Posted by sgn15
in flying attack codes and homing projectile with detonator (Started by sgn15 July 28, 2010, 06:37:29 amBoard: M.U.G.E.N Development Help
and about the second option you mentioned (not using standing states), can you give me a very simple sample code (no need for the hitdef)... i think i prefer this option better... i want to add new statedefs (my flying attacks have different animations from standing attacks)
this is my first time coding a flying char.. and this is my third char overall... so i guess im still a noob in coding.. further help would be much appreciated. thanks






