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Messages by sgn15

    

Re: flying attack codes?

 July 28, 2010, 08:51:02 am View in topic context
 Posted by sgn15  in flying attack codes and homing projectile with detonator  (Started by sgn15 July 28, 2010, 06:37:29 am
 Board: M.U.G.E.N Development Help

im sorry i didnt got what you said quite clear... so if i want to use the standing attacks i have so far, i dont have to make new states in animations and new statedefs in cns? is that what you mean by "swapping ctrl requirement for state no = 1900 or ......." ?

and about the second option you mentioned (not using standing states), can you give me a very simple sample code (no need for the hitdef)... i think i prefer this option better... i want to add new statedefs (my flying attacks have different animations from standing attacks)

this is my first time coding a flying char.. and this is my third char overall... so i guess im still a noob in coding.. further help would be much appreciated. thanks   :)
    

flying attack codes and homing projectile with detonator

 July 28, 2010, 06:37:29 am View in topic context
 Posted by sgn15  in flying attack codes and homing projectile with detonator  (Started by sgn15 July 28, 2010, 06:37:29 am
 Board: M.U.G.E.N Development Help

i used this flying codes that i got from searching in google and the flying code works

Spoiler, click to toggle visibilty

anyone here can give me codes for attacking while flying that is compatible to the flying codes i used (above)?


2. i want to make my char throw something to the opponent that will stay in the air and follow the enemy around (while staying flying in the air) then my char can detonate those as bombs by using another button.

i used this tutorial for homing projectiles (coded as helper)

Spoiler, click to toggle visibilty

credits to FlowaGirl for the tutorial..
    

help in transferring colors of pallete

 March 28, 2010, 11:23:33 am View in topic context
 Posted by sgn15  in help in transferring colors of pallete (Started by sgn15 March 28, 2010, 11:23:33 am
 Board: M.U.G.E.N Development Help

Hi, im new here and i want to meet new mugen community :)

I am a newbie in coding mugen chars. i was following this tutorial:
http://www.youtube.com/watch?v=yuZxoUL_TO8

 this is my problem. in the video, the background color of the sonic sprite is white and it is at the last of the list of colors in the right grid. so the white color is transferred to the bottom right corner box of the left grid.

but in my pallette, the background color is in the middle of the list of colors in the right grid like this



so what color will i put in that box? and the boxes after that?

I tried doing it like this:



and it worked for my sprites but when i added another different sprite (a water wave sprite) it changed the wave sprites' color.

so what should i have done to do it correctly?

also, after doing the second pic, when i check the "activate transparency" box in sprites tab, the green background color is like this:


which should not be the case. since activate transparency should make the green background dissapear not the white color in the sprite itself.

please help me with this problem. thanks in advance  :)