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Messages by tehdevil

    

Re: Clark98 by OrochiKOF97 and Scal

 November 16, 2010, 09:56:01 am View in topic context
 Posted by tehdevil  in Clark98 by OrochiKOF97 and Scal, updated 17/11/2010 (Started by Scal November 15, 2010, 09:04:43 am
 Board: Your Releases, older Mugen

it only occur in the new Mugen RC only, not in the old winmugen :P

When clark perform his hsdm, the opponent jump up to evade his hsdm which actually missed. The hsdm bg is still there and it doesn't disappear untill when his opponent attack him, the hsdm bg will gone.
    

Re: Clark98 by OrochiKOF97 and Scal

 November 16, 2010, 02:30:45 am View in topic context
 Posted by tehdevil  in Clark98 by OrochiKOF97 and Scal, updated 17/11/2010 (Started by Scal November 15, 2010, 09:04:43 am
 Board: Your Releases, older Mugen

I found one bug, when clark perform his hsdm (2002 unlimited match bg) and it missed, the hsdm bg still stays until his opponent attack him then it will be gone:

    

Re: Mugen Creators description

 November 15, 2010, 02:15:10 pm View in topic context
 Posted by tehdevil  in Mugen Creators description (Started by Cybaster November 15, 2010, 01:19:04 pm
 Board: M.U.G.E.N Discussion

aren't koopakoot is the kof machine? he work on five characters at a time in his wip thread :ninja:
    

Re: Clark98 by OrochiKOF97 and Scal

 November 15, 2010, 11:58:54 am View in topic context
 Posted by tehdevil  in Clark98 by OrochiKOF97 and Scal, updated 17/11/2010 (Started by Scal November 15, 2010, 09:04:43 am
 Board: Your Releases, older Mugen

plays really great :2thumbsup: I like using him, one of my favorite kof character :sugoi:

just one question, I notice holding down and pressing start key will taunt while in the original kof game, the character doesn't taunt. Same goes to vans's, kod's and koopakoot's kof creations
    

art money problem

 November 15, 2010, 04:32:55 am View in topic context
 Posted by tehdevil  in art money problem (Started by tehdevil November 15, 2010, 04:32:55 am
 Board: M.U.G.E.N Development Help

Hi, I was experimenting art money to try and figure out how do I get exact velocities for kof games as I follow this tutorial and I am stuck in the second step: http://mugenguild.com/forumx/index.php?topic=90085.0
which have this error:



does anyone knows what is the cause of the problem? I tried a lots of time, but the error still exists
    

Re: Ryo Sakazaki updated

 November 13, 2010, 03:47:52 pm View in topic context
 Posted by tehdevil  in Ryo Sakazaki updated(11/27/2010) (Started by mouser November 12, 2010, 07:17:25 pm
 Board: Your Releases, older Mugen

    

Re: Ryo Sakazaki updated

 November 13, 2010, 08:08:47 am View in topic context
 Posted by tehdevil  in Ryo Sakazaki updated(11/27/2010) (Started by mouser November 12, 2010, 07:17:25 pm
 Board: Your Releases, older Mugen

much like Takuma and Mr. karate's Hien Shippu Kyaku command

as for Ryo, there is another bug that I can't select the dash, step and g.step in team turn mode when I put ryo as the second to fourth team
    

Re: Ryo Sakazaki updated

 November 13, 2010, 04:32:10 am View in topic context
 Posted by tehdevil  in Ryo Sakazaki updated(11/27/2010) (Started by mouser November 12, 2010, 07:17:25 pm
 Board: Your Releases, older Mugen

yup, in kof95 his command is the same :)
    

Re: Ryo Sakazaki updated

 November 13, 2010, 02:58:34 am View in topic context
 Posted by tehdevil  in Ryo Sakazaki updated(11/27/2010) (Started by mouser November 12, 2010, 07:17:25 pm
 Board: Your Releases, older Mugen

I could do the EX Mode's Hien Shippu Kyaku, press db charge then forward + K, it is a charge move

anyway I have tested Ryo, here is what I found in practice mode:
- When ryo is doing taunt, he still doesn't have collision box around him which I have mention before in your kim's thread which makes him immune to any attacks during his taunt

- his ex version of kohken have a blood spark there, I am not sure if it is right where in normal game, I did not see blood spark coming out from opponent

- and also no dodge (down + z) for your ryo like your kim in ex mode

other than that, it is a great character, I love it  :sugoi: thanks mouser for your great characters :)
    

Re: How is your order=___ in the select.def

 November 12, 2010, 04:56:12 am View in topic context
 Posted by tehdevil  in How is your order=___ in the select.def (Started by Saturno November 11, 2010, 04:35:50 pm
 Board: M.U.G.E.N Discussion

order 0 = evil ryu and evil ken by reu and both complete change ryu by k.y-shanxi
order 1 = kof characters made by vans, k.o.d, koopakoot, mouser, jin
order 2 = pots characters and ken by jmorphman
order 3 = shin gouki by pots and gonzo's boss characters
    

Re: M.U.G.E.N Screenshots V2

 November 11, 2010, 05:38:07 am View in topic context
 Posted by tehdevil  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion

I edit kung fu man for experimental test and to classify which kung fu man I edited  :P
    

Re: winmugen characters you wish were ported/updated to Mugen 1.0

 November 10, 2010, 05:03:05 pm View in topic context
 Posted by tehdevil  in winmugen characters you wish were ported/updated to Mugen 1.0 (Started by xyrz November 10, 2010, 02:31:36 pm
 Board: M.U.G.E.N Discussion

Priority:
Gill by GM
Sagat by Master Gouken (The new AI trigger)

Minor:
HRS's Characters
Abuhachi's Characters
GM's Characters
Warusaki3's and H's CVS Characters

because these characters have AI, I hope they use the new AI trigger in Mugen 1.0
    

Re: M.U.G.E.N Screenshots V2

 November 10, 2010, 04:59:19 pm View in topic context
 Posted by tehdevil  in M.U.G.E.N Screenshots V2 (Started by Titiln April 08, 2009, 08:11:07 pm
 Board: M.U.G.E.N Discussion


lol at Yamazaki's face to Hugo  :P


Kung Fu Man: I am sorry Kittens, I have no foods to offer --;
    

Re: KoopaKoot's 2nd WIP like thread

 November 06, 2010, 02:21:22 am View in topic context
 Posted by tehdevil  in KoopaKoot's 2nd WIP like thread (Started by Koop June 14, 2010, 02:13:04 pm
 Board: Projects

I prefer her 2002 sprite as well, 98 is too sexy --;
    

MOVED: Palettes Trigger in Mugen 1.0 questions

 November 04, 2010, 04:27:48 pm View in topic context
 Posted by tehdevil  in MOVED: Palettes Trigger in Mugen 1.0 questions (Started by tehdevil November 04, 2010, 04:27:48 pm
 Board: M.U.G.E.N Development Help

This topic has been moved to Recycle Bin.

[iurl]http://mugenguild.com/forumx/index.php?topic=122243.0[/iurl]
    

Re: Kaze-Style Sagat released(or re-released)

 November 04, 2010, 03:00:16 am View in topic context
 Posted by tehdevil  in Kaze-Style Sagat updated 11/9/10 (Started by Kamekaze November 03, 2010, 07:09:57 am
 Board: Your Releases, Mugen 1.0 +

Sagat is my favorite, glad to see a 1.0 released version  :sugoi: but one question, when I switch the AI difficulties = 1 in the difficulties setting, Sagat is still very strong. is it possible that would you make the AI when switch to difficulties = 1 would be much easier? and also during colour select, in player two side, I can't see the colour select box and the timing for the colour select is quite fast as there are quite alots of colour to choose and also in team turn mode, in the first round I have chosen the colour (gold colour is my favourite!) that I want and in the next round, the colour change back and also I choose all four sagat in my team, after the first sagat is defeated, the next sagat load and I can't select the colour that I want. Other than that, great sagat!
I didn't get my questions answered as the new update still have these issues
    

Re: Kaze-Style Sagat released(or re-released)

 November 03, 2010, 08:44:46 am View in topic context
 Posted by tehdevil  in Kaze-Style Sagat updated 11/9/10 (Started by Kamekaze November 03, 2010, 07:09:57 am
 Board: Your Releases, Mugen 1.0 +

Sagat is my favorite, glad to see a 1.0 released version  :sugoi: but one question, when I switch the AI difficulties = 1 in the difficulties setting, Sagat is still very strong. is it possible that would you make the AI when switch to difficulties = 1 would be much easier? and also during colour select, in player two side, I can't see the colour select box and the timing for the colour select is quite fast as there are quite alots of colour to choose and also in team turn mode, in the first round I have chosen the colour (gold colour is my favourite!) that I want and in the next round, the colour change back and also I choose all four sagat in my team, after the first sagat is defeated, the next sagat load and I can't select the colour that I want. Other than that, great sagat!
    

Re: In your opinion...

 November 03, 2010, 05:20:28 am View in topic context
 Posted by tehdevil  in In your opinion... (Started by BPTM2694 November 02, 2010, 12:29:22 am
 Board: M.U.G.E.N Discussion

For mine:
KOF:
Vans, K.O.D, Koopakoot (made the best accurate kof characters)
Gonzo (his boss characters are epic)
Mouser (his recent Kim >:D)
H' (most of his kof/svc characters are fun)
Jin (same as H')

Capcom:
GM (sf3 characters especially the mighty gill, is a must >:D)
Warusaki3 (nice cvs2 characters to play with)
H' (same as warusaki3)
P.o.t.s and Jmorpman (nice and fun characters)
    

Re: SUPER Street Fighter IV

 November 02, 2010, 12:42:49 pm View in topic context
 Posted by tehdevil  in SUPER Street Fighter IV (Started by SNT September 21, 2009, 04:34:15 am
 Board: Fighting Games

looks like urien to me, the white underwear he is wearing :P as seth and urien have similar animation  :-\
    

Re: Infoseek is going down at the end of the month

 November 02, 2010, 02:41:58 am View in topic context
 Posted by tehdevil  in Infoseek is going down at the end of the month (Started by Loona October 29, 2010, 10:26:45 am
 Board: M.U.G.E.N Discussion