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SuperVegeta 2.1 by Midnight Fighters Team

 March 12, 2012, 01:38:11 am View in topic context
avatar  Posted by Emiliano 01  in SuperVegeta 2.1 by Midnight Fighters Team (Started by Emiliano 01 March 12, 2012, 01:38:11 am
 Board: Your Releases, older Mugen

SuperVegeta 2.1
;==================================================
Note
This is my second version of my first character, Super Vegeta, because I really want to finish it before i get jubilated. And also I start to feeling some type of hatred and resentment in astronomic leves to this incomplete character. As already over, now I have reached the Nirvana, until I begins with another project or decides to launch a version 3.0.
This char is completely Open Source
;==================================================
Images
Spoiler, click to toggle visibilty

============================================
Features
5 Supers and 1 Hyper.
4 EX Specials
3 Intros.
3 Win Poses.
3 Big Portraits.
2 "modes": SSJ y USSJ.
Power Clash (Terrestrial Big Bang and Final Flash).
Melee Clash (When 2 normal attacks hit at the same time).
Counter y Zanzoken-Counter
Parry.
Portraits for AlphaStorm and Screenpack DBZ.
Japanese voices
============================================
MOVESET
Spoiler, click to toggle visibilty
;=====================================
Thanks to...
1)Sasuke  (Original Sheet), MugenHero,MugenFan2005,MV,Veg (Bases)
2)Team OS and Midnight Fighters Team (Vieja_Del_Agua, Frann, Wenchu, Intoxicados, Tapion, Gabe555).
3)POTS, Sawady, MGMNZX and Cervantes for FX'S
4)Sawady and Crazy_Logic for help.
5)Chrono_Strife for concepts and FX´S.
6)MV, MUGENGOD(voices), BOSS (sprites)
7)And specially POTS...
;=====================================
Download
(Include both versions (1.0 and WinMugen), Use the file "SuperVegeta_WinMugen.def" for run under WinMugen)
DOWNLOAD
DOWNLOAD MEDIAFIRE
SHEET
Spoiler, click to toggle visibilty

Thanks for read, enjoy the char...
    

Improved Effects by RajaaBoy?

 March 02, 2011, 03:48:18 am View in topic context
avatar  Posted by Emiliano 01  in Improved Effects by RajaaBoy? (Started by Emiliano 01 March 02, 2011, 03:48:18 am
 Board: Development Resources

Well, i want to know if this effects (inside of RajaaAoko by RajaaBoy) are Open Source (like the effects made by POT´S).


(The Sphere, the "wind" and the beam)

Thanks in advance
    

1.0 Chars by Hero

 February 07, 2011, 11:30:07 pm View in topic context
avatar  Posted by Emiliano 01  in 1.0 Chars by Hero (Started by Emiliano 01 February 07, 2011, 11:30:07 pm
 Board: Requests

Hello everyone..
I know this is very repetitive, but would appreciate if someone could provide links to the 1.0 versions (or Winmugen anyway) of: Ken, Viokent Ken, Athena, Iori, Kyo, Gill and Athena by Hero.
Thanks in advance
    

Re: perfect cell by team OS

 December 26, 2010, 04:33:39 am View in topic context
avatar  Posted by Emiliano 01  in perfect cell by team OS (Started by ChurkY December 24, 2010, 01:56:01 am
 Board: Requests

    

Imperfect Cell by Team OS

 November 17, 2010, 02:57:21 am View in topic context
avatar  Posted by Emiliano 01  in Imperfect Cell by Team OS (Started by Emiliano 01 November 17, 2010, 02:57:21 am
 Board: Your Releases, older Mugen

Name: Imperfect Cell
Version: 1.0
Code: Intoxicados, Wenchu(Open Source)
Sprites: Nator, Juanga, Tapion, bosterodelalma, Wenchu(Open Source)


Complete SHEET
Spoiler, click to toggle visibilty
----------------------------

Movelist

-| Super Motions |--------------------------------------------------------




"Cell Bomb" = B, DB, D, DF, F, B, a+b
(-3000 of Ki)


"Galick Gun + KameHameHa" = D, DB, B, F, c
(-2000 of Ki)


"Absorb" = D, DB, B, D, DB, B, x+y
(-2000 of Ki) (Absorb power and life of the enemy, try to win with this move in the second round ;))

"Destruction of islands" = D, DB ,B ,D, DB ,B, a
(-1000 of Ki)
(Pressing a/b/c you can continue shoot them)

"Release Of Energy" = D, DF ,F ,D, DF, F, x
(-1000 of Ki)
| Special Ki |--------------------------------------------------------

"Sprayer Ball" = B (2 seconds), F, c
[-500 of Ki]

"Taioken" = F, B, F, c
[-400 of Ki]


"Three Nano Atack" = D, DF, F, c
[-300 of Ki]
(If you make the secuence again, the balls exploit)

"Ki Bomb" = D, DB, B, c
[-400 of Ki]
(Can keep press the button to charge 3 levels)
(You can make in the air too)
| Special Motions |--------------------------------------------------------

"Aguijon" = D, DF, F, x/y
(Button x - Drain life, button y absorb power)

"Rush V Hit" = F,DF, D, DB, B, x



"Rush Chargue" = F,DF, D, DB, B, y

"Spin Kick" = D, DB, B, a/b
(with the A button, goes higher, and the button B, longer )

"Cola Taladrol" = F, DF, D, a/b
(With A make 3 hits, with button B continue hitting to the ground)


"Counter Atack" = B, DB, D, DF, F, a/b



-| Thanks to... |--------------------------------------------------------
- Nator: for the original sheey
- Juanga: for improve the sheet and make many customs
- Tapion: for make a lot of sprites
- Bosterdelalma10: for make some sprites
- OldWoman_Of_The_Water: because yes XD
- Intoxicados: for program the most part of the char
- Wenchu: for program some part of the char and make some customs sprites.
- Emiliano 01: Beta-tester and for find a lot of bugs XD
- Ro: Beta-tester
-| DOWNLOAD LINK|--------------------------------------------------------

DOWNLOAD
Enjoy It!!!


PD: Now Tien has a "boxing ball".

Remember visit the web of the team TEAM OS WEB for find our creations
    

Re: Super Vegeta by Team Dbz OS

 August 17, 2010, 12:57:38 am View in topic context
avatar  Posted by Emiliano 01  in Super Vegeta by Team Dbz OS (Started by Emiliano 01 August 12, 2010, 04:35:37 pm
 Board: Your Releases, older Mugen

    

Re: Super Vegeta by Team Dbz OS

 August 13, 2010, 04:07:57 am View in topic context
avatar  Posted by Emiliano 01  in Super Vegeta by Team Dbz OS (Started by Emiliano 01 August 12, 2010, 04:35:37 pm
 Board: Your Releases, older Mugen

One of the best characters from your team, coding-wise, if not the best.

CLSN boxes feel fair, there are many specials, but not "too much" compared to other chars, evne though he still has too many Ki based attacks.
Graphics are nice, as expected.

- Why can't he move for so long after "Destransformación en SSJ" ? Makes no sense to me.
-  I can chain D+z 5 times. That's too much.
- His dash feels very slow. It's already kinda short for a DBZ char (which is good), but making it so slow makes it almost useless.
- Debug : in state 530 : changed to invalid state 530 (from state 10)
- Some moves are useless : what's the point of knee when you already have shoryuken ? Why so many Ki attacks which have the same purpose ?
- Codazo Inverso doesn't work on a cornered opponent.
- Ejecución Infernal doesn't give very nice vels to the balls. Granted, they go in the right direction, but they move towards the ground before moving horizontally, instead of taking the shortest path. And isn't this an Android move to being with ?
- Shoryuken doesn't send the opponent up enough.
- Several air dashes ? Strange to me.
- Impacto Increíble's counter window is really long. It should really be shorter but deal more damage for a Lv2.
- At the end of Resplandor Final, Vegeta doesn't dash from outside the screen, but rather magically appears in it.
- Opponent gets up too fast at the end of each Lv3 super.
- Ataque de la Gran Explosión doesn't remove 3000 power.
- Destello Final gives back a lot of power.
- So do other supers. You need to add getpower=0 in all hitdefs of your supers.
Thanks a lot Cybaster!
Here is a very little patch in the main post.
    

Super Vegeta by Team Dbz OS

 August 12, 2010, 04:35:37 pm View in topic context
avatar  Posted by Emiliano 01  in Super Vegeta by Team Dbz OS (Started by Emiliano 01 August 12, 2010, 04:35:37 pm
 Board: Your Releases, older Mugen

Is very strong, faster, powerful y ruthless.
Your worst enemy...if it were not so obstinate and proud...
With Yours, The Prince of all saiyans...
Super Vegeta

Code:Emiliano 01
Sprites:Sasuke
Sprites Customs: Tapion, Augusto.Cesar, Juanga
Sounds: Rips of MajinVegetto and Majita (japanese)
Fxs: Classic OpenSource, Sawady, Cervantes, Mgmnzx, POTS.

Images and movelist:
Level 3
Spoiler, click to toggle visibilty
Level 2
Spoiler, click to toggle visibilty
Level 1
Spoiler, click to toggle visibilty
Ki specials
Spoiler, click to toggle visibilty
Melé specials
Spoiler, click to toggle visibilty
Miscellaneous
Spoiler, click to toggle visibilty
Gameplay:
Spoiler, click to toggle visibilty
USSJ MODE
Spoiler, click to toggle visibilty
Rights of char:
Spoiler, click to toggle visibilty
Acknowledgement and credits
Spoiler, click to toggle visibilty

Soon an update to give an intelligent AI.
Any intelligent or constructive comments, report bugs, etc. Are welcome.

UPDATE VERSION
PATCH
Second Mirror:SuperVegeta by TeamDBZOS.rar
    

Re: Vegeta Saiyan by team OS + Snd pack + AI patches

 July 03, 2010, 06:43:23 am View in topic context
avatar  Posted by Emiliano 01  in Vegeta Saiyan by team OS + Snd pack + AI patches (Started by Emiliano 01 July 01, 2010, 03:34:47 am
 Board: Your Releases, older Mugen

hmmm well you don't play with ALL your characters so either leave him in your roster or delete it^^

So you like collecting broken characters?

Oh and for the record, we already have a good Vegeta. CHOUJIN'S.
Ok, go with him and tell him to do all chars exactly as you like.
All right to criticize the mistakes, but let us not to discuss the preferences of all...
And if the char is not to your liking, the char is 100% Open Source
    

Re: Vegeta Saiyan by team OS + Snd pack + AI patches

 July 02, 2010, 01:06:32 am View in topic context
avatar  Posted by Emiliano 01  in Vegeta Saiyan by team OS + Snd pack + AI patches (Started by Emiliano 01 July 01, 2010, 03:34:47 am
 Board: Your Releases, older Mugen

Well, answers:
DarkFlare and Nanashi
Abou Infinity priority, you are right, we try to fix it in another update.
SuperJump is excessive because the vast majority of the characters of DBZ are fliying.
Flight cosumes power, but isn´t necessary deactivate when the power reaches zero, because this never happend in the anime.
Kiwi's death and should not be unblockable.
Isn´t necessary reply in 2 forums.
Anyway, we try to fix some errors in a next update,

Storm-EX
your eyes? I hope you have myopia.

Well, thanks anyway for the feedback.

    

Vegeta Saiyan by team OS + Snd pack + AI patches

 July 01, 2010, 03:34:47 am View in topic context
avatar  Posted by Emiliano 01  in Vegeta Saiyan by team OS + Snd pack + AI patches (Started by Emiliano 01 July 01, 2010, 03:34:47 am
 Board: Your Releases, older Mugen

Hi members of Mugen Fighters Guild! Here is the new char of the Team DBZ OS.
I present to you... The prince of all saiyans...Vegeta.

;------=El Principe Saiyajin Vegeta= By Team DBZ OS=--------------------------------
people who worked on the project (credits):

Code:Team OS (Tapion):100% Open Source

Sprites:Ryudo, Tapion OS:100% Open Source

Sounds in latin(rips) : Tapion Os:100% Open Source

Fx´s : Tapion, Sawady, Zerberusdante, mgmnzx
Classic opensource OS*

Version del Char : 1.0

Here is the movelist:
;--| SuperMotions|------------------------------------------------
Great Ape
command = ~D,DF,F,DF,D,DB,B, a+b

Spoiler, click to toggle visibilty

Ki Atomic Explosion
command = ~D, DB, B, D, DB, B, a+b

Spoiler, click to toggle visibilty

Ray Destroyer of Worlds
command = D,DF,F,B, x+y (in the air)

Spoiler, click to toggle visibilty

Flash Dead to Nappa
command = ~D, DB, B, F, x+y

Spoiler, click to toggle visibilty

Galick Gun
command = ~D, DB, B, F, c (in the air)

Spoiler, click to toggle visibilty

Death Kiwi
command = ~D, DF, F, D, DF, F, x/y

Spoiler, click to toggle visibilty
;--| Speciales de Ki |------------------------------------------------
FireBall
command = D,DF, F, c

Kienzan
command = ~B, F, B, c

Yubisaka-Kara Energy
command = ~F, B, F, x

Yubisaka-Kara Energy Electrico
command = ~F, B, F, y

Spoiler, click to toggle visibilty

Ki bomb
command = D, DB, B, c

Ki gaiser (has 3 levels)
command = D, D, c

Spoiler, click to toggle visibilty
;-| Melee special|-----------------------------------------------------------

shoryuken
command = ~F, D, DF, x

shoryuken-strong
command = ~F, D, DF, y

elbow
command = D, DB, B, y

light elbow
command = D, DB, B, x

Elbow + Knee (in combos)
command = D, DB, B, b

Kick returning
command = F, D, DF, a

Flying knee
command = D,DB,B,a

Flying knee
command = D,DB,B, b

kick down
command = F, D, DF, b

Light Air Kick
command = ~F, DF, D, a

Strong Air Kick
command = ~F, DF, D, b


Here is the DOWNLOAD LINK
Vegeta_Saiyan.rar

Here is the SoundPack
Includes English, Japanese and latino + english yelps
Snd_Lenguages.rar

Here is the AI patch for all of our chars(repair the bug who activated the IA randomly):
AI.rar

Thanks to...
1)Ryudo for make the sheet
2)Nahue and Wenchu for make the vegeta SSJ4 used for base, Wenchu for the IA and the two of them for the help anytime.
3)The rest of the team OS for the total help in proyects:
Intoxicados:Big Portrait
Emiliano01:Ideas and sounds
DragoLink, Vieja_Del_Agua, Bosterodelalma, Juanga for test
4)Fer (old member of our team) for make the sprite for Ozharu
5)Sawady, Cervantes and mgmnzx for fx´s open.
6)MetaGouki for the help with a problem
7)Sawady, for fix our IA
8)Elecbyte...
9)Akira Toriyama...
10)And you for download this char

Aclaration
The 100% of the bits our creations are Open Source, you can modify, copy, host o dribute without any impediment,HE ALWAYS KEEP THE STATUS OF OPEN SOURCE derived versions of this char.

You can download all of our creations in our websites
http://www.os.zobyhost.com/
http://www.teamdbzos.ucoz.com/
    

ScreenPack DBZ SuperSonicWarrios 2 by Team DBZ OS

 June 17, 2010, 03:08:31 am View in topic context
avatar  Posted by Emiliano 01  in ScreenPack DBZ SuperSonicWarrios 2 by Team DBZ OS (Started by Emiliano 01 June 17, 2010, 03:08:31 am
 Board: Your Releases, older Mugen


Hi members of MugenFighters Guild!!! I have the honor to present this release, product of a great teamwork.... Is the original screenpack from the game Dragon Ball Z SuperSonc Warriors for MUGEN, is ready for you to put our characters (and others of dbz too) and maybe, someday, to have a complete game DBZ mugen. Also includes an intro.
Screens:
Spoiler, click to toggle visibilty

DOWNLOAD
INTRO:
http://www.4shared.com/file/b8ypogfF/DBZ_Supersonic_Warriors_MUGEN.html
ScreenPack:
http://www.4shared.com/file/5v-hZpt4/Intro_DBZ_Supersonic_Warriors_.html

To install the introduction should only be copied to the folder "data"

Next Updates:
Total Remake of the intro
Make a special portrait pack for this SP.

Autor of this SP:
Tapion, Team DBZ OS

Thanks to:
Intoxicados for the help of miniportraits and the intro.
Emiliano 01 for give the OST of DBZ BurstLimit.
Wenchu for tips, sprites and fonts.
Rest of Team OS for support and suggestions all the time.
MugenFan2005 for rips of DBZB3 and DBZIW
Sawady for help in range.x
and you for download this SP

on our website you can find our other creations


Well I hope you enjoy this release which cost us so much to do.
PS: Any comments or suggestions are welcome for future then updated.