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Re: Hokuto no Ken: Shinpan no Sōsōsei M.U.G.E.N. version updated 12/15/2010

 December 24, 2010, 11:19:37 am View in topic context
avatar  Posted by Fleshdoom  in Hokuto no Ken: Shinpan no Sōsōsei M.U.G.E.N. version updated 04/27/2011 (Started by Lord Mike May 08, 2010, 08:49:42 pm
 Board: Edits & Add-ons

I hope they will also like this: http://www.youtube.com/watch?v=F1t8-CLSXjM

Work on it.

I say this because I like it.  http://www.youtube.com/watch?v=DinS9D-60B0

For a start, keep the energy going till the flip to the picture.  Consider using AfterImage till you can get the proper sprites for his pressing his points, where there's a trail following him.  AssertSpecial can clear the Life and Super bars.  I believe fades are possible using PalFX.

I have corrected it. It looks as the same as the video. I gave my work to lordmike in order to make it compatible to the other chars.


for nanto seiken...

Something like 1 year and half ago i have modified something to amiba's in order to make it less annoying.

Nothing incredible though.

http://cid-265592a737645534.office.live.com/browse.aspx/Amiba%20by%20Oki%20Charachter%5E4s%20Fix%5EJ%20made%20by%20Racioppi
    

Re: Hokuto no Ken: Shinpan no Sōsōsei M.U.G.E.N. version updated 12/15/2010

 December 23, 2010, 02:50:01 pm View in topic context
avatar  Posted by Fleshdoom  in Hokuto no Ken: Shinpan no Sōsōsei M.U.G.E.N. version updated 04/27/2011 (Started by Lord Mike May 08, 2010, 08:49:42 pm
 Board: Edits & Add-ons

Oh,now i've got it.  :(
Sure it's strange,'cause the sprites of the portrait are done...I can see he's different from Toki!
Now i'm ignorant about those "technicals" things,but what's the problem to put the sprites of him in the game? :???:
Thanks for your interest! :sugoi:

Spriteswap is not complex. The problem is that it is a process both long and annoying...

Both TS and Oki were not so clever:

Oki made an amiba based on drowin's toki (the worst one).

TS created an amiba with toki's sprites... (If he created amiba from scratch i cannot understand why he did not put already amiba's sprites.) Even creating a single toki was useless since zohar in his skydrive shared an incredible toki.


I tried to do that spriteswap on nerycia's toki but i gave up after two days of work.







    

Re: Hokuto no Ken: Shinpan no Sōsōsei M.U.G.E.N. version updated 12/10/2010

 December 15, 2010, 10:57:23 am View in topic context
avatar  Posted by Fleshdoom  in Hokuto no Ken: Shinpan no Sōsōsei M.U.G.E.N. version updated 04/27/2011 (Started by Lord Mike May 08, 2010, 08:49:42 pm
 Board: Edits & Add-ons

I have found Yuda's REI FKO sprites. I'll give you through msn.
    

Re: Hokuto no Ken: Shinpan no Sōsōsei M.U.G.E.N. version updated 12/10/2010

 December 11, 2010, 12:37:50 pm View in topic context
avatar  Posted by Fleshdoom  in Hokuto no Ken: Shinpan no Sōsōsei M.U.G.E.N. version updated 04/27/2011 (Started by Lord Mike May 08, 2010, 08:49:42 pm
 Board: Edits & Add-ons

Hello Lordmike, I really appreciate the work you have done in this months...
Since I did not really like the way you implemented the blood in Rei's special move, I tried to modify it by myself and I suppose I reached an interesting result...

Preview:



 
 

If you wanna to make it (I would reccomend you to), simply add those animation to the AIR file


[Begin Action 225220]
2110,1, 0,0, 3
2110,2, 0,0, 3
2110,3, 0,0, 3
2110,4, 0,0, 3
2110,5, 0,0, 3
2110,6, 0,0, 3
2110,7, 0,0, 3
2110,7, 0,0, 1,, AS206D56
2110,7, 0,0, 1,, AS156D106
2110,7, 0,0, 1,, AS106D156
2110,7, 0,0, 1,, AS56D206
2110,7, 0,0, 1,, AS0D256


;
[Begin Action 225221]
2111,1, 0,0, 3
2111,2, 0,0, 3
2111,3, 0,0, 3
2111,4, 0,0, 3
2111,5, 0,0, 3
2111,6, 0,0, 3
2111,7, 0,0, 3
2111,7, 0,0, 1,, AS206D56
2111,7, 0,0, 1,, AS156D106
2111,7, 0,0, 1,, AS106D156
2111,7, 0,0, 1,, AS56D206
2111,7, 0,0, 1,, AS0D256


;
[Begin Action 225222]
2112,1, 0,0, 3
2112,2, 0,0, 3
2112,3, 0,0, 3
2112,4, 0,0, 3
2112,5, 0,0, 3
2112,6, 0,0, 3
2112,7, 0,0, 3
2112,7, 0,0, 1,, AS206D56
2112,7, 0,0, 1,, AS156D106
2112,7, 0,0, 1,, AS106D156
2112,7, 0,0, 1,, AS56D206
2112,7, 0,0, 1,, AS0D256


;
[Begin Action 225223]
2111,1, 0,0, 3,V
2111,2, 0,0, 3,V
2111,3, 0,0, 3,V
2111,4, 0,0, 3,V
2111,5, 0,0, 3,V
2111,6, 0,0, 3,V
2111,7, 0,0, 3,V
2111,7, 0,0, 1,V, AS206D56
2111,7, 0,0, 1,V, AS156D106
2111,7, 0,0, 1,V, AS106D156
2111,7, 0,0, 1,V, AS56D206
2111,7, 0,0, 1,V, AS0D256


;
[Begin Action 225224]
2110,1, 0,0, 3,V
2110,2, 0,0, 3,V
2110,3, 0,0, 3,V
2110,4, 0,0, 3,V
2110,5, 0,0, 3,V
2110,6, 0,0, 3,V
2110,7, 0,0, 3,V
2110,7, 0,0, 1,V, AS206D56
2110,7, 0,0, 1,V, AS156D106
2110,7, 0,0, 1,V, AS106D156
2110,7, 0,0, 1,V, AS56D206
2110,7, 0,0, 1,V, AS0D256


then replace the explod 22522 with this


[State explod];oŒŒƒGƒtƒFƒNƒg1
type = Explod
trigger1 = movehit && !NumExplod(22522)
anim = 225220+(random%4)
;(explod n° 225224 is unused in order to make the move not too randomish, if you wanna use also exp 225224 replace random%4 with random%5)
id = 22522
sprpriority = 7
postype = p1
pos = 0,0
ownpal=1
PauseMoveTime = -1
SuperMoveTime = -1
SuperMove = 1
persistent = 0
igNoreHitPause = 1
scale = 0.2+(0.01*(random%30)),0.2+(0.01*(random%30))


Edit:

OT: due lackness of time, months ago I gave up in creating an Amiba based on nericya's toki and an hokuto screenpack (nearly done with also a complete ending scene(strictly similar to the arcade version))...

If you are interested/need material I'll share them...

preview of the screenpack:



images taken from ending scene:






Edit 2:

Soon I'll post some amiba's images...

Things done:


Implemented Geki-shikou move.
Implemented the move which makes Amiba Bigger but makes his hands to explode.

Added yoh son ya kiaku special move (non fatal) based on TS's one (that was only a personal experiment, probably that move would not be shared.)

Added Sen-yoh as Fatality move (Now is a simply danjinken with a differend japanese writing... the idea was to create a move that initially jumps and the dives (like for example rei's move)...)

To do list:

Since Amiba was a disciple of nanto and in order to make something different at least in some parts with toki:

-replace tenshou hyakuretuken with nanto gokuto-ken kick

-replace the aerial counter with a dive similar to  Rei'Nanto Kakuyokujinzan







 
















 
    

Re: Hokuto no Ken: Shinpan no Sōsōsei M.U.G.E.N. version updated 6/6/2010

 June 22, 2010, 09:04:15 pm View in topic context
avatar  Posted by Fleshdoom  in Hokuto no Ken: Shinpan no Sōsōsei M.U.G.E.N. version updated 04/27/2011 (Started by Lord Mike May 08, 2010, 08:49:42 pm
 Board: Edits & Add-ons

    

Re: Hokuto no Ken: Shinpan no Sōsōsei M.U.G.E.N. version updated 6/6/2010

 June 22, 2010, 05:49:14 pm View in topic context
avatar  Posted by Fleshdoom  in Hokuto no Ken: Shinpan no Sōsōsei M.U.G.E.N. version updated 04/27/2011 (Started by Lord Mike May 08, 2010, 08:49:42 pm
 Board: Edits & Add-ons

Update 06.06.2010


Minor spoiler: i will finish editing Amiba soon (later on today, or tomorrow), but i swear this char is giving me a terrible head ache...

Hello first of all thanks for givin' us the oppurtunity to have gathered (in a good and precise way) all HNK characters; well I've already edited amiba last year, you can download here, also only to take some data from it.

http://cid-265592a737645534.office.live.com/browse.aspx/Amiba%20by%20Oki%20Charachter%5E4s%20Fix%5EJ%20made%20by%20Racioppi

Unfortunately, it is still based on Drowin's Toki (like original Amiba by oki), and I may say that all timing moves are wrong in comparison with the original game(this not Amiba but also obviously Drowin's Toki). I can prove it because I played the original game sammy; so I would reccomend you (if possible) to export Amiba's graphics and to insert it into an Nericya's Toki (or better into Ts's Amiba-Toki realeased yesterday).

I disagree, I would say the sloppy fealing of Drowin's Toki feels perfect for Amiba
considering he was a joke of a Hokuto "Master"

also I already linked him to your edit :P

A very kind japan Mugen player gave me a rare Drowin's Toki with Mohikan's AI and fixed move timings (it looks like Nericya's Toki, not the same, but still very similar)...
So I'm making this new amiba.
    

Re: Hokuto no Ken: Shinpan no Sōsōsei M.U.G.E.N. version updated 6/6/2010

 June 21, 2010, 10:11:31 pm View in topic context
avatar  Posted by Fleshdoom  in Hokuto no Ken: Shinpan no Sōsōsei M.U.G.E.N. version updated 04/27/2011 (Started by Lord Mike May 08, 2010, 08:49:42 pm
 Board: Edits & Add-ons


also I already linked him to your edit :P

Thanks, for linking my edit...

I disagree, I would say the sloppy fealing of Drowin's Toki feels perfect for Amiba
considering he was a joke of a Hokuto "Master"

But this does not make sense. Characters even not so strong should be done good. Basing on what are you saying  then (if I understood good) Mamiya, Mr.Heart and Jagi must be done bad. If I misenderstood tell me.
    

Re: Hokuto no Ken: Shinpan no Sōsōsei M.U.G.E.N. version updated 6/6/2010

 June 21, 2010, 08:06:50 pm View in topic context
avatar  Posted by Fleshdoom  in Hokuto no Ken: Shinpan no Sōsōsei M.U.G.E.N. version updated 04/27/2011 (Started by Lord Mike May 08, 2010, 08:49:42 pm
 Board: Edits & Add-ons

Update 06.06.2010


Minor spoiler: i will finish editing Amiba soon (later on today, or tomorrow), but i swear this char is giving me a terrible head ache...

Hello first of all thanks for givin' us the oppurtunity to have gathered (in a good and precise way) all HNK characters; well I've already edited amiba last year, you can download here, also only to take some data from it.

http://cid-265592a737645534.office.live.com/browse.aspx/Amiba%20by%20Oki%20Charachter%5E4s%20Fix%5EJ%20made%20by%20Racioppi

Unfortunately, it is still based on Drowin's Toki (like original Amiba by oki), and I may say that all timing moves are wrong in comparison with the original game(this not Amiba but also obviously Drowin's Toki). I can prove it because I played the original game sammy; so I would reccomend you (if possible) to export Amiba's graphics and to insert it into an Nericya's Toki (or better into Ts's Amiba-Toki realeased yesterday).

    

Re: Shuh by Fixxxer Updated 05/16/2010

 May 31, 2010, 05:09:01 pm View in topic context
avatar  Posted by Fleshdoom  in Shuh by Fixxxer Updated 12/17/2011 (Started by Furn May 16, 2010, 10:41:36 am
 Board: Found Releases

i'm not sure about the first version posted. but I can say, except for the place-holder sprites

this up-dated Shuh is awesome!
he plays nearly identical to any charecter from the PS2 fighter. although I don't exactly like how his FKO works, but, uh, yeah, just finish up the sprites he's missing and he's perfect!
 :sugoi:


Totally Agree. Only few moves are missing yet. Hope for a though AI soon.
    

Re: Shuh by Fixxxer Updated 05/16/2010

 May 30, 2010, 12:36:27 pm View in topic context
avatar  Posted by Fleshdoom  in Shuh by Fixxxer Updated 12/17/2011 (Started by Furn May 16, 2010, 10:41:36 am
 Board: Found Releases

Shuu was updated this morning. Does anybody know the new password?