YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

****
LM_MAVERIK is Offline
Contact LM_MAVERIK:

LM_MAVERIK

Contributor

Messages by LM_MAVERIK

    

Re: Aokigahara Jigoku 3d (Hell) BETA

 January 31, 2011, 08:42:08 am View in topic context
 Posted by LM_MAVERIK  in Aokigahara Jigoku 3d (Hell) BETA (Started by LM_MAVERIK January 27, 2011, 10:39:57 am
 Board: Your Releases, older Mugen

Nice stage, as usual. :)

About the fog animation moving fast/slow depending on how the camera moves, it's because you need to set the delta of the fog to 2,2 or something not too far from it (didn't check your code).

Concerning the Buddha statue, because of the other statue behind it, and the 3D effect not being too visible (due to closeness of the element), the animation when the camera moves is a little "jumpy".

Thanks man, I'll try that Will this also fix the slight afterimage you get when the 3d delta moves across the sky BG?
    

Re: Aokigahara Jigoku 3d (Hell) BETA

 January 31, 2011, 06:09:19 am View in topic context
 Posted by LM_MAVERIK  in Aokigahara Jigoku 3d (Hell) BETA (Started by LM_MAVERIK January 27, 2011, 10:39:57 am
 Board: Your Releases, older Mugen

    

Re: Aokigahara Jigoku 3d (Hell) BETA

 January 31, 2011, 03:39:31 am View in topic context
 Posted by LM_MAVERIK  in Aokigahara Jigoku 3d (Hell) BETA (Started by LM_MAVERIK January 27, 2011, 10:39:57 am
 Board: Your Releases, older Mugen

    

Re: Aokigahara Jigoku 3d (Hell) BETA

 January 28, 2011, 12:39:13 am View in topic context
 Posted by LM_MAVERIK  in Aokigahara Jigoku 3d (Hell) BETA (Started by LM_MAVERIK January 27, 2011, 10:39:57 am
 Board: Your Releases, older Mugen

Awesome!Your 3D stages are the best!!!I have in my mugen buddha chamber and dragon chamber and i apreciate very much these stages!

Thanks, In my fullgame project release the buddha chamber will look a lil different and I am thinking of redoing the dragon chamber.
I've also completed Dragon Tiger Mountain which wont be released until my full game project


I thought you wont release 3d stages unit ur full game?

The ones released are all BETAs.........like the description says...
    

Re: A town in blue (club shiromizu stage) UPDATED BETA

 January 27, 2011, 03:34:49 pm View in topic context
 Posted by LM_MAVERIK  in A town in blue (club shiromizu stage) UPDATED BETA (Started by LM_MAVERIK January 25, 2011, 01:15:28 pm
 Board: Your Releases, older Mugen

Is there any other animation besides the rain?

No, the description says it all. In the finalised version their will be a crowd that follow the camera and shift position to get a better view of the fight.
    

Aokigahara Jigoku 3d (Hell) BETA

 January 27, 2011, 10:39:57 am View in topic context
 Posted by LM_MAVERIK  in Aokigahara Jigoku 3d (Hell) BETA (Started by LM_MAVERIK January 27, 2011, 10:39:57 am
 Board: Your Releases, older Mugen

Aokigahara: JIGOKU  (hell)
Location The valley of the fallen men
Animation:
angry sky
Red mist and devils crossing the screen
Stray spirits crossing




The Final stage in my project's Aokigahara chapter in which you battle Raijin the japanese thunder god.

Problems that will be fixed in the final
There is a lil bit of sliding in this which I'll fix in the final
for some reason the animations slur a little when an opponent moves in the opposite direction of the animation flow.
The soundtrack is not seamless as of yet.

Download
http://www.2shared.com/file/qHerP9cA/Aokigahara_Hell.html

Example of target locking system
My new stage in production with target locking animation which will be done in the "A town in blue stage"
The people watching will follow the fight and shift position to get a better look depending what way the fight goes.




    

Re: A town in blue (club shiromizu stage) UPDATED BETA

 January 27, 2011, 10:13:07 am View in topic context
 Posted by LM_MAVERIK  in A town in blue (club shiromizu stage) UPDATED BETA (Started by LM_MAVERIK January 25, 2011, 01:15:28 pm
 Board: Your Releases, older Mugen

I LOVE the stage!! :D

I've always liked futuristic cities, and ironically, this reminds me of the new style of Tron Legacy. :S

Only critisism I could give is the lack of any people on the stage, I mean, it is a sprawling city, but there are no humans anywhere... :S

There will be people in the finalised version I put it in the desciption. I've set the peoples heads to follow the camera which turned out pretty cool.
    

Re: A town in blue (club shiromizu stage) BETA

 January 26, 2011, 11:23:17 pm View in topic context
 Posted by LM_MAVERIK  in A town in blue (club shiromizu stage) UPDATED BETA (Started by LM_MAVERIK January 25, 2011, 01:15:28 pm
 Board: Your Releases, older Mugen

WTF?  this is the OLD VERSION?????????????/ What are you people doing? Where is the updated version of the stage I posted!!!!!!! >:D >:D >:D >:D >:D >:D >:D >:D >:D >:(

The comments I received are also gone!!!!!!!!!!!!!!
    

A town in blue (club shiromizu stage) UPDATED BETA

 January 25, 2011, 01:15:28 pm View in topic context
 Posted by LM_MAVERIK  in A town in blue (club shiromizu stage) UPDATED BETA (Started by LM_MAVERIK January 25, 2011, 01:15:28 pm
 Board: Your Releases, older Mugen


This version doesn't have the crowd watching with automatic head locking.

"A Town in blue stage"
location: Akihabara Tokyo
blue town district
Blue lotus yakuza district
entertainment district.
animation
rain

in the project release version
passers by target locking system. (head follows camera)

The club you see is a place in my project's story called shiromizu "white water"

Another stage for my project. This is a beta version, the final one will be released with my full game project like all the rest of my stages.
Even the soundtrack is in beta and will change in the final release when my friend raph sorts out the drum arrangements









Download here
http://www.2shared.com/file/NHoJpDNt/a_town_in_blue.html

MediaFire
http://www.mediafire.com/?4hjc4w94qupkr8t

my project forum is here
http://mugenguild.com/forumx/index.php?board=373.0

    

Re: Jason voorhees 3d cell shaded (NEW VIDEO)

 January 17, 2011, 02:05:18 pm View in topic context
 Posted by LM_MAVERIK  in Jason voorhees 3d cell shaded (NEW VIDEO) (Started by LM_MAVERIK January 03, 2011, 04:22:46 pm
 Board: Projects

Well if The Executioner does not work, you could always try to make Pyramid Head, or BioShock's Big Daddy...

pyramid head doesn't really interest me and I have never played bioshock or even know who that is.  --;

Executioner looks odd when compared to his normal appearance.



you will never get a character with that kind of detail in mugen, the colourloss would be terrible hence the reason I toned them down.
    

Re: The Nemesis and Umbrella stage ( New Video)

 January 13, 2011, 05:12:19 pm View in topic context
 Posted by LM_MAVERIK  in The Nemesis and Umbrella stage ( New Video) (Started by LM_MAVERIK January 08, 2011, 01:34:13 pm
 Board: Projects

    

Aru machi no Gunjou 3d stage

 January 13, 2011, 01:03:39 am View in topic context
 Posted by LM_MAVERIK  in Aru machi no Gunjou 3d stage (Started by LM_MAVERIK January 13, 2011, 01:03:39 am
 Board: Projects

"A Town in blue stage"
location: Akihabara Tokyo
blue town district
Blue lotus yakuza district
entertainment district.
animation
rain
passers by target locking system. (head follows camera)

The club you see is a place in my project's story called shiromizu "white water"





Another stage for my project. I may decide to add people watching with umbrellas in the finalised version. The funny things is since its delta coding when we added the passers by watching the battle, we set up the their heads to follow the fight LOL. it actually looks pretty funny when someone is knocked across the screen, they would quicky turn and look. I think it works. The only issue we are having now is the colour loss. So we are currently giving the passers by fluorescent blue jackets so the colours can optimize better in fighter factory.

More will come when the on lookers by are added.


    

Re: The Nemesis and Umbrella stage ( New Video)

 January 13, 2011, 12:00:02 am View in topic context
 Posted by LM_MAVERIK  in The Nemesis and Umbrella stage ( New Video) (Started by LM_MAVERIK January 08, 2011, 01:34:13 pm
 Board: Projects

This looks awesome man, dont forget to include the bazooka and the STARSSSS  trademark quote lol its a must!

Wow I love the video he looks Great well done DA_MAVERIK :sugoi: :)

and I cant wait to see him with his rocket launcher ;D

just wondering will he say S.T.A.R.S like in the game or are you going to leave that out? just wondered :)

thanks, yeah he will have the launcher and he will say stars when facing jill valentine.  ;)


Come to think of it, he should have a special intro against Jill, perhaps, he appears, the screen colours goes inverted, time stops, and the decision wether to fight him or flee appears, Jill automaticaly chooses to fight him.

Come to think of it, in Umbrella Chronicles, he had some cool moves were he shoved tentacles down the ground and they errupted from the ground near the player, and he DID have a tentacle in his hand. Perhaps he could have a move were he moves down the tentacle in his hand down the ground and it errupts elsewhere?

He could also have a tribute move to the movie where he used a minigun.

 yep I already added that too and the tentacle grab move he does. I was also thinking of adding the minigun too as well as his rocket launcher. I'll add that for a projectile attack and see how that looks
    

3d Stage animation issue

 January 10, 2011, 02:31:55 pm View in topic context
 Posted by LM_MAVERIK  in 3d Stage animation issue (Started by LM_MAVERIK January 10, 2011, 02:31:55 pm
 Board: M.U.G.E.N Development Help

WE'VE FOUND A WAY AROUND IT INSTEAD THE CHOPPER WILL HOVER OVER THE BATTLE

But still if there is a way to make it cross the screen I'm all ears.






I'm trying to get the black hawk to travel across the stage and return again after a certain amount of time.  basically a loop.
I'm using 4 frames for the chopper and want to use those 4 frames for this animation.

but for some reason it travels quarter way then dissapears never to return........... >:(

heres the coding for the black hawk
[BG Black hawks]
type = anim
actionno = 2
start = -0, 0
delta = 1.9,1.9
tile = 1,0
velocity = 3,0
sin.y = 10,200
tilespacing = 10000

[Begin Action 2]
5,1, 0,0, 3
5,2, 0,0, 3
5,3, 0,0, 3
5,4, 0,0, 3

any help wpuld be nice.
    

Re: The Nemesis and Umbrella stage ( New Video)

 January 09, 2011, 05:13:45 pm View in topic context
 Posted by LM_MAVERIK  in The Nemesis and Umbrella stage ( New Video) (Started by LM_MAVERIK January 08, 2011, 01:34:13 pm
 Board: Projects

Nemesis play beta tes here--> http://www.youtube.com/watch?v=AaZJ8tLrBBc

He looks bad ass Maverick... are you going to make this tentacle mode like from the game?

Thanks, and no because he only did that in his second form which would mean I would have to create another form for him  :-\

Still, seeing him do an uppercut would look weird.

It looks like his bicep and his elbow shrink.

yes, it would be pretty fucked up.
    

Re: The Nemesis and Umbrella stage

 January 09, 2011, 11:02:20 am View in topic context
 Posted by LM_MAVERIK  in The Nemesis and Umbrella stage ( New Video) (Started by LM_MAVERIK January 08, 2011, 01:34:13 pm
 Board: Projects

It wouldn't hurt to include something that references Sagat. Maybe one of his winposes or something. Moves would be taking it too far and I doubt that Nemesis could even pull of an uppercut anyways.


Actually out of all the T-zombies nemesis was the most nimble. remember he could run faster then jill valentine in resident evil 3 if you tried to escape him. also he can jump ridiculous heights. I think if he wanted too he probably could do one lol.

...Screw Jason. I'm way more excited for this now. And I think it be cool to have him in your fullgame since there's a horrible cock-to-vag ratio.

Also, his right arm in the last animation you posted looks extremely odd.

Yeah lol, thats true but there are actually a lot of guys in my fullgame too. I'll post them up later down the line. also the 2 main ones require planning since their coding will be different from anything I've done before. one of them is a football player /soccer to americans. his attacks will be done using a football with a magnet inside which attracts the ball back to his shoes and goal keepers gloves, the other guy can transform.

also nemesis arm looks weird how?
    

Re: The Nemesis and Umbrella stage

 January 09, 2011, 10:33:14 am View in topic context
 Posted by LM_MAVERIK  in The Nemesis and Umbrella stage ( New Video) (Started by LM_MAVERIK January 08, 2011, 01:34:13 pm
 Board: Projects

What would be fun is if he would use a move referensing  Sagat... imagine:

STARS UPPERCUT or T-UPPERCUT... T or STARS?

lol nah, I wanted a serious nemesis one that was no nonsense and no jokes
    

Re: The Nemesis and Umbrella stage

 January 08, 2011, 10:39:03 pm View in topic context
 Posted by LM_MAVERIK  in The Nemesis and Umbrella stage ( New Video) (Started by LM_MAVERIK January 08, 2011, 01:34:13 pm
 Board: Projects

This is AWESOME!!

I've always liked Nemesis, and it was a shame he was canned from MVC3 due to being to scary (and Dormammu is'nt?) but now we really get to see him in his full pride! :D

For some fun trivia and perhaps some inspiration for his moves, Nemesis, is actually sort of a horror parody on another Capcom character... but who?



Hmmm, scary... both lacks their right eye, both has a tendency to grab their opponents face, both got the same body build, and they both have an enormous stubborness (Sagat VS Ryu & Nemesis VS STARS)... who knows, Sagat may have been kidnapped by Umbrella and used for their Nemesis Project, because 4 of them where made, one retained his humanity and tried to escape but was supposedly killed, the other got killed by Jill Valentine, but what about the other two? Or is the independent one still alive?

lol nice comparissons, who knows? they do have some striking mannerisms. I think the nemesis programming got stopped after wesker took control of umbrella then he started using that crappy T-veronica and plagas stuff.

As far as I am concerned there is only One Word to describe this and that word is AWESOME! :o 8)

well done DA_MAVERIK :sugoi: :)

I just have one question will he have his rocket launcher as well at least as one of his special moves or something :)

yes he has the rocket launcher and the tenticle things ;D

You already had won my respect with your awesome creations and now this?  :o

He looks so goddamn badass that it makes Jason look like a wimp!  :sugoi:

I am so looking forward to this Nemesis!

and the Umbrella stage...from those screens...TOPS!

Thanks man, glad you like my stuff. I'll be posting a video preview of him in action soon
    

The Nemesis and Umbrella stage ( New Video)

 January 08, 2011, 01:34:13 pm View in topic context
 Posted by LM_MAVERIK  in The Nemesis and Umbrella stage ( New Video) (Started by LM_MAVERIK January 08, 2011, 01:34:13 pm
 Board: Projects

Nemesis play beta test here--> http://www.youtube.com/watch?v=AaZJ8tLrBBc
The Nemesis





nemesis summon strength: raises health by 100

Playability
Pretty similar to how jason plays hitoverrides
-isnt repelled by attacks
-cannot be thrown
-doesn't crouch

Differences between him and jason
-nemesis can sprint faster
-nemesis can actually jump
-the nemesis hit armor is slightly stronger then jasons
-his overall life HP is 2500 whilsts jasons is 2200

Nemesis has more combinations that string up to 4 hits then jason.

Vulnerability
Like jason nemesis will stumble after a certain amount of thrashings but unlike jason nemesis cannot fake a death during hit animation.

Animation
used 20 frames for walks and important animations to smoothen them out


Intro interaction
most of my characters basically have a "OH SHIT" /"WTF is that?" reaction to nemesis during the intros.
others are impressed or excited.
I'll show them in a video later


The stage


We are still comtemplating putting this guy in the fullgame project as sort of a guest character.  ;D

Follow me on youtube or our site in progress
http://www.youtube.com/user/strides2glory

our site
http://strides2glory.com/
    

Re: Jason voorhees 3d cell shaded (NEW VIDEO)

 January 07, 2011, 09:02:42 pm View in topic context
 Posted by LM_MAVERIK  in Jason voorhees 3d cell shaded (NEW VIDEO) (Started by LM_MAVERIK January 03, 2011, 04:22:46 pm
 Board: Projects

Yes thats the other Nemesis Iced I have that one as well but its just a beta that never got finished because the creator left mugen unfortunatley (someone in mugen really annoyed him apparantly) and I dont think he's coming back either sadly :(

oh and just wanted to ask DA_MAVERIK do you have any plans to make Tyrant from Resident Evil 2 (aka Mr X) he's my favourite RE character
so just wondered :)

I was thinking of doing him too. As soon as I finish the nemesis, i am having an extremely hard time with the executioner though trying to sort out the characters colour palette. I'm getting serious colour loss with that dude so I may not do him altogether.