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Staubhold

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Messages by Staubhold

    

Re: Arcueid Brunestud (CvS3/POTS Style) by Jadeeye

 January 09, 2018, 07:33:58 pm View in topic context
 Posted by Staubhold  in Arcueid Brunestud (CvS3/POTS Style) by Jadeeye (Started by Jadeeye January 07, 2018, 05:38:00 am
 Board: Edits & Addons 1.0+

Thanks for the update...

Small portrait doesn´t look right.

Spoiler, click to toggle visibilty
    

Re: Arcueid Brunestud (CvS3/POTS Style) by Jadeeye

 January 08, 2018, 07:51:11 pm View in topic context
 Posted by Staubhold  in Arcueid Brunestud (CvS3/POTS Style) by Jadeeye (Started by Jadeeye January 07, 2018, 05:38:00 am
 Board: Edits & Addons 1.0+

Really nice work.

There is one win animation where Arcueids mouth is moving but there is no voice clip.
    

Re: Hulk Hogan by Brucewayne74 ft. Yolomate

 January 02, 2018, 01:41:40 pm View in topic context
 Posted by Staubhold  in Hulk Hogan by Brucewayne74 ft. Yolomate (Started by brucewayne74 January 02, 2018, 08:27:27 am
 Board: Your Releases, 1.0+

This is really nice. I can see the dedication in this char. Great work.

Some quick feedback.

 - Suburban Commando hyper... beam sound starts before the actual beam starts
 - Mega Powers hyper... Macho Man should do a win animation if p2 gets koed and not just walk around
 - typo in the readme... hypers Big Boot + Legdrop of Doom is done with D, DF, F, + PP and Super Piledriver with D, DB, B, + KK
 - Big Boot + Legdrop of Doom hyper gives a small amount of power back
 
Suggestions...

 - maybe use for Thunderlips pal some of his quotes from the movie and use only those as intros
Spoiler, click to toggle visibilty

 - same goes for the for NWO & Hollywood Hulk Hogan pals. Use Jimi Hendrixs Voodoo Child theme
    

Re: MSHvSF Norimaro and SSF2 Ryu Updated

 December 31, 2017, 02:03:22 am View in topic context
 Posted by Staubhold  in MSHvSF Norimaro and SSF2 Ryu Updated (Started by MvC Champ December 26, 2017, 03:28:09 am
 Board: Your Releases, 1.0+

Really nice that you used the Nose Bleed sprites!

Quick feedback on Norimaro...

 - Nose Bleed Super gives a bit power back
 - "I warned you" voice is missing at the end of the Ultra Variety Private Memories super
 - take a look at Ahurons MvC3 Norimaro to see the correct animation for both throws
    

Re: MERRY XMAS! New Donk City released, Stardust Speedway and Sunset Park updated!

 December 25, 2017, 10:15:54 pm View in topic context
 Posted by Staubhold  in MERRY XMAS! New Donk City released, Stardust Speedway and Sunset Park updated! (Started by ShiroTori December 25, 2017, 08:31:25 am
 Board: Your Releases, 1.0+

Very nice New Donk City stage. Thank you very much. Only complain I have is the placement of the chars shadows, since they go over the edge of the plane... Looks unnatural.
Either shorten them or (maybe better) let them fall into the screen and adjust the fade.range so that they don´t cover up Pauline.
P.e. something very quick yscale = -.4 and fade.range = -200,-100

Spoiler, click to toggle visibilty


    

Re: Commander Keen NOW LIVE! (12/25/2017)

 December 25, 2017, 09:55:48 pm View in topic context
 Posted by Staubhold  in Commander Keen updated (01/08/2018) (Started by RoySquadRocks December 25, 2017, 07:27:08 am
 Board: Your Releases, 1.0+

How nice. Thanks for Commander Keen RoySquadRocks.

Some feedback...

 - typo in the readme... throws are done with F+y or F+z, not F+y+z
 - Dopefish shadow (and reflection on corresponding stages) goes upward in the sky if Dopefish goes "under the ground"
Spoiler, click to toggle visibilty
- why Dopefish hyper ONLY in the second round? Why not from the second round onwards? Can´t do Dopefish hyper in the third round...

Yes I did round 2, and even went passed round 2. Still had trouble activating it.

Like I said, was no problem to activate the hyper in exactly the second round... only...

    

Re: Madotsuki re-updated. Retro Suika, and Shovel Knight updated (12/24/2017)

 December 25, 2017, 09:29:16 pm View in topic context
 Posted by Staubhold  in Fix-It Felix Jr. re-updated (02/21/19), Sonic Mania updated (02/16/19) (Started by RoySquadRocks October 10, 2016, 09:16:21 pm
 Board: Your Releases, 1.0+

Some quick feedback...

Retro Suika
 - typo in the readme... throws are done with either F+y or F+z when up close, not F+y+z
 - Space Invader Call 2... If Space Invader goes "under the ground" his shadow goes upward into the sky
Spoiler, click to toggle visibilty

 - Sakuya Wannabe... if p2 get´s ko while in the time stop, it should instantly give the ko, not at the end of the time stop... and it should give the "super finish" text

Madotsuki
 - same as Retro Suika throw typo in the readme... done with F+y or F+z, not F+y+b
 - dunno if deliberately... no landing sound after Witch special

Shovel Knight
 - is it by design that the new Battletoads win animation plays even when p2 is not ko´ed with the Battletoads Special Guest Bonanza hyper? Had Armor of Chaos and a simple/normal ko with Battletoads win animation appearance.
    

Re: Madotsuki, Retro Suika, and Shovel Knight updated (12/24/2017)

 December 24, 2017, 09:13:47 pm View in topic context
 Posted by Staubhold  in Fix-It Felix Jr. re-updated (02/21/19), Sonic Mania updated (02/16/19) (Started by RoySquadRocks October 10, 2016, 09:16:21 pm
 Board: Your Releases, 1.0+

Uhh... Thanks for the updates. Will test & give feedback.
    

Re: Jmorphman's WIP thread: How Demitri Got His Groove Back

 December 23, 2017, 12:45:06 am View in topic context
 Posted by Staubhold  in Jmorphman's WIP thread: updates updates updates (Started by Jmorphman November 01, 2010, 09:13:43 pm
 Board: Projects

A
    

Re: [WIP] RicePigeons' WIPs [Current: Suika, palette templates inside]

 December 19, 2017, 01:04:59 pm View in topic context
 Posted by Staubhold  in [WIP] RicePigeons' WIPs (IZ Sumireko) (Started by Ricepigeon January 30, 2011, 09:14:19 pm
 Board: Projects

Where is the Giant Suika hyper gif???
    

Re: Improved KFM with EXPLODsive Buffering!

 December 17, 2017, 06:05:50 pm View in topic context
 Posted by Staubhold  in Improved KFM with EXPLODsive Buffering! (Started by Just No Point August 03, 2017, 09:35:50 pm
 Board: Your Releases, 1.0+

Nice to read that.
    

Re: Supreme Zangief by M206

 December 16, 2017, 01:05:14 pm View in topic context
 Posted by Staubhold  in M206 Project Thread: Pag.16 *NEW SFV TIGER CANNON REDRAWN* (Started by M206 December 06, 2017, 04:56:42 pm
 Board: Projects

A FAST Zangief shouldn't be a thing.
...
Zangief was a character you needed a ton of skill to play as. As a reward his damage was high. But the risk of being zoned by fireballs was always there. A fast Zangief kind of kills the negative of playing him.
...
If he's constantly in your face, something needs to change.
^ This!!
Try to capture the essence of Zangief.
    

Re: Tekken 7: Fated Retribution

 December 15, 2017, 12:42:49 am View in topic context
 Posted by Staubhold  in Tekken 7: Fated Retribution (Started by SNT December 12, 2015, 09:27:44 am
 Board: Fighting Games

New 1.10 update patch reduced the input lag, mostly on PS4 version...



DisplayLag Testing

Tekken 7 PS4 prior to patch 1.10 : 7.7 frames of input lag
Tekken 7 PS4 patch update 1.10  : 4.8 frames of input lag




Big thing for PS4. Plays now as smooth as PC version. All thanks to the Unreal Engine 4 update and BandaiNamcos work on it.
    

Re: Street Fighter V

 December 12, 2017, 11:01:50 pm View in topic context
 Posted by Staubhold  in Street Fighter V (Started by O Ilusionista December 05, 2014, 01:44:16 pm
 Board: Fighting Games

...but if G is Greg from Bloody Roar... Greg the GORILLA from Bloody Roar... then isn´t he part of Ed´s posse?



 :yaoming: Naww, don´t think so.
    

Re: Soulcalibur VI

 December 12, 2017, 07:14:50 pm View in topic context
 Posted by Staubhold  in Soulcalibur VI (Started by Titiln December 08, 2017, 03:55:32 am
 Board: Fighting Games

 gematsu.com said:
The most significant evolution is the introduction of the “Reveresal Edge” system, which is an attack that integrates offense and defense to defend against almost all techniques with a single button, regardless of whether they are high, middle, or low. By mastering this, even beginners can read the moves of advanced players.

...this smells not good...
Still looking foward.
    

Re: Raiden

 December 11, 2017, 06:27:47 pm View in topic context
 Posted by Staubhold  in Raiden (Started by Knuckles8864 December 10, 2017, 10:50:34 am
 Board: Your Releases, 1.0+

-I made it so you have to do Headbutt before Front Suplex. Think of it like Iori's 3 hit move.
It goes from EX Combination Bodyblow, Headbutt, Front Suplex.

Ahh, it´s even in the readme! Sorry.  :hyo:
    

Re: Raiden

 December 10, 2017, 01:06:31 pm View in topic context
 Posted by Staubhold  in Raiden (Started by Knuckles8864 December 10, 2017, 10:50:34 am
 Board: Your Releases, 1.0+

Really nice, was waiting for your release. Some quick feedback...

 - time over loose animation is (I think) wrong
 - can´t do Front Suplex after EX Combination Bodyblow

Got no problems with Raiden but the same inability to do Destruction Drop.

Destruction Drop is working just fine on my end.

BTW... Raiden Bomber super looks just like it should. Great job!

    

Re: Urban Champion (Famicom Fighters) (Update: 12/2/2017)

 December 02, 2017, 02:23:46 pm View in topic context
 Posted by Staubhold  in Urban Champion (Famicom Fighters) (Update: 12/2/2017) (Started by KingPepe2010 November 24, 2017, 05:16:25 pm
 Board: Your Releases, 1.0+

Thank you.

Spin Punch and Dodge are working much better now. Can´t wait for more stuff from you.
    

Re: Commander Keen Blasts Off!

 December 01, 2017, 08:37:22 pm View in topic context
 Posted by Staubhold  in Commander Keen Blasts Off! (ONE FINAL HYPER!!!) (Started by RoySquadRocks March 12, 2017, 04:55:36 pm
 Board: Projects

Nice.
What MS-DOS helpers can we expect? Duke Nukem? Leisure Suit Larry? The Prince of Persia? Guybrush Threepwood? Some Lemmings?  ;D
    

Re: Urban Champion (Famicom Fighters) (Update: 11/27/2017)

 November 29, 2017, 08:09:31 pm View in topic context
 Posted by Staubhold  in Urban Champion (Famicom Fighters) (Update: 12/2/2017) (Started by KingPepe2010 November 24, 2017, 05:16:25 pm
 Board: Your Releases, 1.0+

Thanks for the update. Some quick feedback..

 - cancel window from Counter Attack is still very narrow
 -  typo in the readme is still in there... Sewer Brawl is done with a+b... that would be Light Kick + Hard Kick in the 4-button control scheme