Posted by fhqwhgads7
in [Beta] Utsuho Reiuji with IaMP Mechanics (Started by fhqwhgads7 February 15, 2010, 04:40:42 amBoard: Your Releases, older Mugen
Well, let's see here.
- Missing the bomb system.
- Those pixels on her cape don't really look all that good.
- Standing X could probably benefit from one long red CLSN on the beam for the whole duration.
- Range on D,D,C is deceptively small
- Close range F,D,DF+C can do 200+, corner at right distance for up to 300.
- F,D,DF+A/B does 258 with no power cost.
- QCF+A+B+C is not really keyboard friendly (this is a personal nitpick). I would say something about it being an instant kill, but to be fair, it is a level 9.
- Truth be told, I can't get A,A,F,B,C to work. I don't know why. Is it not implemented?
- D,D,Z and QCF+Z are both listed in the CMD and also do not do anything in game.
It's a good start and not bad for the mechanics, but there are a few kinks in the system.
-D,D,c is supposed to be her bomb, strange as it may sound. I haven't implemented a bomb counter yet, so it just uses 1000 power. I increased its range, though.
-Standing X is the way it is in case of people with reflecting abilities. And so it can be grazed and still be a projectile-type attack.
-I actually just managed to do 360 with F,D,DF,C. >> *Goes to nerf*
-What power cost do you suggest for F,D,DF,A/B? I set it at 750 just now.
-A,A,F,B,C; D,D,Z; and QCF+Z aren't implemented yet. You are correct.
Oh, and if anyone finds a way to give Utsuho her Unmoving Plaid effects like she has in UNL, they'll win at everything forever because then I won't have to try and pass those pixels under her cape off as stars.




Also an awesome game.