 13, 2011, 12:45:46 am View in topic context
 Posted by Kanbei  in Roronoa Zoro By Deathnintendo Updated! (Started by Kanbei November 13, 2011, 12:45:46 am
 Board: Your Releases, older Mugen

    

Re: Yoshimitsu beta (No AI)

 November 12, 2011, 11:19:27 pm View in topic context
 Posted by Kanbei  in Yoshimitsu UPDATE 6 12 2011 (Started by LM_MAVERIK November 06, 2011, 10:23:32 pm
 Board: Your Releases, older Mugen

Which Yoshimitsu Is This? Tekken Soul Cailbur Or OC?  :???:

EDIT: Nevermind Tekken!
    

Re: Usopp - One Piece Char

 November 12, 2011, 11:16:56 pm View in topic context
 Posted by Kanbei  in Usopp - One Piece Char (Started by wenchu November 12, 2011, 10:31:04 pm
 Board: Your Releases, older Mugen

Well Done Wenchu!
    

Re: DarkSpinDoctor Peter Griffin V1.1

 November 06, 2011, 12:00:42 am View in topic context
 Posted by Kanbei  in DarkSpinDoctor Peter Griffin V1.1 (Started by DarkSpinDoctor November 05, 2011, 07:45:38 pm
 Board: Edits & Add-ons

Does His Light Punch Push You Back?
    

Re: Really Need Help Ripping Sounds From Ps3, Wii, Or Xbox360

 November 05, 2011, 11:51:46 pm View in topic context
 Posted by Kanbei  in Really Need Help Ripping Sounds From Ps3, Wii, Or Xbox360  (Started by Laharl October 12, 2011, 06:54:19 pm
 Board: Off-Topic Help

Interised In Ripping Wii Sounds as Well Cuz I have Wii Games With Brsar Files In Them!
    

Re: Does this thing exist?/who is the author?/etc. thread.

 November 05, 2011, 11:42:07 pm View in topic context
 Posted by Kanbei  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

Anybody Know Of A Good Venom Or Sabertooth? And I want To know Where To Find A Good Youkari Cuz The One I Found If Kfm Swapped
    

Re: Kasumi Wpr By Akkin Released 10/30/11

 November 05, 2011, 11:32:52 pm View in topic context
 Posted by Kanbei  in Kasumi Wpr By Akkin Released 10/30/11 (Started by Phantom Blood October 31, 2011, 11:52:09 pm
 Board: Found Releases

Rest of the feedback's still valid, but I seriously hate crouching while running since most games don't do that, so that is a personal peeve of mine in this particular instance.
There isn't much that can be done about this  :( She uses KFM's template. Hence all flaws found in KFM are here as well. Including the infamous 0.44 y.accel.
What About KFM Landing Sound to Run?
    

Re: Akainu Sakazuki by NBA01 [Last Version]

 November 04, 2011, 11:47:02 pm View in topic context
 Posted by Kanbei  in Please Delete (Started by NBA01 October 11, 2011, 11:57:29 pm
 Board: Your Releases, older Mugen

One Thing I Noticed Is His Jab Is Slow Just Try To Fix That!
    

Re: Question about 1.0 win quotes

 November 02, 2011, 12:50:35 am View in topic context
 Posted by Kanbei  in Question about 1.0 win quotes (Started by Baby Bonnie Hood October 08, 2011, 02:34:11 pm
 Board: Development

So I can give a WinMUGEN character win quotes without any effect on WinMUGEN?  It'll certainly save me from making two separate CNS files for each MUGEN version if so.

Yeah I Did This With My Characters Too I Didn't Want To Make 2 CNS Files!
    

Re: Does this thing exist?/who is the author?/etc. thread.

 November 02, 2011, 12:45:07 am View in topic context
 Posted by Kanbei  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: XIII Colisiem Of Roses [Updated] & Noon Density

 November 02, 2011, 12:34:19 am View in topic context
 Posted by Kanbei  in  Noon Density (Started by ExShadow October 29, 2011, 04:02:13 pm
 Board: Your Releases, older Mugen

    

Re: Noon Density

 November 01, 2011, 11:59:01 pm View in topic context
 Posted by Kanbei  in  Noon Density (Started by ExShadow October 29, 2011, 04:02:13 pm
 Board: Your Releases, older Mugen

Where Is This Stage From, It Looks Familiar...
    

Winmugen Ai Assistance

 November 01, 2011, 10:49:26 pm View in topic context
 Posted by Kanbei  in Winmugen Ai Assistance (Started by Kanbei November 01, 2011, 10:49:26 pm
 Board: Development

Okay Here The Thing My Characters Still Fight Like They Are Kung Fu Man. Can Anybody Help?
Heres An Example Of My Ai(I Use Variable 58 As My AI)

The AI Activation
[State -1, AI On]
type = VarSet
triggerall = RoundState = 2
trigger1 = command = "AI1"
trigger2 = command = "AI2"
trigger3 = command = "AI3"
trigger4 = command = "AI4"
trigger5 = command = "AI5"
trigger6 = command = "AI6"
trigger7 = command = "AI7"
trigger8 = command = "AI8"
trigger9 = command = "AI9"
trigger10 = command = "AI10"
trigger11 = command = "AI11"
trigger12 = command = "AI12"
trigger13 = command = "AI13"
trigger14 = command = "AI14"
trigger15 = command = "AI15"
trigger16 = command = "AI16"
trigger17 = command = "AI17"
trigger18 = command = "AI18"
trigger19 = command = "AI19"
trigger20 = command = "AI20"
trigger21 = command = "AI21"
trigger22 = command = "AI22"
trigger23 = command = "AI23"
trigger24 = command = "AI24"
trigger25 = command = "AI25"
trigger26 = command = "AI26"
trigger27 = command = "AI27"
trigger28 = command = "AI28"
trigger29 = command = "AI29"
trigger30 = command = "AI30"
var(58) = 1

Ai Off When Round Is Won!
[State -1, AI Off]
type = VarSet
triggerall = !Win
trigger1 = !alive
trigger2 = roundstate <= 1
trigger3 = roundstate >= 3
var(58) = 0

A Punch For Ai
[State -1, Stand Light Punch AI]
type = ChangeState
value = 200
triggerall = (roundstate = 2) && (var(58))
triggerall = p2bodydist x < 20
triggerall = random < 24
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = stateno = 200
trigger2 = time > 10
trigger2 = hitdefattr = SC, NA, SA

A Kick For Ai
[State -1, Stand Light Kick AI]
type = ChangeState
value = 230
triggerall = (roundstate = 2) && (var(58))
triggerall = p2bodydist x < 20
triggerall = random < 24
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = hitdefattr = SC, NA, SA

A Special For Ai
[State -1, Cool Ball AI]
type = ChangeState
value = 1010
triggerall = (roundstate = 2) && (var(58))
triggerall = power >= 500
triggerall = p2bodydist X < 70
triggerall = random < 24
triggerall = statetype != A
trigger1 = ctrl = 1
trigger2 = hitdefattr = SC, NA, SA

Super For Ai
[State -1, Tornado Tempo AI]
type = ChangeState
value = 3250
triggerall = (roundstate = 2) && (var(58) = 1)
triggerall = random < 68
triggerall = statetype != A
triggerall = power >= 3000
triggerall = Life <= 250
trigger1 = statetype = S
trigger1 = ctrl = 1
trigger2 = hitdefattr = SC, NA, SA, HA

I Also Wish To Have My AI Run,Walk  And Block Thanks In Advance!
    

Re: Robin Mask by Zenjidoh released 10/30/11

 November 01, 2011, 10:30:29 pm View in topic context
 Posted by Kanbei  in Robin Mask by Zenjidoh released 10/30/11 (Started by Shunt666 November 01, 2011, 03:19:34 pm
 Board: Found Releases

This Dudes Gotta Make A Kinnukman! We Need Him!