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Messages by Human

    

Re: Attack On Titans The Movie

 August 11, 2013, 10:18:25 pm View in topic context
 Posted by Human  in Attack On Titans The Movie  (Started by Suli619 August 11, 2013, 09:33:14 pm
 Board: Entertainment

    

Re: Kung Fu Man Quest

 August 11, 2013, 10:06:51 pm View in topic context
 Posted by Human  in Kung Fu Man Quest: lifebar poll added! (Started by HekuttaSaint July 09, 2013, 08:23:04 am
 Board: Projects

If I get too lazy I will upload it so you can finish him:

    

Re: Attack On Titans The Movie

 August 11, 2013, 10:03:37 pm View in topic context
 Posted by Human  in Attack On Titans The Movie  (Started by Suli619 August 11, 2013, 09:33:14 pm
 Board: Entertainment

Fake like hell, they won't make any movies as long as TV series is short as it is (they try to put attention to it), you can expect official game sooner or later (later).

I think when they finish current saga (dunno the name I watch TV series, dunno anything about Manga) and the next saga then you not very likely see a movie placed in first saga or prequel.
    

Re: Which do you like better taking baths or showering?

 August 11, 2013, 03:06:58 pm View in topic context
 Posted by Human  in Which do you like better taking baths or showering? (Started by ExShadow August 08, 2013, 08:16:12 pm
 Board: All That's Left

I rather to take showers, but the downside of it is that you can never drop soap.
    

Re: Majin Vegeta Z2

 August 11, 2013, 02:26:58 pm View in topic context
 Posted by Human  in Majin Vegeta Z2 (Started by Balthazar October 29, 2012, 02:20:10 pm
 Board: Projects

I agree with Alex, Majin Vegeta's intro should be either being normal form at start of intro, then turning SSJ and screaming and then turn Majin.

Intro vs SSJ Goku: Goku and Vegeta fly down to the area, Goku says somehting like "its perfect spot, we cant hurt anybody here etc." and Vegeta saying "lets settle this Kakarott" and then turn SSJ2 then Goku saying "Wow Vegeta, this might take a while"

One of his taunts could be putting hands in pain on his head and saying "Get out of my head!" angry.
    

Re: Share your Deviant Art account

 August 02, 2013, 10:33:27 am View in topic context
 Posted by Human  in Share your Deviant Art account (Started by moolambo March 18, 2009, 04:36:20 am
 Board: Graphics

    

Re: future W.I.P.'s

 July 10, 2013, 08:49:10 pm View in topic context
 Posted by Human  in future W.I.P.'s (Started by AnimaniacsFan July 08, 2013, 05:44:38 pm
 Board: Idea Engineering

Choose a character you want to make and start making it, dont go: "Oh, I will do this shit and this shit and this" and after that you will be like: "Meh, Im tired of this".
    

Re: Making Stages for FREE!

 July 04, 2013, 11:57:33 am View in topic context
 Posted by Human  in Making Stages for FREE! (Started by AnimaniacsFan July 03, 2013, 06:29:54 pm
 Board: Idea Engineering

Probably...
Spoiler, click to toggle visibilty

Thank you for the stage, but its quality is not acceptable by anybody with common sense.
There are lot of Godzilla sprites, just find right ones. Hell, you even could use Donkey Kong vs Godzilla as a joke stage. Well, you lack imagination.
    

Re: Making Stages for FREE!

 July 03, 2013, 09:55:35 pm View in topic context
 Posted by Human  in Making Stages for FREE! (Started by AnimaniacsFan July 03, 2013, 06:29:54 pm
 Board: Idea Engineering

Make a stage that happens on sky scrapper top in the night and in the background you see Godzilla fighting with King Kong.
    

Re: Naruto Battle Arena 2

 June 30, 2013, 02:36:02 am View in topic context
 Posted by Human  in Naruto Battle Arena 2 (Started by marius June 25, 2013, 08:02:31 pm
 Board: Your Releases, older Mugen

First thing that itches is that I saw sprite misalignments in 1 of the super move clips (Showing bugs in the trailer? thats new).

Second is that the music builds up the tension and right before its about to explode with main music part the video ends.
    

Re: The King Of Pocket 1.5 Beta

 June 29, 2013, 09:46:24 pm View in topic context
 Posted by Human  in The King Of Pocket 1.5 Beta (Started by Human February 15, 2013, 01:49:58 pm
 Board: The King Of Pocket

It have been some time since then, but its reuploaded , this time Speedyshare.
    

Re: Roster Showcase

 June 23, 2013, 04:00:34 pm View in topic context
 Posted by Human  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion



few missing spots
    

Re: Fair Super Sayian Mode Multiplier

 June 23, 2013, 03:56:47 pm View in topic context
 Posted by Human  in Fair Super Sayian Mode Multiplier (Started by Human June 23, 2013, 01:02:27 am
 Board: M.U.G.E.N Discussion

Well, character needs 3 power bars to turn SSJ (they dont load too fast) and during SSJ mode power bards go down with time (even faster if you get beat up), if they turn to zero character turns to base form, but player can charge power back to max as SSJ (faster than normal form, but charging makes player vurnable).

So with luck and skill even infinite time, but with bad luck and getting ass kicked it can even be less than 5 seconds.

SSJ mode has diffrent moves already, base form should not be limited, SSJ is a boosted mode.
    

Re: Fair Super Sayian Mode Multiplier

 June 23, 2013, 01:29:00 pm View in topic context
 Posted by Human  in Fair Super Sayian Mode Multiplier (Started by Human June 23, 2013, 01:02:27 am
 Board: M.U.G.E.N Discussion

This is quite interesting, but also wrong, multipliers add to each other not multiply by each other, so Super Kaioken SSJ 1 is 12x, also in anime SSJ1 is 50x base power.
    

Fair Super Sayian Mode Multiplier

 June 23, 2013, 01:02:27 am View in topic context
 Posted by Human  in Fair Super Sayian Mode Multiplier (Started by Human June 23, 2013, 01:02:27 am
 Board: M.U.G.E.N Discussion

I want to make "fair" SSJ mode that it has boosted Attack, Speed and Defense, but how much multipliying should I use? 50 times is way too much.

I was considering 1.25x normal values.

SSJ mode ends when power runs out, so character is stronger but player has to watch out for his power level so he can't go full berserk.
    

Re: Seth by Human/Chuchoryu edited by Mr.Karate

 June 17, 2013, 10:13:03 am View in topic context
 Posted by Human  in Seth by Human/Chuchoryu edited by Mr.Karate (Started by Mr.Karate JKA May 26, 2013, 01:39:08 am
 Board: Edits & Addons 1.0+



front hand looks goofy, but shows more less how that second shoryu hit looks.
    

Re: Seth by Human/Chuchoryu edited by Mr.Karate

 June 16, 2013, 08:45:04 pm View in topic context
 Posted by Human  in Seth by Human/Chuchoryu edited by Mr.Karate (Started by Mr.Karate JKA May 26, 2013, 01:39:08 am
 Board: Edits & Addons 1.0+

I have seen worse

Thank you my friend for bring this awesome version of Seth to Mugen! I`ll try to keep intact your codes and only hunt and fix eventual bugs.

You can always change everything, but only if it will make it better  :llama:
    

Re: Seth by Human/Chuchoryu edited by Mr.Karate

 June 16, 2013, 08:04:56 pm View in topic context
 Posted by Human  in Seth by Human/Chuchoryu edited by Mr.Karate (Started by Mr.Karate JKA May 26, 2013, 01:39:08 am
 Board: Edits & Addons 1.0+

Im glad to see that you fixed this character, I was considering doing this myself one day, but you just made me skip the fixing and just have fun playing it.

you know how I converted lots of sprites into character pallete?

First I took someone's Urien, made pallete to make him be just like Seth's, saved the sprites as new pallete and inserted into indexed PCX file, after that just edited head and removed pants. You can do the same with custom sprites too.
    

Re: METAL GEAR PORT THREAD!

 April 03, 2013, 10:45:39 pm View in topic context
 Posted by Human  in METAL GEAR PORT THREAD! (Started by BIG BOSS January 11, 2013, 02:37:44 am
 Board: Your Releases, Mugen 1.0 +

I think that all those portraits should keep more/less same head size.
    

Re: METAL GEAR PORT THREAD!

 April 03, 2013, 06:12:50 pm View in topic context
 Posted by Human  in METAL GEAR PORT THREAD! (Started by BIG BOSS January 11, 2013, 02:37:44 am
 Board: Your Releases, Mugen 1.0 +



This hulk looks pretty good, but I think MVC portrait would be better :P