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Dissidia

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Messages by Dissidia

    

Temple The Seventh Heaven by ☆Dissidia☆ & XTRM

 July 13, 2010, 06:17:52 am View in topic context
 Posted by Dissidia  in Temple The Seventh Heaven by ☆Dissidia☆ & XTRM (Started by Dissidia July 13, 2010, 06:17:52 am
 Board: Your Releases, older Mugen

Lazyness work...

BGM: Yes
Superjump: High
Animation: Yes
Fog/Snow: No

Get it at my site


*All my previous stages are being currently uploading, they will be posted on the site as soon as possible.
    

Re: KOF ULTIMATE EDITION: KOF XII Stadium Day 1.1

 July 13, 2010, 04:48:07 am View in topic context
 Posted by Dissidia  in KOF ULTIMATE EDITION: KOF XII Stadium Day 1.1 (Started by Darek July 11, 2010, 09:36:57 am
 Board: Found Releases

MACHINIMA.COM!!!

Well anyways, I see you didn't Imagesplitter the sprites like you did with Coliseum of Roses.

-Most of the sprites aren't fully cropped.
-Reflection coding is flawed, shadows shouldn't be on since the floor is reflecting the whole stadium...
Code:
[Shadow]
color = 0,0,0
yscale = .3

[Reflection]
reflect = 256
Change it to...
Code:
[Shadow]
intensity = 0
color = 0,0,0
yscale = -1

[Reflection]
intensity = 64
    

Re: City Scape

 July 10, 2010, 06:24:14 am View in topic context
 Posted by Dissidia  in Desert Road  (Started by 回Banxmanℨ回 July 08, 2010, 08:14:20 pm
 Board: Your Releases, older Mugen

Are you blind or something? The screenshot is there.
    

Re: Stage Creation Competition

 July 10, 2010, 01:45:22 am View in topic context
 Posted by Dissidia  in Stage Creation Competition (Started by ExShadow June 07, 2010, 01:02:34 am
 Board: M.U.G.E.N Discussion

Gone aswell, I've been focusing on other things and I haven't got the time to finish mine.
    

Re: KOF ULTIMATE EDTION: Coliseum of Roses + Invitacion

 July 04, 2010, 01:02:12 am View in topic context
 Posted by Dissidia  in KOF ULTIMATE EDTION: Coliseum of Roses + Invitacion (Started by Darek July 03, 2010, 09:31:13 pm
 Board: Found Releases

I thought the problem was with the LFB as I see pink border around their stars.
What does that have to do with the stage?

Lifebars have nothing to do with interfering the stage. Like I said, I already pointed out the problems your stage has. Fix them.
    

Re: KOF ULTIMATE EDTION: Coliseum of Roses + Invitacion

 July 03, 2010, 10:33:13 pm View in topic context
 Posted by Dissidia  in KOF ULTIMATE EDTION: Coliseum of Roses + Invitacion (Started by Darek July 03, 2010, 09:31:13 pm
 Board: Found Releases

SFF:
-Why imagesplitter? That ruins everyone's FPS experience in MUGEN.
-Most of the sprites aren't even cropped.
-Hard edges on spotlights.

In Game:

Yay, the characters are floating in mid air, but really, you did something wrong in the DEF file.

DEF:
Code:
Hires = 5
-Wait what? It should be on 1, not 5.

In Game Pt. 2:

Ok everything is fine now, but jeez the FPS is very bad, [41-50 FPS] especially in simul mode, [32-40 FPS].

-Your emitter fireworks have black edges.
-Floor has amount of color loss and blurness.
-Incorrect deltas, character slides.
-Jagged idle spotlights.
-The stadium background building is either cut, or completely misalligned.
    

Re: Stage Creation Competition

 July 03, 2010, 09:17:12 am View in topic context
 Posted by Dissidia  in Stage Creation Competition (Started by ExShadow June 07, 2010, 01:02:34 am
 Board: M.U.G.E.N Discussion

    

Re: Awakening of Luciferos

 July 01, 2010, 09:59:21 pm View in topic context
 Posted by Dissidia  in Awakening of Luciferos (Started by i_oVo_i July 01, 2010, 12:43:05 pm
 Board: Your Releases, older Mugen

Definitely an improvement from your previous stages, but what bothers me is the pyramid color doesn't match well with the rest of the sprites, the stage lags from overly large trans sprites and the center of the stage is a lot of unneeded space. Nonetheless the stage is great. No mp3 file?

EDIT: Looked at the DEF file, since the stage is pretty high, I suggest giving verticalfollow a higher number other than .2, also no floortension?
    

Re: Confrontation on the Train

 June 24, 2010, 07:44:48 pm View in topic context
 Posted by Dissidia  in Confrontation on the Train (Started by Mad-Logic June 24, 2010, 09:40:10 am
 Board: Your Releases, older Mugen

Interesting. I'll give this one a test.
    

Re: Dark Night City Stage

 June 13, 2010, 03:28:38 am View in topic context
 Posted by Dissidia  in Dark Night City Stage (Started by Xzest June 11, 2010, 03:06:20 pm
 Board: Your Releases, older Mugen

Now that I see this in Hi-resolution mode of the image, the perspective looks really odd. Thie image should be resized because if you look at both players, it's like both of them shrunk down to small size.
    

Re: Re: INFINITE CODY

 June 13, 2010, 03:08:38 am View in topic context
 Posted by Dissidia  in Why the fuck do all this infinite threads end here (Started by Bannana June 13, 2010, 03:01:05 am
 Board: All That's Left

Infinitely messy on the hyper port.
    

Re: Stage Creation Competition

 June 09, 2010, 10:41:22 pm View in topic context
 Posted by Dissidia  in Stage Creation Competition (Started by ExShadow June 07, 2010, 01:02:34 am
 Board: M.U.G.E.N Discussion

Make the best stage creator win.  ;D
    

Re: Absolute Cloud

 June 04, 2010, 01:29:49 am View in topic context
 Posted by Dissidia  in Absolute Cloud (Started by Xzest June 04, 2010, 12:10:29 am
 Board: Your Releases, older Mugen

Putting all four stages into one, then transitioning them would've been a nice touch, but other than that, nice work.

i'd recommend using the jigsaw method instead of rgb if you're using that tool.
Same here, if you want smooth FPS on your stages, go with the jigsaw method.
    

Re: Does this thing exist?/who is the author?/etc. thread.

 June 02, 2010, 02:27:46 am View in topic context
 Posted by Dissidia  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Seizure Warning Stage

 May 28, 2010, 07:21:35 am View in topic context
 Posted by Dissidia  in Seizure Warning Stage (Started by DGuardian May 28, 2010, 06:06:09 am
 Board: Your Releases, older Mugen

Man this is trippy.
    

Re: hi res inspired motvn screenpack final ver by DOWNFIGHTER

 May 27, 2010, 06:43:14 am View in topic context
 Posted by Dissidia  in hi res inspired motvn screenpack final ver by DOWNFIGHTER (Started by DownFighter May 26, 2010, 06:17:51 pm
 Board: Edits & Add-ons

Bah this screenpack sucks.
    

Re: Underground by hank venture Motvn punch drunk stage rare stages

 May 10, 2010, 02:41:00 am View in topic context
 Posted by Dissidia  in Underground by hank venture Motvn punch drunk stage rare stages (Started by DownFighter May 02, 2010, 01:29:40 pm
 Board: Requests

Private.
    

Re: Darkest Day

 May 08, 2010, 07:55:21 pm View in topic context
 Posted by Dissidia  in Darkest Day (Started by J. The E May 05, 2010, 10:02:09 pm
 Board: Your Releases, older Mugen

    

Re: my own version of club syn screenpack hi res

 April 10, 2010, 01:26:16 am View in topic context
 Posted by Dissidia  in THE MOST WANTED SCREENPACK IN MUGEN (Started by DownFighter April 10, 2010, 01:22:54 am
 Board: Edits & Add-ons

Amazing, more stolen material pasted on this blatantly garbage Screenpack all in one:

Let's see:
HankVenture's Crowd sprites from Octagon, again modified and turned into cracker jack like ghost sprites.
Aristotles DJ sprites from Thud Rumble, which you did not ask for permission.
Rednavi's CVS-W select BG.

etc. etc. etc...
    

Re: MAYHEM screenpack hi res by downfighter

 April 10, 2010, 12:25:57 am View in topic context
 Posted by Dissidia  in MAYHEM screenpack hi res by downfighter (Started by DownFighter April 10, 2010, 12:13:04 am
 Board: Edits & Add-ons

And I thought your SF4 SP was bad. More stolen material from DownFighter.