Posted by ChubbyPotato
in [SOLVED] Explod problem... (Started by ChubbyPotato April 13, 2011, 12:41:46 amBoard: M.U.G.E.N Development Help
type = S
movetype= A
physics = S
velset = 0,0
ctrl = 0
anim = 7400
sprpriority = 2
[State 0, Helper]
type = Helper
trigger1 = Time = 0
helpertype = normal
name = "BOMB"
stateno = 7400
pos = 0,0
postype = p1
facing = 1
keyctrl = 0
ownpal = 0
supermove
pausemove
[State 0, DestroySelf]
type = DestroySelf
trigger1 = Time = 209
Thats what I have so far, but my character either turns into the animation, or he just freezes...

All I want is for the animation to just be put there as soon as the command is pulled off... THATS IT!

Gosh im so confused.... when I try to look at another character codes, that have a similar helper, the make it look easy....
IDK what im doing wrong.... but im pretty sure there is a whole extra add on to this helper code thing.... idk.... im just confused... I wish there was some kind of tutorial that is all about helpers... but I hvent found any... 
STATE "7400" is the state number of the bomb animation FYI......





