Posted by Son_munky
in how do you change the commands for a characters moves? (Started by Son_munky December 05, 2011, 06:32:26 amBoard: M.U.G.E.N Development Help
;ƒEƒCƒ“ƒOƒŒƒXƒGƒAƒvƒŒ[ƒ“
[State -1, Hebitsukai]
type = ChangeState
value = 1100
triggerall = !var(59)
triggerall = !var(4)
triggerall = roundstate = 2
triggerall = Command = "ƒEƒCƒ“ƒOƒŒƒXƒGƒAƒvƒŒ[ƒ“1" || Command = "ƒEƒCƒ“ƒOƒŒƒXƒGƒAƒvƒŒ[ƒ“2" || Command = "ƒEƒCƒ“ƒOƒŒƒXƒGƒAƒvƒŒ[ƒ“3"
triggerall = statetype = A
triggerall = Pos Y < -60
trigger1 = ctrl
trigger2 = StateNo = 600 && ((var(36) && var(16)) || animelemtime(3) < 0)
trigger3 = StateNo = 610 && ((var(36) && var(16)) || animelemtime(3) < 0)
trigger4 = StateNo = 620 && ((var(36) && var(16)) || animelemtime(3) < 0)
trigger5 = StateNo = 630 && ((var(36) && var(16)) || animelemtime(3) < 0)
trigger6 = StateNo = 640 && ((var(36) && var(16)) || animelemtime(2) < 0)
trigger7 = StateNo = 650 && ((var(36) && var(16)) || animelemtime(2) < 0)
trigger8 = StateNo = 651 && ((var(36) && var(16)) || animelemtime(3) < 0)
trigger9 = StateNo = 700 && ((var(36) && var(16)) || animelemtime(2) < 0)
trigger10 = StateNo = 710 && ((var(36) && var(16)) || animelemtime(3) < 0)
trigger11 = (StateNo = [1000,1099]) && var(36) && var(16)
trigger12 = (StateNo = [1400,2999]) && var(36) && var(16)
trigger13 = (StateNo = [3000,3099]) && (var(36) = 1||var(36) = 2) && var(5) = 1
trigger20 = StateNo = 3103 && animelemtime(6) > 0 && var(5) = 1
ignorehitpause = 0
;---------------------------------------------------------------------------
;ƒVƒ…[ƒeƒBƒ“ƒOƒs[ƒ`
[State -1, Hebitsukai]
type = ChangeState
value = 1000
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = Command = "ƒVƒ…[ƒeƒBƒ“ƒOƒs[ƒ`1" || Command = "ƒVƒ…[ƒeƒBƒ“ƒOƒs[ƒ`2" || Command = "ƒVƒ…[ƒeƒBƒ“ƒOƒs[ƒ`3"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 || stateno = 40 || (stateno = 52 && anim = 57 && time >= 2)
trigger2 = StateNo = 200 && (var(16) || animelemtime(3) < 1 || (var(36) = 1||var(36) = 2))
trigger3 = StateNo = 210 && (var(16) || animelemtime(4) < 1 || (var(36) = 1||var(36) = 2))
trigger4 = StateNo = 220 && (var(16) || animelemtime(3) < 0)
trigger5 = StateNo = 221 && (var(16) || animelemtime(3) < 0 || (var(36) = 1||var(36) = 2))
trigger6 = StateNo = 230 && (var(16) || animelemtime(4) < 0 || (var(36) = 1||var(36) = 2))
trigger7 = StateNo = 240 && (var(16) || animelemtime(3) < 0)
trigger8 = StateNo = 250 && (var(16) || animelemtime(3) < 0)
trigger9 = StateNo = 400
trigger10 = StateNo = 410 && (var(16) || animelemtime(3) < 0)
trigger11 = StateNo = 420 && (var(16) || animelemtime(3) < 0)
trigger12 = StateNo = 430 && (var(16) || animelemtime(3) < 1 || (var(36) = 1||var(36) = 2))
trigger13 = StateNo = 440 && (var(16) || animelemtime(3) < 1 || (var(36) = 1||var(36) = 2))
trigger14 = StateNo = 450 && (var(16) || animelemtime(3) < 0)
trigger15 = StateNo = 300 && (var(16) || animelemtime(3) < 0 || (var(36) = 1||var(36) = 2))
trigger16 = (StateNo = [195,799]) && var(36) && var(16)
trigger17 = (StateNo = [1000,1099]) && var(36) && var(16)
trigger18 = (StateNo = [1400,2999]) && var(36) && var(16)
trigger19 = (StateNo = [3000,3099]) && (var(36) = 1||var(36) = 2) && var(5) = 1
trigger20 = StateNo = 3103 && animelemtime(6) > 0 && var(5) = 1
ignorehitpause = 0
;---------------------------------------------------------------------------
;ƒtƒ‰ƒCƒ“ƒOƒNƒƒXƒ`ƒ‡ƒbƒv
[State -1, Hebitsukai]
type = ChangeState
value = 1600
triggerall = !var(59)
triggerall = !var(4)
triggerall = roundstate = 2
triggerall = Command = "ƒtƒ‰ƒCƒ“ƒOƒNƒƒXƒ`ƒ‡ƒbƒv"
triggerall = statetype = A
triggerall = Pos Y < -60
trigger1 = ctrl
trigger2 = StateNo = 600 && ((var(36) && var(16)) || animelemtime(3) < 0)
trigger3 = StateNo = 610 && ((var(36) && var(16)) || animelemtime(3) < 0)
trigger4 = StateNo = 620 && ((var(36) && var(16)) || animelemtime(3) < 0)
trigger5 = StateNo = 630 && ((var(36) && var(16)) || animelemtime(3) < 0)
trigger6 = StateNo = 640 && ((var(36) && var(16)) || animelemtime(2) < 0)
trigger7 = StateNo = 650 && ((var(36) && var(16)) || animelemtime(2) < 0)
trigger8 = StateNo = 651 && ((var(36) && var(16)) || animelemtime(3) < 0)
trigger9 = StateNo = 700 && ((var(36) && var(16)) || animelemtime(2) < 0)
trigger10 = StateNo = 710 && ((var(36) && var(16)) || animelemtime(3) < 0)
trigger11 = (StateNo = [1000,1099]) && var(36) && var(16)
trigger12 = (StateNo = [1400,2999]) && var(36) && var(16)
trigger13 = (StateNo = [3000,3099]) && (var(36) = 1||var(36) = 2) && var(5) = 1
trigger20 = StateNo = 3103 && animelemtime(6) > 0 && var(5) = 1
ignorehitpause = 0
;===========================================================================
;---------------------------------------------------------------------------
;ƒK[ƒhƒLƒƒƒ“ƒZƒ‹UŒ‚
[State -1]
type = ChangeState
value = 2800
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = stateno = 150 || stateno = 151 || stateno = 152 || stateno = 153
triggerall = Command = "gc" && command != "holddown" && Command = "holdfwd"
trigger1 = Power >= 1000 && (!var(20) || var(20) = 4 || var(20) = 6)
trigger2 = Power >= 1500 && var(20) = 1
trigger3 = var(14) && var(20) = 3
;---------------------------------------------------------------------------
;ƒK[ƒhƒLƒƒƒ“ƒZƒ‹ˆÚ“®i‘Oj
[State -1]
type = ChangeState
triggerall = power = 9998
value = 810
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = var(20) = 4 || var(20) = 6
triggerall = Power >= 1000
triggerall = Command = "recovery" && command != "holddown" && Command = "holdfwd"
trigger1 = stateno = 150
trigger2 = stateno = 151
trigger3 = stateno = 152
trigger4 = stateno = 153
;---------------------------------------------------------------------------
;ƒK[ƒhƒLƒƒƒ“ƒZƒ‹ˆÚ“®iŒãj
[State -1]
type = ChangeState
value = 820
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = var(20) = 4 || var(20) = 6
triggerall = Power >= 1000
triggerall = Command = "recovery" && command != "holddown" && Command = "holdback"
trigger1 = stateno = 150
trigger2 = stateno = 151
trigger3 = stateno = 152
trigger4 = stateno = 153
;---------------------------------------------------------------------------
;’§”
[State -1, Taunt]
type = ChangeState
value = 195
triggerall = !var(59)
triggerall = command = "start"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101 || stateno = 40 || (stateno = 52 && anim = 57 && time >= 2)
trigger2 = StateNo = 200 && (var(16) || animelemtime(3) < 1 || (var(36) = 1||var(36) = 2))
trigger3 = StateNo = 210 && (var(16) || animelemtime(4) < 1 || (var(36) = 1||var(36) = 2))
trigger4 = StateNo = 220 && (var(16) || animelemtime(3) < 0)
trigger5 = StateNo = 221 && (var(16) || animelemtime(3) < 0 || (var(36) = 1||var(36) = 2))
trigger6 = StateNo = 230 && (var(16) || animelemtime(4) < 0 || (var(36) = 1||var(36) = 2))
trigger7 = StateNo = 240 && (var(16) || animelemtime(3) < 0)
trigger8 = StateNo = 250 && (var(16) || animelemtime(3) < 0)
trigger9 = StateNo = 400
trigger10 = StateNo = 410 && (var(16) || animelemtime(3) < 0)
trigger11 = StateNo = 420 && (var(16) || animelemtime(3) < 0)
trigger12 = StateNo = 430 && (var(16) || animelemtime(3) < 1 || (var(36) = 1||var(36) = 2))
trigger13 = StateNo = 440 && (var(16) || animelemtime(3) < 1 || (var(36) = 1||var(36) = 2))
trigger14 = StateNo = 450 && (var(16) || animelemtime(3) < 0)
trigger15 = StateNo = 300 && (var(16) || animelemtime(3) < 0 || (var(36) = 1||var(36) = 2))
trigger16 = (StateNo = [195,799]) && var(36) && var(16)
trigger17 = (StateNo = [1000,1099]) && var(36) && var(16)
trigger18 = (StateNo = [1400,2999]) && var(36) && var(16)
trigger19 = (StateNo = [3000,3099]) && (var(36) = 1||var(36) = 2) && var(5) = 1
trigger20 = StateNo = 3103 && animelemtime(6) > 0 && var(5) = 1
ignorehitpause = 0
;---------------------------------------------------------------------------
;ƒ‰ƒ“
[State -1, Run Fwd]
type = ChangeState
value = 100
triggerall = !var(59)
triggerall = var(20) = 3 || var(20) = 4 || var(20) = 5 || var(20) = 6
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;ƒXƒeƒbƒv
[State -1, Run Fwd]
type = ChangeState
value = 102
triggerall = !var(59)
triggerall = !var(20) || var(20) = 1 || var(20) = 2
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;Œã‘Þƒ_ƒbƒVƒ…
[State -1, Run Back]
type = ChangeState
value = 105
triggerall = !var(59)
trigger1 = command = "BB"
trigger1 = statetype = S
trigger1 = ctrl
;---------------------------------------------------------------------------
;Žóg
[State -1]
type = ChangeState
value = 5201
triggerall = !var(59)
triggerall = !var(1)
triggerall = var(20) = 1 || var(20) = 4 || var(20) = 5 || var(20) = 6
triggerall = Alive
triggerall = StateNo = 5050 || StateNo = 5071
triggerall = Vel Y > 0
triggerall = Pos Y >= 10
trigger1 = command = "recovery"
persistent = 0
;---------------------------------------------------------------------------
;‰ñ‚èž‚Ý
[State -1]
type = ChangeState
triggerall = power = 9998
value = 800
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = ((!var(20) || var(20) = 1 || var(20) = 4) && command = "recovery") || (var(20) = 6 && command = "holdfwd" && command = "recovery")
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101
trigger2 = StateNo = 200 && time < 2
trigger3 = StateNo = 210 && time < 2
trigger4 = StateNo = 220 && time < 2
trigger5 = StateNo = 221 && time < 2
trigger6 = StateNo = 230 && time < 2
trigger7 = StateNo = 240 && time < 2
trigger8 = StateNo = 250 && time < 2
trigger9 = StateNo = 400 && time < 2
trigger10 = StateNo = 410 && time < 2
trigger11 = StateNo = 420 && time < 2
trigger12 = StateNo = 430 && time < 2
trigger13 = StateNo = 440 && time < 2
trigger14 = StateNo = 450 && time < 2
trigger15 = StateNo = 300 && time < 2
trigger16 = (StateNo = [195,799]) && var(36) && var(16)
trigger17 = (StateNo = [1000,1299]) && var(36) && var(16)
trigger18 = (StateNo = [1400,2999]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;”ð‚¯
[State -1]
type = ChangeState
value = 830
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = var(20) = 3 || var(20) = 6
triggerall = command = "recovery"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101
trigger2 = StateNo = 200 && time < 2
trigger3 = StateNo = 210 && time < 2
trigger4 = StateNo = 220 && time < 2
trigger5 = StateNo = 221 && time < 2
trigger6 = StateNo = 230 && time < 2
trigger7 = StateNo = 240 && time < 2
trigger8 = StateNo = 250 && time < 2
trigger9 = StateNo = 400 && time < 2
trigger10 = StateNo = 410 && time < 2
trigger11 = StateNo = 420 && time < 2
trigger12 = StateNo = 430 && time < 2
trigger13 = StateNo = 440 && time < 2
trigger14 = StateNo = 450 && time < 2
trigger15 = StateNo = 300 && time < 2
trigger16 = (StateNo = [195,799]) && var(36) && var(16)
trigger17 = (StateNo = [1000,1299]) && var(36) && var(16)
trigger18 = (StateNo = [1400,2999]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;ƒpƒ[—‚ß
[State -1]
type = ChangeState
value = 850
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = (power < 1000 && var(20) = 3) || (power < 3000 && var(20) = 6)
triggerall = !var(15) && !var(16) && !var(14)
triggerall = (command = "chargec" && command = "chargez")
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101
trigger2 = StateNo = 200 && time < 2
trigger3 = StateNo = 210 && time < 2
trigger4 = StateNo = 220 && time < 2
trigger5 = StateNo = 221 && time < 2
trigger6 = StateNo = 230 && time < 2
trigger7 = StateNo = 240 && time < 2
trigger8 = StateNo = 250 && time < 2
trigger9 = StateNo = 400 && time < 2
trigger10 = StateNo = 410 && time < 2
trigger11 = StateNo = 420 && time < 2
trigger12 = StateNo = 430 && time < 2
trigger13 = StateNo = 440 && time < 2
trigger14 = StateNo = 450 && time < 2
trigger15 = StateNo = 300 && time < 2
;---------------------------------------------------------------------------
;ƒpƒ[MAX”“®
[State -1]
type = ChangeState
triggerall = power = 9998
value = 860
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = (var(20) = 4 && Command = "oc") || (var(20) = 6 && Command = "gc")
triggerall = Power >= 1000
triggerall = !var(15) && !var(16)
triggerall = roundstate = 2
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101
trigger2 = StateNo = 200 && time < 2
trigger3 = StateNo = 210 && time < 2
trigger4 = StateNo = 220 && time < 2
trigger5 = StateNo = 221 && time < 2
trigger6 = StateNo = 230 && time < 2
trigger7 = StateNo = 240 && time < 2
trigger8 = StateNo = 250 && time < 2
trigger9 = StateNo = 400 && time < 2
trigger10 = StateNo = 410 && time < 2
trigger11 = StateNo = 420 && time < 2
trigger12 = StateNo = 430 && time < 2
trigger13 = StateNo = 440 && time < 2
trigger14 = StateNo = 450 && time < 2
trigger15 = StateNo = 300 && time < 2
;---------------------------------------------------------------------------
;ƒIƒŠƒRƒ“”“®i’nãj
[State -1]
type = ChangeState
value = 870
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = var(20) = 1 || var(20) = 6
triggerall = Power >= 1500 && Command = "oc"
triggerall = !var(15) && !var(16)
triggerall = roundstate = 2
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101
trigger2 = StateNo = 200 && time < 2
trigger3 = StateNo = 210 && time < 2
trigger4 = StateNo = 220 && time < 2
trigger5 = StateNo = 221 && time < 2
trigger6 = StateNo = 230 && time < 2
trigger7 = StateNo = 240 && time < 2
trigger8 = StateNo = 250 && time < 2
trigger9 = StateNo = 400 && time < 2
trigger10 = StateNo = 410 && time < 2
trigger11 = StateNo = 420 && time < 2
trigger12 = StateNo = 430 && time < 2
trigger13 = StateNo = 440 && time < 2
trigger14 = StateNo = 450 && time < 2
trigger15 = StateNo = 300 && time < 2
;---------------------------------------------------------------------------
;ƒIƒŠƒRƒ“”“®i‹ó’†j
[State -1]
type = ChangeState
value = 875
triggerall = !var(59)
triggerall = !var(4)
triggerall = roundstate = 2
triggerall = var(20) = 1 || var(20) = 6
triggerall = Power >= 3000 && Command = "oc"
triggerall = !var(15) && !var(16)
triggerall = roundstate = 2
triggerall = statetype = A
trigger1 = ctrl
trigger2 = StateNo = 600 && time < 2
trigger3 = StateNo = 610 && time < 2
trigger4 = StateNo = 620 && time < 2
trigger5 = StateNo = 630 && time < 2
trigger6 = StateNo = 640 && time < 2
trigger7 = StateNo = 650 && time < 2
trigger8 = StateNo = 651 && time < 2
trigger9 = StateNo = 700 && time < 2
trigger10 = StateNo = 710 && time < 2
;---------------------------------------------------------------------------
;“Š‚°
[State -1, Throw]
type = ChangeState
value = 900
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = (command = "holdfwd" || command = "holdback") && (command = "z" && command = "y" || command = "c" && command = "b" || command = "y" && command = "x" || command ="b" && command = "a")
triggerall = statetype = S
triggerall = ctrl
triggerall = stateno != 100
triggerall = p2bodydist X = [-1,22]
trigger1 = p2statetype = S || p2statetype = C
trigger1 = p2movetype != H || var(16)
;---------------------------------------------------------------------------
;ƒJƒEƒ“ƒ^[UŒ‚iƒpƒ“ƒ`j
[State -1, Taunt]
type = ChangeState
value = 210
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "x" || command = "y" || command = "z"
trigger1 = StateNo = 830 && Time = [14,24]
;---------------------------------------------------------------------------
;ƒJƒEƒ“ƒ^[UŒ‚iƒLƒbƒNj
[State -1, Taunt]
type = ChangeState
value = 240
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "a" || command = "b" || command = "c"
trigger1 = StateNo = 830 && Time = [14,24]
;---------------------------------------------------------------------------
;ƒŒƒCƒ“ƒ{[ƒ\ƒoƒbƒg
[State -1, Taunt]
type = ChangeState
value = 300
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "b"
triggerall = command != "holddown" && Command = "holdfwd"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101
trigger2 = (StateNo = [195,799]) && var(36) && var(16)
trigger3 = (StateNo = [1000,1299]) && var(36) && var(16)
trigger4 = (StateNo = [1400,2999]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;ƒtƒ‰ƒCƒ“ƒOƒ{ƒfƒB[ƒAƒ^ƒbƒN
[State -1, Taunt]
type = ChangeState
value = 700
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = statetype = A
triggerall = Vel X
trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101
trigger2 = (StateNo = [195,799]) && var(36) && var(16)
trigger3 = (StateNo = [1000,1299]) && var(36) && var(16)
trigger4 = (StateNo = [1400,2999]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;ƒ_ƒuƒ‹ƒj[ƒhƒƒbƒv
[State -1, Taunt]
type = ChangeState
value = 710
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype = A
triggerall = Vel X
trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101
trigger2 = (StateNo = [195,799]) && var(36) && var(16)
trigger3 = (StateNo = [1000,1299]) && var(36) && var(16)
trigger4 = (StateNo = [1400,2999]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;—§‚¿Žãƒpƒ“ƒ`
[State -1, Taunt]
type = ChangeState
value = 200
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "x"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101
trigger2 = StateNo = 400 && Time > 4
trigger3 = (StateNo = [195,799]) && var(36) && var(16)
trigger4 = (StateNo = [1000,1299]) && var(36) && var(16)
trigger5 = (StateNo = [1400,2999]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;—§‚¿’†ƒpƒ“ƒ`
[State -1, Taunt]
type = ChangeState
value = 210
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "y"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101
trigger2 = (StateNo = [195,799]) && var(36) && var(16)
trigger3 = (StateNo = [1000,1299]) && var(36) && var(16)
trigger4 = (StateNo = [1400,2999]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;‹ß‹——£—§‚¿‹ƒpƒ“ƒ`
[State -1, Taunt]
type = ChangeState
value = 221
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = P2BodyDist X = [-25,25]
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101
trigger2 = (StateNo = [195,799]) && var(36) && var(16)
trigger3 = (StateNo = [1000,1299]) && var(36) && var(16)
trigger4 = (StateNo = [1400,2999]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;‰“‹——£—§‚¿‹ƒpƒ“ƒ`
[State -1, Taunt]
type = ChangeState
value = 220
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101
trigger2 = (StateNo = [195,799]) && var(36) && var(16)
trigger3 = (StateNo = [1000,1299]) && var(36) && var(16)
trigger4 = (StateNo = [1400,2999]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;—§‚¿ŽãƒLƒbƒN
[State -1, Taunt]
type = ChangeState
value = 230
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101
trigger2 = StateNo = 400 && Time > 4
trigger3 = (StateNo = [195,799]) && var(36) && var(16)
trigger4 = (StateNo = [1000,1299]) && var(36) && var(16)
trigger5 = (StateNo = [1400,2999]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;—§‚¿’†ƒLƒbƒN
[State -1, Taunt]
type = ChangeState
value = 240
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "b"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101
trigger2 = (StateNo = [195,799]) && var(36) && var(16)
trigger3 = (StateNo = [1000,1299]) && var(36) && var(16)
trigger4 = (StateNo = [1400,2999]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;—§‚¿‹ƒLƒbƒN
[State -1, Taunt]
type = ChangeState
value = 250
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "c"
triggerall = command != "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101
trigger2 = (StateNo = [195,799]) && var(36) && var(16)
trigger3 = (StateNo = [1000,1299]) && var(36) && var(16)
trigger4 = (StateNo = [1400,2999]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;‚µ‚Ⴊ‚ÝŽãƒpƒ“ƒ`
[State -1]
type = ChangeState
value = 400
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "x"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101
trigger2 = StateNo = 400 && Time > 4
trigger3 = (StateNo = [195,799]) && var(36) && var(16)
trigger4 = (StateNo = [1000,1299]) && var(36) && var(16)
trigger5 = (StateNo = [1400,2999]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;‚µ‚Ⴊ‚Ý’†ƒpƒ“ƒ`
[State -1]
type = ChangeState
value = 410
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "y"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101
trigger2 = (StateNo = [195,799]) && var(36) && var(16)
trigger3 = (StateNo = [1000,1299]) && var(36) && var(16)
trigger4 = (StateNo = [1400,2999]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;‚µ‚Ⴊ‚Ý‹ƒpƒ“ƒ`
[State -1]
type = ChangeState
triggerall = roundstate = 2
value = 420
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101
trigger2 = (StateNo = [195,799]) && var(36) && var(16)
trigger3 = (StateNo = [1000,1299]) && var(36) && var(16)
trigger4 = (StateNo = [1400,2999]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;‚µ‚Ⴊ‚ÝŽãƒLƒbƒN
[State -1]
type = ChangeState
value = 430
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101
trigger2 = StateNo = 400 && Time > 4
trigger3 = (StateNo = [195,799]) && var(36) && var(16)
trigger4 = (StateNo = [1000,1299]) && var(36) && var(16)
trigger5 = (StateNo = [1400,2999]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;‚µ‚Ⴊ‚Ý’†ƒLƒbƒN
[State -1]
type = ChangeState
value = 440
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "b"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101
trigger2 = (StateNo = [195,799]) && var(36) && var(16)
trigger3 = (StateNo = [1000,1299]) && var(36) && var(16)
trigger4 = (StateNo = [1400,2999]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;‚µ‚Ⴊ‚Ý‹ƒLƒbƒN
[State -1]
type = ChangeState
value = 450
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "c"
triggerall = command = "holddown"
triggerall = statetype != A
trigger1 = ctrl || (stateno = 100 && animelemtime(2) >1) || stateno = 101
trigger2 = (StateNo = [195,799]) && var(36) && var(16)
trigger3 = (StateNo = [1000,1299]) && var(36) && var(16)
trigger4 = (StateNo = [1400,2999]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;ƒWƒƒƒ“ƒvŽãƒpƒ“ƒ`
[State -1]
type = ChangeState
value = 600
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "x"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (StateNo = [195,799]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;ƒWƒƒƒ“ƒv’†ƒpƒ“ƒ`
[State -1]
type = ChangeState
value = 610
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "y"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (StateNo = [195,799]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;ƒWƒƒƒ“ƒv‹ƒpƒ“ƒ`
[State -1]
type = ChangeState
value = 620
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "z"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (StateNo = [195,799]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;ƒWƒƒƒ“ƒvŽãƒLƒbƒN
[State -1]
type = ChangeState
value = 630
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "a"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (StateNo = [195,799]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;ƒWƒƒƒ“ƒv’†ƒLƒbƒN
[State -1]
type = ChangeState
value = 640
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "b"
triggerall = statetype = A
trigger1 = ctrl
trigger2 = (StateNo = [195,799]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;ŽÎ‚߃Wƒƒƒ“ƒv‹ƒLƒbƒN
[State -1]
type = ChangeState
value = 650
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "c"
triggerall = statetype = A
triggerall = Vel X
trigger1 = ctrl
trigger2 = (StateNo = [195,799]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
;‚’¼ƒWƒƒƒ“ƒv‹ƒLƒbƒN
[State -1]
type = ChangeState
value = 651
triggerall = !var(59)
triggerall = roundstate = 2
triggerall = command = "c"
triggerall = statetype = A
triggerall = !Vel X
trigger1 = ctrl
trigger2 = (StateNo = [195,799]) && var(36) && var(16)
ignorehitpause = 0
;---------------------------------------------------------------------------
that should be enough for now. I get the basics of find it and change it. Its finding the second half that is throwing me off.
Thanks for the help so far guys. Sorry if im being a pain.


>= 0 && animelemtime(10) < 0
